#include "format_pack.h"
#include "format_unpack.h"
-const mesa_array_format RGBA8888_FLOAT =
+const mesa_array_format RGBA32_FLOAT =
MESA_ARRAY_FORMAT(4, 1, 1, 1, 4, 0, 1, 2, 3);
-const mesa_array_format RGBA8888_UBYTE =
+const mesa_array_format RGBA8_UBYTE =
MESA_ARRAY_FORMAT(1, 0, 0, 1, 4, 0, 1, 2, 3);
-const mesa_array_format RGBA8888_UINT =
+const mesa_array_format RGBA32_UINT =
MESA_ARRAY_FORMAT(4, 0, 0, 0, 4, 0, 1, 2, 3);
-const mesa_array_format RGBA8888_INT =
+const mesa_array_format RGBA32_INT =
MESA_ARRAY_FORMAT(4, 1, 0, 0, 4, 0, 1, 2, 3);
static void
dst[i] = j;
}
-static GLenum
-gl_type_for_array_format_datatype(enum mesa_array_format_datatype type)
-{
- switch (type) {
- case MESA_ARRAY_FORMAT_TYPE_UBYTE:
- return GL_UNSIGNED_BYTE;
- case MESA_ARRAY_FORMAT_TYPE_USHORT:
- return GL_UNSIGNED_SHORT;
- case MESA_ARRAY_FORMAT_TYPE_UINT:
- return GL_UNSIGNED_INT;
- case MESA_ARRAY_FORMAT_TYPE_BYTE:
- return GL_BYTE;
- case MESA_ARRAY_FORMAT_TYPE_SHORT:
- return GL_SHORT;
- case MESA_ARRAY_FORMAT_TYPE_INT:
- return GL_INT;
- case MESA_ARRAY_FORMAT_TYPE_HALF:
- return GL_HALF_FLOAT;
- case MESA_ARRAY_FORMAT_TYPE_FLOAT:
- return GL_FLOAT;
- default:
- assert(!"Invalid datatype");
- return GL_NONE;
- }
-}
-
/* Takes a src to RGBA swizzle and applies a rebase swizzle to it. This
* is used when we need to rebase a format to match a different
* base internal format.
return needRebase;
}
default:
- assert(!"Unexpected base format");
+ unreachable("Unexpected base format");
+ }
+}
+
+
+/**
+ * Special case conversion function to swap r/b channels from the source
+ * image to the dest image.
+ */
+static void
+convert_ubyte_rgba_to_bgra(size_t width, size_t height,
+ const uint8_t *src, size_t src_stride,
+ uint8_t *dst, size_t dst_stride)
+{
+ int row;
+
+ if (sizeof(void *) == 8 &&
+ src_stride % 8 == 0 &&
+ dst_stride % 8 == 0 &&
+ (GLsizeiptr) src % 8 == 0 &&
+ (GLsizeiptr) dst % 8 == 0) {
+ /* use 64-bit word to swizzle two 32-bit pixels. We need 8-byte
+ * alignment for src/dst addresses and strides.
+ */
+ for (row = 0; row < height; row++) {
+ const GLuint64 *s = (const GLuint64 *) src;
+ GLuint64 *d = (GLuint64 *) dst;
+ int i;
+ for (i = 0; i < width/2; i++) {
+ d[i] = ( (s[i] & 0xff00ff00ff00ff00) |
+ ((s[i] & 0xff000000ff) << 16) |
+ ((s[i] & 0xff000000ff0000) >> 16));
+ }
+ if (width & 1) {
+ /* handle the case of odd widths */
+ const GLuint s = ((const GLuint *) src)[width - 1];
+ GLuint *d = (GLuint *) dst + width - 1;
+ *d = ( (s & 0xff00ff00) |
+ ((s & 0xff) << 16) |
+ ((s & 0xff0000) >> 16));
+ }
+ src += src_stride;
+ dst += dst_stride;
+ }
+ } else {
+ for (row = 0; row < height; row++) {
+ const GLuint *s = (const GLuint *) src;
+ GLuint *d = (GLuint *) dst;
+ int i;
+ for (i = 0; i < width; i++) {
+ d[i] = ( (s[i] & 0xff00ff00) |
+ ((s[i] & 0xff) << 16) |
+ ((s[i] & 0xff0000) >> 16));
+ }
+ src += src_stride;
+ dst += dst_stride;
+ }
}
}
+
/**
* This can be used to convert between most color formats.
*
bool src_format_is_mesa_array_format, dst_format_is_mesa_array_format;
uint8_t src2dst[4], src2rgba[4], rgba2dst[4], dst2rgba[4];
uint8_t rebased_src2rgba[4];
- GLenum src_gl_type, dst_gl_type, common_gl_type;
+ enum mesa_array_format_datatype src_type = 0, dst_type = 0, common_type;
bool normalized, dst_integer, src_integer, is_signed;
int src_num_channels = 0, dst_num_channels = 0;
uint8_t (*tmp_ubyte)[4];
if (!rebase_swizzle) {
/* Handle the cases where we can directly unpack */
if (!src_format_is_mesa_array_format) {
- if (dst_array_format == RGBA8888_FLOAT) {
+ if (dst_array_format == RGBA32_FLOAT) {
for (row = 0; row < height; ++row) {
_mesa_unpack_rgba_row(src_format, width,
src, (float (*)[4])dst);
dst += dst_stride;
}
return;
- } else if (dst_array_format == RGBA8888_UBYTE) {
+ } else if (dst_array_format == RGBA8_UBYTE) {
assert(!_mesa_is_format_integer_color(src_format));
for (row = 0; row < height; ++row) {
_mesa_unpack_ubyte_rgba_row(src_format, width,
dst += dst_stride;
}
return;
- } else if (dst_array_format == RGBA8888_UINT &&
+ } else if (dst_array_format == RGBA32_UINT &&
_mesa_is_format_unsigned(src_format)) {
assert(_mesa_is_format_integer_color(src_format));
for (row = 0; row < height; ++row) {
/* Handle the cases where we can directly pack */
if (!dst_format_is_mesa_array_format) {
- if (src_array_format == RGBA8888_FLOAT) {
+ if (src_array_format == RGBA32_FLOAT) {
for (row = 0; row < height; ++row) {
_mesa_pack_float_rgba_row(dst_format, width,
(const float (*)[4])src, dst);
dst += dst_stride;
}
return;
- } else if (src_array_format == RGBA8888_UBYTE) {
+ } else if (src_array_format == RGBA8_UBYTE) {
assert(!_mesa_is_format_integer_color(dst_format));
- for (row = 0; row < height; ++row) {
- _mesa_pack_ubyte_rgba_row(dst_format, width,
- (const uint8_t (*)[4])src, dst);
- src += src_stride;
- dst += dst_stride;
+
+ if (dst_format == MESA_FORMAT_B8G8R8A8_UNORM) {
+ convert_ubyte_rgba_to_bgra(width, height, src, src_stride,
+ dst, dst_stride);
+ }
+ else {
+ for (row = 0; row < height; ++row) {
+ _mesa_pack_ubyte_rgba_row(dst_format, width,
+ (const uint8_t (*)[4])src, dst);
+ src += src_stride;
+ dst += dst_stride;
+ }
}
return;
- } else if (src_array_format == RGBA8888_UINT &&
+ } else if (src_array_format == RGBA32_UINT &&
_mesa_is_format_unsigned(dst_format)) {
assert(_mesa_is_format_integer_color(dst_format));
for (row = 0; row < height; ++row) {
/* Handle conversions between array formats */
normalized = false;
if (src_array_format) {
- enum mesa_array_format_datatype datatype =
- _mesa_array_format_get_datatype(src_array_format);
- src_gl_type = gl_type_for_array_format_datatype(datatype);
+ src_type = _mesa_array_format_get_datatype(src_array_format);
src_num_channels = _mesa_array_format_get_num_channels(src_array_format);
}
if (dst_array_format) {
- enum mesa_array_format_datatype datatype =
- _mesa_array_format_get_datatype(dst_array_format);
- dst_gl_type = gl_type_for_array_format_datatype(datatype);
+ dst_type = _mesa_array_format_get_datatype(dst_array_format);
dst_num_channels = _mesa_array_format_get_num_channels(dst_array_format);
src2dst);
for (row = 0; row < height; ++row) {
- _mesa_swizzle_and_convert(dst, dst_gl_type, dst_num_channels,
- src, src_gl_type, src_num_channels,
+ _mesa_swizzle_and_convert(dst, dst_type, dst_num_channels,
+ src, src_type, src_num_channels,
src2dst, normalized, width);
src += src_stride;
dst += dst_stride;
* _mesa_swizzle_and_convert for signed formats, which is aware of the
* truncation problem.
