-/* $Id: feedback.h,v 1.6 2001/03/03 20:33:27 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 7.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
#ifndef FEEDBACK_H
#define FEEDBACK_H
-#include "mtypes.h"
-
-
-#define FEEDBACK_TOKEN( CTX, T ) \
- if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
- CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \
- } \
- CTX->Feedback.Count++;
-
-
-extern void _mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- GLuint index,
- const GLfloat texcoord[4] );
-
-
-extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z );
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
-extern void
-_mesa_PassThrough( GLfloat token );
-
-extern void
+void GLAPIENTRY
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
-extern void
+void GLAPIENTRY
+_mesa_PassThrough( GLfloat token );
+void GLAPIENTRY
_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
-
-extern void
+void GLAPIENTRY
_mesa_InitNames( void );
-
-extern void
+void GLAPIENTRY
_mesa_LoadName( GLuint name );
-
-extern void
+void GLAPIENTRY
_mesa_PushName( GLuint name );
+void GLAPIENTRY
+_mesa_PopName( void );
+GLint GLAPIENTRY
+_mesa_RenderMode( GLenum mode );
extern void
-_mesa_PopName( void );
+_mesa_feedback_vertex( struct gl_context *ctx,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ const GLfloat texcoord[4] );
-extern GLint
-_mesa_RenderMode( GLenum mode );
+static inline void
+_mesa_feedback_token( struct gl_context *ctx, GLfloat token )
+{
+ if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
+ ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
+ }
+ ctx->Feedback.Count++;
+}
-#endif
+extern void
+_mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
+
+
+extern void
+_mesa_init_feedback( struct gl_context *ctx );
+
+#endif /* FEEDBACK_H */