* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
+/** Helper struct for MESA_FORMAT_Z32_FLOAT_X24S8 */
+struct z32f_x24s8
+{
+ float z;
+ uint32_t x24s8;
+};
+
+
+/* Expand 1, 2, 3, 4, 5, 6-bit values to fill 8 bits */
+
+#define EXPAND_1_8(X) ( (X) ? 0xff : 0x0 )
+
+#define EXPAND_2_8(X) ( ((X) << 6) | ((X) << 4) | ((X) << 2) | (X) )
+
+#define EXPAND_3_8(X) ( ((X) << 5) | ((X) << 2) | ((X) >> 1) )
+
+#define EXPAND_4_8(X) ( ((X) << 4) | (X) )
+
+#define EXPAND_5_8(X) ( ((X) << 3) | ((X) >> 2) )
+
+#define EXPAND_6_8(X) ( ((X) << 2) | ((X) >> 4) )
+
+
/**
* Convert an 8-bit sRGB value from non-linear space to a
* linear RGB value in [0, 1].
* Implemented with a 256-entry lookup table.
*/
-static INLINE GLfloat
-nonlinear_to_linear(GLubyte cs8)
+GLfloat
+_mesa_nonlinear_to_linear(GLubyte cs8)
{
static GLfloat table[256];
static GLboolean tableReady = GL_FALSE;
}
-typedef void (*unpack_rgba_func)(const void *src, GLfloat dst[4]);
+/**********************************************************************/
+/* Unpack, returning GLfloat colors */
+/**********************************************************************/
+
+typedef void (*unpack_rgba_func)(const void *src, GLfloat dst[][4], GLuint n);
+
+
+static void
+unpack_RGBA8888(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
+ }
+}
+static void
+unpack_RGBA8888_REV(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
+ }
+}
static void
-unpack_RGBA8888(const void *src, GLfloat dst[4])
+unpack_ARGB8888(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- dst[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- dst[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- dst[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
+ dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
+ }
}
static void
-unpack_RGBA8888_REV(const void *src, GLfloat dst[4])
+unpack_ARGB8888_REV(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- dst[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- dst[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- dst[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
+ dst[i][ACOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
+ }
}
static void
-unpack_ARGB8888(const void *src, GLfloat dst[4])
+unpack_RGBX8888(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- dst[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- dst[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- dst[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][ACOMP] = 1.0f;
+ }
}
static void
-unpack_ARGB8888_REV(const void *src, GLfloat dst[4])
+unpack_RGBX8888_REV(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- dst[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- dst[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- dst[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][ACOMP] = 1.0f;
+ }
}
static void
-unpack_XRGB8888(const void *src, GLfloat dst[4])
+unpack_XRGB8888(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- dst[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- dst[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- dst[ACOMP] = 1.0f;
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
+ dst[i][ACOMP] = 1.0f;
+ }
}
static void
-unpack_XRGB8888_REV(const void *src, GLfloat dst[4])
+unpack_XRGB8888_REV(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- dst[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- dst[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- dst[ACOMP] = 1.0f;
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
+ dst[i][ACOMP] = 1.0f;
+ }
}
static void
-unpack_RGB888(const void *src, GLfloat dst[4])
+unpack_RGB888(const void *src, GLfloat dst[][4], GLuint n)
{
const GLubyte *s = (const GLubyte *) src;
- dst[RCOMP] = UBYTE_TO_FLOAT( s[2] );
- dst[GCOMP] = UBYTE_TO_FLOAT( s[1] );
- dst[BCOMP] = UBYTE_TO_FLOAT( s[0] );
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i*3+2] );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i*3+1] );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i*3+0] );
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_BGR888(const void *src, GLfloat dst[4])
+unpack_BGR888(const void *src, GLfloat dst[][4], GLuint n)
{
const GLubyte *s = (const GLubyte *) src;
- dst[RCOMP] = UBYTE_TO_FLOAT( s[0] );
- dst[GCOMP] = UBYTE_TO_FLOAT( s[1] );
- dst[BCOMP] = UBYTE_TO_FLOAT( s[2] );
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i*3+0] );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i*3+1] );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i*3+2] );
+ dst[i][ACOMP] = 1.0F;
+ }
+}
+
+static void
+unpack_RGB565(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] >> 11) & 0x1f) * (1.0F / 31.0F);
+ dst[i][GCOMP] = ((s[i] >> 5 ) & 0x3f) * (1.0F / 63.0F);
+ dst[i][BCOMP] = ((s[i] ) & 0x1f) * (1.0F / 31.0F);
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_RGB565(const void *src, GLfloat dst[4])
+unpack_RGB565_REV(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
- dst[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
- dst[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
- dst[ACOMP] = 1.0F;
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint t = (s[i] >> 8) | (s[i] << 8); /* byte swap */
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( ((t >> 8) & 0xf8) | ((t >> 13) & 0x7) );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( ((t >> 3) & 0xfc) | ((t >> 9) & 0x3) );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( ((t << 3) & 0xf8) | ((t >> 2) & 0x7) );
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_RGB565_REV(const void *src, GLfloat dst[4])
+unpack_ARGB4444(const void *src, GLfloat dst[][4], GLuint n)
{
- GLushort s = *((const GLushort *) src);
- s = (s >> 8) | (s << 8); /* byte swap */
- dst[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
- dst[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
- dst[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- dst[ACOMP] = 1.0F;
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] >> 8) & 0xf) * (1.0F / 15.0F);
+ dst[i][GCOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
+ dst[i][BCOMP] = ((s[i] ) & 0xf) * (1.0F / 15.0F);
+ dst[i][ACOMP] = ((s[i] >> 12) & 0xf) * (1.0F / 15.0F);
+ }
}
static void
-unpack_ARGB4444(const void *src, GLfloat dst[4])
+unpack_ARGB4444_REV(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- dst[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
- dst[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- dst[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] ) & 0xf) * (1.0F / 15.0F);
+ dst[i][GCOMP] = ((s[i] >> 12) & 0xf) * (1.0F / 15.0F);
+ dst[i][BCOMP] = ((s[i] >> 8) & 0xf) * (1.0F / 15.0F);
+ dst[i][ACOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
+ }
}
static void
-unpack_ARGB4444_REV(const void *src, GLfloat dst[4])
+unpack_RGBA5551(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- dst[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
- dst[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- dst[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] >> 11) & 0x1f) * (1.0F / 31.0F);
+ dst[i][GCOMP] = ((s[i] >> 6) & 0x1f) * (1.0F / 31.0F);
+ dst[i][BCOMP] = ((s[i] >> 1) & 0x1f) * (1.0F / 31.0F);
+ dst[i][ACOMP] = ((s[i] ) & 0x01) * 1.0F;
+ }
}
static void
-unpack_RGBA5551(const void *src, GLfloat dst[4])
+unpack_ARGB1555(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
- dst[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F);
- dst[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F);
- dst[ACOMP] = ((s ) & 0x01) * 1.0F;
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] >> 10) & 0x1f) * (1.0F / 31.0F);
+ dst[i][GCOMP] = ((s[i] >> 5) & 0x1f) * (1.0F / 31.0F);
+ dst[i][BCOMP] = ((s[i] >> 0) & 0x1f) * (1.0F / 31.0F);
+ dst[i][ACOMP] = ((s[i] >> 15) & 0x01) * 1.0F;
+ }
}
static void
-unpack_ARGB1555(const void *src, GLfloat dst[4])
+unpack_ARGB1555_REV(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
- dst[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
- dst[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F);
- dst[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLushort tmp = (s[i] << 8) | (s[i] >> 8); /* byteswap */
+ dst[i][RCOMP] = ((tmp >> 10) & 0x1f) * (1.0F / 31.0F);
+ dst[i][GCOMP] = ((tmp >> 5) & 0x1f) * (1.0F / 31.0F);
+ dst[i][BCOMP] = ((tmp >> 0) & 0x1f) * (1.0F / 31.0F);
+ dst[i][ACOMP] = ((tmp >> 15) & 0x01) * 1.0F;
+ }
}
static void
-unpack_ARGB1555_REV(const void *src, GLfloat dst[4])
+unpack_AL44(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
- dst[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
- dst[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- dst[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = (s[i] & 0xf) * (1.0F / 15.0F);
+ dst[i][ACOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
+ }
}
static void
-unpack_AL44(const void *src, GLfloat dst[4])
+unpack_AL88(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte s = *((const GLubyte *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
- dst[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
+ dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
+ }
}
static void
-unpack_AL88(const void *src, GLfloat dst[4])
+unpack_AL88_REV(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- dst[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
+ dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
+ }
}
static void
-unpack_AL88_REV(const void *src, GLfloat dst[4])
+unpack_AL1616(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- dst[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
+ dst[i][ACOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
+ }
}
static void
-unpack_AL1616(const void *src, GLfloat dst[4])
+unpack_AL1616_REV(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- dst[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
+ dst[i][ACOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
+ }
}
static void
-unpack_AL1616_REV(const void *src, GLfloat dst[4])
+unpack_RGB332(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
- dst[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] >> 5) & 0x7) * (1.0F / 7.0F);
+ dst[i][GCOMP] = ((s[i] >> 2) & 0x7) * (1.0F / 7.0F);
+ dst[i][BCOMP] = ((s[i] ) & 0x3) * (1.0F / 3.0F);
+ dst[i][ACOMP] = 1.0F;
+ }
}
+
static void
-unpack_RGB332(const void *src, GLfloat dst[4])
+unpack_A8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte s = *((const GLubyte *) src);
- dst[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
- dst[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
- dst[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F);
- dst[ACOMP] = 1.0F;
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i]);
+ }
}
+static void
+unpack_A16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = USHORT_TO_FLOAT(s[i]);
+ }
+}
static void
-unpack_A8(const void *src, GLfloat dst[4])
+unpack_L8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte s = *((const GLubyte *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = UBYTE_TO_FLOAT(s);
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = UBYTE_TO_FLOAT(s[i]);
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_A16(const void *src, GLfloat dst[4])
+unpack_L16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = USHORT_TO_FLOAT(s);
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = USHORT_TO_FLOAT(s[i]);
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_L8(const void *src, GLfloat dst[4])
+unpack_I8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte s = *((const GLubyte *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = UBYTE_TO_FLOAT(s);
- dst[ACOMP] = 1.0F;
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i]);
+ }
}
static void
-unpack_L16(const void *src, GLfloat dst[4])
+unpack_I16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = USHORT_TO_FLOAT(s);
- dst[ACOMP] = 1.0F;
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = USHORT_TO_FLOAT(s[i]);
+ }
}
static void
-unpack_I8(const void *src, GLfloat dst[4])
+unpack_YCBCR(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte s = *((const GLubyte *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] =
- dst[ACOMP] = UBYTE_TO_FLOAT(s);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
+ const GLushort *src1 = src0 + 1; /* odd */
+ const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
+ const GLubyte cb = *src0 & 0xff; /* chroma U */
+ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
+ const GLubyte cr = *src1 & 0xff; /* chroma V */
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
+ dst[i][RCOMP] = CLAMP(r, 0.0F, 1.0F);
+ dst[i][GCOMP] = CLAMP(g, 0.0F, 1.0F);
+ dst[i][BCOMP] = CLAMP(b, 0.0F, 1.0F);
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_I16(const void *src, GLfloat dst[4])
+unpack_YCBCR_REV(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] =
- dst[ACOMP] = USHORT_TO_FLOAT(s);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLushort *src0 = ((const GLushort *) src) + i * 2; /* even */
+ const GLushort *src1 = src0 + 1; /* odd */
+ const GLubyte y0 = *src0 & 0xff; /* luminance */
+ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
+ const GLubyte y1 = *src1 & 0xff; /* luminance */
+ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
+ const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
+ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
+ GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
+ GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
+ r *= (1.0F / 255.0F);
+ g *= (1.0F / 255.0F);
+ b *= (1.0F / 255.0F);
+ dst[i][RCOMP] = CLAMP(r, 0.0F, 1.0F);
+ dst[i][GCOMP] = CLAMP(g, 0.0F, 1.0F);
+ dst[i][BCOMP] = CLAMP(b, 0.0F, 1.0F);
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_YCBCR(const void *src, GLfloat dst[4])
+unpack_R8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint i = 0;
- const GLushort *src0 = (const GLushort *) src;
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
- const GLubyte cb = *src0 & 0xff; /* chroma U */
- const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
- const GLubyte cr = *src1 & 0xff; /* chroma V */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- dst[RCOMP] = CLAMP(r, 0.0F, 1.0F);
- dst[GCOMP] = CLAMP(g, 0.0F, 1.0F);
- dst[BCOMP] = CLAMP(b, 0.0F, 1.0F);
- dst[ACOMP] = 1.0F;
