/*
* Mesa 3-D graphics library
- * Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2008-2009 VMware, Inc.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "imports.h"
#include "formats.h"
-#include "mfeatures.h"
#include "macros.h"
+#include "glformats.h"
/**
1, 1, 2
},
{
- MESA_FORMAT_RG1616,
- "MESA_FORMAT_RG1616",
+ MESA_FORMAT_GR1616,
+ "MESA_FORMAT_GR1616",
GL_RG,
GL_UNSIGNED_NORMALIZED,
16, 16, 0, 0,
1, 1, 4
},
{
- MESA_FORMAT_RG1616_REV,
- "MESA_FORMAT_RG1616_REV",
+ MESA_FORMAT_RG1616,
+ "MESA_FORMAT_RG1616",
GL_RG,
GL_UNSIGNED_NORMALIZED,
16, 16, 0, 0,
"MESA_FORMAT_RED_RGTC1",
GL_RED,
GL_UNSIGNED_NORMALIZED,
- 4, 0, 0, 0,
+ 8, 0, 0, 0,
0, 0, 0, 0, 0,
4, 4, 8 /* 8 bytes per 4x4 block */
},
"MESA_FORMAT_SIGNED_RED_RGTC1",
GL_RED,
GL_SIGNED_NORMALIZED,
- 4, 0, 0, 0,
+ 8, 0, 0, 0,
0, 0, 0, 0, 0,
4, 4, 8 /* 8 bytes per 4x4 block */
},
"MESA_FORMAT_RG_RGTC2",
GL_RG,
GL_UNSIGNED_NORMALIZED,
- 4, 4, 0, 0,
+ 8, 8, 0, 0,
0, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
"MESA_FORMAT_SIGNED_RG_RGTC2",
GL_RG,
GL_SIGNED_NORMALIZED,
- 4, 4, 0, 0,
+ 8, 8, 0, 0,
0, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
4, 4, 8 /* 8 bytes per 4x4 block */
},
+ {
+ MESA_FORMAT_ETC2_RGB8,
+ "MESA_FORMAT_ETC2_RGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SRGB8,
+ "MESA_FORMAT_ETC2_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_RGBA8_EAC,
+ "MESA_FORMAT_ETC2_RGBA8_EAC",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC,
+ "MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_R11_EAC,
+ "MESA_FORMAT_ETC2_R11_EAC",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 11, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_RG11_EAC,
+ "MESA_FORMAT_ETC2_RG11_EAC",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 11, 11, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SIGNED_R11_EAC,
+ "MESA_FORMAT_ETC2_SIGNED_R11_EAC",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 11, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SIGNED_RG11_EAC,
+ "MESA_FORMAT_ETC2_SIGNED_RG11_EAC",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 11, 11, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
+ "MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 1,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
+ "MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 1,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
/* Signed formats from EXT_texture_snorm that are not in GL3.1 */
{
MESA_FORMAT_SIGNED_A8,
0, 0, 0, 0, 0,
1, 1, 4
},
+ {
+ MESA_FORMAT_ABGR2101010_UINT,
+ "MESA_FORMAT_ABGR2101010_UINT",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_XRGB4444_UNORM,
+ "MESA_FORMAT_XRGB4444_UNORM",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_XRGB1555_UNORM,
+ "MESA_FORMAT_XRGB1555_UNORM",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 5, 5, 5, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_XBGR8888_SNORM,
+ "MESA_FORMAT_XBGR8888_SNORM",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_XBGR8888_SRGB,
+ "MESA_FORMAT_XBGR8888_SRGB",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_XBGR8888_UINT,
+ "MESA_FORMAT_XBGR8888_UINT",
+ GL_RGB,
+ GL_UNSIGNED_INT,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_XBGR8888_SINT,
+ "MESA_FORMAT_XBGR8888_SINT",
+ GL_RGB,
+ GL_INT,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_XRGB2101010_UNORM,
+ "MESA_FORMAT_XRGB2101010_UNORM",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_XBGR16161616_UNORM,
+ "MESA_FORMAT_XBGR16161616_UNORM",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_XBGR16161616_SNORM,
+ "MESA_FORMAT_XBGR16161616_SNORM",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_XBGR16161616_FLOAT,
+ "MESA_FORMAT_XBGR16161616_FLOAT",
+ GL_RGB,
+ GL_FLOAT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_XBGR16161616_UINT,
+ "MESA_FORMAT_XBGR16161616_UINT",
+ GL_RGB,
+ GL_UNSIGNED_INT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_XBGR16161616_SINT,
+ "MESA_FORMAT_XBGR16161616_SINT",
+ GL_RGB,
+ GL_INT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_XBGR32323232_FLOAT,
+ "MESA_FORMAT_XBGR32323232_FLOAT",
+ GL_RGB,
+ GL_FLOAT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_XBGR32323232_UINT,
+ "MESA_FORMAT_XBGR32323232_UINT",
+ GL_RGB,
+ GL_UNSIGNED_INT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_XBGR32323232_SINT,
+ "MESA_FORMAT_XBGR32323232_SINT",
+ GL_RGB,
+ GL_INT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_ABGR2101010,
+ "MESA_FORMAT_ABGR2101010",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ "MESA_FORMAT_SIGNED_RG88",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RG1616,
+ "MESA_FORMAT_SIGNED_RG1616",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
};
}
+/**
+ * Is the given format an unsigned integer format?
