st/glsl_to_tgsi: make use of driver_cache_blob with the disk cache
[mesa.git] / src / mesa / main / fbobject.h
index 458e4409f98a3b372cb8bcf1ab906e8e3d148d5e..e4846e88dc4ccba39084a03da61d746d042f1e93 100644 (file)
@@ -93,6 +93,11 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
                                GLenum attachment,
                                struct gl_renderbuffer *rb);
 
+extern void
+_mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                           GLenum internalFormat, GLsizei width,
+                           GLsizei height, GLsizei samples);
+
 extern void
 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
 
@@ -114,23 +119,26 @@ _mesa_detach_renderbuffer(struct gl_context *ctx,
                           struct gl_framebuffer *fb,
                           const void *att);
 
+extern struct gl_renderbuffer_attachment *
+_mesa_get_and_validate_attachment(struct gl_context *ctx,
+                                  struct gl_framebuffer *fb,
+                                  GLenum attachment, const char *caller);
+
 extern void
 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
                           GLenum attachment,
+                          struct gl_renderbuffer_attachment *att,
                           struct gl_texture_object *texObj, GLenum textarget,
-                          GLint level, GLuint layer, GLboolean layered,
-                          const char *caller);
+                          GLint level, GLuint layer, GLboolean layered);
 
 extern GLenum
 _mesa_check_framebuffer_status(struct gl_context *ctx,
                                struct gl_framebuffer *fb);
 
 extern void
-_mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
-                                           struct gl_framebuffer *buffer,
-                                           GLenum attachment, GLenum pname,
-                                           GLint *params, const char *caller);
-
+_mesa_bind_framebuffers(struct gl_context *ctx,
+                        struct gl_framebuffer *newDrawFb,
+                        struct gl_framebuffer *newReadFb);
 
 extern GLboolean GLAPIENTRY
 _mesa_IsRenderbuffer(GLuint renderbuffer);
@@ -144,9 +152,15 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
 extern void GLAPIENTRY
 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
 
+void GLAPIENTRY
+_mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
 extern void GLAPIENTRY
 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
 
+void GLAPIENTRY
+_mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
 extern void GLAPIENTRY
 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
 
@@ -201,46 +215,87 @@ _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers);
 extern void GLAPIENTRY
 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers);
 
+GLenum GLAPIENTRY
+_mesa_CheckFramebufferStatus_no_error(GLenum target);
+
 extern GLenum GLAPIENTRY
 _mesa_CheckFramebufferStatus(GLenum target);
 
 extern GLenum GLAPIENTRY
 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
 
+extern void GLAPIENTRY
+_mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
+                                    GLenum textarget, GLuint texture,
+                                    GLint level);
 extern void GLAPIENTRY
 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
+                                    GLenum textarget, GLuint texture,
+                                    GLint level);
+extern void GLAPIENTRY
 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
+                                    GLenum textarget, GLuint texture,
+                                    GLint level, GLint layer);
+extern void GLAPIENTRY
 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+                                       GLuint texture, GLint level,
+                                       GLint layer);
+extern void GLAPIENTRY
 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
                                  GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
+                                            GLenum attachment,
+                                            GLuint texture, GLint level,
+                                            GLint layer);
+extern void GLAPIENTRY
 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
                                    GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
+                                  GLuint texture, GLint level);
+extern void GLAPIENTRY
 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
                          GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+                                       GLuint texture, GLint level);
+extern void GLAPIENTRY
 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
                               GLuint texture, GLint level);
 
+void GLAPIENTRY
+_mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
+                                       GLenum renderbuffertarget,
+                                       GLuint renderbuffer);
+
 extern void GLAPIENTRY
 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
                                  GLenum renderbuffertarget,
                                  GLuint renderbuffer);
 
+void GLAPIENTRY
+_mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
+                                            GLenum attachment,
+                                            GLenum renderbuffertarget,
+                                            GLuint renderbuffer);
+
 extern void GLAPIENTRY
 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
                                    GLenum renderbuffertarget,
@@ -262,6 +317,11 @@ extern void GLAPIENTRY
 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
                                      GLint *param);
 
+void GLAPIENTRY
+_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
+                                        const GLenum *attachments, GLint x,
+                                        GLint y, GLsizei width, GLsizei height);
+
 extern void GLAPIENTRY
 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
                                const GLenum *attachments, GLint x, GLint y,
@@ -273,6 +333,9 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
                                         const GLenum *attachments,
                                         GLint x, GLint y,
                                         GLsizei width, GLsizei height);
+void GLAPIENTRY
+_mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
+                                     const GLenum *attachments);
 
 extern void GLAPIENTRY
 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,