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] = UBYTE_TO_FLOAT(s[i]);
+ dst[i][1] =
+ dst[i][2] = 0.0F;
+ dst[i][3] = 1.0F;
+ }
}
static void
-unpack_YCBCR_REV(const void *src, GLfloat dst[4])
+unpack_GR88(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint i = 0;
- const GLushort *src0 = (const GLushort *) src;
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = *src0 & 0xff; /* luminance */
- const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
- const GLubyte y1 = *src1 & 0xff; /* luminance */
- const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- dst[RCOMP] = CLAMP(r, 0.0F, 1.0F);
- dst[GCOMP] = CLAMP(g, 0.0F, 1.0F);
- dst[BCOMP] = CLAMP(b, 0.0F, 1.0F);
- dst[ACOMP] = 1.0F;
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_R8(const void *src, GLfloat dst[4])
+unpack_RG88(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte s = *((const GLubyte *) src);
- dst[0] = UBYTE_TO_FLOAT(s);
- dst[1] = dst[2] = 0.0F;
- dst[3] = 1.0F;
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( s[i] >> 8 );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( s[i] & 0xff );
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_RG88(const void *src, GLfloat dst[4])
+unpack_R16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- dst[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- dst[BCOMP] = 0.0;
- dst[ACOMP] = 1.0;
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = USHORT_TO_FLOAT(s[i]);
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_RG88_REV(const void *src, GLfloat dst[4])
+unpack_GR1616(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- dst[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- dst[BCOMP] = 0.0;
- dst[ACOMP] = 1.0;
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
+ dst[i][GCOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_R16(const void *src, GLfloat dst[4])
+unpack_RG1616(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = USHORT_TO_FLOAT(s);
- dst[GCOMP] = 0.0;
- dst[BCOMP] = 0.0;
- dst[ACOMP] = 1.0;
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = USHORT_TO_FLOAT( s[i] >> 16 );
+ dst[i][GCOMP] = USHORT_TO_FLOAT( s[i] & 0xffff );
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_RG1616(const void *src, GLfloat dst[4])
+unpack_ARGB2101010(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- dst[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
- dst[BCOMP] = 0.0;
- dst[ACOMP] = 1.0;
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] >> 20) & 0x3ff) * (1.0F / 1023.0F);
+ dst[i][GCOMP] = ((s[i] >> 10) & 0x3ff) * (1.0F / 1023.0F);
+ dst[i][BCOMP] = ((s[i] >> 0) & 0x3ff) * (1.0F / 1023.0F);
+ dst[i][ACOMP] = ((s[i] >> 30) & 0x03) * (1.0F / 3.0F);
+ }
}
+
static void
-unpack_RG1616_REV(const void *src, GLfloat dst[4])
+unpack_ARGB2101010_UINT(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
- dst[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- dst[BCOMP] = 0.0;
- dst[ACOMP] = 1.0;
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat)((s[i] >> 20) & 0x3ff);
+ dst[i][GCOMP] = (GLfloat)((s[i] >> 10) & 0x3ff);
+ dst[i][BCOMP] = (GLfloat)((s[i] >> 0) & 0x3ff);
+ dst[i][ACOMP] = (GLfloat)((s[i] >> 30) & 0x03);
+ }
}
+
static void
-unpack_ARGB2101010(const void *src, GLfloat dst[4])
+unpack_ABGR2101010_UINT(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
- dst[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
- dst[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F);
- dst[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat)((s[i] >> 0) & 0x3ff);
+ dst[i][GCOMP] = (GLfloat)((s[i] >> 10) & 0x3ff);
+ dst[i][BCOMP] = (GLfloat)((s[i] >> 20) & 0x3ff);
+ dst[i][ACOMP] = (GLfloat)((s[i] >> 30) & 0x03);
+ }
}
static void
-unpack_Z24_S8(const void *src, GLfloat dst[4])
+unpack_Z24_S8(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
- const GLuint s = *((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- dst[0] = dst[1] = dst[2] = (s >> 8) * scale;
- dst[3] = 1.0F;
- ASSERT(dst[0] >= 0.0F);
- ASSERT(dst[0] <= 1.0F);
+ const GLuint *s = ((const GLuint *) src);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] =
+ dst[i][1] =
+ dst[i][2] = (GLfloat) ((s[i] >> 8) * scale);
+ dst[i][3] = 1.0F;
+ ASSERT(dst[i][0] >= 0.0F);
+ ASSERT(dst[i][0] <= 1.0F);
+ }
}
static void
-unpack_S8_Z24(const void *src, GLfloat dst[4])
+unpack_S8_Z24(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
- const GLuint s = *((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- dst[0] = dst[1] = dst[2] = (s & 0x00ffffff) * scale;
- dst[3] = 1.0F;
- ASSERT(dst[0] >= 0.0F);
- ASSERT(dst[0] <= 1.0F);
+ const GLuint *s = ((const GLuint *) src);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] =
+ dst[i][1] =
+ dst[i][2] = (float) ((s[i] & 0x00ffffff) * scale);
+ dst[i][3] = 1.0F;
+ ASSERT(dst[i][0] >= 0.0F);
+ ASSERT(dst[i][0] <= 1.0F);
+ }
}
static void
-unpack_Z16(const void *src, GLfloat dst[4])
+unpack_Z16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[0] = dst[1] = dst[2] = s * (1.0F / 65535.0F);
- dst[3] = 1.0F;
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] =
+ dst[i][1] =
+ dst[i][2] = s[i] * (1.0F / 65535.0F);
+ dst[i][3] = 1.0F;
+ }
}
static void
-unpack_X8_Z24(const void *src, GLfloat dst[4])
+unpack_X8_Z24(const void *src, GLfloat dst[][4], GLuint n)
{
- unpack_S8_Z24(src, dst);
+ unpack_S8_Z24(src, dst, n);
}
static void
-unpack_Z24_X8(const void *src, GLfloat dst[4])
+unpack_Z24_X8(const void *src, GLfloat dst[][4], GLuint n)
{
- unpack_Z24_S8(src, dst);
+ unpack_Z24_S8(src, dst, n);
}
static void
-unpack_Z32(const void *src, GLfloat dst[4])
+unpack_Z32(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[0] = dst[1] = dst[2] = s * (1.0F / 0xffffffff);
- dst[3] = 1.0F;
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] =
+ dst[i][1] =
+ dst[i][2] = s[i] * (1.0F / 0xffffffff);
+ dst[i][3] = 1.0F;
+ }
}
static void
-unpack_Z32_FLOAT(const void *src, GLfloat dst[4])
+unpack_Z32_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLfloat s = *((const GLfloat *) src);
- dst[0] = dst[1] = dst[2] = s;
- dst[3] = 1.0F;
+ const GLfloat *s = ((const GLfloat *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] =
+ dst[i][1] =
+ dst[i][2] = s[i * 2];
+ dst[i][3] = 1.0F;
+ }
}
static void
-unpack_Z32_FLOAT_X24S8(const void *src, GLfloat dst[4])
+unpack_Z32_FLOAT_X24S8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLfloat s = *((const GLfloat *) src);
- dst[0] = dst[1] = dst[2] = s;
- dst[3] = 1.0F;
+ const GLfloat *s = ((const GLfloat *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] =
+ dst[i][1] =
+ dst[i][2] = s[i];
+ dst[i][3] = 1.0F;
+ }
}
static void
-unpack_S8(const void *src, GLfloat dst[4])
+unpack_S8(const void *src, GLfloat dst[][4], GLuint n)
{
/* should never be used */
- dst[0] = dst[1] = dst[2] = 0.0F;
- dst[3] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] =
+ dst[i][1] =
+ dst[i][2] = 0.0F;
+ dst[i][3] = 1.0F;
+ }
}
static void
-unpack_SRGB8(const void *src, GLfloat dst[4])
+unpack_SRGB8(const void *src, GLfloat dst[][4], GLuint n)
{
const GLubyte *s = (const GLubyte *) src;
- dst[RCOMP] = nonlinear_to_linear(s[2]);
- dst[GCOMP] = nonlinear_to_linear(s[1]);
- dst[BCOMP] = nonlinear_to_linear(s[0]);
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = _mesa_nonlinear_to_linear(s[i*3+2]);
+ dst[i][GCOMP] = _mesa_nonlinear_to_linear(s[i*3+1]);
+ dst[i][BCOMP] = _mesa_nonlinear_to_linear(s[i*3+0]);
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_SRGBA8(const void *src, GLfloat dst[4])
+unpack_SRGBA8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = nonlinear_to_linear( (s >> 24) );
- dst[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
- dst[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
- dst[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 24) );
+ dst[i][GCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 16) & 0xff );
+ dst[i][BCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 8) & 0xff );
+ dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] & 0xff ); /* linear! */
+ }
}
static void
-unpack_SARGB8(const void *src, GLfloat dst[4])
+unpack_SARGB8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
- dst[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
- dst[BCOMP] = nonlinear_to_linear( (s ) & 0xff );
- dst[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 16) & 0xff );
+ dst[i][GCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 8) & 0xff );
+ dst[i][BCOMP] = _mesa_nonlinear_to_linear( (s[i] ) & 0xff );
+ dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 24 ); /* linear! */
+ }
}
static void
-unpack_SL8(const void *src, GLfloat dst[4])
+unpack_SL8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte s = *((const GLubyte *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = nonlinear_to_linear(s);
- dst[ACOMP] = 1.0F;
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = _mesa_nonlinear_to_linear(s[i]);
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_SLA8(const void *src, GLfloat dst[4])
+unpack_SLA8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte *s = (const GLubyte *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = nonlinear_to_linear(s[0]);
- dst[ACOMP] = UBYTE_TO_FLOAT(s[1]); /* linear */
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = _mesa_nonlinear_to_linear(s[i] & 0xff);
+ dst[i][ACOMP] = UBYTE_TO_FLOAT(s[i] >> 8); /* linear! */
+ }
}
static void
-unpack_SRGB_DXT1(const void *src, GLfloat dst[4])
+unpack_SRGB_DXT1(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_SRGBA_DXT1(const void *src, GLfloat dst[4])
+unpack_SRGBA_DXT1(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_SRGBA_DXT3(const void *src, GLfloat dst[4])
+unpack_SRGBA_DXT3(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_SRGBA_DXT5(const void *src, GLfloat dst[4])
+unpack_SRGBA_DXT5(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_RGB_FXT1(const void *src, GLfloat dst[4])
+unpack_RGB_FXT1(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_RGBA_FXT1(const void *src, GLfloat dst[4])
+unpack_RGBA_FXT1(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_RGB_DXT1(const void *src, GLfloat dst[4])
+unpack_RGB_DXT1(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_RGBA_DXT1(const void *src, GLfloat dst[4])
+unpack_RGBA_DXT1(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_RGBA_DXT3(const void *src, GLfloat dst[4])
+unpack_RGBA_DXT3(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_RGBA_DXT5(const void *src, GLfloat dst[4])
+unpack_RGBA_DXT5(const void *src, GLfloat dst[][4], GLuint n)
{
}
static void
-unpack_RGBA_FLOAT32(const void *src, GLfloat dst[4])
+unpack_RGBA_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLfloat *s = (const GLfloat *) src;
- dst[RCOMP] = s[0];
- dst[GCOMP] = s[1];
- dst[BCOMP] = s[2];
- dst[ACOMP] = s[3];
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*4+0];
+ dst[i][GCOMP] = s[i*4+1];
+ dst[i][BCOMP] = s[i*4+2];
+ dst[i][ACOMP] = s[i*4+3];
+ }
}
static void
-unpack_RGBA_FLOAT16(const void *src, GLfloat dst[4])
+unpack_RGBA_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLhalfARB *s = (const GLhalfARB *) src;
- dst[RCOMP] = _mesa_half_to_float(s[0]);
- dst[GCOMP] = _mesa_half_to_float(s[1]);
- dst[BCOMP] = _mesa_half_to_float(s[2]);
- dst[ACOMP] = _mesa_half_to_float(s[3]);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = _mesa_half_to_float(s[i*4+0]);
+ dst[i][GCOMP] = _mesa_half_to_float(s[i*4+1]);
+ dst[i][BCOMP] = _mesa_half_to_float(s[i*4+2]);
+ dst[i][ACOMP] = _mesa_half_to_float(s[i*4+3]);
+ }
}
static void
-unpack_RGB_FLOAT32(const void *src, GLfloat dst[4])
+unpack_RGB_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLfloat *s = (const GLfloat *) src;
- dst[RCOMP] = s[0];
- dst[GCOMP] = s[1];
- dst[BCOMP] = s[2];
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*3+0];
+ dst[i][GCOMP] = s[i*3+1];
+ dst[i][BCOMP] = s[i*3+2];
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_RGB_FLOAT16(const void *src, GLfloat dst[4])
+unpack_RGB_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLhalfARB *s = (const GLhalfARB *) src;
- dst[RCOMP] = _mesa_half_to_float(s[0]);
- dst[GCOMP] = _mesa_half_to_float(s[1]);
- dst[BCOMP] = _mesa_half_to_float(s[2]);
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = _mesa_half_to_float(s[i*3+0]);
+ dst[i][GCOMP] = _mesa_half_to_float(s[i*3+1]);
+ dst[i][BCOMP] = _mesa_half_to_float(s[i*3+2]);
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_ALPHA_FLOAT32(const void *src, GLfloat dst[4])
+unpack_ALPHA_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLfloat *s = (const GLfloat *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = s[0];
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = s[i];
+ }
}
static void
-unpack_ALPHA_FLOAT16(const void *src, GLfloat dst[4])
+unpack_ALPHA_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLhalfARB *s = (const GLhalfARB *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = _mesa_half_to_float(s[0]);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = _mesa_half_to_float(s[i]);
+ }
}
static void
-unpack_LUMINANCE_FLOAT32(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLfloat *s = (const GLfloat *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = s[0];
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = s[i];
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_LUMINANCE_FLOAT16(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLhalfARB *s = (const GLhalfARB *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = _mesa_half_to_float(s[0]);
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = _mesa_half_to_float(s[i]);
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_LUMINANCE_ALPHA_FLOAT32(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_ALPHA_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLfloat *s = (const GLfloat *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = s[0];
- dst[ACOMP] = s[1];
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = s[i*2+0];
+ dst[i][ACOMP] = s[i*2+1];
+ }
}
static void
-unpack_LUMINANCE_ALPHA_FLOAT16(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_ALPHA_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLhalfARB *s = (const GLhalfARB *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = _mesa_half_to_float(s[0]);
