_mesa_nonlinear_to_linear(GLubyte cs8);
extern void
-_mesa_unpack_rgba_row(gl_format format, GLuint n,
+_mesa_unpack_rgba_row(mesa_format format, GLuint n,
const void *src, GLfloat dst[][4]);
extern void
-_mesa_unpack_ubyte_rgba_row(gl_format format, GLuint n,
+_mesa_unpack_ubyte_rgba_row(mesa_format format, GLuint n,
const void *src, GLubyte dst[][4]);
void
-_mesa_unpack_uint_rgba_row(gl_format format, GLuint n,
+_mesa_unpack_uint_rgba_row(mesa_format format, GLuint n,
const void *src, GLuint dst[][4]);
extern void
-_mesa_unpack_rgba_block(gl_format format,
+_mesa_unpack_rgba_block(mesa_format format,
const void *src, GLint srcRowStride,
GLfloat dst[][4], GLint dstRowStride,
GLuint x, GLuint y, GLuint width, GLuint height);
extern void
-_mesa_unpack_float_z_row(gl_format format, GLuint n,
+_mesa_unpack_float_z_row(mesa_format format, GLuint n,
const void *src, GLfloat *dst);
void
-_mesa_unpack_uint_z_row(gl_format format, GLuint n,
+_mesa_unpack_uint_z_row(mesa_format format, GLuint n,
const void *src, GLuint *dst);
void
-_mesa_unpack_ubyte_stencil_row(gl_format format, GLuint n,
+_mesa_unpack_ubyte_stencil_row(mesa_format format, GLuint n,
const void *src, GLubyte *dst);
void
-_mesa_unpack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
+_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
const void *src, GLuint *dst);