*/
- common_gl_type = is_signed ? GL_INT : GL_UNSIGNED_INT;
+ common_type = is_signed ? MESA_ARRAY_FORMAT_TYPE_INT :
+ MESA_ARRAY_FORMAT_TYPE_UINT;
if (src_array_format) {
compute_rebased_rgba_component_mapping(src2rgba, rebase_swizzle,
rebased_src2rgba);
for (row = 0; row < height; ++row) {
- _mesa_swizzle_and_convert(tmp_uint + row * width, common_gl_type, 4,
- src, src_gl_type, src_num_channels,
+ _mesa_swizzle_and_convert(tmp_uint + row * width, common_type, 4,
+ src, src_type, src_num_channels,
rebased_src2rgba, normalized, width);
src += src_stride;
}
_mesa_unpack_uint_rgba_row(src_format, width,
src, tmp_uint + row * width);
if (rebase_swizzle)
- _mesa_swizzle_and_convert(tmp_uint + row * width, common_gl_type, 4,
- tmp_uint + row * width, common_gl_type, 4,
+ _mesa_swizzle_and_convert(tmp_uint + row * width, common_type, 4,
+ tmp_uint + row * width, common_type, 4,
rebase_swizzle, false, width);
src += src_stride;
}
*/
if (dst_format_is_mesa_array_format) {
for (row = 0; row < height; ++row) {
- _mesa_swizzle_and_convert(dst, dst_gl_type, dst_num_channels,
- tmp_uint + row * width, common_gl_type, 4,
+ _mesa_swizzle_and_convert(dst, dst_type, dst_num_channels,
+ tmp_uint + row * width, common_type, 4,
rgba2dst, normalized, width);
dst += dst_stride;
}
compute_rebased_rgba_component_mapping(src2rgba, rebase_swizzle,
rebased_src2rgba);
for (row = 0; row < height; ++row) {
- _mesa_swizzle_and_convert(tmp_float + row * width, GL_FLOAT, 4,
- src, src_gl_type, src_num_channels,
+ _mesa_swizzle_and_convert(tmp_float + row * width,
+ MESA_ARRAY_FORMAT_TYPE_FLOAT, 4,
+ src, src_type, src_num_channels,
rebased_src2rgba, normalized, width);
src += src_stride;
}
_mesa_unpack_rgba_row(src_format, width,
src, tmp_float + row * width);
if (rebase_swizzle)
- _mesa_swizzle_and_convert(tmp_float + row * width, GL_FLOAT, 4,
- tmp_float + row * width, GL_FLOAT, 4,
- rebase_swizzle, false, width);
+ _mesa_swizzle_and_convert(tmp_float + row * width,
+ MESA_ARRAY_FORMAT_TYPE_FLOAT, 4,
+ tmp_float + row * width,
+ MESA_ARRAY_FORMAT_TYPE_FLOAT, 4,
+ rebase_swizzle, normalized, width);
src += src_stride;
}
}
if (dst_format_is_mesa_array_format) {
for (row = 0; row < height; ++row) {
- _mesa_swizzle_and_convert(dst, dst_gl_type, dst_num_channels,
- tmp_float + row * width, GL_FLOAT, 4,
+ _mesa_swizzle_and_convert(dst, dst_type, dst_num_channels,
+ tmp_float + row * width,
+ MESA_ARRAY_FORMAT_TYPE_FLOAT, 4,
rgba2dst, normalized, width);
dst += dst_stride;
}
compute_rebased_rgba_component_mapping(src2rgba, rebase_swizzle,
rebased_src2rgba);
for (row = 0; row < height; ++row) {
- _mesa_swizzle_and_convert(tmp_ubyte + row * width, GL_UNSIGNED_BYTE, 4,
- src, src_gl_type, src_num_channels,
+ _mesa_swizzle_and_convert(tmp_ubyte + row * width,
+ MESA_ARRAY_FORMAT_TYPE_UBYTE, 4,
+ src, src_type, src_num_channels,
rebased_src2rgba, normalized, width);
src += src_stride;
}
_mesa_unpack_ubyte_rgba_row(src_format, width,
src, tmp_ubyte + row * width);
if (rebase_swizzle)
- _mesa_swizzle_and_convert(tmp_ubyte + row * width, GL_UNSIGNED_BYTE, 4,
- tmp_ubyte + row * width, GL_UNSIGNED_BYTE, 4,
- rebase_swizzle, false, width);
+ _mesa_swizzle_and_convert(tmp_ubyte + row * width,
+ MESA_ARRAY_FORMAT_TYPE_UBYTE, 4,
+ tmp_ubyte + row * width,
