_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb);
+extern void
+_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
+
extern void
_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb);