#include "main/dispatch.h"
-#if FEATURE_feedback
-
-
#define FB_3D 0x01
#define FB_4D 0x02
#define FB_COLOR 0x04
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_PassThrough( GLfloat token )
{
GET_CURRENT_CONTEXT(ctx);
* Verifies we're not in selection mode, flushes the vertices and initialize
* the fields in __struct gl_contextRec::Select with the given buffer.
*/
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
{
GET_CURRENT_CONTEXT(ctx);
* the hit record data in gl_selection. Marks new render mode in
* __struct gl_contextRec::NewState.
*/
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_InitNames( void )
{
GET_CURRENT_CONTEXT(ctx);
*
* sa __struct gl_contextRec::Select.
*/
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_LoadName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
*
* sa __struct gl_contextRec::Select.
*/
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_PushName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
*
* sa __struct gl_contextRec::Select.
*/
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_PopName( void )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Select.Hits = 0;
ctx->Select.NameStackDepth = 0;
break;
-#if _HAVE_FULL_GL
case GL_FEEDBACK:
if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
/* overflow */
}
ctx->Feedback.Count = 0;
break;
-#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
return 0;
_mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
}
break;
-#if _HAVE_FULL_GL
case GL_FEEDBACK:
if (ctx->Feedback.BufferSize==0) {
/* haven't called glFeedbackBuffer yet */
_mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
}
break;
-#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
return 0;
/*@}*/
-void
-_mesa_init_feedback_dispatch(struct _glapi_table *disp)
-{
- SET_InitNames(disp, _mesa_InitNames);
- SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer);
- SET_LoadName(disp, _mesa_LoadName);
- SET_PassThrough(disp, _mesa_PassThrough);
- SET_PopName(disp, _mesa_PopName);
- SET_PushName(disp, _mesa_PushName);
- SET_SelectBuffer(disp, _mesa_SelectBuffer);
- SET_RenderMode(disp, _mesa_RenderMode);
-}
-
-
-#endif /* FEATURE_feedback */
-
-
/**********************************************************************/
/** \name Initialization */
/*@{*/