- dst[ACOMP] = _mesa_half_to_float(s[1]);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = _mesa_half_to_float(s[i*2+0]);
+ dst[i][ACOMP] = _mesa_half_to_float(s[i*2+1]);
+ }
}
static void
-unpack_INTENSITY_FLOAT32(const void *src, GLfloat dst[4])
+unpack_INTENSITY_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLfloat *s = (const GLfloat *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] =
- dst[ACOMP] = s[0];
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = s[i];
+ }
}
static void
-unpack_INTENSITY_FLOAT16(const void *src, GLfloat dst[4])
+unpack_INTENSITY_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLhalfARB *s = (const GLhalfARB *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] =
- dst[ACOMP] = s[0];
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = _mesa_half_to_float(s[i]);
+ }
}
static void
-unpack_R_FLOAT32(const void *src, GLfloat dst[4])
+unpack_R_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLfloat *s = (const GLfloat *) src;
- dst[RCOMP] = s[0];
- dst[GCOMP] = 0.0F;
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i];
+ dst[i][GCOMP] = 0.0F;
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_R_FLOAT16(const void *src, GLfloat dst[4])
+unpack_R_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLhalfARB *s = (const GLhalfARB *) src;
- dst[RCOMP] = _mesa_half_to_float(s[0]);
- dst[GCOMP] = 0.0F;
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = _mesa_half_to_float(s[i]);
+ dst[i][GCOMP] = 0.0F;
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_RG_FLOAT32(const void *src, GLfloat dst[4])
+unpack_RG_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLfloat *s = (const GLfloat *) src;
- dst[RCOMP] = s[0];
- dst[GCOMP] = s[1];
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*2+0];
+ dst[i][GCOMP] = s[i*2+1];
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = 1.0F;
+ }
}
static void
-unpack_RG_FLOAT16(const void *src, GLfloat dst[4])
+unpack_RG_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLhalfARB *s = (const GLhalfARB *) src;
- dst[RCOMP] = _mesa_half_to_float(s[0]);
- dst[GCOMP] = _mesa_half_to_float(s[1]);
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = _mesa_half_to_float(s[i*2+0]);
+ dst[i][GCOMP] = _mesa_half_to_float(s[i*2+1]);
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = 1.0F;
+ }
}
-
static void
-unpack_RGBA_INT8(const void *src, GLfloat dst[4])
+unpack_ALPHA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLbyte *s = (const GLbyte *) src;
- dst[RCOMP] = (GLfloat) s[0];
- dst[GCOMP] = (GLfloat) s[1];
- dst[BCOMP] = (GLfloat) s[2];
- dst[ACOMP] = (GLfloat) s[3];
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
}
static void
-unpack_RGBA_INT16(const void *src, GLfloat dst[4])
+unpack_ALPHA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLshort *s = (const GLshort *) src;
- dst[RCOMP] = (GLfloat) s[0];
- dst[GCOMP] = (GLfloat) s[1];
- dst[BCOMP] = (GLfloat) s[2];
- dst[ACOMP] = (GLfloat) s[3];
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
}
static void
-unpack_RGBA_INT32(const void *src, GLfloat dst[4])
+unpack_ALPHA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLint *s = (const GLint *) src;
- dst[RCOMP] = (GLfloat) s[0];
- dst[GCOMP] = (GLfloat) s[1];
- dst[BCOMP] = (GLfloat) s[2];
- dst[ACOMP] = (GLfloat) s[3];
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
}
static void
-unpack_RGBA_UINT8(const void *src, GLfloat dst[4])
+unpack_ALPHA_INT8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLubyte *s = (const GLubyte *) src;
- dst[RCOMP] = (GLfloat) s[0];
- dst[GCOMP] = (GLfloat) s[1];
- dst[BCOMP] = (GLfloat) s[2];
- dst[ACOMP] = (GLfloat) s[3];
-}
-
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
+}
+
+static void
+unpack_ALPHA_INT16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
+}
+
+static void
+unpack_ALPHA_INT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
+}
+
+static void
+unpack_INTENSITY_UINT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
+}
+
static void
-unpack_RGBA_UINT16(const void *src, GLfloat dst[4])
+unpack_INTENSITY_UINT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLushort *s = (const GLushort *) src;
- dst[RCOMP] = (GLfloat) s[0];
- dst[GCOMP] = (GLfloat) s[1];
- dst[BCOMP] = (GLfloat) s[2];
- dst[ACOMP] = (GLfloat) s[3];
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
}
static void
-unpack_RGBA_UINT32(const void *src, GLfloat dst[4])
+unpack_INTENSITY_UINT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLuint *s = (const GLuint *) src;
- dst[RCOMP] = (GLfloat) s[0];
- dst[GCOMP] = (GLfloat) s[1];
- dst[BCOMP] = (GLfloat) s[2];
- dst[ACOMP] = (GLfloat) s[3];
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
}
static void
-unpack_DUDV8(const void *src, GLfloat dst[4])
+unpack_INTENSITY_INT8(const void *src, GLfloat dst[][4], GLuint n)
{
const GLbyte *s = (const GLbyte *) src;
- dst[RCOMP] = BYTE_TO_FLOAT(s[0]);
- dst[GCOMP] = BYTE_TO_FLOAT(s[1]);
- dst[BCOMP] = 0;
- dst[ACOMP] = 0;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
+}
+
+static void
+unpack_INTENSITY_INT16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
+}
+
+static void
+unpack_INTENSITY_INT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = (GLfloat) s[i];
+ }
+}
+
+static void
+unpack_LUMINANCE_UINT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_LUMINANCE_UINT16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_LUMINANCE_UINT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_R8(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_INT8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLbyte s = *((const GLbyte *) src);
- dst[RCOMP] = BYTE_TO_FLOAT_TEX( s );
- dst[GCOMP] = 0.0F;
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = 1.0F;
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_RG88_REV(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_INT16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLushort *) src);
- dst[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
- dst[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = 1.0F;
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_RGBX8888(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_INT32(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
- dst[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- dst[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- dst[ACOMP] = 1.0f;
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = dst[i][GCOMP] = dst[i][BCOMP] = (GLfloat) s[i];
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_RGBA8888(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_ALPHA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
- dst[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- dst[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- dst[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = (GLfloat) s[2*i+0];
+ dst[i][ACOMP] = (GLfloat) s[2*i+1];
+ }
}
static void
-unpack_SIGNED_RGBA8888_REV(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_ALPHA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLuint s = *((const GLuint *) src);
- dst[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
- dst[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- dst[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- dst[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = (GLfloat) s[2*i+0];
+ dst[i][ACOMP] = (GLfloat) s[2*i+1];
+ }
}
static void
-unpack_SIGNED_R16(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_ALPHA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLshort s = *((const GLshort *) src);
- dst[RCOMP] = SHORT_TO_FLOAT_TEX( s );
- dst[GCOMP] = 0.0F;
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = 1.0F;
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = (GLfloat) s[2*i+0];
+ dst[i][ACOMP] = (GLfloat) s[2*i+1];
+ }
}
static void
-unpack_SIGNED_GR1616(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_ALPHA_INT8(const void *src, GLfloat dst[][4], GLuint n)
{
- /* XXX TODO */
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = (GLfloat) s[2*i+0];
+ dst[i][ACOMP] = (GLfloat) s[2*i+1];
+ }
}
static void
-unpack_SIGNED_RGB_16(const void *src, GLfloat dst[4])
+unpack_LUMINANCE_ALPHA_INT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLshort *s = (const GLshort *) src;
- dst[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- dst[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- dst[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = (GLfloat) s[2*i+0];
+ dst[i][ACOMP] = (GLfloat) s[2*i+1];
+ }
+}
+
+static void
+unpack_LUMINANCE_ALPHA_INT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = (GLfloat) s[2*i+0];
+ dst[i][ACOMP] = (GLfloat) s[2*i+1];
+ }
+}
+
+static void
+unpack_R_INT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RG_INT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RGB_INT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RGBA_INT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = (GLfloat) s[i*4+3];
+ }
}
static void
-unpack_SIGNED_RGBA_16(const void *src, GLfloat dst[4])
+unpack_R_INT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLshort *s = (const GLshort *) src;
- dst[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- dst[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- dst[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
- dst[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_RGBA_16(const void *src, GLfloat dst[4])
+unpack_RG_INT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLshort *s = (const GLshort *) src;
- dst[RCOMP] = USHORT_TO_FLOAT( s[0] );
- dst[GCOMP] = USHORT_TO_FLOAT( s[1] );
- dst[BCOMP] = USHORT_TO_FLOAT( s[2] );
- dst[ACOMP] = USHORT_TO_FLOAT( s[3] );
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_RED_RGTC1(const void *src, GLfloat dst[4])
+unpack_RGB_INT16(const void *src, GLfloat dst[][4], GLuint n)
{
- /* XXX to do */
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_RED_RGTC1(const void *src, GLfloat dst[4])
+unpack_RGBA_INT16(const void *src, GLfloat dst[][4], GLuint n)
{
- /* XXX to do */
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = (GLfloat) s[i*4+3];
+ }
}
static void
-unpack_RG_RGTC2(const void *src, GLfloat dst[4])
+unpack_R_INT32(const void *src, GLfloat dst[][4], GLuint n)
{
- /* XXX to do */
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_RG_RGTC2(const void *src, GLfloat dst[4])
+unpack_RG_INT32(const void *src, GLfloat dst[][4], GLuint n)
{
- /* XXX to do */
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_L_LATC1(const void *src, GLfloat dst[4])
+unpack_RGB_INT32(const void *src, GLfloat dst[][4], GLuint n)
{
- /* XXX to do */
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
}
+
static void
-unpack_SIGNED_L_LATC1(const void *src, GLfloat dst[4])
+unpack_RGBA_INT32(const void *src, GLfloat dst[][4], GLuint n)
{
- /* XXX to do */
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = (GLfloat) s[i*4+3];
+ }
}
static void
-unpack_LA_LATC2(const void *src, GLfloat dst[4])
+unpack_R_UINT8(const void *src, GLfloat dst[][4], GLuint n)
{
- /* XXX to do */
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_LA_LATC2(const void *src, GLfloat dst[4])
+unpack_RG_UINT8(const void *src, GLfloat dst[][4], GLuint n)
{
- /* XXX to do */
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_A8(const void *src, GLfloat dst[4])
+unpack_RGB_UINT8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLbyte s = *((const GLbyte *) src);
- dst[RCOMP] = 0.0F;
- dst[GCOMP] = 0.0F;
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_L8(const void *src, GLfloat dst[4])
+unpack_RGBA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLbyte s = *((const GLbyte *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = BYTE_TO_FLOAT_TEX( s );
- dst[ACOMP] = 1.0F;
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = (GLfloat) s[i*4+3];
+ }
}
static void
-unpack_SIGNED_AL88(const void *src, GLfloat dst[4])
+unpack_R_UINT16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLushort s = *((const GLshort *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
- dst[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_I8(const void *src, GLfloat dst[4])
+unpack_RG_UINT16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLbyte s = *((const GLbyte *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] =
- dst[ACOMP] = BYTE_TO_FLOAT_TEX( s );
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_A16(const void *src, GLfloat dst[4])
+unpack_RGB_UINT16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLshort s = *((const GLshort *) src);
- dst[RCOMP] = 0.0F;
- dst[GCOMP] = 0.0F;
- dst[BCOMP] = 0.0F;
- dst[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_L16(const void *src, GLfloat dst[4])
+unpack_RGBA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLshort s = *((const GLshort *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = SHORT_TO_FLOAT_TEX( s );
- dst[ACOMP] = 1.0F;
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = (GLfloat) s[i*4+3];
+ }
}
static void
-unpack_SIGNED_AL1616(const void *src, GLfloat dst[4])
+unpack_R_UINT32(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLshort *s = (const GLshort *) src;
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- dst[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_SIGNED_I16(const void *src, GLfloat dst[4])
+unpack_RG_UINT32(const void *src, GLfloat dst[][4], GLuint n)
{
- const GLshort s = *((const GLshort *) src);
- dst[RCOMP] =
- dst[GCOMP] =
- dst[BCOMP] =
- dst[ACOMP] = SHORT_TO_FLOAT_TEX( s );
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_RGB9_E5_FLOAT(const void *src, GLfloat dst[4])
+unpack_RGB_UINT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLuint *s = (const GLuint *) src;
- rgb9e5_to_float3(*s, dst);
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
}
static void
-unpack_R11_G11_B10_FLOAT(const void *src, GLfloat dst[4])
+unpack_RGBA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLuint *s = (const GLuint *) src;
- r11g11b10f_to_float3(*s, dst);
- dst[ACOMP] = 1.0F;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = (GLfloat) s[i*4+3];
+ }
}
+static void
+unpack_DUDV8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = BYTE_TO_FLOAT(s[i*2+0]);
+ dst[i][GCOMP] = BYTE_TO_FLOAT(s[i*2+1]);
+ dst[i][BCOMP] = 0;
+ dst[i][ACOMP] = 0;
+ }
+}
-/**
- * Return the unpacker function for the given format.
