#if _HAVE_FULL_GL
-extern void
+extern void GLAPIENTRY
_mesa_Fogf(GLenum pname, GLfloat param);
-extern void
+extern void GLAPIENTRY
_mesa_Fogi(GLenum pname, GLint param );
-extern void
+extern void GLAPIENTRY
_mesa_Fogfv(GLenum pname, const GLfloat *params );
-extern void
+extern void GLAPIENTRY
_mesa_Fogiv(GLenum pname, const GLint *params );
extern void _mesa_init_fog( GLcontext * ctx );