+ MESA_ARRAY_FORMAT_TYPE_UBYTE, 4,
+ rebase_swizzle, normalized, width);
src += src_stride;
}
}
if (dst_format_is_mesa_array_format) {
for (row = 0; row < height; ++row) {
- _mesa_swizzle_and_convert(dst, dst_gl_type, dst_num_channels,
- tmp_ubyte + row * width, GL_UNSIGNED_BYTE, 4,
+ _mesa_swizzle_and_convert(dst, dst_type, dst_num_channels,
+ tmp_ubyte + row * width,
+ MESA_ARRAY_FORMAT_TYPE_UBYTE, 4,
rgba2dst, normalized, width);
dst += dst_stride;
}
*normalized = !_mesa_is_format_integer(format);
- _mesa_format_to_type_and_comps(format, type, &format_components);
+ _mesa_uncompressed_format_to_type_and_comps(format, type, &format_components);
switch (_mesa_get_format_layout(format)) {
case MESA_FORMAT_LAYOUT_ARRAY:
* operation with memcpy, false otherwise
*/
static bool
-swizzle_convert_try_memcpy(void *dst, GLenum dst_type, int num_dst_channels,
- const void *src, GLenum src_type, int num_src_channels,
+swizzle_convert_try_memcpy(void *dst,
+ enum mesa_array_format_datatype dst_type,
+ int num_dst_channels,
+ const void *src,
+ enum mesa_array_format_datatype src_type,
+ int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
int i;
if (swizzle[i] != i && swizzle[i] != MESA_FORMAT_SWIZZLE_NONE)
return false;
- memcpy(dst, src, count * num_src_channels * _mesa_sizeof_type(src_type));
+ memcpy(dst, src, count * num_src_channels *
+ _mesa_array_format_datatype_get_size(src_type));
return true;
}
const float one = 1.0f;
switch (src_type) {
- case GL_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_FLOAT:
SWIZZLE_CONVERT(float, float, src);
break;
- case GL_HALF_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_HALF:
SWIZZLE_CONVERT(float, uint16_t, _mesa_half_to_float(src));
break;
- case GL_UNSIGNED_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_UBYTE:
if (normalized) {
SWIZZLE_CONVERT(float, uint8_t, _mesa_unorm_to_float(src, 8));
} else {
SWIZZLE_CONVERT(float, uint8_t, src);
}
break;
- case GL_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_BYTE:
if (normalized) {
SWIZZLE_CONVERT(float, int8_t, _mesa_snorm_to_float(src, 8));
} else {
SWIZZLE_CONVERT(float, int8_t, src);
}
break;
- case GL_UNSIGNED_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_USHORT:
if (normalized) {
SWIZZLE_CONVERT(float, uint16_t, _mesa_unorm_to_float(src, 16));
} else {
SWIZZLE_CONVERT(float, uint16_t, src);
}
break;
- case GL_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_SHORT:
if (normalized) {
SWIZZLE_CONVERT(float, int16_t, _mesa_snorm_to_float(src, 16));
} else {
SWIZZLE_CONVERT(float, int16_t, src);
}
break;
- case GL_UNSIGNED_INT:
+ case MESA_ARRAY_FORMAT_TYPE_UINT:
if (normalized) {
SWIZZLE_CONVERT(float, uint32_t, _mesa_unorm_to_float(src, 32));
} else {
SWIZZLE_CONVERT(float, uint32_t, src);
}
break;
- case GL_INT:
+ case MESA_ARRAY_FORMAT_TYPE_INT:
if (normalized) {
SWIZZLE_CONVERT(float, int32_t, _mesa_snorm_to_float(src, 32));
} else {
const uint16_t one = _mesa_float_to_half(1.0f);
switch (src_type) {
- case GL_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_FLOAT:
SWIZZLE_CONVERT(uint16_t, float, _mesa_float_to_half(src));
break;
- case GL_HALF_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_HALF:
SWIZZLE_CONVERT(uint16_t, uint16_t, src);
