_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
const void *src, GLuint *dst);
-
+void
+_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,
+ GLuint n,
+ const void *src,
+ GLuint *dst);
+void
+_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
+ const void *src, GLenum type,
+ GLuint *dst);
#endif /* FORMAT_UNPACK_H */