svga: always link with C++
[mesa.git] / src / mesa / main / fbobject.h
index 2aace2ebd4bf02d85503d29efd042e5b6f29a0de..ec8b0afe410751b9d69df505336fbb3891d57e1a 100644 (file)
 #ifndef FBOBJECT_H
 #define FBOBJECT_H
 
+#include "compiler.h"
 #include "glheader.h"
 
 struct gl_context;
 struct gl_texture_object;
 
+
+/**
+ * Is the given FBO a user-created FBO?
+ */
+static inline GLboolean
+_mesa_is_user_fbo(const struct gl_framebuffer *fb)
+{
+   return fb->Name != 0;
+}
+
+
+/**
+ * Is the given FBO a window system FBO (like an X window)?
+ */
+static inline GLboolean
+_mesa_is_winsys_fbo(const struct gl_framebuffer *fb)
+{
+   return fb->Name == 0;
+}
+
+
+
 extern void
 _mesa_init_fbobjects(struct gl_context *ctx);
 
@@ -48,6 +71,24 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
                      GLenum attachment);
 
 
+/** Return the texture image for a renderbuffer attachment */
+static inline struct gl_texture_image *
+_mesa_get_attachment_teximage(struct gl_renderbuffer_attachment *att)
+{
+   assert(att->Type == GL_TEXTURE);
+   return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+}
+
+
+/** Return the (const) texture image for a renderbuffer attachment */
+static inline const struct gl_texture_image *
+_mesa_get_attachment_teximage_const(const struct gl_renderbuffer_attachment *att)
+{
+   assert(att->Type == GL_TEXTURE);
+   return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+}
+
+
 extern void
 _mesa_remove_attachment(struct gl_context *ctx,
                         struct gl_renderbuffer_attachment *att);
@@ -65,29 +106,37 @@ _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
                                   struct gl_renderbuffer *rb);
 
 extern void
-_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+                               struct gl_framebuffer *fb,
                                GLenum attachment, struct gl_renderbuffer *rb);
 
 extern void
-_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb);
+_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
+
+extern void
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+                                    struct gl_framebuffer *fb);
+
+extern GLboolean
+_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
 
 extern GLenum
 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
 
 extern GLboolean GLAPIENTRY
-_mesa_IsRenderbufferEXT(GLuint renderbuffer);
+_mesa_IsRenderbuffer(GLuint renderbuffer);
 
 extern void GLAPIENTRY
-_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer);
 
 extern void GLAPIENTRY
-_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
+_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
 
 extern void GLAPIENTRY
-_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
+_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
 
 extern void GLAPIENTRY
-_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
+_mesa_RenderbufferStorage(GLenum target, GLenum internalformat,
                              GLsizei width, GLsizei height);
 
 extern void GLAPIENTRY
@@ -103,66 +152,70 @@ extern void GLAPIENTRY
 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
 
 extern void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
+_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname,
                                     GLint *params);
 
 extern GLboolean GLAPIENTRY
-_mesa_IsFramebufferEXT(GLuint framebuffer);
+_mesa_IsFramebuffer(GLuint framebuffer);
 
 extern void GLAPIENTRY
-_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
+_mesa_BindFramebuffer(GLenum target, GLuint framebuffer);
 
 extern void GLAPIENTRY
-_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
+_mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
 
 extern void GLAPIENTRY
-_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
+_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers);
 
 extern GLenum GLAPIENTRY
-_mesa_CheckFramebufferStatusEXT(GLenum target);
+_mesa_CheckFramebufferStatus(GLenum target);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture, GLint level);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level, GLint zoffset);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
                                  GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
-_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
                                  GLenum renderbuffertarget,
                                  GLuint renderbuffer);
 
 extern void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
                                              GLenum pname, GLint *params);
 
 extern void GLAPIENTRY
-_mesa_GenerateMipmapEXT(GLenum target);
+_mesa_GenerateMipmap(GLenum target);
 
 
 extern void GLAPIENTRY
-_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                          GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                          GLbitfield mask, GLenum filter);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
-                            GLuint texture, GLint level);
+_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
+                               const GLenum *attachments, GLint x, GLint y,
+                               GLsizei width, GLsizei height);
 
 extern void GLAPIENTRY
-_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
-                                GLuint texture, GLint level, GLenum face);
+_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
+                            const GLenum *attachments);
 
+extern void GLAPIENTRY
+_mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
+                            const GLenum *attachments);
 
 #endif /* FBOBJECT_H */