* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
* Copyright 2009 VMware, Inc. All Rights Reserved.
+ * Copyright © 2010-2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
#include "glheader.h"
#include "imports.h"
#include "mtypes.h"
+#include "main/context.h"
+#include "main/uniforms.h"
+#include "main/macros.h"
+#include "main/samplerobj.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_cache.h"
#include "program/programopt.h"
#include "texenvprogram.h"
}
+#include "main/uniforms.h"
+#include "../glsl/glsl_types.h"
+#include "../glsl/ir.h"
+#include "../glsl/ir_builder.h"
+#include "../glsl/glsl_symbol_table.h"
+#include "../glsl/glsl_parser_extras.h"
+#include "../glsl/ir_optimization.h"
+#include "../program/ir_to_mesa.h"
+
+using namespace ir_builder;
/*
* Note on texture units:
{
GLuint hash;
void *key;
- struct gl_fragment_program *data;
+ struct gl_shader_program *data;
struct texenvprog_cache_item *next;
};
return GL_FALSE;
}
-/**
- * Up to nine instructions per tex unit, plus fog, specular color.
- */
-#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
-
-#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
-
struct mode_opt {
#ifdef __GNUC__
__extension__ GLubyte Source:4; /**< SRC_x */
/* NOTE: This array of structs must be last! (see "keySize" below) */
struct {
GLuint enabled:1;
- GLuint source_index:3; /**< TEXTURE_x_INDEX */
+ GLuint source_index:4; /**< TEXTURE_x_INDEX */
GLuint shadow:1;
GLuint ScaleShiftRGB:2;
GLuint ScaleShiftA:2;
GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */
GLuint ModeA:5; /**< MODE_x */
- GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */
-
struct mode_opt OptRGB[MAX_COMBINER_TERMS];
struct mode_opt OptA[MAX_COMBINER_TERMS];
} unit[MAX_TEXTURE_UNITS];
static GLuint translate_tex_src_bit( GLbitfield bit )
{
ASSERT(bit);
- return _mesa_ffs(bit) - 1;
+ return ffs(bit) - 1;
}
#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
-#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
/**
* Identify all possible varying inputs. The fragment program will
}
else if (ctx->RenderMode == GL_FEEDBACK) {
/* _NEW_RENDERMODE */
- fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ fp_inputs = (VARYING_BIT_COL0 | VARYING_BIT_TEX0);
}
else if (!(vertexProgram || vertexShader)) {
/* Fixed function vertex logic */
- /* _NEW_ARRAY */
- GLbitfield varying_inputs = ctx->varying_vp_inputs;
+ /* _NEW_VARYING_VP_INPUTS */
+ GLbitfield64 varying_inputs = ctx->varying_vp_inputs;
/* These get generated in the setup routine regardless of the
* vertex program:
*/
/* _NEW_POINT */
if (ctx->Point.PointSprite)
- varying_inputs |= FRAG_BITS_TEX_ANY;
+ varying_inputs |= VARYING_BITS_TEX_ANY;
/* First look at what values may be computed by the generated
* vertex program:
*/
/* _NEW_LIGHT */
if (ctx->Light.Enabled) {
- fp_inputs |= FRAG_BIT_COL0;
+ fp_inputs |= VARYING_BIT_COL0;
if (texenv_doing_secondary_color(ctx))
- fp_inputs |= FRAG_BIT_COL1;
+ fp_inputs |= VARYING_BIT_COL1;
}
/* _NEW_TEXTURE */
fp_inputs |= (ctx->Texture._TexGenEnabled |
- ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
+ ctx->Texture._TexMatEnabled) << VARYING_SLOT_TEX0;
/* Then look at what might be varying as a result of enabled
* arrays, etc:
*/
if (varying_inputs & VERT_BIT_COLOR0)
- fp_inputs |= FRAG_BIT_COL0;
+ fp_inputs |= VARYING_BIT_COL0;
if (varying_inputs & VERT_BIT_COLOR1)
- fp_inputs |= FRAG_BIT_COL1;
+ fp_inputs |= VARYING_BIT_COL1;
fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
- << FRAG_ATTRIB_TEX0);
+ << VARYING_SLOT_TEX0);
}
else {
*/
/* _NEW_POINT */
if (ctx->Point.PointSprite)
- vp_outputs |= FRAG_BITS_TEX_ANY;
+ vp_outputs |= VARYING_BITS_TEX_ANY;
- if (vp_outputs & (1 << VERT_RESULT_COL0))
- fp_inputs |= FRAG_BIT_COL0;
- if (vp_outputs & (1 << VERT_RESULT_COL1))
- fp_inputs |= FRAG_BIT_COL1;
+ if (vp_outputs & (1 << VARYING_SLOT_COL0))
+ fp_inputs |= VARYING_BIT_COL0;
+ if (vp_outputs & (1 << VARYING_SLOT_COL1))
+ fp_inputs |= VARYING_BIT_COL1;
- fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
- << FRAG_ATTRIB_TEX0);
+ fp_inputs |= (((vp_outputs & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0)
+ << VARYING_SLOT_TEX0);
}
return fp_inputs;
static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
{
GLuint i, j;
- GLbitfield inputs_referenced = FRAG_BIT_COL0;
+ GLbitfield inputs_referenced = VARYING_BIT_COL0;
const GLbitfield inputs_available = get_fp_input_mask( ctx );
GLuint keySize;
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
const struct gl_texture_object *texObj = texUnit->_Current;
const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
+ const struct gl_sampler_object *samp;
GLenum format;
if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
continue;
+ samp = _mesa_get_samplerobj(ctx, i);
format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);
key->nr_enabled_units = i + 1;
- inputs_referenced |= FRAG_BIT_TEX(i);
+ inputs_referenced |= VARYING_BIT_TEX(i);
key->unit[i].source_index =
translate_tex_src_bit(texUnit->_ReallyEnabled);
key->unit[i].shadow =
- ((texObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
+ ((samp->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
((format == GL_DEPTH_COMPONENT) ||
(format == GL_DEPTH_STENCIL_EXT)));
key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
}
-
- /* this is a back-door for enabling cylindrical texture wrap mode */
- if (texObj->Priority == 0.125)
- key->unit[i].texture_cyl_wrap = 1;
}
/* _NEW_LIGHT | _NEW_FOG */
if (texenv_doing_secondary_color(ctx)) {
key->separate_specular = 1;
- inputs_referenced |= FRAG_BIT_COL1;
+ inputs_referenced |= VARYING_BIT_COL1;
}
/* _NEW_FOG */
if (ctx->Fog.Enabled) {
key->fog_enabled = 1;
key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
- inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
+ inputs_referenced |= VARYING_BIT_FOGC; /* maybe */
}
/* _NEW_BUFFERS */
key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
+ /* _NEW_COLOR */
+ if (ctx->Color.AlphaEnabled && key->num_draw_buffers == 0) {
+ /* if alpha test is enabled we need to emit at least one color */
+ key->num_draw_buffers = 1;
+ }
+
key->inputs_available = (inputs_available & inputs_referenced);
/* compute size of state key, ignoring unused texture units */
}
-/**
- * Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLuint idx:8;
- GLuint negatebase:1;
- GLuint swz:12;
- GLuint pad:7;
-};
-
-static const struct ureg undef = {
- PROGRAM_UNDEFINED,
- 255,
- 0,
- 0,
- 0
-};
-
-
/** State used to build the fragment program:
*/
-struct texenv_fragment_program {
- struct gl_fragment_program *program;
+class texenv_fragment_program : public ir_factory {
+public:
+ struct gl_shader_program *shader_program;
+ struct gl_shader *shader;
+ exec_list *top_instructions;
struct state_key *state;
- GLbitfield alu_temps; /**< Track texture indirections, see spec. */
- GLbitfield temps_output; /**< Track texture indirections, see spec. */
- GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
- GLboolean error;
-
- struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
+ ir_variable *src_texture[MAX_TEXTURE_COORD_UNITS];
/* Reg containing each texture unit's sampled texture color,
* else undef.