break;
- case GL_UNSIGNED_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_UBYTE:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint8_t, _mesa_unorm_to_half(src, 8));
} else {
SWIZZLE_CONVERT(uint16_t, uint8_t, _mesa_float_to_half(src));
}
break;
- case GL_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int8_t, _mesa_snorm_to_half(src, 8));
} else {
SWIZZLE_CONVERT(uint16_t, int8_t, _mesa_float_to_half(src));
}
break;
- case GL_UNSIGNED_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_USHORT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_unorm_to_half(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_float_to_half(src));
}
break;
- case GL_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int16_t, _mesa_snorm_to_half(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, int16_t, _mesa_float_to_half(src));
}
break;
- case GL_UNSIGNED_INT:
+ case MESA_ARRAY_FORMAT_TYPE_UINT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint32_t, _mesa_unorm_to_half(src, 32));
} else {
SWIZZLE_CONVERT(uint16_t, uint32_t, _mesa_float_to_half(src));
}
break;
- case GL_INT:
+ case MESA_ARRAY_FORMAT_TYPE_INT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int32_t, _mesa_snorm_to_half(src, 32));
} else {
const uint8_t one = normalized ? UINT8_MAX : 1;
switch (src_type) {
- case GL_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, float, _mesa_float_to_unorm(src, 8));
} else {
SWIZZLE_CONVERT(uint8_t, float, _mesa_float_to_unsigned(src, 8));
}
break;
- case GL_HALF_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_HALF:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_half_to_unorm(src, 8));
} else {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_half_to_unsigned(src, 8));
}
break;
- case GL_UNSIGNED_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_UBYTE:
SWIZZLE_CONVERT(uint8_t, uint8_t, src);
break;
- case GL_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, int8_t, _mesa_snorm_to_unorm(src, 8, 8));
} else {
SWIZZLE_CONVERT(uint8_t, int8_t, _mesa_signed_to_unsigned(src, 8));
}
break;
- case GL_UNSIGNED_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_USHORT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_unorm_to_unorm(src, 16, 8));
} else {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_unsigned_to_unsigned(src, 8));
}
break;
- case GL_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, int16_t, _mesa_snorm_to_unorm(src, 16, 8));
} else {
SWIZZLE_CONVERT(uint8_t, int16_t, _mesa_signed_to_unsigned(src, 8));
}
break;
- case GL_UNSIGNED_INT:
+ case MESA_ARRAY_FORMAT_TYPE_UINT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, uint32_t, _mesa_unorm_to_unorm(src, 32, 8));
} else {
SWIZZLE_CONVERT(uint8_t, uint32_t, _mesa_unsigned_to_unsigned(src, 8));
}
break;
- case GL_INT:
+ case MESA_ARRAY_FORMAT_TYPE_INT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, int32_t, _mesa_snorm_to_unorm(src, 32, 8));
} else {
const int8_t one = normalized ? INT8_MAX : 1;
switch (src_type) {
- case GL_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, float, _mesa_float_to_snorm(src, 8));
} else {
SWIZZLE_CONVERT(uint8_t, float, _mesa_float_to_signed(src, 8));
}
break;
