-/* $Id: feedback.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: feedback.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*/
-
-
-
#ifndef FEEDBACK_H
#define FEEDBACK_H
#define FEEDBACK_TOKEN( CTX, T ) \
if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
- CTX->Feedback.Buffer[CTX->Feedback.Count] = (T); \
+ CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \
} \
CTX->Feedback.Count++;
extern void gl_feedback_vertex( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w,
- const GLfloat color[4], GLfloat index,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ GLuint index,
const GLfloat texcoord[4] );
extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
-extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
+extern void
+_mesa_PassThrough( GLfloat token );
+
+extern void
+_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
- GLenum type, GLfloat *buffer );
+extern void
+_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
-extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
+extern void
+_mesa_InitNames( void );
-extern void gl_InitNames( GLcontext *ctx );
+extern void
+_mesa_LoadName( GLuint name );
-extern void gl_LoadName( GLcontext *ctx, GLuint name );
+extern void
+_mesa_PushName( GLuint name );
-extern void gl_PushName( GLcontext *ctx, GLuint name );
+extern void
+_mesa_PopName( void );
-extern void gl_PopName( GLcontext *ctx );
+extern GLint
+_mesa_RenderMode( GLenum mode );
-extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
+extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last );
+extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
+extern void gl_feedback_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv );
+extern void gl_select_points( GLcontext *ctx, GLuint first, GLuint last );
+extern void gl_select_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
+extern void gl_select_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv );
#endif