GLbitfield possible_inputs = 0;
/* _NEW_VARYING_VP_INPUTS */
- GLbitfield64 varying_inputs = ctx->varying_vp_inputs;
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
/* These get generated in the setup routine regardless of the
* vertex program:
reparent_ir(p.shader->ir, p.shader->ir);
- p.shader->CompileStatus = compile_success;
+ p.shader->CompileStatus = COMPILE_SUCCESS;
p.shader->Version = state->language_version;
p.shader_program->Shaders =
(gl_shader **)malloc(sizeof(*p.shader_program->Shaders));