mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
[mesa.git] / src / mesa / main / ffvertex_prog.c
index 4d71c55ee9f360d0dd2c98dff66979c4184781df..c5583c9657cbe288b5142d2a1322f877c8c6babe 100644 (file)
@@ -228,7 +228,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
    if (ctx->Point._Attenuated)
       key->point_attenuated = 1;
 
-   if (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled)
+   if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled)
       key->point_array = 1;
 
    if (ctx->Texture._TexGenEnabled ||