-/* $Id: feedback.h,v 1.4 2000/11/05 18:40:58 keithw Exp $ */
+/**
+ * \file feedback.h
+ * Selection and feedback modes functions.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define FEEDBACK_H
-#include "types.h"
+#include "mtypes.h"
#define FEEDBACK_TOKEN( CTX, T ) \
CTX->Feedback.Count++;
-extern void gl_feedback_vertex( GLcontext *ctx,
+extern void _mesa_init_feedback( GLcontext * ctx );
+
+extern void _mesa_feedback_vertex( GLcontext *ctx,
const GLfloat win[4],
- const GLfloat color[4],
- GLuint index,
+ const GLfloat color[4],
+ GLfloat index,
const GLfloat texcoord[4] );
-extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
+extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z );
-extern void
+extern void GLAPIENTRY
_mesa_PassThrough( GLfloat token );
-extern void
+extern void GLAPIENTRY
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-extern void
+extern void GLAPIENTRY
_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
-extern void
+extern void GLAPIENTRY
_mesa_InitNames( void );
-extern void
+extern void GLAPIENTRY
_mesa_LoadName( GLuint name );
-extern void
+extern void GLAPIENTRY
_mesa_PushName( GLuint name );
-extern void
+extern void GLAPIENTRY
_mesa_PopName( void );
-extern GLint
+extern GLint GLAPIENTRY
_mesa_RenderMode( GLenum mode );
#endif
-