*/
- struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS];
+ /* Texcoord override from bumpmapping. */
+ ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS];
+
/* Reg containing texcoord for a texture unit,
* needed for bump mapping, else undef.
*/
- struct ureg src_previous; /**< Reg containing color from previous
+ ir_rvalue *src_previous; /**< Reg containing color from previous
* stage. May need to be decl'd.
*/
-
- GLuint last_tex_stage; /**< Number of last enabled texture unit */
-
- struct ureg half;
- struct ureg one;
- struct ureg zero;
};
-
-
-static struct ureg make_ureg(GLuint file, GLuint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negatebase = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
-
- return reg;
-}
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-static struct ureg negate( struct ureg reg )
-{
- reg.negatebase ^= 1;
- return reg;
-}
-
-static GLboolean is_undef( struct ureg reg )
-{
- return reg.file == PROGRAM_UNDEFINED;
-}
-
-
-static struct ureg get_temp( struct texenv_fragment_program *p )
-{
- GLint bit;
-
- /* First try and reuse temps which have been used already:
- */
- bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = _mesa_ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-static struct ureg get_tex_temp( struct texenv_fragment_program *p )
-{
- int bit;
-
- /* First try to find available temp not previously used (to avoid
- * starting a new texture indirection). According to the spec, the
- * ~p->temps_output isn't necessary, but will keep it there for
- * now:
- */
- bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = _mesa_ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-
-/** Mark a temp reg as being no longer allocatable. */
-static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
-{
- if (r.file == PROGRAM_TEMPORARY)
- p->temps_output |= (1 << r.idx);
-}
-
-
-static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p )
-{
- GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
-
- /* KW: To support tex_env_crossbar, don't release the registers in
- * temps_output.
- */
- if (max_temp >= sizeof(int) * 8)
- p->temp_in_use = p->temps_output;
- else
- p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
-}
-
-
-static struct ureg register_param5( struct texenv_fragment_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- int tokens[STATE_LENGTH];
- GLuint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference(p->program->Base.Parameters,
- (gl_state_index *)tokens);
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-static GLuint frag_to_vert_attrib( GLuint attrib )
-{
- switch (attrib) {
- case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
- case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
- default:
- assert(attrib >= FRAG_ATTRIB_TEX0);
- assert(attrib <= FRAG_ATTRIB_TEX7);
- return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
- }
-}
-
-
-static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
-{
- if (p->state->inputs_available & (1<<input)) {
- p->program->Base.InputsRead |= (1 << input);
- return make_ureg(PROGRAM_INPUT, input);
- }
- else {
- GLuint idx = frag_to_vert_attrib( input );
- return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx );
- }
-}
-
-
-static void emit_arg( struct prog_src_register *reg,
- struct ureg ureg )
-{
- reg->File = ureg.file;
- reg->Index = ureg.idx;
- reg->Swizzle = ureg.swz;
- reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
- reg->Abs = GL_FALSE;
-}
-
-static void emit_dst( struct prog_dst_register *dst,
- struct ureg ureg, GLuint mask )
-{
- dst->File = ureg.file;
- dst->Index = ureg.idx;
- dst->WriteMask = mask;
- dst->CondMask = COND_TR; /* always pass cond test */
- dst->CondSwizzle = SWIZZLE_NOOP;
-}
-
-static struct prog_instruction *
-emit_op(struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
-{
- const GLuint nr = p->program->Base.NumInstructions++;
- struct prog_instruction *inst = &p->program->Base.Instructions[nr];
-
- assert(nr < MAX_INSTRUCTIONS);
-
- _mesa_init_instructions(inst, 1);
- inst->Opcode = op;
-
- emit_arg( &inst->SrcReg[0], src0 );
- emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
-
- inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
-
- emit_dst( &inst->DstReg, dest, mask );
-
-#if 0
- /* Accounting for indirection tracking:
- */
- if (dest.file == PROGRAM_TEMPORARY)
- p->temps_output |= 1 << dest.idx;
-#endif
-
- return inst;
-}
-
-
-static struct ureg emit_arith( struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
+static ir_rvalue *
+get_current_attrib(texenv_fragment_program *p, GLuint attrib)
{
- emit_op(p, op, dest, mask, saturate, src0, src1, src2);
-
- /* Accounting for indirection tracking:
- */
- if (src0.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src0.idx;
-
- if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src1.idx;
-
- if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src2.idx;
-
- if (dest.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << dest.idx;
-
- p->program->Base.NumAluInstructions++;
- return dest;
+ ir_variable *current;
+ ir_rvalue *val;
+
+ current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA");
+ current->max_array_access = MAX2(current->max_array_access, attrib);
+ val = new(p->mem_ctx) ir_dereference_variable(current);
+ ir_rvalue *index = new(p->mem_ctx) ir_constant(attrib);
+ return new(p->mem_ctx) ir_dereference_array(val, index);
}
-static struct ureg emit_texld( struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint destmask,
- GLuint tex_unit,
- GLuint tex_idx,
- GLuint tex_shadow,
- struct ureg coord )
+static ir_rvalue *
+get_gl_Color(texenv_fragment_program *p)
{
- struct prog_instruction *inst = emit_op( p, op,
- dest, destmask,
- GL_FALSE, /* don't saturate? */
- coord, /* arg 0? */
- undef,
- undef);
-
- inst->TexSrcTarget = tex_idx;
- inst->TexSrcUnit = tex_unit;
- inst->TexShadow = tex_shadow;
-
- p->program->Base.NumTexInstructions++;
-
- /* Accounting for indirection tracking:
- */
- reserve_temp(p, dest);
-
-#if 0
- /* Is this a texture indirection?