- */
-static unpack_rgba_func
-get_unpack_rgba_function(gl_format format)
+static void
+unpack_SIGNED_R8(const void *src, GLfloat dst[][4], GLuint n)
{
- static unpack_rgba_func table[MESA_FORMAT_COUNT];
- static GLboolean initialized = GL_FALSE;
+ const GLbyte *s = ((const GLbyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( s[i] );
+ dst[i][GCOMP] = 0.0F;
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = 1.0F;
+ }
+}
- if (!initialized) {
+static void
+unpack_SIGNED_RG88_REV(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
+ dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = 1.0F;
+ }
+}
+
+static void
+unpack_SIGNED_RGBX8888(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
+ dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
+ dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
+ dst[i][ACOMP] = 1.0f;
+ }
+}
+
+static void
+unpack_SIGNED_RGBA8888(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
+ dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
+ dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
+ dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) );
+ }
+}
+
+static void
+unpack_SIGNED_RGBA8888_REV(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) );
+ dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
+ dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
+ dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 24) );
+ }
+}
+
+static void
+unpack_SIGNED_R16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = ((const GLshort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i] );
+ dst[i][GCOMP] = 0.0F;
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = 1.0F;
+ }
+}
+
+static void
+unpack_SIGNED_GR1616(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] & 0xffff) );
+ dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] >> 16) );
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = 1.0F;
+ }
+}
+
+static void
+unpack_SIGNED_RGB_16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+0] );
+ dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+1] );
+ dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+2] );
+ dst[i][ACOMP] = 1.0F;
+ }
+}
+
+static void
+unpack_SIGNED_RGBA_16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+0] );
+ dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+1] );
+ dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+2] );
+ dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i*4+3] );
+ }
+}
+
+static void
+unpack_RGBA_16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = USHORT_TO_FLOAT( s[i*4+0] );
+ dst[i][GCOMP] = USHORT_TO_FLOAT( s[i*4+1] );
+ dst[i][BCOMP] = USHORT_TO_FLOAT( s[i*4+2] );
+ dst[i][ACOMP] = USHORT_TO_FLOAT( s[i*4+3] );
+ }
+}
+
+static void
+unpack_RED_RGTC1(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_SIGNED_RED_RGTC1(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_RG_RGTC2(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_SIGNED_RG_RGTC2(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_L_LATC1(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_SIGNED_L_LATC1(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_LA_LATC2(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_SIGNED_LA_LATC2(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC1_RGB8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_RGB8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_SRGB8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_RGBA8_EAC(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_SRGB8_ALPHA8_EAC(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_R11_EAC(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_RG11_EAC(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_SIGNED_R11_EAC(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_SIGNED_RG11_EAC(const void *src, GLfloat dst[][4], GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_RGB8_PUNCHTHROUGH_ALPHA1(const void *src, GLfloat dst[][4],
+ GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1(const void *src, GLfloat dst[][4],
+ GLuint n)
+{
+ /* XXX to do */
+}
+
+static void
+unpack_SIGNED_A8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = ((const GLbyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = 0.0F;
+ dst[i][GCOMP] = 0.0F;
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( s[i] );
+ }
+}
+
+static void
+unpack_SIGNED_L8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = ((const GLbyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( s[i] );
+ dst[i][ACOMP] = 1.0F;
+ }
+}
+
+static void
+unpack_SIGNED_AL88(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = ((const GLshort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] & 0xff) );
+ dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
+ }
+}
+
+static void
+unpack_SIGNED_I8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = ((const GLbyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = BYTE_TO_FLOAT_TEX( s[i] );
+ }
+}
+
+static void
+unpack_SIGNED_A16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = ((const GLshort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = 0.0F;
+ dst[i][GCOMP] = 0.0F;
+ dst[i][BCOMP] = 0.0F;
+ dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i] );
+ }
+}
+
+static void
+unpack_SIGNED_L16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = ((const GLshort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i] );
+ dst[i][ACOMP] = 1.0F;
+ }
+}
+
+static void
+unpack_SIGNED_AL1616(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*2+0] );
+ dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i*2+1] );
+ }
+}
+
+static void
+unpack_SIGNED_I16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = ((const GLshort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i] );
+ }
+}
+
+static void
+unpack_RGB9_E5_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgb9e5_to_float3(s[i], dst[i]);
+ dst[i][ACOMP] = 1.0F;
+ }
+}
+
+static void
+unpack_R11_G11_B10_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ r11g11b10f_to_float3(s[i], dst[i]);
+ dst[i][ACOMP] = 1.0F;
+ }
+}
+
+static void
+unpack_XRGB4444_UNORM(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] >> 8) & 0xf) * (1.0F / 15.0F);
+ dst[i][GCOMP] = ((s[i] >> 4) & 0xf) * (1.0F / 15.0F);
+ dst[i][BCOMP] = ((s[i] ) & 0xf) * (1.0F / 15.0F);
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XRGB1555_UNORM(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] >> 10) & 0x1f) * (1.0F / 31.0F);
+ dst[i][GCOMP] = ((s[i] >> 5) & 0x1f) * (1.0F / 31.0F);
+ dst[i][BCOMP] = ((s[i] >> 0) & 0x1f) * (1.0F / 31.0F);
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR8888_SNORM(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] ) );
+ dst[i][GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 8) );
+ dst[i][BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s[i] >> 16) );
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR8888_SRGB(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = _mesa_nonlinear_to_linear( (s[i] ) & 0xff );
+ dst[i][GCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 8) & 0xff );
+ dst[i][BCOMP] = _mesa_nonlinear_to_linear( (s[i] >> 16) & 0xff );
+ dst[i][ACOMP] = UBYTE_TO_FLOAT( s[i] >> 24 ); /* linear! */
+ }
+}
+
+static void
+unpack_XBGR8888_UINT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*4+0];
+ dst[i][GCOMP] = s[i*4+1];
+ dst[i][BCOMP] = s[i*4+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR8888_SINT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*4+0];
+ dst[i][GCOMP] = s[i*4+1];
+ dst[i][BCOMP] = s[i*4+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XRGB2101010_UNORM(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = ((s[i] >> 20) & 0x3ff) * (1.0F / 1023.0F);
+ dst[i][GCOMP] = ((s[i] >> 10) & 0x3ff) * (1.0F / 1023.0F);
+ dst[i][BCOMP] = ((s[i] >> 0) & 0x3ff) * (1.0F / 1023.0F);
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR16161616_UNORM(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = USHORT_TO_FLOAT( s[i*4+0] );
+ dst[i][GCOMP] = USHORT_TO_FLOAT( s[i*4+1] );
+ dst[i][BCOMP] = USHORT_TO_FLOAT( s[i*4+2] );
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR16161616_SNORM(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+0] );
+ dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+1] );
+ dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+2] );
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR16161616_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = _mesa_half_to_float(s[i*4+0]);
+ dst[i][GCOMP] = _mesa_half_to_float(s[i*4+1]);
+ dst[i][BCOMP] = _mesa_half_to_float(s[i*4+2]);
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR16161616_UINT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR16161616_SINT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR32323232_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLfloat *s = (const GLfloat *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*4+0];
+ dst[i][GCOMP] = s[i*4+1];
+ dst[i][BCOMP] = s[i*4+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR32323232_UINT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_XBGR32323232_SINT(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*4+0];
+ dst[i][GCOMP] = (GLfloat) s[i*4+1];
+ dst[i][BCOMP] = (GLfloat) s[i*4+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+
+/**
+ * Return the unpacker function for the given format.
+ */
+static unpack_rgba_func
+get_unpack_rgba_function(gl_format format)
+{
+ static unpack_rgba_func table[MESA_FORMAT_COUNT];
+ static GLboolean initialized = GL_FALSE;
+
+ if (!initialized) {
table[MESA_FORMAT_NONE] = NULL;
- table[MESA_FORMAT_RGBA8888] = unpack_RGBA8888;
- table[MESA_FORMAT_RGBA8888_REV] = unpack_RGBA8888_REV;
- table[MESA_FORMAT_ARGB8888] = unpack_ARGB8888;
- table[MESA_FORMAT_ARGB8888_REV] = unpack_ARGB8888_REV;
- table[MESA_FORMAT_XRGB8888] = unpack_XRGB8888;
- table[MESA_FORMAT_XRGB8888_REV] = unpack_XRGB8888_REV;
- table[MESA_FORMAT_RGB888] = unpack_RGB888;
- table[MESA_FORMAT_BGR888] = unpack_BGR888;
- table[MESA_FORMAT_RGB565] = unpack_RGB565;
- table[MESA_FORMAT_RGB565_REV] = unpack_RGB565_REV;
- table[MESA_FORMAT_ARGB4444] = unpack_ARGB4444;
- table[MESA_FORMAT_ARGB4444_REV] = unpack_ARGB4444_REV;
- table[MESA_FORMAT_RGBA5551] = unpack_RGBA5551;
- table[MESA_FORMAT_ARGB1555] = unpack_ARGB1555;
- table[MESA_FORMAT_ARGB1555_REV] = unpack_ARGB1555_REV;
- table[MESA_FORMAT_AL44] = unpack_AL44;
- table[MESA_FORMAT_AL88] = unpack_AL88;
- table[MESA_FORMAT_AL88_REV] = unpack_AL88_REV;
- table[MESA_FORMAT_AL1616] = unpack_AL1616;
- table[MESA_FORMAT_AL1616_REV] = unpack_AL1616_REV;
- table[MESA_FORMAT_RGB332] = unpack_RGB332;
- table[MESA_FORMAT_A8] = unpack_A8;
- table[MESA_FORMAT_A16] = unpack_A16;
- table[MESA_FORMAT_L8] = unpack_L8;
- table[MESA_FORMAT_L16] = unpack_L16;
- table[MESA_FORMAT_I8] = unpack_I8;
- table[MESA_FORMAT_I16] = unpack_I16;
- table[MESA_FORMAT_YCBCR] = unpack_YCBCR;
- table[MESA_FORMAT_YCBCR_REV] = unpack_YCBCR_REV;
- table[MESA_FORMAT_R8] = unpack_R8;
- table[MESA_FORMAT_RG88] = unpack_RG88;
- table[MESA_FORMAT_RG88_REV] = unpack_RG88_REV;
- table[MESA_FORMAT_R16] = unpack_R16;
- table[MESA_FORMAT_RG1616] = unpack_RG1616;
- table[MESA_FORMAT_RG1616_REV] = unpack_RG1616_REV;
- table[MESA_FORMAT_ARGB2101010] = unpack_ARGB2101010;
