-/* $Id: feedback.h,v 1.7 2001/03/12 00:48:37 gareth Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
-
#ifndef FEEDBACK_H
#define FEEDBACK_H
-#include "mtypes.h"
-
-
-#define FEEDBACK_TOKEN( CTX, T ) \
- if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
- CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \
- } \
- CTX->Feedback.Count++;
-
-
-extern void _mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- GLuint index,
- const GLfloat texcoord[4] );
-
-
-extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z );
+#include "main/mtypes.h"
-extern void
-_mesa_PassThrough( GLfloat token );
-
-extern void
+void GLAPIENTRY
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
-extern void
+void GLAPIENTRY
+_mesa_PassThrough( GLfloat token );
+void GLAPIENTRY
_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
-
-extern void
+void GLAPIENTRY
_mesa_InitNames( void );
-
-extern void
+void GLAPIENTRY
_mesa_LoadName( GLuint name );
+void GLAPIENTRY
+_mesa_PushName( GLuint name );
+void GLAPIENTRY
+_mesa_PopName( void );
+GLint GLAPIENTRY
+_mesa_RenderMode( GLenum mode );
extern void
-_mesa_PushName( GLuint name );
+_mesa_feedback_vertex( struct gl_context *ctx,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ const GLfloat texcoord[4] );
+
+
+static inline void
+_mesa_feedback_token( struct gl_context *ctx, GLfloat token )
+{
+ if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
+ ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
+ }
+ ctx->Feedback.Count++;
+}
+
extern void
-_mesa_PopName( void );
+_mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
-extern GLint
-_mesa_RenderMode( GLenum mode );
+extern void
+_mesa_init_feedback( struct gl_context *ctx );
-#endif
+#endif /* FEEDBACK_H */