- */
- if ((coord.file == PROGRAM_TEMPORARY &&
- (p->temps_output & (1<<coord.idx))) ||
- (dest.file == PROGRAM_TEMPORARY &&
- (p->alu_temps & (1<<dest.idx)))) {
- p->program->Base.NumTexIndirections++;
- p->temps_output = 1<<coord.idx;
- p->alu_temps = 0;
- assert(0); /* KW: texture env crossbar */
+ if (p->state->inputs_available & VARYING_BIT_COL0) {
+ ir_variable *var = p->shader->symbols->get_variable("gl_Color");
+ assert(var);
+ return new(p->mem_ctx) ir_dereference_variable(var);
+ } else {
+ return get_current_attrib(p, VERT_ATTRIB_COLOR0);
}
-#endif
-
- return dest;
}
-
-static struct ureg register_const4f( struct texenv_fragment_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
+static ir_rvalue *
+get_source(texenv_fragment_program *p,
+ GLuint src, GLuint unit)
{
- GLfloat values[4];
- GLuint idx, swizzle;
- struct ureg r;
- values[0] = s0;
- values[1] = s1;
- values[2] = s2;
- values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters,
- (gl_constant_value *) values, 4,
- &swizzle );
- r = make_ureg(PROGRAM_CONSTANT, idx);
- r.swz = swizzle;
- return r;
-}
-
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
+ ir_variable *var;
+ ir_dereference *deref;
-
-static struct ureg get_one( struct texenv_fragment_program *p )
-{
- if (is_undef(p->one))
- p->one = register_scalar_const(p, 1.0);
- return p->one;
-}
-
-static struct ureg get_half( struct texenv_fragment_program *p )
-{
- if (is_undef(p->half))
- p->half = register_scalar_const(p, 0.5);
- return p->half;
-}
-
-static struct ureg get_zero( struct texenv_fragment_program *p )
-{
- if (is_undef(p->zero))
- p->zero = register_scalar_const(p, 0.0);
- return p->zero;
-}
-
-
-static void program_error( struct texenv_fragment_program *p, const char *msg )
-{
- _mesa_problem(NULL, "%s", msg);
- p->error = 1;
-}
-
-static struct ureg get_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
-{
switch (src) {
case SRC_TEXTURE:
- assert(!is_undef(p->src_texture[unit]));
- return p->src_texture[unit];
+ return new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]);
case SRC_TEXTURE0:
case SRC_TEXTURE1:
case SRC_TEXTURE5:
case SRC_TEXTURE6:
case SRC_TEXTURE7:
- assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
- return p->src_texture[src - SRC_TEXTURE0];
+ return new(p->mem_ctx)
+ ir_dereference_variable(p->src_texture[src - SRC_TEXTURE0]);
case SRC_CONSTANT:
- return register_param2(p, STATE_TEXENV_COLOR, unit);
+ var = p->shader->symbols->get_variable("gl_TextureEnvColor");
+ assert(var);
+ deref = new(p->mem_ctx) ir_dereference_variable(var);
+ var->max_array_access = MAX2(var->max_array_access, unit);
+ return new(p->mem_ctx) ir_dereference_array(deref,
+ new(p->mem_ctx) ir_constant(unit));
case SRC_PRIMARY_COLOR:
- return register_input(p, FRAG_ATTRIB_COL0);
+ var = p->shader->symbols->get_variable("gl_Color");
+ assert(var);
+ return new(p->mem_ctx) ir_dereference_variable(var);
case SRC_ZERO:
- return get_zero(p);
+ return new(p->mem_ctx) ir_constant(0.0f);
case SRC_PREVIOUS:
- if (is_undef(p->src_previous))
- return register_input(p, FRAG_ATTRIB_COL0);
- else
- return p->src_previous;
+ if (!p->src_previous) {
+ return get_gl_Color(p);
+ } else {
+ return p->src_previous->clone(p->mem_ctx, NULL);
+ }
default:
assert(0);
- return undef;
+ return NULL;
}
}
-static struct ureg emit_combine_source( struct texenv_fragment_program *p,
- GLuint mask,
- GLuint unit,
- GLuint source,
- GLuint operand )
+static ir_rvalue *
+emit_combine_source(texenv_fragment_program *p,
+ GLuint unit,
+ GLuint source,
+ GLuint operand)
{
- struct ureg arg, src, one;
+ ir_rvalue *src;
src = get_source(p, source, unit);
switch (operand) {
case OPR_ONE_MINUS_SRC_COLOR:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.xyzw
- */
- arg = get_temp( p );
- one = get_one( p );
- return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
+ return sub(new(p->mem_ctx) ir_constant(1.0f), src);
+
+ case OPR_SRC_ALPHA:
+ return src->type->is_scalar() ? src : swizzle_w(src);
+
+ case OPR_ONE_MINUS_SRC_ALPHA: {
+ ir_rvalue *const scalar = src->type->is_scalar() ? src : swizzle_w(src);
+
+ return sub(new(p->mem_ctx) ir_constant(1.0f), scalar);
+ }
- case OPR_SRC_ALPHA:
- if (mask == WRITEMASK_W)
- return src;
- else
- return swizzle1( src, SWIZZLE_W );
- case OPR_ONE_MINUS_SRC_ALPHA:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.wwww
- */
- arg = get_temp(p);
- one = get_one(p);
- return emit_arith(p, OPCODE_SUB, arg, mask, 0,
- one, swizzle1(src, SWIZZLE_W), undef);
case OPR_ZERO:
- return get_zero(p);
+ return new(p->mem_ctx) ir_constant(0.0f);
case OPR_ONE:
- return get_one(p);
+ return new(p->mem_ctx) ir_constant(1.0f);
case OPR_SRC_COLOR:
return src;
default:
return GL_TRUE;
}
-static struct ureg emit_combine( struct texenv_fragment_program *p,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- GLuint unit,