- table[MESA_FORMAT_Z24_S8] = unpack_Z24_S8;
- table[MESA_FORMAT_S8_Z24] = unpack_S8_Z24;
- table[MESA_FORMAT_Z16] = unpack_Z16;
- table[MESA_FORMAT_X8_Z24] = unpack_X8_Z24;
- table[MESA_FORMAT_Z24_X8] = unpack_Z24_X8;
- table[MESA_FORMAT_Z32] = unpack_Z32;
- table[MESA_FORMAT_S8] = unpack_S8;
- table[MESA_FORMAT_SRGB8] = unpack_SRGB8;
- table[MESA_FORMAT_SRGBA8] = unpack_SRGBA8;
- table[MESA_FORMAT_SARGB8] = unpack_SARGB8;
- table[MESA_FORMAT_SL8] = unpack_SL8;
- table[MESA_FORMAT_SLA8] = unpack_SLA8;
- table[MESA_FORMAT_SRGB_DXT1] = unpack_SRGB_DXT1;
- table[MESA_FORMAT_SRGBA_DXT1] = unpack_SRGBA_DXT1;
- table[MESA_FORMAT_SRGBA_DXT3] = unpack_SRGBA_DXT3;
- table[MESA_FORMAT_SRGBA_DXT5] = unpack_SRGBA_DXT5;
+ table[MESA_FORMAT_RGBA8888] = unpack_RGBA8888;
+ table[MESA_FORMAT_RGBA8888_REV] = unpack_RGBA8888_REV;
+ table[MESA_FORMAT_ARGB8888] = unpack_ARGB8888;
+ table[MESA_FORMAT_ARGB8888_REV] = unpack_ARGB8888_REV;
+ table[MESA_FORMAT_RGBX8888] = unpack_RGBX8888;
+ table[MESA_FORMAT_RGBX8888_REV] = unpack_RGBX8888_REV;
+ table[MESA_FORMAT_XRGB8888] = unpack_XRGB8888;
+ table[MESA_FORMAT_XRGB8888_REV] = unpack_XRGB8888_REV;
+ table[MESA_FORMAT_RGB888] = unpack_RGB888;
+ table[MESA_FORMAT_BGR888] = unpack_BGR888;
+ table[MESA_FORMAT_RGB565] = unpack_RGB565;
+ table[MESA_FORMAT_RGB565_REV] = unpack_RGB565_REV;
+ table[MESA_FORMAT_ARGB4444] = unpack_ARGB4444;
+ table[MESA_FORMAT_ARGB4444_REV] = unpack_ARGB4444_REV;
+ table[MESA_FORMAT_RGBA5551] = unpack_RGBA5551;
+ table[MESA_FORMAT_ARGB1555] = unpack_ARGB1555;
+ table[MESA_FORMAT_ARGB1555_REV] = unpack_ARGB1555_REV;
+ table[MESA_FORMAT_AL44] = unpack_AL44;
+ table[MESA_FORMAT_AL88] = unpack_AL88;
+ table[MESA_FORMAT_AL88_REV] = unpack_AL88_REV;
+ table[MESA_FORMAT_AL1616] = unpack_AL1616;
+ table[MESA_FORMAT_AL1616_REV] = unpack_AL1616_REV;
+ table[MESA_FORMAT_RGB332] = unpack_RGB332;
+ table[MESA_FORMAT_A8] = unpack_A8;
+ table[MESA_FORMAT_A16] = unpack_A16;
+ table[MESA_FORMAT_L8] = unpack_L8;
+ table[MESA_FORMAT_L16] = unpack_L16;
+ table[MESA_FORMAT_I8] = unpack_I8;
+ table[MESA_FORMAT_I16] = unpack_I16;
+ table[MESA_FORMAT_YCBCR] = unpack_YCBCR;
+ table[MESA_FORMAT_YCBCR_REV] = unpack_YCBCR_REV;
+ table[MESA_FORMAT_R8] = unpack_R8;
+ table[MESA_FORMAT_GR88] = unpack_GR88;
+ table[MESA_FORMAT_RG88] = unpack_RG88;
+ table[MESA_FORMAT_R16] = unpack_R16;
+ table[MESA_FORMAT_GR1616] = unpack_GR1616;
+ table[MESA_FORMAT_RG1616] = unpack_RG1616;
+ table[MESA_FORMAT_ARGB2101010] = unpack_ARGB2101010;
+ table[MESA_FORMAT_ARGB2101010_UINT] = unpack_ARGB2101010_UINT;
+ table[MESA_FORMAT_ABGR2101010_UINT] = unpack_ABGR2101010_UINT;
+ table[MESA_FORMAT_Z24_S8] = unpack_Z24_S8;
+ table[MESA_FORMAT_S8_Z24] = unpack_S8_Z24;
+ table[MESA_FORMAT_Z16] = unpack_Z16;
+ table[MESA_FORMAT_X8_Z24] = unpack_X8_Z24;
+ table[MESA_FORMAT_Z24_X8] = unpack_Z24_X8;
+ table[MESA_FORMAT_Z32] = unpack_Z32;
+ table[MESA_FORMAT_S8] = unpack_S8;
+ table[MESA_FORMAT_SRGB8] = unpack_SRGB8;
+ table[MESA_FORMAT_SRGBA8] = unpack_SRGBA8;
+ table[MESA_FORMAT_SARGB8] = unpack_SARGB8;
+ table[MESA_FORMAT_SL8] = unpack_SL8;
+ table[MESA_FORMAT_SLA8] = unpack_SLA8;
+ table[MESA_FORMAT_SRGB_DXT1] = unpack_SRGB_DXT1;
+ table[MESA_FORMAT_SRGBA_DXT1] = unpack_SRGBA_DXT1;
+ table[MESA_FORMAT_SRGBA_DXT3] = unpack_SRGBA_DXT3;
+ table[MESA_FORMAT_SRGBA_DXT5] = unpack_SRGBA_DXT5;
+
+ table[MESA_FORMAT_RGB_FXT1] = unpack_RGB_FXT1;
+ table[MESA_FORMAT_RGBA_FXT1] = unpack_RGBA_FXT1;
+ table[MESA_FORMAT_RGB_DXT1] = unpack_RGB_DXT1;
+ table[MESA_FORMAT_RGBA_DXT1] = unpack_RGBA_DXT1;
+ table[MESA_FORMAT_RGBA_DXT3] = unpack_RGBA_DXT3;
+ table[MESA_FORMAT_RGBA_DXT5] = unpack_RGBA_DXT5;
+
+ table[MESA_FORMAT_RGBA_FLOAT32] = unpack_RGBA_FLOAT32;
+ table[MESA_FORMAT_RGBA_FLOAT16] = unpack_RGBA_FLOAT16;
+ table[MESA_FORMAT_RGB_FLOAT32] = unpack_RGB_FLOAT32;
+ table[MESA_FORMAT_RGB_FLOAT16] = unpack_RGB_FLOAT16;
+ table[MESA_FORMAT_ALPHA_FLOAT32] = unpack_ALPHA_FLOAT32;
+ table[MESA_FORMAT_ALPHA_FLOAT16] = unpack_ALPHA_FLOAT16;
+ table[MESA_FORMAT_LUMINANCE_FLOAT32] = unpack_LUMINANCE_FLOAT32;
+ table[MESA_FORMAT_LUMINANCE_FLOAT16] = unpack_LUMINANCE_FLOAT16;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = unpack_LUMINANCE_ALPHA_FLOAT32;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = unpack_LUMINANCE_ALPHA_FLOAT16;
+ table[MESA_FORMAT_INTENSITY_FLOAT32] = unpack_INTENSITY_FLOAT32;
+ table[MESA_FORMAT_INTENSITY_FLOAT16] = unpack_INTENSITY_FLOAT16;
+ table[MESA_FORMAT_R_FLOAT32] = unpack_R_FLOAT32;
+ table[MESA_FORMAT_R_FLOAT16] = unpack_R_FLOAT16;
+ table[MESA_FORMAT_RG_FLOAT32] = unpack_RG_FLOAT32;
+ table[MESA_FORMAT_RG_FLOAT16] = unpack_RG_FLOAT16;
+
+ table[MESA_FORMAT_ALPHA_UINT8] = unpack_ALPHA_UINT8;
+ table[MESA_FORMAT_ALPHA_UINT16] = unpack_ALPHA_UINT16;
+ table[MESA_FORMAT_ALPHA_UINT32] = unpack_ALPHA_UINT32;
+ table[MESA_FORMAT_ALPHA_INT8] = unpack_ALPHA_INT8;
+ table[MESA_FORMAT_ALPHA_INT16] = unpack_ALPHA_INT16;
+ table[MESA_FORMAT_ALPHA_INT32] = unpack_ALPHA_INT32;
+
+ table[MESA_FORMAT_INTENSITY_UINT8] = unpack_INTENSITY_UINT8;
+ table[MESA_FORMAT_INTENSITY_UINT16] = unpack_INTENSITY_UINT16;
+ table[MESA_FORMAT_INTENSITY_UINT32] = unpack_INTENSITY_UINT32;
+ table[MESA_FORMAT_INTENSITY_INT8] = unpack_INTENSITY_INT8;
+ table[MESA_FORMAT_INTENSITY_INT16] = unpack_INTENSITY_INT16;
+ table[MESA_FORMAT_INTENSITY_INT32] = unpack_INTENSITY_INT32;
+
+ table[MESA_FORMAT_LUMINANCE_UINT8] = unpack_LUMINANCE_UINT8;
+ table[MESA_FORMAT_LUMINANCE_UINT16] = unpack_LUMINANCE_UINT16;
+ table[MESA_FORMAT_LUMINANCE_UINT32] = unpack_LUMINANCE_UINT32;
+ table[MESA_FORMAT_LUMINANCE_INT8] = unpack_LUMINANCE_INT8;
+ table[MESA_FORMAT_LUMINANCE_INT16] = unpack_LUMINANCE_INT16;
+ table[MESA_FORMAT_LUMINANCE_INT32] = unpack_LUMINANCE_INT32;
+
+ table[MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = unpack_LUMINANCE_ALPHA_UINT8;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = unpack_LUMINANCE_ALPHA_UINT16;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = unpack_LUMINANCE_ALPHA_UINT32;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_INT8] = unpack_LUMINANCE_ALPHA_INT8;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_INT16] = unpack_LUMINANCE_ALPHA_INT16;
+ table[MESA_FORMAT_LUMINANCE_ALPHA_INT32] = unpack_LUMINANCE_ALPHA_INT32;
+
+ table[MESA_FORMAT_R_INT8] = unpack_R_INT8;
+ table[MESA_FORMAT_RG_INT8] = unpack_RG_INT8;
+ table[MESA_FORMAT_RGB_INT8] = unpack_RGB_INT8;
+ table[MESA_FORMAT_RGBA_INT8] = unpack_RGBA_INT8;
+ table[MESA_FORMAT_R_INT16] = unpack_R_INT16;
+ table[MESA_FORMAT_RG_INT16] = unpack_RG_INT16;
+ table[MESA_FORMAT_RGB_INT16] = unpack_RGB_INT16;
+ table[MESA_FORMAT_RGBA_INT16] = unpack_RGBA_INT16;
+ table[MESA_FORMAT_R_INT32] = unpack_R_INT32;
+ table[MESA_FORMAT_RG_INT32] = unpack_RG_INT32;
+ table[MESA_FORMAT_RGB_INT32] = unpack_RGB_INT32;
+ table[MESA_FORMAT_RGBA_INT32] = unpack_RGBA_INT32;
+ table[MESA_FORMAT_R_UINT8] = unpack_R_UINT8;
+ table[MESA_FORMAT_RG_UINT8] = unpack_RG_UINT8;
+ table[MESA_FORMAT_RGB_UINT8] = unpack_RGB_UINT8;
+ table[MESA_FORMAT_RGBA_UINT8] = unpack_RGBA_UINT8;
+ table[MESA_FORMAT_R_UINT16] = unpack_R_UINT16;
+ table[MESA_FORMAT_RG_UINT16] = unpack_RG_UINT16;
+ table[MESA_FORMAT_RGB_UINT16] = unpack_RGB_UINT16;
+ table[MESA_FORMAT_RGBA_UINT16] = unpack_RGBA_UINT16;
+ table[MESA_FORMAT_R_UINT32] = unpack_R_UINT32;
+ table[MESA_FORMAT_RG_UINT32] = unpack_RG_UINT32;
+ table[MESA_FORMAT_RGB_UINT32] = unpack_RGB_UINT32;
+ table[MESA_FORMAT_RGBA_UINT32] = unpack_RGBA_UINT32;
+
+ table[MESA_FORMAT_DUDV8] = unpack_DUDV8;
+ table[MESA_FORMAT_SIGNED_R8] = unpack_SIGNED_R8;
+ table[MESA_FORMAT_SIGNED_RG88_REV] = unpack_SIGNED_RG88_REV;
+ table[MESA_FORMAT_SIGNED_RGBX8888] = unpack_SIGNED_RGBX8888;
+ table[MESA_FORMAT_SIGNED_RGBA8888] = unpack_SIGNED_RGBA8888;
+ table[MESA_FORMAT_SIGNED_RGBA8888_REV] = unpack_SIGNED_RGBA8888_REV;
+ table[MESA_FORMAT_SIGNED_R16] = unpack_SIGNED_R16;
+ table[MESA_FORMAT_SIGNED_GR1616] = unpack_SIGNED_GR1616;
+ table[MESA_FORMAT_SIGNED_RGB_16] = unpack_SIGNED_RGB_16;
+ table[MESA_FORMAT_SIGNED_RGBA_16] = unpack_SIGNED_RGBA_16;
+ table[MESA_FORMAT_RGBA_16] = unpack_RGBA_16;
+
+ table[MESA_FORMAT_RED_RGTC1] = unpack_RED_RGTC1;
+ table[MESA_FORMAT_SIGNED_RED_RGTC1] = unpack_SIGNED_RED_RGTC1;
+ table[MESA_FORMAT_RG_RGTC2] = unpack_RG_RGTC2;
+ table[MESA_FORMAT_SIGNED_RG_RGTC2] = unpack_SIGNED_RG_RGTC2;
+
+ table[MESA_FORMAT_L_LATC1] = unpack_L_LATC1;
+ table[MESA_FORMAT_SIGNED_L_LATC1] = unpack_SIGNED_L_LATC1;
+ table[MESA_FORMAT_LA_LATC2] = unpack_LA_LATC2;
+ table[MESA_FORMAT_SIGNED_LA_LATC2] = unpack_SIGNED_LA_LATC2;
+
+ table[MESA_FORMAT_ETC1_RGB8] = unpack_ETC1_RGB8;
+ table[MESA_FORMAT_ETC2_RGB8] = unpack_ETC2_RGB8;
+ table[MESA_FORMAT_ETC2_SRGB8] = unpack_ETC2_SRGB8;
+ table[MESA_FORMAT_ETC2_RGBA8_EAC] = unpack_ETC2_RGBA8_EAC;
+ table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = unpack_ETC2_SRGB8_ALPHA8_EAC;
+ table[MESA_FORMAT_ETC2_R11_EAC] = unpack_ETC2_R11_EAC;
+ table[MESA_FORMAT_ETC2_RG11_EAC] = unpack_ETC2_RG11_EAC;
+ table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = unpack_ETC2_SIGNED_R11_EAC;
+ table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = unpack_ETC2_SIGNED_RG11_EAC;
+ table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] =
+ unpack_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
+ table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] =
+ unpack_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
+ table[MESA_FORMAT_SIGNED_A8] = unpack_SIGNED_A8;
+ table[MESA_FORMAT_SIGNED_L8] = unpack_SIGNED_L8;
+ table[MESA_FORMAT_SIGNED_AL88] = unpack_SIGNED_AL88;
+ table[MESA_FORMAT_SIGNED_I8] = unpack_SIGNED_I8;
+ table[MESA_FORMAT_SIGNED_A16] = unpack_SIGNED_A16;
+ table[MESA_FORMAT_SIGNED_L16] = unpack_SIGNED_L16;
+ table[MESA_FORMAT_SIGNED_AL1616] = unpack_SIGNED_AL1616;
+ table[MESA_FORMAT_SIGNED_I16] = unpack_SIGNED_I16;
+
+ table[MESA_FORMAT_RGB9_E5_FLOAT] = unpack_RGB9_E5_FLOAT;
+ table[MESA_FORMAT_R11_G11_B10_FLOAT] = unpack_R11_G11_B10_FLOAT;
+
+ table[MESA_FORMAT_Z32_FLOAT] = unpack_Z32_FLOAT;
+ table[MESA_FORMAT_Z32_FLOAT_X24S8] = unpack_Z32_FLOAT_X24S8;
+
+ table[MESA_FORMAT_XRGB4444_UNORM] = unpack_XRGB4444_UNORM;
+ table[MESA_FORMAT_XRGB1555_UNORM] = unpack_XRGB1555_UNORM;
+ table[MESA_FORMAT_XBGR8888_SNORM] = unpack_XBGR8888_SNORM;
+ table[MESA_FORMAT_XBGR8888_SRGB] = unpack_XBGR8888_SRGB;
+ table[MESA_FORMAT_XBGR8888_UINT] = unpack_XBGR8888_UINT;
+ table[MESA_FORMAT_XBGR8888_SINT] = unpack_XBGR8888_SINT;
+ table[MESA_FORMAT_XRGB2101010_UNORM] = unpack_XRGB2101010_UNORM;
+ table[MESA_FORMAT_XBGR16161616_UNORM] = unpack_XBGR16161616_UNORM;
+ table[MESA_FORMAT_XBGR16161616_SNORM] = unpack_XBGR16161616_SNORM;
+ table[MESA_FORMAT_XBGR16161616_FLOAT] = unpack_XBGR16161616_FLOAT;
+ table[MESA_FORMAT_XBGR16161616_UINT] = unpack_XBGR16161616_UINT;
+ table[MESA_FORMAT_XBGR16161616_SINT] = unpack_XBGR16161616_SINT;
+ table[MESA_FORMAT_XBGR32323232_FLOAT] = unpack_XBGR32323232_FLOAT;
+ table[MESA_FORMAT_XBGR32323232_UINT] = unpack_XBGR32323232_UINT;
+ table[MESA_FORMAT_XBGR32323232_SINT] = unpack_XBGR32323232_SINT;
+
+ initialized = GL_TRUE;
+ }
+
+ if (table[format] == NULL) {
+ _mesa_problem(NULL, "unsupported unpack for format %s",
+ _mesa_get_format_name(format));
+ }
+
+ return table[format];
+}
+
+
+/**
+ * Unpack rgba colors, returning as GLfloat values.
