Minor tweaks to help out at a driver level.
[mesa.git] / src / mesa / main / feedback.c
index 106f34300a86fd9081ef80a2bd2eee91f50249f7..69b235a3e574032bd76eafb8b95591e09d6feac3 100644 (file)
@@ -121,10 +121,10 @@ _mesa_PassThrough( GLfloat token )
  * Put a vertex into the feedback buffer.
  */
 void _mesa_feedback_vertex( GLcontext *ctx,
-                         const GLfloat win[4],
-                        const GLfloat color[4],
-                        GLuint index,
-                        const GLfloat texcoord[4] )
+                            const GLfloat win[4],
+                            const GLfloat color[4],
+                            GLfloat index,
+                            const GLfloat texcoord[4] )
 {
    FEEDBACK_TOKEN( ctx, win[0] );
    FEEDBACK_TOKEN( ctx, win[1] );