- GLuint nr,
- GLuint mode,
- const struct mode_opt *opt)
+static ir_rvalue *
+smear(texenv_fragment_program *p, ir_rvalue *val)
+{
+ if (!val->type->is_scalar())
+ return val;
+
+ return swizzle_xxxx(val);
+}
+
+static ir_rvalue *
+emit_combine(texenv_fragment_program *p,
+ GLuint unit,
+ GLuint nr,
+ GLuint mode,
+ const struct mode_opt *opt)
{
- struct ureg src[MAX_COMBINER_TERMS];
- struct ureg tmp, half;
+ ir_rvalue *src[MAX_COMBINER_TERMS];
+ ir_rvalue *tmp0, *tmp1;
GLuint i;
assert(nr <= MAX_COMBINER_TERMS);
for (i = 0; i < nr; i++)
- src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
+ src[i] = emit_combine_source( p, unit, opt[i].Source, opt[i].Operand );
switch (mode) {
case MODE_REPLACE:
- if (mask == WRITEMASK_XYZW && !saturate)
- return src[0];
- else
- return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
+ return src[0];
+
case MODE_MODULATE:
- return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
- src[0], src[1], undef );
+ return mul(src[0], src[1]);
+
case MODE_ADD:
- return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
- src[0], src[1], undef );
+ return add(src[0], src[1]);
+
case MODE_ADD_SIGNED:
- /* tmp = arg0 + arg1
- * result = tmp - .5
- */
- half = get_half(p);
- tmp = get_temp( p );
- emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
- return dest;
+ return add(add(src[0], src[1]), new(p->mem_ctx) ir_constant(-0.5f));
+
case MODE_INTERPOLATE:
- /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
- */
- return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
+ /* Arg0 * (Arg2) + Arg1 * (1-Arg2) */
+ tmp0 = mul(src[0], src[2]);
+ tmp1 = mul(src[1], sub(new(p->mem_ctx) ir_constant(1.0f),
+ src[2]->clone(p->mem_ctx, NULL)));
+ return add(tmp0, tmp1);
case MODE_SUBTRACT:
- return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
+ return sub(src[0], src[1]);
case MODE_DOT3_RGBA:
case MODE_DOT3_RGBA_EXT:
case MODE_DOT3_RGB_EXT:
case MODE_DOT3_RGB: {
- struct ureg tmp0 = get_temp( p );
- struct ureg tmp1 = get_temp( p );
- struct ureg neg1 = register_scalar_const(p, -1);
- struct ureg two = register_scalar_const(p, 2);
+ tmp0 = mul(src[0], new(p->mem_ctx) ir_constant(2.0f));
+ tmp0 = add(tmp0, new(p->mem_ctx) ir_constant(-1.0f));
- /* tmp0 = 2*src0 - 1
- * tmp1 = 2*src1 - 1
- *
- * dst = tmp0 dot3 tmp1
- */
- emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
- two, src[0], neg1);
+ tmp1 = mul(src[1], new(p->mem_ctx) ir_constant(2.0f));
+ tmp1 = add(tmp1, new(p->mem_ctx) ir_constant(-1.0f));
- if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
- tmp1 = tmp0;
- else
- emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
- two, src[1], neg1);
- emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
- return dest;
+ return dot(swizzle_xyz(smear(p, tmp0)), swizzle_xyz(smear(p, tmp1)));
}
case MODE_MODULATE_ADD_ATI:
- /* Arg0 * Arg2 + Arg1 */
- return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
- src[0], src[2], src[1] );
- case MODE_MODULATE_SIGNED_ADD_ATI: {
- /* Arg0 * Arg2 + Arg1 - 0.5 */
- struct ureg tmp0 = get_temp(p);
- half = get_half(p);
- emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
- return dest;
- }
+ return add(mul(src[0], src[2]), src[1]);
+
+ case MODE_MODULATE_SIGNED_ADD_ATI:
+ return add(add(mul(src[0], src[2]), src[1]),
+ new(p->mem_ctx) ir_constant(-0.5f));
+
case MODE_MODULATE_SUBTRACT_ATI:
- /* Arg0 * Arg2 - Arg1 */
- emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
- return dest;
+ return sub(mul(src[0], src[2]), src[1]);
+
case MODE_ADD_PRODUCTS:
- /* Arg0 * Arg1 + Arg2 * Arg3 */
- {
- struct ureg tmp0 = get_temp(p);
- emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
- }
- return dest;
+ return add(mul(src[0], src[1]), mul(src[2], src[3]));
+
case MODE_ADD_PRODUCTS_SIGNED:
- /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
- {
- struct ureg tmp0 = get_temp(p);
- half = get_half(p);
- emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
- }
- return dest;
+ return add(add(mul(src[0], src[1]), mul(src[2], src[3])),
+ new(p->mem_ctx) ir_constant(-0.5f));
+
case MODE_BUMP_ENVMAP_ATI:
/* special - not handled here */
assert(0);
}
}
-
/**
* Generate instructions for one texture unit's env/combiner mode.
*/
-static struct ureg
-emit_texenv(struct texenv_fragment_program *p, GLuint unit)
+static ir_rvalue *
+emit_texenv(texenv_fragment_program *p, GLuint unit)
{
const struct state_key *key = p->state;
GLboolean rgb_saturate, alpha_saturate;
GLuint rgb_shift, alpha_shift;
- struct ureg out, dest;
if (!key->unit[unit].enabled) {
return get_source(p, SRC_PREVIOUS, 0);
else
alpha_saturate = GL_FALSE;
- /* If this is the very last calculation (and various other conditions
- * are met), emit directly to the color output register. Otherwise,
- * emit to a temporary register.