+ */
+void
+_mesa_unpack_rgba_row(gl_format format, GLuint n,
+ const void *src, GLfloat dst[][4])
+{
+ unpack_rgba_func unpack = get_unpack_rgba_function(format);
+ unpack(src, dst, n);
+}
+
+
+/**********************************************************************/
+/* Unpack, returning GLubyte colors */
+/**********************************************************************/
+
+
+static void
+unpack_ubyte_RGBA8888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 24);
+ dst[i][GCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][ACOMP] = (s[i] ) & 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGBA8888_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] ) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][ACOMP] = (s[i] >> 24);
+ }
+}
+
+static void
+unpack_ubyte_ARGB8888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][BCOMP] = (s[i] ) & 0xff;
+ dst[i][ACOMP] = (s[i] >> 24);
+ }
+}
+
+static void
+unpack_ubyte_ARGB8888_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 24);
+ dst[i][ACOMP] = (s[i] ) & 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGBX8888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 24);
+ dst[i][GCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGBX8888_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] ) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_XRGB8888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][BCOMP] = (s[i] ) & 0xff;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_XRGB8888_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (s[i] >> 8) & 0xff;
+ dst[i][GCOMP] = (s[i] >> 16) & 0xff;
+ dst[i][BCOMP] = (s[i] >> 24);
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGB888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*3+2];
+ dst[i][GCOMP] = s[i*3+1];
+ dst[i][BCOMP] = s[i*3+0];
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_BGR888(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i*3+0];
+ dst[i][GCOMP] = s[i*3+1];
+ dst[i][BCOMP] = s[i*3+2];
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGB565(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_5_8((s[i] >> 11) & 0x1f);
+ dst[i][GCOMP] = EXPAND_6_8((s[i] >> 5 ) & 0x3f);
+ dst[i][BCOMP] = EXPAND_5_8( s[i] & 0x1f);
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RGB565_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint t = (s[i] >> 8) | (s[i] << 8); /* byte swap */
+ dst[i][RCOMP] = EXPAND_5_8((t >> 11) & 0x1f);
+ dst[i][GCOMP] = EXPAND_6_8((t >> 5 ) & 0x3f);
+ dst[i][BCOMP] = EXPAND_5_8( t & 0x1f);
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_ARGB4444(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_4_8((s[i] >> 8) & 0xf);
+ dst[i][GCOMP] = EXPAND_4_8((s[i] >> 4) & 0xf);
+ dst[i][BCOMP] = EXPAND_4_8((s[i] ) & 0xf);
+ dst[i][ACOMP] = EXPAND_4_8((s[i] >> 12) & 0xf);
+ }
+}
+
+static void
+unpack_ubyte_ARGB4444_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_4_8((s[i] ) & 0xf);
+ dst[i][GCOMP] = EXPAND_4_8((s[i] >> 12) & 0xf);
+ dst[i][BCOMP] = EXPAND_4_8((s[i] >> 8) & 0xf);
+ dst[i][ACOMP] = EXPAND_4_8((s[i] >> 4) & 0xf);
+ }
+}
+
+static void
+unpack_ubyte_RGBA5551(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_5_8((s[i] >> 11) & 0x1f);
+ dst[i][GCOMP] = EXPAND_5_8((s[i] >> 6) & 0x1f);
+ dst[i][BCOMP] = EXPAND_5_8((s[i] >> 1) & 0x1f);
+ dst[i][ACOMP] = EXPAND_1_8((s[i] ) & 0x01);
+ }
+}
+
+static void
+unpack_ubyte_ARGB1555(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_5_8((s[i] >> 10) & 0x1f);
+ dst[i][GCOMP] = EXPAND_5_8((s[i] >> 5) & 0x1f);
+ dst[i][BCOMP] = EXPAND_5_8((s[i] >> 0) & 0x1f);
+ dst[i][ACOMP] = EXPAND_1_8((s[i] >> 15) & 0x01);
+ }
+}
+
+static void
+unpack_ubyte_ARGB1555_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLushort tmp = (s[i] << 8) | (s[i] >> 8); /* byteswap */
+ dst[i][RCOMP] = EXPAND_5_8((tmp >> 10) & 0x1f);
+ dst[i][GCOMP] = EXPAND_5_8((tmp >> 5) & 0x1f);
+ dst[i][BCOMP] = EXPAND_5_8((tmp >> 0) & 0x1f);
+ dst[i][ACOMP] = EXPAND_1_8((tmp >> 15) & 0x01);
+ }
+}
+
+static void
+unpack_ubyte_AL44(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = EXPAND_4_8(s[i] & 0xf);
+ dst[i][ACOMP] = EXPAND_4_8(s[i] >> 4);
+ }
+}
+
+static void
+unpack_ubyte_AL88(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = EXPAND_4_8(s[i] & 0xff);
+ dst[i][ACOMP] = EXPAND_4_8(s[i] >> 8);
+ }
+}
+
+static void
+unpack_ubyte_AL88_REV(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = EXPAND_4_8(s[i] >> 8);
+ dst[i][ACOMP] = EXPAND_4_8(s[i] & 0xff);
+ }
+}
+
+static void
+unpack_ubyte_RGB332(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = EXPAND_3_8((s[i] >> 5) & 0x7);
+ dst[i][GCOMP] = EXPAND_3_8((s[i] >> 2) & 0x7);
+ dst[i][BCOMP] = EXPAND_2_8((s[i] ) & 0x3);
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_A8(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = 0;
+ dst[i][ACOMP] = s[i];
+ }
+}
+
+static void
+unpack_ubyte_L8(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] = s[i];
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+
+static void
+unpack_ubyte_I8(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] =
+ dst[i][GCOMP] =
+ dst[i][BCOMP] =
+ dst[i][ACOMP] = s[i];
+ }
+}
+
+static void
+unpack_ubyte_R8(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLubyte *s = ((const GLubyte *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][0] = s[i];
+ dst[i][1] =
+ dst[i][2] = 0;
+ dst[i][3] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_GR88(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i] & 0xff;
+ dst[i][GCOMP] = s[i] >> 8;
+ dst[i][BCOMP] = 0;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+static void
+unpack_ubyte_RG88(const void *src, GLubyte dst[][4], GLuint n)
+{
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = s[i] >> 8;
+ dst[i][GCOMP] = s[i] & 0xff;
+ dst[i][BCOMP] = 0;
+ dst[i][ACOMP] = 0xff;
+ }
+}
+
+
+/**
+ * Unpack rgba colors, returning as GLubyte values. This should usually
+ * only be used for unpacking formats that use 8 bits or less per channel.
+ */
+void
+_mesa_unpack_ubyte_rgba_row(gl_format format, GLuint n,
+ const void *src, GLubyte dst[][4])
+{
+ switch (format) {
+ case MESA_FORMAT_RGBA8888:
+ unpack_ubyte_RGBA8888(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBA8888_REV:
+ unpack_ubyte_RGBA8888_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB8888:
+ unpack_ubyte_ARGB8888(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB8888_REV:
+ unpack_ubyte_ARGB8888_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBX8888:
+ unpack_ubyte_RGBX8888(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBX8888_REV:
+ unpack_ubyte_RGBX8888_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_XRGB8888:
+ unpack_ubyte_XRGB8888(src, dst, n);
+ break;
+ case MESA_FORMAT_XRGB8888_REV:
+ unpack_ubyte_XRGB8888_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB888:
+ unpack_ubyte_RGB888(src, dst, n);
+ break;
+ case MESA_FORMAT_BGR888:
+ unpack_ubyte_BGR888(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB565:
+ unpack_ubyte_RGB565(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB565_REV:
+ unpack_ubyte_RGB565_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB4444:
+ unpack_ubyte_ARGB4444(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB4444_REV:
+ unpack_ubyte_ARGB4444_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBA5551:
+ unpack_ubyte_RGBA5551(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB1555:
+ unpack_ubyte_ARGB1555(src, dst, n);
+ break;
+ case MESA_FORMAT_ARGB1555_REV:
+ unpack_ubyte_ARGB1555_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_AL44:
+ unpack_ubyte_AL44(src, dst, n);
+ break;
+ case MESA_FORMAT_AL88:
+ unpack_ubyte_AL88(src, dst, n);
+ break;
+ case MESA_FORMAT_AL88_REV:
+ unpack_ubyte_AL88_REV(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB332:
+ unpack_ubyte_RGB332(src, dst, n);
+ break;
+ case MESA_FORMAT_A8:
+ unpack_ubyte_A8(src, dst, n);
+ break;
+ case MESA_FORMAT_L8:
+ unpack_ubyte_L8(src, dst, n);
+ break;
+ case MESA_FORMAT_I8:
+ unpack_ubyte_I8(src, dst, n);
+ break;
+ case MESA_FORMAT_R8:
+ unpack_ubyte_R8(src, dst, n);
+ break;
+ case MESA_FORMAT_GR88:
+ unpack_ubyte_GR88(src, dst, n);
+ break;
+ case MESA_FORMAT_RG88:
+ unpack_ubyte_RG88(src, dst, n);
+ break;
+ default:
+ /* get float values, convert to ubyte */
+ {
+ GLfloat *tmp = malloc(n * 4 * sizeof(GLfloat));
+ if (tmp) {
+ GLuint i;
+ _mesa_unpack_rgba_row(format, n, src, (GLfloat (*)[4]) tmp);
+ for (i = 0; i < n; i++) {
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[i][0], tmp[i*4+0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[i][1], tmp[i*4+1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[i][2], tmp[i*4+2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(dst[i][3], tmp[i*4+3]);
+ }
+ free(tmp);
+ }
+ }
+ break;
+ }
+}
+
+
+/**********************************************************************/
+/* Unpack, returning GLuint colors */
+/**********************************************************************/
+
+static void
+unpack_int_rgba_RGBA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ memcpy(dst, src, n * 4 * sizeof(GLuint));
+}
+
+static void
+unpack_int_rgba_RGBA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = src[i * 4 + 3];
+ }
+}
+
+static void
+unpack_int_rgba_RGBA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = src[i * 4 + 3];
+ }
+}
+
+static void
+unpack_int_rgba_RGBA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = src[i * 4 + 3];
+ }
+}
+
+static void
+unpack_int_rgba_RGBA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = src[i * 4 + 3];
+ }
+}
+
+static void
+unpack_int_rgba_ARGB8888(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLubyte) src[i * 4 + 2];
+ dst[i][GCOMP] = (GLubyte) src[i * 4 + 1];
+ dst[i][BCOMP] = (GLubyte) src[i * 4 + 0];
+ dst[i][ACOMP] = (GLubyte) src[i * 4 + 3];
+ }
+}
+
+static void
+unpack_int_rgba_XRGB8888(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLubyte) src[i * 4 + 2];
+ dst[i][GCOMP] = (GLubyte) src[i * 4 + 1];
+ dst[i][BCOMP] = (GLubyte) src[i * 4 + 0];
+ dst[i][ACOMP] = (GLubyte) 0xff;
+ }
+}
+
+static void
+unpack_int_rgba_RGB_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RGB_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RGB_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RGB_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RGB_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RG_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RG_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RG_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RG_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_R_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_R_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_R_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_R_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = 0;
+ dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i];
+ dst[i][3] = 1;
+ }
+}
+
+
+static void
+unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
+unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_INTENSITY_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_INTENSITY_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_INTENSITY_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_INTENSITY_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+static void
+unpack_int_rgba_ARGB2101010_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ GLuint tmp = src[i];
+ dst[i][0] = (tmp >> 20) & 0x3ff;
+ dst[i][1] = (tmp >> 10) & 0x3ff;
+ dst[i][2] = (tmp >> 0) & 0x3ff;
+ dst[i][3] = (tmp >> 30) & 0x3;
+ }
+}
+
+static void
+unpack_int_rgba_ABGR2101010_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ GLuint tmp = src[i];
+ dst[i][0] = (tmp >> 0) & 0x3ff;
+ dst[i][1] = (tmp >> 10) & 0x3ff;
+ dst[i][2] = (tmp >> 20) & 0x3ff;
+ dst[i][3] = (tmp >> 30) & 0x3;
+ }
+}
+
+static void
+unpack_int_rgba_ARGB2101010(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ GLuint tmp = src[i];
+ dst[i][0] = (tmp >> 20) & 0x3ff;
+ dst[i][1] = (tmp >> 10) & 0x3ff;
+ dst[i][2] = (tmp >> 0) & 0x3ff;
+ dst[i][3] = (tmp >> 30) & 0x3;
+ }
+}
+
+static void
+unpack_int_rgba_XBGR8888_UINT(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_XBGR8888_SINT(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_XBGR16161616_UINT(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_XBGR16161616_SINT(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_XBGR32323232_UINT(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+void
+_mesa_unpack_uint_rgba_row(gl_format format, GLuint n,
+ const void *src, GLuint dst[][4])
+{
+ switch (format) {
+ /* Since there won't be any sign extension happening, there's no need to
+ * make separate paths for 32-bit-to-32-bit integer unpack.