- case GL_HALF_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_HALF:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_half_to_snorm(src, 8));
} else {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_half_to_signed(src, 8));
}
break;
- case GL_UNSIGNED_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_UBYTE:
if (normalized) {
SWIZZLE_CONVERT(int8_t, uint8_t, _mesa_unorm_to_snorm(src, 8, 8));
} else {
SWIZZLE_CONVERT(int8_t, uint8_t, _mesa_unsigned_to_signed(src, 8));
}
break;
- case GL_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_BYTE:
SWIZZLE_CONVERT(int8_t, int8_t, src);
break;
- case GL_UNSIGNED_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_USHORT:
if (normalized) {
SWIZZLE_CONVERT(int8_t, uint16_t, _mesa_unorm_to_snorm(src, 16, 8));
} else {
SWIZZLE_CONVERT(int8_t, uint16_t, _mesa_unsigned_to_signed(src, 8));
}
break;
- case GL_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_SHORT:
if (normalized) {
SWIZZLE_CONVERT(int8_t, int16_t, _mesa_snorm_to_snorm(src, 16, 8));
} else {
SWIZZLE_CONVERT(int8_t, int16_t, _mesa_signed_to_signed(src, 8));
}
break;
- case GL_UNSIGNED_INT:
+ case MESA_ARRAY_FORMAT_TYPE_UINT:
if (normalized) {
SWIZZLE_CONVERT(int8_t, uint32_t, _mesa_unorm_to_snorm(src, 32, 8));
} else {
SWIZZLE_CONVERT(int8_t, uint32_t, _mesa_unsigned_to_signed(src, 8));
}
break;
- case GL_INT:
+ case MESA_ARRAY_FORMAT_TYPE_INT:
if (normalized) {
SWIZZLE_CONVERT(int8_t, int32_t, _mesa_snorm_to_snorm(src, 32, 8));
} else {
const uint16_t one = normalized ? UINT16_MAX : 1;
switch (src_type) {
- case GL_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, float, _mesa_float_to_unorm(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, float, _mesa_float_to_unsigned(src, 16));
}
break;
- case GL_HALF_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_HALF:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_half_to_unorm(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_half_to_unsigned(src, 16));
}
break;
- case GL_UNSIGNED_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_UBYTE:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint8_t, _mesa_unorm_to_unorm(src, 8, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint8_t, src);
}
break;
- case GL_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int8_t, _mesa_snorm_to_unorm(src, 8, 16));
} else {
SWIZZLE_CONVERT(uint16_t, int8_t, _mesa_signed_to_unsigned(src, 16));
}
break;
- case GL_UNSIGNED_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_USHORT:
SWIZZLE_CONVERT(uint16_t, uint16_t, src);
break;
- case GL_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int16_t, _mesa_snorm_to_unorm(src, 16, 16));
} else {
SWIZZLE_CONVERT(uint16_t, int16_t, _mesa_signed_to_unsigned(src, 16));
}
break;
- case GL_UNSIGNED_INT:
+ case MESA_ARRAY_FORMAT_TYPE_UINT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint32_t, _mesa_unorm_to_unorm(src, 32, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint32_t, _mesa_unsigned_to_unsigned(src, 16));
}
break;
- case GL_INT:
+ case MESA_ARRAY_FORMAT_TYPE_INT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int32_t, _mesa_snorm_to_unorm(src, 32, 16));
} else {
const int16_t one = normalized ? INT16_MAX : 1;
switch (src_type) {