- */
- if (key->separate_specular ||
- unit != p->last_tex_stage ||
- alpha_shift ||
- key->num_draw_buffers != 1 ||
- rgb_shift)
- dest = get_temp( p );
- else
- dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
+ ir_variable *temp_var = p->make_temp(glsl_type::vec4_type, "texenv_combine");
+ ir_dereference *deref;
+ ir_rvalue *val;
/* Emit the RGB and A combine ops
*/
if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
args_match(key, unit)) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
+ val = emit_combine(p, unit,
+ key->unit[unit].NumArgsRGB,
+ key->unit[unit].ModeRGB,
+ key->unit[unit].OptRGB);
+ val = smear(p, val);
+ if (rgb_saturate)
+ val = saturate(val);
+
+ p->emit(assign(temp_var, val));
}
else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
+ ir_rvalue *val = emit_combine(p, unit,
+ key->unit[unit].NumArgsRGB,
+ key->unit[unit].ModeRGB,
+ key->unit[unit].OptRGB);
+ val = smear(p, val);
+ if (rgb_saturate)
+ val = saturate(val);
+ p->emit(assign(temp_var, val));
}
else {
/* Need to do something to stop from re-emitting identical
* argument calculations here:
*/
- out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate,
- unit,
- key->unit[unit].NumArgsA,
- key->unit[unit].ModeA,
- key->unit[unit].OptA);
+ val = emit_combine(p, unit,
+ key->unit[unit].NumArgsRGB,
+ key->unit[unit].ModeRGB,
+ key->unit[unit].OptRGB);
+ val = swizzle_xyz(smear(p, val));
+ if (rgb_saturate)
+ val = saturate(val);
+ p->emit(assign(temp_var, val, WRITEMASK_XYZ));
+
+ val = emit_combine(p, unit,
+ key->unit[unit].NumArgsA,
+ key->unit[unit].ModeA,
+ key->unit[unit].OptA);
+ val = swizzle_w(smear(p, val));
+ if (alpha_saturate)
+ val = saturate(val);
+ p->emit(assign(temp_var, val, WRITEMASK_W));
}
+ deref = new(p->mem_ctx) ir_dereference_variable(temp_var);
+
/* Deal with the final shift:
*/
if (alpha_shift || rgb_shift) {
- struct ureg shift;
- GLboolean saturate = GL_TRUE; /* always saturate at this point */
+ ir_constant *shift;
if (rgb_shift == alpha_shift) {
- shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
+ shift = new(p->mem_ctx) ir_constant((float)(1 << rgb_shift));
}
else {
- shift = register_const4f(p,
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<alpha_shift));
+ float const_data[4] = {
+ float(1 << rgb_shift),
+ float(1 << rgb_shift),
+ float(1 << rgb_shift),
+ float(1 << alpha_shift)
+ };
+ shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type,
+ (ir_constant_data *)const_data);
}
- return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
- saturate, out, shift, undef );
+
+ return saturate(mul(deref, shift));
}
else
- return out;
+ return deref;
}
/**
* Generate instruction for getting a texture source term.
*/
-static void load_texture( struct texenv_fragment_program *p, GLuint unit )
+static void load_texture( texenv_fragment_program *p, GLuint unit )
{
- if (is_undef(p->src_texture[unit])) {
- const GLuint texTarget = p->state->unit[unit].source_index;
- struct ureg texcoord;
- struct ureg tmp = get_tex_temp( p );
+ ir_dereference *deref;
- if (is_undef(p->texcoord_tex[unit])) {
- texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
- }
- else {
- /* might want to reuse this reg for tex output actually */
- texcoord = p->texcoord_tex[unit];
- }
+ if (p->src_texture[unit])
+ return;
- /* TODO: Use D0_MASK_XY where possible.
- */
- if (p->state->unit[unit].enabled) {
- GLboolean shadow = GL_FALSE;
-
- if (p->state->unit[unit].shadow) {
- p->program->Base.ShadowSamplers |= 1 << unit;
- shadow = GL_TRUE;
- }
-
- p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
- tmp, WRITEMASK_XYZW,
- unit, texTarget, shadow,
- texcoord );
-
- p->program->Base.SamplersUsed |= (1 << unit);
- /* This identity mapping should already be in place
- * (see _mesa_init_program_struct()) but let's be safe.
- */
- p->program->Base.SamplerUnits[unit] = unit;
- }
+ const GLuint texTarget = p->state->unit[unit].source_index;
+ ir_rvalue *texcoord;
+
+ if (!(p->state->inputs_available & (VARYING_BIT_TEX0 << unit))) {
+ texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit);
+ } else if (p->texcoord_tex[unit]) {
+ texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]);
+ } else {
+ ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord");
+ assert(tc_array);
+ texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
+ ir_rvalue *index = new(p->mem_ctx) ir_constant(unit);
+ texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
+ tc_array->max_array_access = MAX2(tc_array->max_array_access, unit);
+ }
+
+ if (!p->state->unit[unit].enabled) {
+ p->src_texture[unit] = p->make_temp(glsl_type::vec4_type,
+ "dummy_tex");
+ p->emit(p->src_texture[unit]);
+
+ p->emit(assign(p->src_texture[unit], new(p->mem_ctx) ir_constant(0.0f)));
+ return ;
+ }
+
+ const glsl_type *sampler_type = NULL;
+ int coords = 0;
+
+ switch (texTarget) {
+ case TEXTURE_1D_INDEX:
+ if (p->state->unit[unit].shadow)
+ sampler_type = p->shader->symbols->get_type("sampler1DShadow");
+ else
+ sampler_type = p->shader->symbols->get_type("sampler1D");
+ coords = 1;
+ break;
+ case TEXTURE_1D_ARRAY_INDEX:
+ if (p->state->unit[unit].shadow)
+ sampler_type = p->shader->symbols->get_type("sampler1DArrayShadow");
+ else
+ sampler_type = p->shader->symbols->get_type("sampler1DArray");
+ coords = 2;
+ break;
+ case TEXTURE_2D_INDEX:
+ if (p->state->unit[unit].shadow)
+ sampler_type = p->shader->symbols->get_type("sampler2DShadow");
+ else
+ sampler_type = p->shader->symbols->get_type("sampler2D");
+ coords = 2;
+ break;
+ case TEXTURE_2D_ARRAY_INDEX:
+ if (p->state->unit[unit].shadow)
+ sampler_type = p->shader->symbols->get_type("sampler2DArrayShadow");
+ else
+ sampler_type = p->shader->symbols->get_type("sampler2DArray");
+ coords = 3;
+ break;
+ case TEXTURE_RECT_INDEX:
+ if (p->state->unit[unit].shadow)
+ sampler_type = p->shader->symbols->get_type("sampler2DRectShadow");
+ else
+ sampler_type = p->shader->symbols->get_type("sampler2DRect");
+ coords = 2;
+ break;
+ case TEXTURE_3D_INDEX:
+ assert(!p->state->unit[unit].shadow);
+ sampler_type = p->shader->symbols->get_type("sampler3D");
+ coords = 3;
+ break;
+ case TEXTURE_CUBE_INDEX:
+ if (p->state->unit[unit].shadow)
+ sampler_type = p->shader->symbols->get_type("samplerCubeShadow");
else
- p->src_texture[unit] = get_zero(p);
+ sampler_type = p->shader->symbols->get_type("samplerCube");
+ coords = 3;
+ break;
+ case TEXTURE_EXTERNAL_INDEX:
+ assert(!p->state->unit[unit].shadow);
+ sampler_type = p->shader->symbols->get_type("samplerExternalOES");
+ coords = 2;
+ break;
+ }
- if (p->state->unit[unit].texture_cyl_wrap) {
- /* set flag which is checked by Mesa->Gallium program translation */
- p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP;
- }
+ p->src_texture[unit] = p->make_temp(glsl_type::vec4_type,
+ "tex");
+
+ ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex);
+
+
+ char *sampler_name = ralloc_asprintf(p->mem_ctx, "sampler_%d", unit);
+ ir_variable *sampler = new(p->mem_ctx) ir_variable(sampler_type,
+ sampler_name,
+ ir_var_uniform);
+ p->top_instructions->push_head(sampler);
+
+ /* Set the texture unit for this sampler. The linker will pick this value
+ * up and do-the-right-thing.