+ */
+ case MESA_FORMAT_RGBA_UINT32:
+ case MESA_FORMAT_RGBA_INT32:
+ unpack_int_rgba_RGBA_UINT32(src, dst, n);
+ break;
+
+ case MESA_FORMAT_RGBA_UINT16:
+ unpack_int_rgba_RGBA_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBA_INT16:
+ unpack_int_rgba_RGBA_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_RGBA_UINT8:
+ unpack_int_rgba_RGBA_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBA_INT8:
+ unpack_int_rgba_RGBA_INT8(src, dst, n);
+ break;
+
+ case MESA_FORMAT_ARGB8888:
+ unpack_int_rgba_ARGB8888(src, dst, n);
+ break;
+
+ case MESA_FORMAT_XRGB8888:
+ unpack_int_rgba_XRGB8888(src, dst, n);
+ break;
+
+ case MESA_FORMAT_RGB_UINT32:
+ case MESA_FORMAT_RGB_INT32:
+ unpack_int_rgba_RGB_UINT32(src, dst, n);
+ break;
+
+ case MESA_FORMAT_RGB_UINT16:
+ unpack_int_rgba_RGB_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB_INT16:
+ unpack_int_rgba_RGB_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_RGB_UINT8:
+ unpack_int_rgba_RGB_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB_INT8:
+ unpack_int_rgba_RGB_INT8(src, dst, n);
+ break;
+
+ case MESA_FORMAT_RG_UINT32:
+ case MESA_FORMAT_RG_INT32:
+ unpack_int_rgba_RG_UINT32(src, dst, n);
+ break;
- table[MESA_FORMAT_RGB_FXT1] = unpack_RGB_FXT1;
- table[MESA_FORMAT_RGBA_FXT1] = unpack_RGBA_FXT1;
- table[MESA_FORMAT_RGB_DXT1] = unpack_RGB_DXT1;
- table[MESA_FORMAT_RGBA_DXT1] = unpack_RGBA_DXT1;
- table[MESA_FORMAT_RGBA_DXT3] = unpack_RGBA_DXT3;
- table[MESA_FORMAT_RGBA_DXT5] = unpack_RGBA_DXT5;
+ case MESA_FORMAT_RG_UINT16:
+ unpack_int_rgba_RG_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_RG_INT16:
+ unpack_int_rgba_RG_INT16(src, dst, n);
+ break;
- table[MESA_FORMAT_RGBA_FLOAT32] = unpack_RGBA_FLOAT32;
- table[MESA_FORMAT_RGBA_FLOAT16] = unpack_RGBA_FLOAT16;
- table[MESA_FORMAT_RGB_FLOAT32] = unpack_RGB_FLOAT32;
- table[MESA_FORMAT_RGB_FLOAT16] = unpack_RGB_FLOAT16;
- table[MESA_FORMAT_ALPHA_FLOAT32] = unpack_ALPHA_FLOAT32;
- table[MESA_FORMAT_ALPHA_FLOAT16] = unpack_ALPHA_FLOAT16;
- table[MESA_FORMAT_LUMINANCE_FLOAT32] = unpack_LUMINANCE_FLOAT32;
- table[MESA_FORMAT_LUMINANCE_FLOAT16] = unpack_LUMINANCE_FLOAT16;
- table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = unpack_LUMINANCE_ALPHA_FLOAT32;
- table[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = unpack_LUMINANCE_ALPHA_FLOAT16;
- table[MESA_FORMAT_INTENSITY_FLOAT32] = unpack_INTENSITY_FLOAT32;
- table[MESA_FORMAT_INTENSITY_FLOAT16] = unpack_INTENSITY_FLOAT16;
- table[MESA_FORMAT_R_FLOAT32] = unpack_R_FLOAT32;
- table[MESA_FORMAT_R_FLOAT16] = unpack_R_FLOAT16;
- table[MESA_FORMAT_RG_FLOAT32] = unpack_RG_FLOAT32;
- table[MESA_FORMAT_RG_FLOAT16] = unpack_RG_FLOAT16;
+ case MESA_FORMAT_RG_UINT8:
+ unpack_int_rgba_RG_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_RG_INT8:
+ unpack_int_rgba_RG_INT8(src, dst, n);
+ break;
- table[MESA_FORMAT_RGBA_INT8] = unpack_RGBA_INT8;
- table[MESA_FORMAT_RGBA_INT16] = unpack_RGBA_INT16;
- table[MESA_FORMAT_RGBA_INT32] = unpack_RGBA_INT32;
- table[MESA_FORMAT_RGBA_UINT8] = unpack_RGBA_UINT8;
- table[MESA_FORMAT_RGBA_UINT16] = unpack_RGBA_UINT16;
- table[MESA_FORMAT_RGBA_UINT32] = unpack_RGBA_UINT32;
+ case MESA_FORMAT_R_UINT32:
+ case MESA_FORMAT_R_INT32:
+ unpack_int_rgba_R_UINT32(src, dst, n);
+ break;
- table[MESA_FORMAT_DUDV8] = unpack_DUDV8;
- table[MESA_FORMAT_SIGNED_R8] = unpack_SIGNED_R8;
- table[MESA_FORMAT_SIGNED_RG88_REV] = unpack_SIGNED_RG88_REV;
- table[MESA_FORMAT_SIGNED_RGBX8888] = unpack_SIGNED_RGBX8888;
- table[MESA_FORMAT_SIGNED_RGBA8888] = unpack_SIGNED_RGBA8888;
- table[MESA_FORMAT_SIGNED_RGBA8888_REV] = unpack_SIGNED_RGBA8888_REV;
- table[MESA_FORMAT_SIGNED_R16] = unpack_SIGNED_R16;
- table[MESA_FORMAT_SIGNED_GR1616] = unpack_SIGNED_GR1616;
- table[MESA_FORMAT_SIGNED_RGB_16] = unpack_SIGNED_RGB_16;
- table[MESA_FORMAT_SIGNED_RGBA_16] = unpack_SIGNED_RGBA_16;
- table[MESA_FORMAT_RGBA_16] = unpack_RGBA_16;
+ case MESA_FORMAT_R_UINT16:
+ unpack_int_rgba_R_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_R_INT16:
+ unpack_int_rgba_R_INT16(src, dst, n);
+ break;
- table[MESA_FORMAT_RED_RGTC1] = unpack_RED_RGTC1;
- table[MESA_FORMAT_SIGNED_RED_RGTC1] = unpack_SIGNED_RED_RGTC1;
- table[MESA_FORMAT_RG_RGTC2] = unpack_RG_RGTC2;
- table[MESA_FORMAT_SIGNED_RG_RGTC2] = unpack_SIGNED_RG_RGTC2;
+ case MESA_FORMAT_R_UINT8:
+ unpack_int_rgba_R_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_R_INT8:
+ unpack_int_rgba_R_INT8(src, dst, n);
+ break;
- table[MESA_FORMAT_L_LATC1] = unpack_L_LATC1;
- table[MESA_FORMAT_SIGNED_L_LATC1] = unpack_SIGNED_L_LATC1;
- table[MESA_FORMAT_LA_LATC2] = unpack_LA_LATC2;
- table[MESA_FORMAT_SIGNED_LA_LATC2] = unpack_SIGNED_LA_LATC2;
+ case MESA_FORMAT_ALPHA_UINT32:
+ case MESA_FORMAT_ALPHA_INT32:
+ unpack_int_rgba_ALPHA_UINT32(src, dst, n);
+ break;
- table[MESA_FORMAT_SIGNED_A8] = unpack_SIGNED_A8;
- table[MESA_FORMAT_SIGNED_L8] = unpack_SIGNED_L8;
- table[MESA_FORMAT_SIGNED_AL88] = unpack_SIGNED_AL88;
- table[MESA_FORMAT_SIGNED_I8] = unpack_SIGNED_I8;
- table[MESA_FORMAT_SIGNED_A16] = unpack_SIGNED_A16;
- table[MESA_FORMAT_SIGNED_L16] = unpack_SIGNED_L16;
- table[MESA_FORMAT_SIGNED_AL1616] = unpack_SIGNED_AL1616;
- table[MESA_FORMAT_SIGNED_I16] = unpack_SIGNED_I16;
+ case MESA_FORMAT_ALPHA_UINT16:
+ unpack_int_rgba_ALPHA_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_ALPHA_INT16:
+ unpack_int_rgba_ALPHA_INT16(src, dst, n);
+ break;
- table[MESA_FORMAT_RGB9_E5_FLOAT] = unpack_RGB9_E5_FLOAT;
- table[MESA_FORMAT_R11_G11_B10_FLOAT] = unpack_R11_G11_B10_FLOAT;
+ case MESA_FORMAT_ALPHA_UINT8:
+ unpack_int_rgba_ALPHA_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_ALPHA_INT8:
+ unpack_int_rgba_ALPHA_INT8(src, dst, n);
+ break;
- table[MESA_FORMAT_Z32_FLOAT] = unpack_Z32_FLOAT;
- table[MESA_FORMAT_Z32_FLOAT_X24S8] = unpack_Z32_FLOAT_X24S8;
+ case MESA_FORMAT_LUMINANCE_UINT32:
+ case MESA_FORMAT_LUMINANCE_INT32:
+ unpack_int_rgba_LUMINANCE_UINT32(src, dst, n);
+ break;
+ case MESA_FORMAT_LUMINANCE_UINT16:
+ unpack_int_rgba_LUMINANCE_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_LUMINANCE_INT16:
+ unpack_int_rgba_LUMINANCE_INT16(src, dst, n);
+ break;
- initialized = GL_TRUE;
- }
+ case MESA_FORMAT_LUMINANCE_UINT8:
+ unpack_int_rgba_LUMINANCE_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_LUMINANCE_INT8:
+ unpack_int_rgba_LUMINANCE_INT8(src, dst, n);
+ break;
- return table[format];
-}
+ case MESA_FORMAT_LUMINANCE_ALPHA_UINT32:
+ case MESA_FORMAT_LUMINANCE_ALPHA_INT32:
+ unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n);
+ break;
+ case MESA_FORMAT_LUMINANCE_ALPHA_UINT16:
+ unpack_int_rgba_LUMINANCE_ALPHA_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_LUMINANCE_ALPHA_INT16:
+ unpack_int_rgba_LUMINANCE_ALPHA_INT16(src, dst, n);
+ break;
-void
-_mesa_unpack_rgba_row(gl_format format, GLuint n,
- const void *src, GLfloat dst[][4])
-{
- unpack_rgba_func unpack = get_unpack_rgba_function(format);
- GLuint srcStride = _mesa_get_format_bytes(format);
- const GLubyte *srcPtr = (GLubyte *) src;
- GLuint i;
+ case MESA_FORMAT_LUMINANCE_ALPHA_UINT8:
+ unpack_int_rgba_LUMINANCE_ALPHA_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_LUMINANCE_ALPHA_INT8:
+ unpack_int_rgba_LUMINANCE_ALPHA_INT8(src, dst, n);
+ break;
- for (i = 0; i < n; i++) {
- unpack(srcPtr, dst[i]);
- srcPtr += srcStride;
- }
-}
+ case MESA_FORMAT_INTENSITY_UINT32:
+ case MESA_FORMAT_INTENSITY_INT32:
+ unpack_int_rgba_INTENSITY_UINT32(src, dst, n);
+ break;
+
+ case MESA_FORMAT_INTENSITY_UINT16:
+ unpack_int_rgba_INTENSITY_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_INTENSITY_INT16:
+ unpack_int_rgba_INTENSITY_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_INTENSITY_UINT8:
+ unpack_int_rgba_INTENSITY_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_INTENSITY_INT8:
+ unpack_int_rgba_INTENSITY_INT8(src, dst, n);
+ break;
+
+ case MESA_FORMAT_ARGB2101010_UINT:
+ unpack_int_rgba_ARGB2101010_UINT(src, dst, n);
+ break;
+
+ case MESA_FORMAT_ABGR2101010_UINT:
+ unpack_int_rgba_ABGR2101010_UINT(src, dst, n);
+ break;
+
+ case MESA_FORMAT_ARGB2101010:
+ unpack_int_rgba_ARGB2101010(src, dst, n);
+ break;
+
+ case MESA_FORMAT_XBGR8888_UINT:
+ unpack_int_rgba_XBGR8888_UINT(src, dst, n);
+ break;
+
+ case MESA_FORMAT_XBGR8888_SINT:
+ unpack_int_rgba_XBGR8888_SINT(src, dst, n);
+ break;
+
+ case MESA_FORMAT_XBGR16161616_UINT:
+ unpack_int_rgba_XBGR16161616_UINT(src, dst, n);
+ break;
+
+ case MESA_FORMAT_XBGR16161616_SINT:
+ unpack_int_rgba_XBGR16161616_SINT(src, dst, n);
+ break;
+ case MESA_FORMAT_XBGR32323232_UINT:
+ case MESA_FORMAT_XBGR32323232_SINT:
+ unpack_int_rgba_XBGR32323232_UINT(src, dst, n);
+ break;
+ default:
+ _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__,
+ _mesa_get_format_name(format));
+ return;
+ }
+}
/**
* Unpack a 2D rect of pixels returning float RGBA colors.