+ */
+GLboolean
+_mesa_is_format_unsigned(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return _mesa_is_type_unsigned(info->DataType);
+}
+
+
+/**
+ * Does the given format store signed values?
+ */
+GLboolean
+_mesa_is_format_signed(gl_format format)
+{
+ if (format == MESA_FORMAT_R11_G11_B10_FLOAT ||
+ format == MESA_FORMAT_RGB9_E5_FLOAT) {
+ /* these packed float formats only store unsigned values */
+ return GL_FALSE;
+ }
+ else {
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_INT ||
+ info->DataType == GL_FLOAT);
+ }
+}
+
+
/**
* Return color encoding for given format.
* \return GL_LINEAR or GL_SRGB
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
+ case MESA_FORMAT_XBGR8888_SRGB:
return GL_SRGB;
default:
return GL_LINEAR;
case MESA_FORMAT_SRGBA_DXT5:
format = MESA_FORMAT_RGBA_DXT5;
break;
+ case MESA_FORMAT_XBGR8888_SRGB:
+ format = MESA_FORMAT_RGBX8888_REV;
+ break;
default:
break;
}
case MESA_FORMAT_SIGNED_LA_LATC2:
return MESA_FORMAT_SIGNED_AL88;
case MESA_FORMAT_ETC1_RGB8:
+ case MESA_FORMAT_ETC2_RGB8:
+ case MESA_FORMAT_ETC2_SRGB8:
return MESA_FORMAT_RGB888;
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ return MESA_FORMAT_RGBA8888;
+ case MESA_FORMAT_ETC2_R11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ return MESA_FORMAT_R16;
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ return MESA_FORMAT_GR1616;
default:
#ifdef DEBUG
assert(!_mesa_is_format_compressed(format));
const GLuint wblocks = (width + bw - 1) / bw;
const GLuint hblocks = (height + bh - 1) / bh;
const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
- assert(depth == 1);
- return sz;
+ return sz * depth;
}
else {
/* non-compressed */
const uint64_t wblocks = (width + bw - 1) / bw;
const uint64_t hblocks = (height + bh - 1) / bh;
const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
- assert(depth == 1);
- return sz;
+ return sz * depth;
}
else {
/* non-compressed */
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_ARGB4444_REV:
+ case MESA_FORMAT_XRGB4444_UNORM:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB1555_REV:
+ case MESA_FORMAT_XRGB1555_UNORM:
*datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*comps = 4;
return;
case MESA_FORMAT_AL1616:
case MESA_FORMAT_AL1616_REV:
+ case MESA_FORMAT_GR1616:
case MESA_FORMAT_RG1616:
- case MESA_FORMAT_RG1616_REV:
*datatype = GL_UNSIGNED_SHORT;
*comps = 2;
return;
*comps = 4;
return;
-#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
-#endif
-#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
-#endif
-#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
-#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
-#endif
-#endif
case MESA_FORMAT_RED_RGTC1:
case MESA_FORMAT_SIGNED_RED_RGTC1:
case MESA_FORMAT_RG_RGTC2:
case MESA_FORMAT_LA_LATC2:
case MESA_FORMAT_SIGNED_LA_LATC2:
case MESA_FORMAT_ETC1_RGB8:
+ case MESA_FORMAT_ETC2_RGB8:
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_R11_EAC:
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
/* XXX generate error instead? */
*datatype = GL_UNSIGNED_BYTE;
*comps = 0;
return;
case MESA_FORMAT_ARGB2101010_UINT:
+ case MESA_FORMAT_ABGR2101010_UINT:
*datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