+ *
+ * NOTE: The cast to int is important. Without it, the constant will have
+ * type uint, and things later on may get confused.
+ */
+ sampler->constant_value = new(p->mem_ctx) ir_constant(int(unit));
+ deref = new(p->mem_ctx) ir_dereference_variable(sampler);
+ tex->set_sampler(deref, glsl_type::vec4_type);
+
+ tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords);
+
+ if (p->state->unit[unit].shadow) {
+ texcoord = texcoord->clone(p->mem_ctx, NULL);
+ tex->shadow_comparitor = new(p->mem_ctx) ir_swizzle(texcoord,
+ coords, 0, 0, 0,
+ 1);
+ coords++;
}
+
+ texcoord = texcoord->clone(p->mem_ctx, NULL);
+ tex->projector = swizzle_w(texcoord);
+
+ p->emit(assign(p->src_texture[unit], tex));
}
-static GLboolean load_texenv_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
+static void
+load_texenv_source(texenv_fragment_program *p,
+ GLuint src, GLuint unit)
{
switch (src) {
case SRC_TEXTURE:
/* not a texture src - do nothing */
break;
}
-
- return GL_TRUE;
}
* Generate instructions for loading all texture source terms.
*/
static GLboolean
-load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )
+load_texunit_sources( texenv_fragment_program *p, GLuint unit )
{
const struct state_key *key = p->state;
GLuint i;
/**
* Generate instructions for loading bump map textures.
*/
-static GLboolean
-load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
+static void
+load_texunit_bumpmap( texenv_fragment_program *p, GLuint unit )
{
const struct state_key *key = p->state;
GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
- struct ureg texcDst, bumpMapRes;
- struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
- struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr);
- struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit );
- struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit );
+ ir_rvalue *bump;
+ ir_rvalue *texcoord;
+ ir_variable *rot_mat_0, *rot_mat_1;
- load_texenv_source( p, unit + SRC_TEXTURE0, unit );
+ rot_mat_0 = p->shader->symbols->get_variable("gl_BumpRotMatrix0MESA");
+ rot_mat_1 = p->shader->symbols->get_variable("gl_BumpRotMatrix1MESA");
- bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
- texcDst = get_tex_temp( p );
- p->texcoord_tex[bumpedUnitNr] = texcDst;
+ ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord");
+ assert(tc_array);
+ texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
+ ir_rvalue *index = new(p->mem_ctx) ir_constant(bumpedUnitNr);
+ texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
+ tc_array->max_array_access = MAX2(tc_array->max_array_access, unit);
+
+ load_texenv_source( p, unit + SRC_TEXTURE0, unit );
/* Apply rot matrix and add coords to be available in next phase.
- * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1)
+ * dest = Arg1 + (Arg0.xx * rotMat0) + (Arg0.yy * rotMat1)
* note only 2 coords are affected the rest are left unchanged (mul by 0)
*/
- emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
- swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
- emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
- swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
+ ir_rvalue *bump_x, *bump_y;
- /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
- * enough to access this later, should optimize away.
- */
- emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0,
- constdudvcolor, undef, undef );
+ texcoord = smear(p, texcoord);
- return GL_TRUE;
+ /* bump_texcoord = texcoord */
+ ir_variable *bumped = p->make_temp(texcoord->type, "bump_texcoord");
+ p->emit(bumped);
+ p->emit(assign(bumped, texcoord));
+
+ /* bump_texcoord.xy += arg0.x * rotmat0 + arg0.y * rotmat1 */
+ bump = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
+ bump_x = mul(swizzle_x(bump), rot_mat_0);
+ bump_y = mul(swizzle_y(bump->clone(p->mem_ctx, NULL)), rot_mat_1);
+
+ p->emit(assign(bumped, add(swizzle_xy(bumped), add(bump_x, bump_y)),
+ WRITEMASK_XY));
+
+ p->texcoord_tex[bumpedUnitNr] = bumped;
}
/**
- * Generate a new fragment program which implements the context's
- * current texture env/combine mode.
+ * Applies the fog calculations.
+ *
+ * This is basically like the ARB_fragment_prorgam fog options. Note
+ * that ffvertex_prog.c produces fogcoord for us when
+ * GL_FOG_COORDINATE_EXT is set to GL_FRAGMENT_DEPTH_EXT.
