st/glsl_to_tgsi: make use of driver_cache_blob with the disk cache
[mesa.git] / src / mesa / main / fbobject.h
index aef2755c661e37511b22f5a5cdb67ee0c1f4daf5..e4846e88dc4ccba39084a03da61d746d042f1e93 100644 (file)
@@ -127,9 +127,9 @@ _mesa_get_and_validate_attachment(struct gl_context *ctx,
 extern void
 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
                           GLenum attachment,
+                          struct gl_renderbuffer_attachment *att,
                           struct gl_texture_object *texObj, GLenum textarget,
-                          GLint level, GLuint layer, GLboolean layered,
-                          const char *caller);
+                          GLint level, GLuint layer, GLboolean layered);
 
 extern GLenum
 _mesa_check_framebuffer_status(struct gl_context *ctx,
@@ -152,9 +152,15 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
 extern void GLAPIENTRY
 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
 
+void GLAPIENTRY
+_mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
 extern void GLAPIENTRY
 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
 
+void GLAPIENTRY
+_mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers);
+
 extern void GLAPIENTRY
 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
 
@@ -209,46 +215,87 @@ _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers);
 extern void GLAPIENTRY
 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers);
 
+GLenum GLAPIENTRY
+_mesa_CheckFramebufferStatus_no_error(GLenum target);
+
 extern GLenum GLAPIENTRY
 _mesa_CheckFramebufferStatus(GLenum target);
 
 extern GLenum GLAPIENTRY
 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
 
+extern void GLAPIENTRY
+_mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
+                                    GLenum textarget, GLuint texture,
+                                    GLint level);
 extern void GLAPIENTRY
 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
+                                    GLenum textarget, GLuint texture,
+                                    GLint level);
+extern void GLAPIENTRY
 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
+                                    GLenum textarget, GLuint texture,
+                                    GLint level, GLint layer);
+extern void GLAPIENTRY
 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+                                       GLuint texture, GLint level,
+                                       GLint layer);
+extern void GLAPIENTRY
 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
                                  GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
+                                            GLenum attachment,
+                                            GLuint texture, GLint level,
+                                            GLint layer);
+extern void GLAPIENTRY
 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
                                    GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
+                                  GLuint texture, GLint level);
+extern void GLAPIENTRY
 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
                          GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+                                       GLuint texture, GLint level);
+extern void GLAPIENTRY
 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
                               GLuint texture, GLint level);
 
+void GLAPIENTRY
+_mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
+                                       GLenum renderbuffertarget,
+                                       GLuint renderbuffer);
+
 extern void GLAPIENTRY
 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
                                  GLenum renderbuffertarget,
                                  GLuint renderbuffer);
 
+void GLAPIENTRY
+_mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
+                                            GLenum attachment,
+                                            GLenum renderbuffertarget,
+                                            GLuint renderbuffer);
+
 extern void GLAPIENTRY
 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
                                    GLenum renderbuffertarget,
@@ -270,6 +317,11 @@ extern void GLAPIENTRY
 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
                                      GLint *param);
 
+void GLAPIENTRY
+_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
+                                        const GLenum *attachments, GLint x,
+                                        GLint y, GLsizei width, GLsizei height);
+
 extern void GLAPIENTRY
 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
                                const GLenum *attachments, GLint x, GLint y,
@@ -281,6 +333,9 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
                                         const GLenum *attachments,
                                         GLint x, GLint y,
                                         GLsizei width, GLsizei height);
+void GLAPIENTRY
+_mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
+                                     const GLenum *attachments);
 
 extern void GLAPIENTRY
 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,