#define FEEDBACK_H
-#include "mtypes.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
-extern void
-_mesa_init_feedback( GLcontext *ctx );
+void GLAPIENTRY
+_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+void GLAPIENTRY
+_mesa_PassThrough( GLfloat token );
+void GLAPIENTRY
+_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
+void GLAPIENTRY
+_mesa_InitNames( void );
+void GLAPIENTRY
+_mesa_LoadName( GLuint name );
+void GLAPIENTRY
+_mesa_PushName( GLuint name );
+void GLAPIENTRY
+_mesa_PopName( void );
+GLint GLAPIENTRY
+_mesa_RenderMode( GLenum mode );
extern void
-_mesa_feedback_vertex( GLcontext *ctx,
+_mesa_feedback_vertex( struct gl_context *ctx,
const GLfloat win[4],
const GLfloat color[4],
- GLfloat index,
const GLfloat texcoord[4] );
-static INLINE void
-_mesa_feedback_token( GLcontext *ctx, GLfloat token )
+static inline void
+_mesa_feedback_token( struct gl_context *ctx, GLfloat token )
{
if (ctx->Feedback.Count < ctx->Feedback.BufferSize) {
ctx->Feedback.Buffer[ctx->Feedback.Count] = token;
extern void
-_mesa_update_hitflag( GLcontext *ctx, GLfloat z );
-
-
-extern void GLAPIENTRY
-_mesa_PassThrough( GLfloat token );
-
-extern void GLAPIENTRY
-_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
-extern void GLAPIENTRY
-_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
+_mesa_update_hitflag( struct gl_context *ctx, GLfloat z );
-extern void GLAPIENTRY
-_mesa_InitNames( void );
-
-extern void GLAPIENTRY
-_mesa_LoadName( GLuint name );
-
-extern void GLAPIENTRY
-_mesa_PushName( GLuint name );
-
-extern void GLAPIENTRY
-_mesa_PopName( void );
-
-extern GLint GLAPIENTRY
-_mesa_RenderMode( GLenum mode );
+extern void
+_mesa_init_feedback( struct gl_context *ctx );
-#endif
+#endif /* FEEDBACK_H */