*comps = 4;
return;
+ case MESA_FORMAT_XBGR8888_SRGB:
+ case MESA_FORMAT_XBGR8888_UINT:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_XBGR8888_SNORM:
+ case MESA_FORMAT_XBGR8888_SINT:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_XRGB2101010_UNORM:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_XBGR16161616_UNORM:
+ case MESA_FORMAT_XBGR16161616_UINT:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_XBGR16161616_SNORM:
+ case MESA_FORMAT_XBGR16161616_SINT:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_XBGR16161616_FLOAT:
+ *datatype = GL_HALF_FLOAT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_XBGR32323232_FLOAT:
+ *datatype = GL_FLOAT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_XBGR32323232_UINT:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_XBGR32323232_SINT:
+ *datatype = GL_INT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ABGR2101010:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_SIGNED_RG88:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_SIGNED_RG1616:
+ *datatype = GL_SHORT;
+ *comps = 2;
+ return;
+
case MESA_FORMAT_COUNT:
assert(0);
return;
}
/**
- * Check if a gl_format exactly matches a GL formaat/type combination
+ * Check if a gl_format exactly matches a GL format/type combination
* such that we can use memcpy() from one to the other.
* \param gl_format a MESA_FORMAT_x value
* \param format the user-specified image format
return GL_FALSE;
case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_SRGBA8:
if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
return GL_TRUE;
return GL_FALSE;
case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_SARGB8:
if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
!swapBytes)
return GL_TRUE;
return GL_FALSE;
case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_SRGB8:
return format == GL_BGR && type == GL_UNSIGNED_BYTE && littleEndian;
case MESA_FORMAT_BGR888:
case MESA_FORMAT_AL44:
return GL_FALSE;
case MESA_FORMAT_AL88:
+ case MESA_FORMAT_SLA8:
return format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE && littleEndian;
case MESA_FORMAT_AL88_REV:
return GL_FALSE;
case MESA_FORMAT_A8:
return format == GL_ALPHA && type == GL_UNSIGNED_BYTE;
case MESA_FORMAT_A16:
- return format == GL_ALPHA && type == GL_UNSIGNED_SHORT &&
- littleEndian && !swapBytes;
+ return format == GL_ALPHA && type == GL_UNSIGNED_SHORT && !swapBytes;
case MESA_FORMAT_L8:
+ case MESA_FORMAT_SL8:
return format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE;
case MESA_FORMAT_L16:
- return format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT &&
- littleEndian && !swapBytes;
+ return format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT && !swapBytes;
case MESA_FORMAT_I8:
return format == GL_INTENSITY && type == GL_UNSIGNED_BYTE;
case MESA_FORMAT_I16:
- return format == GL_INTENSITY && type == GL_UNSIGNED_SHORT &&
- littleEndian && !swapBytes;
+ return format == GL_INTENSITY && type == GL_UNSIGNED_SHORT && !swapBytes;
case MESA_FORMAT_YCBCR:
+ return format == GL_YCBCR_MESA &&
+ ((type == GL_UNSIGNED_SHORT_8_8_MESA && littleEndian != swapBytes) ||