*/
-static void
-create_new_program(struct gl_context *ctx, struct state_key *key,
- struct gl_fragment_program *program)
+static ir_rvalue *
+emit_fog_instructions(texenv_fragment_program *p,
+ ir_rvalue *fragcolor)
{
- struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
- struct texenv_fragment_program p;
- GLuint unit;
- struct ureg cf, out;
- int i;
+ struct state_key *key = p->state;
+ ir_rvalue *f, *temp;
+ ir_variable *params, *oparams;
+ ir_variable *fogcoord;
+
+ /* Temporary storage for the whole fog result. Fog calculations
+ * only affect rgb so we're hanging on to the .a value of fragcolor
+ * this way.
+ */
+ ir_variable *fog_result = p->make_temp(glsl_type::vec4_type, "fog_result");
+ p->emit(assign(fog_result, fragcolor));
- memset(&p, 0, sizeof(p));
- p.state = key;
- p.program = program;
+ fragcolor = swizzle_xyz(fog_result);
- /* During code generation, use locally-allocated instruction buffer,
- * then alloc dynamic storage below.
- */
- p.program->Base.Instructions = instBuffer;
- p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
- p.program->Base.String = NULL;
- p.program->Base.NumTexIndirections = 1; /* is this right? */
- p.program->Base.NumTexInstructions = 0;
- p.program->Base.NumAluInstructions = 0;
- p.program->Base.NumInstructions = 0;
- p.program->Base.NumTemporaries = 0;
- p.program->Base.NumParameters = 0;
- p.program->Base.NumAttributes = 0;
- p.program->Base.NumAddressRegs = 0;
- p.program->Base.Parameters = _mesa_new_parameter_list();
- p.program->Base.InputsRead = 0x0;
-
- if (key->num_draw_buffers == 1)
- p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
- else {
- for (i = 0; i < key->num_draw_buffers; i++)
- p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
- }
+ oparams = p->shader->symbols->get_variable("gl_FogParamsOptimizedMESA");
+ fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord");
+ params = p->shader->symbols->get_variable("gl_Fog");
+ f = new(p->mem_ctx) ir_dereference_variable(fogcoord);
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- p.src_texture[unit] = undef;
- p.texcoord_tex[unit] = undef;
+ ir_variable *f_var = p->make_temp(glsl_type::float_type, "fog_factor");
+
+ switch (key->fog_mode) {
+ case FOG_LINEAR:
+ /* f = (end - z) / (end - start)
+ *
+ * gl_MesaFogParamsOptimized gives us (-1 / (end - start)) and
+ * (end / (end - start)) so we can generate a single MAD.
+ */
+ f = add(mul(f, swizzle_x(oparams)), swizzle_y(oparams));
+ break;
+ case FOG_EXP:
+ /* f = e^(-(density * fogcoord))
+ *
+ * gl_MesaFogParamsOptimized gives us density/ln(2) so we can
+ * use EXP2 which is generally the native instruction without
+ * having to do any further math on the fog density uniform.
+ */
+ f = mul(f, swizzle_z(oparams));
+ f = new(p->mem_ctx) ir_expression(ir_unop_neg, f);
+ f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f);
+ break;
+ case FOG_EXP2:
+ /* f = e^(-(density * fogcoord)^2)
+ *
+ * gl_MesaFogParamsOptimized gives us density/sqrt(ln(2)) so we
+ * can do this like FOG_EXP but with a squaring after the
+ * multiply by density.
+ */
+ ir_variable *temp_var = p->make_temp(glsl_type::float_type, "fog_temp");
+ p->emit(assign(temp_var, mul(f, swizzle_w(oparams))));
+
+ f = mul(temp_var, temp_var);
+ f = new(p->mem_ctx) ir_expression(ir_unop_neg, f);
+ f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f);
+ break;
}
- p.src_previous = undef;
- p.half = undef;
- p.zero = undef;
- p.one = undef;
+ p->emit(assign(f_var, saturate(f)));
+
+ f = sub(new(p->mem_ctx) ir_constant(1.0f), f_var);
+ temp = new(p->mem_ctx) ir_dereference_variable(params);
+ temp = new(p->mem_ctx) ir_dereference_record(temp, "color");
+ temp = mul(swizzle_xyz(temp), f);
- p.last_tex_stage = 0;
- release_temps(ctx, &p);
+ p->emit(assign(fog_result, add(temp, mul(fragcolor, f_var)), WRITEMASK_XYZ));
- if (key->enabled_units && key->num_draw_buffers) {
- GLboolean needbumpstage = GL_FALSE;
+ return new(p->mem_ctx) ir_dereference_variable(fog_result);
+}
+static void
+emit_instructions(texenv_fragment_program *p)
+{
+ struct state_key *key = p->state;
+ GLuint unit;
+
+ if (key->enabled_units) {
/* Zeroth pass - bump map textures first */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
+ for (unit = 0; unit < key->nr_enabled_units; unit++) {
if (key->unit[unit].enabled &&
key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- needbumpstage = GL_TRUE;
- load_texunit_bumpmap( &p, unit );
+ load_texunit_bumpmap(p, unit);
}
- if (needbumpstage)
- p.program->Base.NumTexIndirections++;
+ }
/* First pass - to support texture_env_crossbar, first identify
* all referenced texture sources and emit texld instructions
*/
for (unit = 0; unit < key->nr_enabled_units; unit++)
if (key->unit[unit].enabled) {
- load_texunit_sources( &p, unit );
- p.last_tex_stage = unit;
+ load_texunit_sources(p, unit);
}
/* Second pass - emit combine instructions to build final color:
*/
- for (unit = 0; unit < key->nr_enabled_units; unit++)
+ for (unit = 0; unit < key->nr_enabled_units; unit++) {
if (key->unit[unit].enabled) {
- p.src_previous = emit_texenv( &p, unit );
- reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
- release_temps(ctx, &p); /* release all temps */
+ p->src_previous = emit_texenv(p, unit);
}
+ }
}
- cf = get_source( &p, SRC_PREVIOUS, 0 );
-
- for (i = 0; i < key->num_draw_buffers; i++) {
- if (key->num_draw_buffers == 1)
- out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
- else {
- out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );
+ ir_rvalue *cf = get_source(p, SRC_PREVIOUS, 0);
+
+ if (key->separate_specular) {
+ ir_variable *spec_result = p->make_temp(glsl_type::vec4_type,
+ "specular_add");
+ p->emit(assign(spec_result, cf));
+
+ ir_rvalue *secondary;
+ if (p->state->inputs_available & VARYING_BIT_COL1) {
+ ir_variable *var =
+ p->shader->symbols->get_variable("gl_SecondaryColor");
+ assert(var);
+ secondary = swizzle_xyz(var);
+ } else {
+ secondary = swizzle_xyz(get_current_attrib(p, VERT_ATTRIB_COLOR1));
}
- if (key->separate_specular) {
- /* Emit specular add.
