mesa: use GLenum16 in a few more places
[mesa.git] / src / mesa / main / ff_fragment_shader.cpp
index 2b924f6d1011e9b811b8bdd37fa714578bf875e2..2be3ae37de39559ca9080f01548f84c208381576 100644 (file)
@@ -180,7 +180,7 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs,
       GLbitfield possible_inputs = 0;
 
       /* _NEW_VARYING_VP_INPUTS */
-      GLbitfield64 varying_inputs = ctx->varying_vp_inputs;
+      GLbitfield varying_inputs = ctx->varying_vp_inputs;
 
       /* These get generated in the setup routine regardless of the
        * vertex program:
@@ -1116,7 +1116,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
 
    reparent_ir(p.shader->ir, p.shader->ir);
 
-   p.shader->CompileStatus = compile_success;
+   p.shader->CompileStatus = COMPILE_SUCCESS;
    p.shader->Version = state->language_version;
    p.shader_program->Shaders =
       (gl_shader **)malloc(sizeof(*p.shader_program->Shaders));