+ (type == GL_UNSIGNED_SHORT_8_8_REV_MESA && littleEndian == swapBytes));
case MESA_FORMAT_YCBCR_REV:
- return GL_FALSE;
+ return format == GL_YCBCR_MESA &&
+ ((type == GL_UNSIGNED_SHORT_8_8_MESA && littleEndian == swapBytes) ||
+ (type == GL_UNSIGNED_SHORT_8_8_REV_MESA && littleEndian != swapBytes));
case MESA_FORMAT_R8:
return format == GL_RED && type == GL_UNSIGNED_BYTE;
return GL_FALSE;
case MESA_FORMAT_R16:
- return format == GL_RED && type == GL_UNSIGNED_SHORT && littleEndian &&
+ return format == GL_RED && type == GL_UNSIGNED_SHORT &&
!swapBytes;
- case MESA_FORMAT_RG1616:
+ case MESA_FORMAT_GR1616:
return format == GL_RG && type == GL_UNSIGNED_SHORT && littleEndian &&
!swapBytes;
- case MESA_FORMAT_RG1616_REV:
+ case MESA_FORMAT_RG1616:
return GL_FALSE;
case MESA_FORMAT_ARGB2101010:
case MESA_FORMAT_S8:
return format == GL_STENCIL_INDEX && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_SRGB8:
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- case MESA_FORMAT_SL8:
- case MESA_FORMAT_SLA8:
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_RG_FLOAT16:
return format == GL_RG && type == GL_HALF_FLOAT && !swapBytes;
- /* FINISHME: What do we want to do for GL_EXT_texture_integer? */
case MESA_FORMAT_ALPHA_UINT8:
+ return format == GL_ALPHA_INTEGER && type == GL_UNSIGNED_BYTE;
case MESA_FORMAT_ALPHA_UINT16:
+ return format == GL_ALPHA_INTEGER && type == GL_UNSIGNED_SHORT &&
+ !swapBytes;
case MESA_FORMAT_ALPHA_UINT32:
+ return format == GL_ALPHA_INTEGER && type == GL_UNSIGNED_INT &&
+ !swapBytes;
case MESA_FORMAT_ALPHA_INT8:
+ return format == GL_ALPHA_INTEGER && type == GL_BYTE;
case MESA_FORMAT_ALPHA_INT16:
+ return format == GL_ALPHA_INTEGER && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_ALPHA_INT32:
- return GL_FALSE;
+ return format == GL_ALPHA_INTEGER && type == GL_INT && !swapBytes;
case MESA_FORMAT_INTENSITY_UINT8:
case MESA_FORMAT_INTENSITY_UINT16:
case MESA_FORMAT_INTENSITY_INT8:
case MESA_FORMAT_INTENSITY_INT16:
case MESA_FORMAT_INTENSITY_INT32:
+ /* GL_INTENSITY_INTEGER_EXT doesn't exist. */
return GL_FALSE;
case MESA_FORMAT_LUMINANCE_UINT8:
+ return format == GL_LUMINANCE_INTEGER_EXT && type == GL_UNSIGNED_BYTE;
case MESA_FORMAT_LUMINANCE_UINT16:
+ return format == GL_LUMINANCE_INTEGER_EXT && type == GL_UNSIGNED_SHORT &&
+ !swapBytes;
case MESA_FORMAT_LUMINANCE_UINT32:
+ return format == GL_LUMINANCE_INTEGER_EXT && type == GL_UNSIGNED_INT &&
+ !swapBytes;
case MESA_FORMAT_LUMINANCE_INT8:
+ return format == GL_LUMINANCE_INTEGER_EXT && type == GL_BYTE;
case MESA_FORMAT_LUMINANCE_INT16:
+ return format == GL_LUMINANCE_INTEGER_EXT && type == GL_SHORT &&
+ !swapBytes;
case MESA_FORMAT_LUMINANCE_INT32:
- return GL_FALSE;
+ return format == GL_LUMINANCE_INTEGER_EXT && type == GL_INT && !swapBytes;
case MESA_FORMAT_LUMINANCE_ALPHA_UINT8:
+ return format == GL_LUMINANCE_ALPHA_INTEGER_EXT &&
+ type == GL_UNSIGNED_BYTE && !swapBytes;
case MESA_FORMAT_LUMINANCE_ALPHA_UINT16:
+ return format == GL_LUMINANCE_ALPHA_INTEGER_EXT &&
+ type == GL_UNSIGNED_SHORT && !swapBytes;
case MESA_FORMAT_LUMINANCE_ALPHA_UINT32:
+ return format == GL_LUMINANCE_ALPHA_INTEGER_EXT &&
+ type == GL_UNSIGNED_INT && !swapBytes;
case MESA_FORMAT_LUMINANCE_ALPHA_INT8:
