mesa: move glGenerateMipmap() code into new genmipmap.c file
[mesa.git] / src / mesa / main / fbobject.h
index ff946033a4ddd0150439611e58ae700d38ae4189..cf4bf39c4268c290562c7e2ff9a1fa235532e0c9 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  7.1
  *
  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
 #ifndef FBOBJECT_H
 #define FBOBJECT_H
 
+#include "compiler.h"
+#include "glheader.h"
+#include <stdbool.h>
+
+struct gl_context;
+struct gl_texture_object;
+
+
+/**
+ * Is the given FBO a user-created FBO?
+ */
+static inline GLboolean
+_mesa_is_user_fbo(const struct gl_framebuffer *fb)
+{
+   return fb->Name != 0;
+}
+
+
+/**
+ * Is the given FBO a window system FBO (like an X window)?
+ */
+static inline GLboolean
+_mesa_is_winsys_fbo(const struct gl_framebuffer *fb)
+{
+   return fb->Name == 0;
+}
+
+
 
 extern void
-_mesa_init_fbobjects(GLcontext *ctx);
+_mesa_init_fbobjects(struct gl_context *ctx);
+
+extern struct gl_framebuffer *
+_mesa_get_incomplete_framebuffer(void);
 
 extern struct gl_renderbuffer *
-_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id);
+_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id);
 
 extern struct gl_framebuffer *
-_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id);
+_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
 
 extern struct gl_renderbuffer_attachment *
-_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
                      GLenum attachment);
 
-
 extern void
-_mesa_remove_attachment(GLcontext *ctx,
+_mesa_remove_attachment(struct gl_context *ctx,
                         struct gl_renderbuffer_attachment *att);
 
 extern void
-_mesa_set_texture_attachment(GLcontext *ctx,
+_mesa_set_texture_attachment(struct gl_context *ctx,
                              struct gl_framebuffer *fb,
                              struct gl_renderbuffer_attachment *att,
                              struct gl_texture_object *texObj,
-                             GLenum texTarget, GLuint level, GLuint zoffset);
+                             GLenum texTarget, GLuint level, GLuint zoffset,
+                             GLboolean layered);
 
 extern void
-_mesa_set_renderbuffer_attachment(GLcontext *ctx,
+_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
                                   struct gl_renderbuffer_attachment *att,
                                   struct gl_renderbuffer *rb);
 
+void
+_mesa_update_texture_renderbuffer(struct gl_context *ctx,
+                                  struct gl_framebuffer *fb,
+                                  struct gl_renderbuffer_attachment *att);
+
 extern void
-_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+                               struct gl_framebuffer *fb,
                                GLenum attachment, struct gl_renderbuffer *rb);
 
 extern void
-_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
+_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
+
+extern GLboolean
+_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb);
+
+extern void
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+                                    struct gl_framebuffer *fb);
+
+extern GLboolean
+_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
 
 extern GLenum
-_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat);
+_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
+
+extern bool
+_mesa_detach_renderbuffer(struct gl_context *ctx,
+                          struct gl_framebuffer *fb,
+                          const void *att);
 
 extern GLboolean GLAPIENTRY
-_mesa_IsRenderbufferEXT(GLuint renderbuffer);
+_mesa_IsRenderbuffer(GLuint renderbuffer);
+
+extern void GLAPIENTRY
+_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer);
 
 extern void GLAPIENTRY
 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
 
 extern void GLAPIENTRY
-_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
+_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
 
 extern void GLAPIENTRY
-_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
+_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
 
 extern void GLAPIENTRY
-_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
+_mesa_RenderbufferStorage(GLenum target, GLenum internalformat,
                              GLsizei width, GLsizei height);
 
 extern void GLAPIENTRY
@@ -96,66 +151,68 @@ extern void GLAPIENTRY
 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
 
 extern void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
+_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname,
                                     GLint *params);
 
 extern GLboolean GLAPIENTRY
-_mesa_IsFramebufferEXT(GLuint framebuffer);
+_mesa_IsFramebuffer(GLuint framebuffer);
+
+extern void GLAPIENTRY
+_mesa_BindFramebuffer(GLenum target, GLuint framebuffer);
 
 extern void GLAPIENTRY
 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
 
 extern void GLAPIENTRY
-_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
+_mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
 
 extern void GLAPIENTRY
-_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
+_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers);
 
 extern GLenum GLAPIENTRY
-_mesa_CheckFramebufferStatusEXT(GLenum target);
+_mesa_CheckFramebufferStatus(GLenum target);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level, GLint zoffset);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
                                  GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
-_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture(GLenum target, GLenum attachment,
+                         GLuint texture, GLint level);
+
+extern void GLAPIENTRY
+_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
                                  GLenum renderbuffertarget,
                                  GLuint renderbuffer);
 
 extern void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
                                              GLenum pname, GLint *params);
 
 extern void GLAPIENTRY
-_mesa_GenerateMipmapEXT(GLenum target);
-
+_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
+                               const GLenum *attachments, GLint x, GLint y,
+                               GLsizei width, GLsizei height);
 
 extern void GLAPIENTRY
-_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
-                         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
-                         GLbitfield mask, GLenum filter);
+_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
+                            const GLenum *attachments);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
-                            GLuint texture, GLint level);
-
-extern void GLAPIENTRY
-_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
-                                GLuint texture, GLint level, GLenum face);
-
+_mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
+                            const GLenum *attachments);
 
 #endif /* FBOBJECT_H */