- case GL_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, float, _mesa_float_to_snorm(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, float, _mesa_float_to_signed(src, 16));
}
break;
- case GL_HALF_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_HALF:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_half_to_snorm(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_half_to_signed(src, 16));
}
break;
- case GL_UNSIGNED_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_UBYTE:
if (normalized) {
SWIZZLE_CONVERT(int16_t, uint8_t, _mesa_unorm_to_snorm(src, 8, 16));
} else {
SWIZZLE_CONVERT(int16_t, uint8_t, src);
}
break;
- case GL_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_BYTE:
if (normalized) {
SWIZZLE_CONVERT(int16_t, int8_t, _mesa_snorm_to_snorm(src, 8, 16));
} else {
SWIZZLE_CONVERT(int16_t, int8_t, src);
}
break;
- case GL_UNSIGNED_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_USHORT:
if (normalized) {
SWIZZLE_CONVERT(int16_t, uint16_t, _mesa_unorm_to_snorm(src, 16, 16));
} else {
SWIZZLE_CONVERT(int16_t, uint16_t, _mesa_unsigned_to_signed(src, 16));
}
break;
- case GL_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_SHORT:
SWIZZLE_CONVERT(int16_t, int16_t, src);
break;
- case GL_UNSIGNED_INT:
+ case MESA_ARRAY_FORMAT_TYPE_UINT:
if (normalized) {
SWIZZLE_CONVERT(int16_t, uint32_t, _mesa_unorm_to_snorm(src, 32, 16));
} else {
SWIZZLE_CONVERT(int16_t, uint32_t, _mesa_unsigned_to_signed(src, 16));
}
break;
- case GL_INT:
+ case MESA_ARRAY_FORMAT_TYPE_INT:
if (normalized) {
SWIZZLE_CONVERT(int16_t, int32_t, _mesa_snorm_to_snorm(src, 32, 16));
} else {
const uint32_t one = normalized ? UINT32_MAX : 1;
switch (src_type) {
- case GL_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, float, _mesa_float_to_unorm(src, 32));
} else {
SWIZZLE_CONVERT(uint32_t, float, _mesa_float_to_unsigned(src, 32));
}
break;
- case GL_HALF_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_HALF:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, uint16_t, _mesa_half_to_unorm(src, 32));
} else {
SWIZZLE_CONVERT(uint32_t, uint16_t, _mesa_half_to_unsigned(src, 32));
}
break;
- case GL_UNSIGNED_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_UBYTE:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, uint8_t, _mesa_unorm_to_unorm(src, 8, 32));
} else {
SWIZZLE_CONVERT(uint32_t, uint8_t, src);
}
break;
- case GL_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, int8_t, _mesa_snorm_to_unorm(src, 8, 32));
} else {
SWIZZLE_CONVERT(uint32_t, int8_t, _mesa_signed_to_unsigned(src, 32));
}
break;
- case GL_UNSIGNED_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_USHORT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, uint16_t, _mesa_unorm_to_unorm(src, 16, 32));
} else {
SWIZZLE_CONVERT(uint32_t, uint16_t, src);
}
break;
- case GL_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, int16_t, _mesa_snorm_to_unorm(src, 16, 32));
} else {
SWIZZLE_CONVERT(uint32_t, int16_t, _mesa_signed_to_unsigned(src, 32));
}
break;
- case GL_UNSIGNED_INT:
+ case MESA_ARRAY_FORMAT_TYPE_UINT:
SWIZZLE_CONVERT(uint32_t, uint32_t, src);
break;
- case GL_INT:
+ case MESA_ARRAY_FORMAT_TYPE_INT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, int32_t, _mesa_snorm_to_unorm(src, 32, 32));
} else {
const int32_t one = normalized ? INT32_MAX : 1;
switch (src_type) {