+ return format == GL_LUMINANCE_ALPHA_INTEGER_EXT && type == GL_BYTE &&
+ !swapBytes;
case MESA_FORMAT_LUMINANCE_ALPHA_INT16:
+ return format == GL_LUMINANCE_ALPHA_INTEGER_EXT && type == GL_SHORT &&
+ !swapBytes;
case MESA_FORMAT_LUMINANCE_ALPHA_INT32:
- return GL_FALSE;
+ return format == GL_LUMINANCE_ALPHA_INTEGER_EXT && type == GL_INT &&
+ !swapBytes;
case MESA_FORMAT_R_INT8:
+ return format == GL_RED_INTEGER && type == GL_BYTE;
case MESA_FORMAT_RG_INT8:
+ return format == GL_RG_INTEGER && type == GL_BYTE && !swapBytes;
case MESA_FORMAT_RGB_INT8:
+ return format == GL_RGB_INTEGER && type == GL_BYTE && !swapBytes;
case MESA_FORMAT_RGBA_INT8:
+ return format == GL_RGBA_INTEGER && type == GL_BYTE && !swapBytes;
case MESA_FORMAT_R_INT16:
+ return format == GL_RED_INTEGER && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_RG_INT16:
+ return format == GL_RG_INTEGER && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_RGB_INT16:
+ return format == GL_RGB_INTEGER && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_RGBA_INT16:
+ return format == GL_RGBA_INTEGER && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_R_INT32:
+ return format == GL_RED_INTEGER && type == GL_INT && !swapBytes;
case MESA_FORMAT_RG_INT32:
+ return format == GL_RG_INTEGER && type == GL_INT && !swapBytes;
case MESA_FORMAT_RGB_INT32:
+ return format == GL_RGB_INTEGER && type == GL_INT && !swapBytes;
case MESA_FORMAT_RGBA_INT32:
- return GL_FALSE;
+ return format == GL_RGBA_INTEGER && type == GL_INT && !swapBytes;
case MESA_FORMAT_R_UINT8:
+ return format == GL_RED_INTEGER && type == GL_UNSIGNED_BYTE;
case MESA_FORMAT_RG_UINT8:
+ return format == GL_RG_INTEGER && type == GL_UNSIGNED_BYTE && !swapBytes;
case MESA_FORMAT_RGB_UINT8:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_BYTE && !swapBytes;
case MESA_FORMAT_RGBA_UINT8:
+ return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_BYTE &&
+ !swapBytes;
case MESA_FORMAT_R_UINT16:
+ return format == GL_RED_INTEGER && type == GL_UNSIGNED_SHORT &&
+ !swapBytes;
case MESA_FORMAT_RG_UINT16:
+ return format == GL_RG_INTEGER && type == GL_UNSIGNED_SHORT && !swapBytes;
case MESA_FORMAT_RGB_UINT16:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_SHORT &&
+ !swapBytes;
case MESA_FORMAT_RGBA_UINT16:
+ return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT &&
+ !swapBytes;
case MESA_FORMAT_R_UINT32:
+ return format == GL_RED_INTEGER && type == GL_UNSIGNED_INT && !swapBytes;
case MESA_FORMAT_RG_UINT32:
+ return format == GL_RG_INTEGER && type == GL_UNSIGNED_INT && !swapBytes;
case MESA_FORMAT_RGB_UINT32:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_INT && !swapBytes;
case MESA_FORMAT_RGBA_UINT32:
- return GL_FALSE;
+ return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT && !swapBytes;
case MESA_FORMAT_DUDV8:
+ return (format == GL_DU8DV8_ATI || format == GL_DUDV_ATI) &&
+ type == GL_BYTE && littleEndian && !swapBytes;
+
case MESA_FORMAT_SIGNED_R8:
+ return format == GL_RED && type == GL_BYTE;
case MESA_FORMAT_SIGNED_RG88_REV:
+ return format == GL_RG && type == GL_BYTE && littleEndian &&
+ !swapBytes;
case MESA_FORMAT_SIGNED_RGBX8888:
return GL_FALSE;
return GL_FALSE;
