#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "main/enums.h"
#include "main/ffvertex_prog.h"
#include "program/program.h"
-static GLboolean check_active_shininess( GLcontext *ctx,
+static GLboolean check_active_shininess( struct gl_context *ctx,
const struct state_key *key,
GLuint side )
{
}
-static void make_state_key( GLcontext *ctx, struct state_key *key )
+static void make_state_key( struct gl_context *ctx, struct state_key *key )
{
const struct gl_fragment_program *fp;
GLuint i;
* XXX move this into core mesa (main/)
*/
struct gl_vertex_program *
-_mesa_get_fixed_func_vertex_program(GLcontext *ctx)
+_mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
{
struct gl_vertex_program *prog;
struct state_key key;