- case GL_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, float, _mesa_float_to_snorm(src, 32));
} else {
SWIZZLE_CONVERT(uint32_t, float, _mesa_float_to_signed(src, 32));
}
break;
- case GL_HALF_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_HALF:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, uint16_t, _mesa_half_to_snorm(src, 32));
} else {
SWIZZLE_CONVERT(uint32_t, uint16_t, _mesa_half_to_signed(src, 32));
}
break;
- case GL_UNSIGNED_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_UBYTE:
if (normalized) {
SWIZZLE_CONVERT(int32_t, uint8_t, _mesa_unorm_to_snorm(src, 8, 32));
} else {
SWIZZLE_CONVERT(int32_t, uint8_t, src);
}
break;
- case GL_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_BYTE:
if (normalized) {
SWIZZLE_CONVERT(int32_t, int8_t, _mesa_snorm_to_snorm(src, 8, 32));
} else {
SWIZZLE_CONVERT(int32_t, int8_t, src);
}
break;
- case GL_UNSIGNED_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_USHORT:
if (normalized) {
SWIZZLE_CONVERT(int32_t, uint16_t, _mesa_unorm_to_snorm(src, 16, 32));
} else {
SWIZZLE_CONVERT(int32_t, uint16_t, src);
}
break;
- case GL_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_SHORT:
if (normalized) {
SWIZZLE_CONVERT(int32_t, int16_t, _mesa_snorm_to_snorm(src, 16, 32));
} else {
SWIZZLE_CONVERT(int32_t, int16_t, src);
}
break;
- case GL_UNSIGNED_INT:
+ case MESA_ARRAY_FORMAT_TYPE_UINT:
if (normalized) {
SWIZZLE_CONVERT(int32_t, uint32_t, _mesa_unorm_to_snorm(src, 32, 32));
} else {
SWIZZLE_CONVERT(int32_t, uint32_t, _mesa_unsigned_to_signed(src, 32));
}
break;
- case GL_INT:
+ case MESA_ARRAY_FORMAT_TYPE_INT:
SWIZZLE_CONVERT(int32_t, int32_t, src);
break;
default:
* \param[in] count the number of pixels to convert
*/
void
-_mesa_swizzle_and_convert(void *void_dst, GLenum dst_type, int num_dst_channels,
- const void *void_src, GLenum src_type, int num_src_channels,
+_mesa_swizzle_and_convert(void *void_dst, enum mesa_array_format_datatype dst_type, int num_dst_channels,
+ const void *void_src, enum mesa_array_format_datatype src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
if (swizzle_convert_try_memcpy(void_dst, dst_type, num_dst_channels,
return;
switch (dst_type) {
- case GL_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_FLOAT:
convert_float(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
- case GL_HALF_FLOAT:
+ case MESA_ARRAY_FORMAT_TYPE_HALF:
convert_half_float(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
- case GL_UNSIGNED_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_UBYTE:
convert_ubyte(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
- case GL_BYTE:
+ case MESA_ARRAY_FORMAT_TYPE_BYTE:
convert_byte(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
- case GL_UNSIGNED_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_USHORT:
convert_ushort(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
- case GL_SHORT:
+ case MESA_ARRAY_FORMAT_TYPE_SHORT:
convert_short(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
- case GL_UNSIGNED_INT:
+ case MESA_ARRAY_FORMAT_TYPE_UINT:
convert_uint(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
- case GL_INT:
+ case MESA_ARRAY_FORMAT_TYPE_INT:
convert_int(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;