case MESA_FORMAT_SIGNED_R16:
+ return format == GL_RED && type == GL_SHORT &&
+ !swapBytes;
case MESA_FORMAT_SIGNED_GR1616:
+ return format == GL_RG && type == GL_SHORT && littleEndian && !swapBytes;
case MESA_FORMAT_SIGNED_RGB_16:
+ return format == GL_RGB && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_SIGNED_RGBA_16:
+ return format == GL_RGBA && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_RGBA_16:
- /* FINISHME: SNORM */
- return GL_FALSE;
+ return format == GL_RGBA && type == GL_UNSIGNED_SHORT &&
+ !swapBytes;
case MESA_FORMAT_RED_RGTC1:
case MESA_FORMAT_SIGNED_RED_RGTC1:
return GL_FALSE;
case MESA_FORMAT_ETC1_RGB8:
+ case MESA_FORMAT_ETC2_RGB8:
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_R11_EAC:
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
return GL_FALSE;
case MESA_FORMAT_SIGNED_A8:
+ return format == GL_ALPHA && type == GL_BYTE;
case MESA_FORMAT_SIGNED_L8:
+ return format == GL_LUMINANCE && type == GL_BYTE;
case MESA_FORMAT_SIGNED_AL88:
+ return format == GL_LUMINANCE_ALPHA && type == GL_BYTE &&
+ littleEndian && !swapBytes;
case MESA_FORMAT_SIGNED_I8:
+ return format == GL_INTENSITY && type == GL_BYTE;
case MESA_FORMAT_SIGNED_A16:
+ return format == GL_ALPHA && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_SIGNED_L16:
+ return format == GL_LUMINANCE && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_SIGNED_AL1616:
+ return format == GL_LUMINANCE_ALPHA && type == GL_SHORT &&
+ littleEndian && !swapBytes;
case MESA_FORMAT_SIGNED_I16:
- /* FINISHME: SNORM */
- return GL_FALSE;
+ return format == GL_INTENSITY && type == GL_SHORT && littleEndian &&
+ !swapBytes;
case MESA_FORMAT_ARGB2101010_UINT:
return (format == GL_BGRA_INTEGER_EXT &&
type == GL_UNSIGNED_INT_2_10_10_10_REV &&
!swapBytes);
+ case MESA_FORMAT_ABGR2101010_UINT:
+ return (format == GL_RGBA_INTEGER_EXT &&
+ type == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ !swapBytes);
+
case MESA_FORMAT_RGB9_E5_FLOAT:
return format == GL_RGB && type == GL_UNSIGNED_INT_5_9_9_9_REV &&
!swapBytes;
return format == GL_DEPTH_COMPONENT && type == GL_FLOAT && !swapBytes;
case MESA_FORMAT_Z32_FLOAT_X24S8:
+ return format == GL_DEPTH_STENCIL &&
+ type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && !swapBytes;
+
+ case MESA_FORMAT_XRGB4444_UNORM:
+ case MESA_FORMAT_XRGB1555_UNORM:
+ case MESA_FORMAT_XBGR8888_SNORM:
+ case MESA_FORMAT_XBGR8888_SRGB:
+ case MESA_FORMAT_XBGR8888_UINT:
+ case MESA_FORMAT_XBGR8888_SINT:
+ case MESA_FORMAT_XRGB2101010_UNORM:
+ case MESA_FORMAT_XBGR16161616_UNORM:
+ case MESA_FORMAT_XBGR16161616_SNORM:
+ case MESA_FORMAT_XBGR16161616_FLOAT:
+ case MESA_FORMAT_XBGR16161616_UINT:
+ case MESA_FORMAT_XBGR16161616_SINT:
+ case MESA_FORMAT_XBGR32323232_FLOAT:
+ case MESA_FORMAT_XBGR32323232_UINT:
+ case MESA_FORMAT_XBGR32323232_SINT:
return GL_FALSE;
+
+ case MESA_FORMAT_ABGR2101010:
+ return format == GL_RGBA && type == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_SIGNED_RG88:
+ return format == GL_RG && type == GL_BYTE && !littleEndian &&
+ !swapBytes;
+
+ case MESA_FORMAT_SIGNED_RG1616:
+ return format == GL_RG && type == GL_SHORT && !littleEndian &&
+ !swapBytes;
}
return GL_FALSE;
}
+