-/* $Id: feedback.h,v 1.2 1999/09/18 20:41:23 keithw Exp $ */
+/* $Id: feedback.h,v 1.6 2001/03/03 20:33:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
+ * Version: 3.3
+ *
* Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
*/
-
-
-
#ifndef FEEDBACK_H
#define FEEDBACK_H
-#include "types.h"
+#include "mtypes.h"
#define FEEDBACK_TOKEN( CTX, T ) \
CTX->Feedback.Count++;
-extern void gl_feedback_vertex( GLcontext *ctx,
+extern void _mesa_feedback_vertex( GLcontext *ctx,
const GLfloat win[4],
- const GLfloat color[4],
+ const GLfloat color[4],
GLuint index,
const GLfloat texcoord[4] );
-extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
-
+extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z );
-extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
-extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
- GLenum type, GLfloat *buffer );
+extern void
+_mesa_PassThrough( GLfloat token );
-extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
+extern void
+_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-extern void gl_InitNames( GLcontext *ctx );
+extern void
+_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
-extern void gl_LoadName( GLcontext *ctx, GLuint name );
+extern void
+_mesa_InitNames( void );
-extern void gl_PushName( GLcontext *ctx, GLuint name );
+extern void
+_mesa_LoadName( GLuint name );
-extern void gl_PopName( GLcontext *ctx );
+extern void
+_mesa_PushName( GLuint name );
-extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
+extern void
+_mesa_PopName( void );
-extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last );
-extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
-extern void gl_feedback_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv );
+extern GLint
+_mesa_RenderMode( GLenum mode );
-extern void gl_select_points( GLcontext *ctx, GLuint first, GLuint last );
-extern void gl_select_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
-extern void gl_select_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv );
#endif