unpack_rgba_func unpack = get_unpack_rgba_function(format);
const GLuint srcPixStride = _mesa_get_format_bytes(format);
const GLuint dstPixStride = 4 * sizeof(GLfloat);
- const GLubyte *srcRow, *srcPix;
+ const GLubyte *srcRow;
GLubyte *dstRow;
- GLfloat *dstPix;
- GLuint i, j;
+ GLuint i;
/* XXX needs to be fixed for compressed formats */
dstRow = ((GLubyte *) dst) + dstRowStride * y + dstPixStride * x;
for (i = 0; i < height; i++) {
- srcPix = srcRow;
- dstPix = (GLfloat *) dstRow;
-
- for (j = 0; j < width; j++) {
- unpack(srcPix, dstPix);
- srcPix += srcPixStride;
- dstPix += dstPixStride;
- }
+ unpack(srcRow, (GLfloat (*)[4]) dstRow, width);
dstRow += dstRowStride;
srcRow += srcRowStride;
-typedef void (*unpack_float_z_func)(const void *src, GLfloat *dst);
+typedef void (*unpack_float_z_func)(GLuint n, const void *src, GLfloat *dst);
static void
-unpack_float_z_Z24_S8(const void *src, GLfloat *dst)
+unpack_float_z_Z24_X8(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
- const GLuint s = *((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- *dst = (s >> 8) * scale;
- ASSERT(*dst >= 0.0F);
- ASSERT(*dst <= 1.0F);
+ const GLuint *s = ((const GLuint *) src);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLfloat) ((s[i] >> 8) * scale);
+ ASSERT(dst[i] >= 0.0F);
+ ASSERT(dst[i] <= 1.0F);
+ }
}
static void
-unpack_float_z_S8_Z24(const void *src, GLfloat *dst)
+unpack_float_z_X8_Z24(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
- const GLuint s = *((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- *dst = (s & 0x00ffffff) * scale;
- ASSERT(*dst >= 0.0F);
- ASSERT(*dst <= 1.0F);
-}
-
-static void
-unpack_float_z_Z16(const void *src, GLfloat *dst)
-{
- const GLushort s = *((const GLushort *) src);
- *dst = s * (1.0F / 65535.0F);
+ const GLuint *s = ((const GLuint *) src);
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (GLfloat) ((s[i] & 0x00ffffff) * scale);
+ ASSERT(dst[i] >= 0.0F);
+ ASSERT(dst[i] <= 1.0F);
+ }
}
static void
-unpack_float_z_X8_Z24(const void *src, GLfloat *dst)
+unpack_float_z_Z16(GLuint n, const void *src, GLfloat *dst)
{
- unpack_float_z_S8_Z24(src, dst);
+ const GLushort *s = ((const GLushort *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = s[i] * (1.0F / 65535.0F);
+ }
}
static void
-unpack_float_z_Z24_X8(const void *src, GLfloat *dst)
+unpack_float_z_Z32(GLuint n, const void *src, GLfloat *dst)
{
- unpack_float_z_Z24_S8(src, dst);
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = s[i] * (1.0F / 0xffffffff);
+ }
}
static void
-unpack_float_z_Z32(const void *src, GLfloat *dst)
+unpack_float_z_Z32F(GLuint n, const void *src, GLfloat *dst)
{
- const GLuint s = *((const GLuint *) src);
- *dst = s * (1.0F / 0xffffffff);
+ memcpy(dst, src, n * sizeof(float));
}
static void
-unpack_float_z_Z32X24S8(const void *src, GLfloat *dst)
+unpack_float_z_Z32X24S8(GLuint n, const void *src, GLfloat *dst)
{
- *dst = *((const GLfloat *) src);
+ const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = s[i].z;
+ }
}
+/**
+ * Unpack Z values.
+ * The returned values will always be in the range [0.0, 1.0].
+ */
void
_mesa_unpack_float_z_row(gl_format format, GLuint n,
const void *src, GLfloat *dst)
{
unpack_float_z_func unpack;
- GLuint srcStride = _mesa_get_format_bytes(format);
- const GLubyte *srcPtr = (GLubyte *) src;
- GLuint i;
switch (format) {
case MESA_FORMAT_Z24_S8:
- unpack = unpack_float_z_Z24_S8;
+ case MESA_FORMAT_Z24_X8:
+ unpack = unpack_float_z_Z24_X8;
break;
case MESA_FORMAT_S8_Z24:
- unpack = unpack_float_z_S8_Z24;
- break;
- case MESA_FORMAT_Z16:
- unpack = unpack_float_z_Z16;
- break;
case MESA_FORMAT_X8_Z24:
unpack = unpack_float_z_X8_Z24;
break;
- case MESA_FORMAT_Z24_X8:
- unpack = unpack_float_z_Z24_X8;
+ case MESA_FORMAT_Z16:
+ unpack = unpack_float_z_Z16;
break;
case MESA_FORMAT_Z32:
unpack = unpack_float_z_Z32;
break;
+ case MESA_FORMAT_Z32_FLOAT:
+ unpack = unpack_float_z_Z32F;
+ break;
case MESA_FORMAT_Z32_FLOAT_X24S8:
unpack = unpack_float_z_Z32X24S8;
break;
return;
}
- for (i = 0; i < n; i++) {
- unpack(srcPtr, &dst[i]);
- srcPtr += srcStride;
- }
+ unpack(n, src, dst);
}
-typedef void (*unpack_uint_z_func)(const void *src, GLuint *dst);
+typedef void (*unpack_uint_z_func)(const void *src, GLuint *dst, GLuint n);
static void
-unpack_uint_z_Z24_S8(const void *src, GLuint *dst)
+unpack_uint_z_Z24_X8(const void *src, GLuint *dst, GLuint n)
{
/* only return Z, not stencil data */
- const GLuint s = *((const GLuint *) src);
- *dst = (s >> 8);
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (s[i] & 0xffffff00) | (s[i] >> 24);
+ }
}
static void
-unpack_uint_z_S8_Z24(const void *src, GLuint *dst)
+unpack_uint_z_X8_Z24(const void *src, GLuint *dst, GLuint n)
{
/* only return Z, not stencil data */
- const GLuint s = *((const GLuint *) src);
- *dst = s & 0x00ffffff;
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (s[i] << 8) | ((s[i] >> 16) & 0xff);
+ }
}
static void
-unpack_uint_z_Z16(const void *src, GLuint *dst)
+unpack_uint_z_Z16(const void *src, GLuint *dst, GLuint n)
{
- *dst = *((const GLushort *) src);
+ const GLushort *s = ((const GLushort *)src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = (s[i] << 16) | s[i];
+ }
}
static void
-unpack_uint_z_X8_Z24(const void *src, GLuint *dst)
+unpack_uint_z_Z32(const void *src, GLuint *dst, GLuint n)
{
- unpack_uint_z_S8_Z24(src, dst);
+ memcpy(dst, src, n * sizeof(GLuint));
}
static void
-unpack_uint_z_Z24_X8(const void *src, GLuint *dst)
+unpack_uint_z_Z32_FLOAT(const void *src, GLuint *dst, GLuint n)
{
- unpack_uint_z_Z24_S8(src, dst);
+ const float *s = (const float *)src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UINT(CLAMP(s[i], 0.0F, 1.0F));
+ }
}
static void
-unpack_uint_z_Z32(const void *src, GLuint *dst)
+unpack_uint_z_Z32_FLOAT_X24S8(const void *src, GLuint *dst, GLuint n)
{
- *dst = *((const GLuint *) src);
+ const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ dst[i] = FLOAT_TO_UINT(CLAMP(s[i].z, 0.0F, 1.0F));
+ }
}
+/**
+ * Unpack Z values.
+ * The returned values will always be in the range [0, 0xffffffff].
+ */
void
_mesa_unpack_uint_z_row(gl_format format, GLuint n,
const void *src, GLuint *dst)
{
unpack_uint_z_func unpack;
- GLuint srcStride = _mesa_get_format_bytes(format);
const GLubyte *srcPtr = (GLubyte *) src;
- GLuint i;
switch (format) {
case MESA_FORMAT_Z24_S8:
- unpack = unpack_uint_z_Z24_S8;
+ case MESA_FORMAT_Z24_X8:
+ unpack = unpack_uint_z_Z24_X8;
break;
case MESA_FORMAT_S8_Z24:
- unpack = unpack_uint_z_S8_Z24;
- break;
- case MESA_FORMAT_Z16:
- unpack = unpack_uint_z_Z16;
- break;
case MESA_FORMAT_X8_Z24:
unpack = unpack_uint_z_X8_Z24;
break;
- case MESA_FORMAT_Z24_X8:
- unpack = unpack_uint_z_Z24_X8;
+ case MESA_FORMAT_Z16:
+ unpack = unpack_uint_z_Z16;
break;
case MESA_FORMAT_Z32:
unpack = unpack_uint_z_Z32;
break;
+ case MESA_FORMAT_Z32_FLOAT:
+ unpack = unpack_uint_z_Z32_FLOAT;
+ break;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ unpack = unpack_uint_z_Z32_FLOAT_X24S8;
+ break;
default:
_mesa_problem(NULL, "bad format %s in _mesa_unpack_uint_z_row",
_mesa_get_format_name(format));
return;
}
+ unpack(srcPtr, dst, n);
+}
+
+
+static void
+unpack_ubyte_s_S8(const void *src, GLubyte *dst, GLuint n)
+{
+ memcpy(dst, src, n);
+}
+
+static void
+unpack_ubyte_s_Z24_S8(const void *src, GLubyte *dst, GLuint n)
+{
+ GLuint i;
+ const GLuint *src32 = src;
+
+ for (i = 0; i < n; i++)
+ dst[i] = src32[i] & 0xff;
+}
+
+static void
+unpack_ubyte_s_S8_Z24(const void *src, GLubyte *dst, GLuint n)
+{
+ GLuint i;
+ const GLuint *src32 = src;
+
+ for (i = 0; i < n; i++)
+ dst[i] = src32[i] >> 24;
+}
+
+static void
+unpack_ubyte_s_Z32_FLOAT_X24S8(const void *src, GLubyte *dst, GLuint n)
+{
+ GLuint i;
+ const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
+
+ for (i = 0; i < n; i++)
+ dst[i] = s[i].x24s8 & 0xff;
+}
+
+void
+_mesa_unpack_ubyte_stencil_row(gl_format format, GLuint n,
+ const void *src, GLubyte *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_S8:
+ unpack_ubyte_s_S8(src, dst, n);
+ break;
+ case MESA_FORMAT_Z24_S8:
+ unpack_ubyte_s_Z24_S8(src, dst, n);
+ break;
+ case MESA_FORMAT_S8_Z24:
+ unpack_ubyte_s_S8_Z24(src, dst, n);
+ break;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ unpack_ubyte_s_Z32_FLOAT_X24S8(src, dst, n);
+ break;
+ default:
+ _mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+}
+
+static void
+unpack_uint_24_8_depth_stencil_S8_Z24(const GLuint *src, GLuint *dst, GLuint n)
+{
+ GLuint i;
+
for (i = 0; i < n; i++) {
- unpack(srcPtr, &dst[i]);
- srcPtr += srcStride;
+ GLuint val = src[i];
+ dst[i] = val >> 24 | val << 8;
}
}
+static void
+unpack_uint_24_8_depth_stencil_Z24_S8(const GLuint *src, GLuint *dst, GLuint n)
+{
+ memcpy(dst, src, n * 4);
+}
+void
+_mesa_unpack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
+ const void *src, GLuint *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_Z24_S8:
+ unpack_uint_24_8_depth_stencil_Z24_S8(src, dst, n);
+ break;
+ case MESA_FORMAT_S8_Z24:
+ unpack_uint_24_8_depth_stencil_S8_Z24(src, dst, n);
+ break;
+ default:
+ _mesa_problem(NULL,
+ "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+}