- */
- struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
- emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
- emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
- }
- else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
- /* Will wind up in here if no texture enabled or a couple of
- * other scenarios (GL_REPLACE for instance).
- */
- emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
- }
- }
- /* Finish up:
- */
- emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
+ p->emit(assign(spec_result, add(swizzle_xyz(spec_result), secondary),
+ WRITEMASK_XYZ));
- /* Allocate final instruction array. This has to be done before calling
- * _mesa_append_fog_code because that function frees the Base.Instructions.
- * At this point, Base.Instructions points to stack data, so it's a really
- * bad idea to free it.
- */
- p.program->Base.Instructions
- = _mesa_alloc_instructions(p.program->Base.NumInstructions);
- if (!p.program->Base.Instructions) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "generating tex env program");
- return;
+ cf = new(p->mem_ctx) ir_dereference_variable(spec_result);
}
- _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
- p.program->Base.NumInstructions);
- /* Append fog code. This must be done before checking the program against
- * the limits becuase it will potentially add some instructions.
- */
if (key->fog_enabled) {
- _mesa_append_fog_code(ctx, p.program, ctx->Fog.Mode, GL_FALSE);
+ cf = emit_fog_instructions(p, cf);
}
- if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
- program_error(&p, "Exceeded max nr indirect texture lookups");
+ ir_variable *frag_color = p->shader->symbols->get_variable("gl_FragColor");
+ assert(frag_color);
+ p->emit(assign(frag_color, cf));
+}
- if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
- program_error(&p, "Exceeded max TEX instructions");
+/**
+ * Generate a new fragment program which implements the context's
+ * current texture env/combine mode.
+ */
+static struct gl_shader_program *
+create_new_program(struct gl_context *ctx, struct state_key *key)
+{
+ texenv_fragment_program p;
+ unsigned int unit;
+ _mesa_glsl_parse_state *state;
+
+ p.mem_ctx = ralloc_context(NULL);
+ p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER);
+ p.shader->ir = new(p.shader) exec_list;
+ state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER,
+ p.shader);
+ p.shader->symbols = state->symbols;
+ p.top_instructions = p.shader->ir;
+ p.instructions = p.shader->ir;
+ p.state = key;
+ p.shader_program = ctx->Driver.NewShaderProgram(ctx, 0);
- if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
- program_error(&p, "Exceeded max ALU instructions");
+ /* Tell the linker to ignore the fact that we're building a
+ * separate shader, in case we're in a GLES2 context that would
+ * normally reject that. The real problem is that we're building a
+ * fixed function program in a GLES2 context at all, but that's a
+ * big mess to clean up.
+ */
+ p.shader_program->InternalSeparateShader = GL_TRUE;
- ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
+ state->language_version = 130;
+ state->es_shader = false;
+ if (_mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external)
+ state->OES_EGL_image_external_enable = true;
+ _mesa_glsl_initialize_types(state);
+ _mesa_glsl_initialize_variables(p.instructions, state);
- /* Notify driver the fragment program has (actually) changed.
- */
- if (ctx->Driver.ProgramStringNotify) {
- GLboolean ok = ctx->Driver.ProgramStringNotify(ctx,
- GL_FRAGMENT_PROGRAM_ARB,
- &p.program->Base);
- /* Driver should be able to handle any texenv programs as long as
- * the driver correctly reported max number of texture units correctly,
- * etc.
- */
- ASSERT(ok);
- (void) ok; /* silence unused var warning */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ p.src_texture[unit] = NULL;
+ p.texcoord_tex[unit] = NULL;
}
- if (DISASSEM) {
- _mesa_print_program(&p.program->Base);
- printf("\n");
- }
+ p.src_previous = NULL;
+
+ ir_function *main_f = new(p.mem_ctx) ir_function("main");
+ p.emit(main_f);
+ state->symbols->add_function(main_f);
+
+ ir_function_signature *main_sig =
+ new(p.mem_ctx) ir_function_signature(p.shader->symbols->get_type("void"));
+ main_sig->is_defined = true;
+ main_f->add_signature(main_sig);
+
+ p.instructions = &main_sig->body;
+ if (key->num_draw_buffers)
+ emit_instructions(&p);
+
+ validate_ir_tree(p.shader->ir);
+
+ const struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
+
+ while (do_common_optimization(p.shader->ir, false, false, 32, options))
+ ;
+ reparent_ir(p.shader->ir, p.shader->ir);
+
+ p.shader->CompileStatus = true;
+ p.shader->Version = state->language_version;
+ p.shader->num_builtins_to_link = state->num_builtins_to_link;
+ p.shader_program->Shaders =
+ (gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
+ p.shader_program->Shaders[0] = p.shader;
+ p.shader_program->NumShaders = 1;
+
+ _mesa_glsl_link_shader(ctx, p.shader_program);
+
+ if (!p.shader_program->LinkStatus)
+ _mesa_problem(ctx, "Failed to link fixed function fragment shader: %s\n",
+ p.shader_program->InfoLog);
+
+ ralloc_free(p.mem_ctx);
+ return p.shader_program;
}
extern "C" {
* Return a fragment program which implements the current
* fixed-function texture, fog and color-sum operations.
*/
-struct gl_fragment_program *
+struct gl_shader_program *
_mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
{
- struct gl_fragment_program *prog;
+ struct gl_shader_program *shader_program;
struct state_key key;
GLuint keySize;
-
+
keySize = make_state_key(ctx, &key);
-
- prog = (struct gl_fragment_program *)
+
+ shader_program = (struct gl_shader_program *)
_mesa_search_program_cache(ctx->FragmentProgram.Cache,
&key, keySize);
- if (!prog) {
- prog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-
- create_new_program(ctx, &key, prog);
+ if (!shader_program) {
+ shader_program = create_new_program(ctx, &key);
- _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
- &key, keySize, &prog->Base);
+ _mesa_shader_cache_insert(ctx, ctx->FragmentProgram.Cache,
+ &key, keySize, shader_program);
}
- return prog;
+ return shader_program;
}
}