/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FBOBJECT_H
#define FBOBJECT_H
+#include "compiler.h"
+#include "glheader.h"
+#include <stdbool.h>
+
+struct gl_context;
+struct gl_texture_object;
+
+
+/**
+ * Is the given FBO a user-created FBO?
+ */
+static inline GLboolean
+_mesa_is_user_fbo(const struct gl_framebuffer *fb)
+{
+ return fb->Name != 0;
+}
+
+
+/**
+ * Is the given FBO a window system FBO (like an X window)?
+ */
+static inline GLboolean
+_mesa_is_winsys_fbo(const struct gl_framebuffer *fb)
+{
+ return fb->Name == 0;
+}
+
+
extern void
-_mesa_init_fbobjects(GLcontext *ctx);
+_mesa_init_fbobjects(struct gl_context *ctx);
+
+extern struct gl_framebuffer *
+_mesa_get_incomplete_framebuffer(void);
extern struct gl_renderbuffer *
-_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id);
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id);
extern struct gl_framebuffer *
-_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id);
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
extern struct gl_renderbuffer_attachment *
-_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment);
-
extern void
-_mesa_remove_attachment(GLcontext *ctx,
+_mesa_remove_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att);
extern void
-_mesa_set_texture_attachment(GLcontext *ctx,
+_mesa_set_texture_attachment(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset);
+ GLenum texTarget, GLuint level, GLuint zoffset,
+ GLboolean layered);
extern void
-_mesa_set_renderbuffer_attachment(GLcontext *ctx,
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att,
struct gl_renderbuffer *rb);
+void
+_mesa_update_texture_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att);
+
extern void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb);
extern void
-_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
+_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
+
+extern GLboolean
+_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb);
+
+extern void
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+ struct gl_framebuffer *fb);
+
+extern GLboolean
+_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
extern GLenum
-_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat);
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
+
+extern bool
+_mesa_detach_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ const void *att);
extern GLboolean GLAPIENTRY
-_mesa_IsRenderbufferEXT(GLuint renderbuffer);
+_mesa_IsRenderbuffer(GLuint renderbuffer);
+
+extern void GLAPIENTRY
+_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer);
extern void GLAPIENTRY
_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
extern void GLAPIENTRY
-_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
+_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
extern void GLAPIENTRY
-_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
+_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
extern void GLAPIENTRY
-_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
+_mesa_RenderbufferStorage(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
+_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
+ GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+
+extern void GLAPIENTRY
+_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname,
GLint *params);
extern GLboolean GLAPIENTRY
-_mesa_IsFramebufferEXT(GLuint framebuffer);
+_mesa_IsFramebuffer(GLuint framebuffer);
+
+extern void GLAPIENTRY
+_mesa_BindFramebuffer(GLenum target, GLuint framebuffer);
extern void GLAPIENTRY
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
extern void GLAPIENTRY
-_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
+_mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
extern void GLAPIENTRY
-_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
+_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers);
extern GLenum GLAPIENTRY
-_mesa_CheckFramebufferStatusEXT(GLenum target);
+_mesa_CheckFramebufferStatus(GLenum target);
extern void GLAPIENTRY
-_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
-_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
-_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
extern void GLAPIENTRY
-_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
-_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture(GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+
+extern void GLAPIENTRY
+_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
extern void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
GLenum pname, GLint *params);
extern void GLAPIENTRY
-_mesa_GenerateMipmapEXT(GLenum target);
-
+_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
+ const GLenum *attachments, GLint x, GLint y,
+ GLsizei width, GLsizei height);
extern void GLAPIENTRY
-_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
+_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
+ const GLenum *attachments);
+extern void GLAPIENTRY
+_mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
+ const GLenum *attachments);
#endif /* FBOBJECT_H */