#include "imports.h"
#include "formats.h"
#include "mfeatures.h"
+#include "macros.h"
+#include "glformats.h"
/**
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
+ {
+ MESA_FORMAT_RGBX8888, /* Name */
+ "MESA_FORMAT_RGBX8888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBX8888_REV, /* Name */
+ "MESA_FORMAT_RGBX8888_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
{
MESA_FORMAT_XRGB8888, /* Name */
"MESA_FORMAT_XRGB8888", /* StrName */
1, 1, 1
},
{
- MESA_FORMAT_RG88,
- "MESA_FORMAT_RG88",
+ MESA_FORMAT_GR88,
+ "MESA_FORMAT_GR88",
GL_RG,
GL_UNSIGNED_NORMALIZED,
8, 8, 0, 0,
1, 1, 2
},
{
- MESA_FORMAT_RG88_REV,
- "MESA_FORMAT_RG88_REV",
+ MESA_FORMAT_RG88,
+ "MESA_FORMAT_RG88",
GL_RG,
GL_UNSIGNED_NORMALIZED,
8, 8, 0, 0,
MESA_FORMAT_Z24_S8, /* Name */
"MESA_FORMAT_Z24_S8", /* StrName */
GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
MESA_FORMAT_S8_Z24, /* Name */
"MESA_FORMAT_S8_Z24", /* StrName */
GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
MESA_FORMAT_Z16, /* Name */
"MESA_FORMAT_Z16", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
MESA_FORMAT_X8_Z24, /* Name */
"MESA_FORMAT_X8_Z24", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
MESA_FORMAT_Z24_X8, /* Name */
"MESA_FORMAT_Z24_X8", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
MESA_FORMAT_Z32, /* Name */
"MESA_FORMAT_Z32", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
"MESA_FORMAT_RED_RGTC1",
GL_RED,
GL_UNSIGNED_NORMALIZED,
- 4, 0, 0, 0,
+ 8, 0, 0, 0,
0, 0, 0, 0, 0,
4, 4, 8 /* 8 bytes per 4x4 block */
},
"MESA_FORMAT_SIGNED_RED_RGTC1",
GL_RED,
GL_SIGNED_NORMALIZED,
- 4, 0, 0, 0,
+ 8, 0, 0, 0,
0, 0, 0, 0, 0,
4, 4, 8 /* 8 bytes per 4x4 block */
},
"MESA_FORMAT_RG_RGTC2",
GL_RG,
GL_UNSIGNED_NORMALIZED,
- 4, 4, 0, 0,
+ 8, 8, 0, 0,
0, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
"MESA_FORMAT_SIGNED_RG_RGTC2",
GL_RG,
GL_SIGNED_NORMALIZED,
- 4, 4, 0, 0,
+ 8, 8, 0, 0,
0, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
4, 4, 16 /* 16 bytes per 4x4 block */
},
+ {
+ MESA_FORMAT_ETC1_RGB8,
+ "MESA_FORMAT_ETC1_RGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_RGB8,
+ "MESA_FORMAT_ETC2_RGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SRGB8,
+ "MESA_FORMAT_ETC2_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_RGBA8_EAC,
+ "MESA_FORMAT_ETC2_RGBA8_EAC",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC,
+ "MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_R11_EAC,
+ "MESA_FORMAT_ETC2_R11_EAC",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 11, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_RG11_EAC,
+ "MESA_FORMAT_ETC2_RG11_EAC",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 11, 11, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SIGNED_R11_EAC,
+ "MESA_FORMAT_ETC2_SIGNED_R11_EAC",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 11, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SIGNED_RG11_EAC,
+ "MESA_FORMAT_ETC2_SIGNED_RG11_EAC",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 11, 11, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
+ "MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 1,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
+ "MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 1,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+
/* Signed formats from EXT_texture_snorm that are not in GL3.1 */
{
MESA_FORMAT_SIGNED_A8,
MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */
"MESA_FORMAT_Z32_FLOAT_X24S8", /* StrName */
GL_DEPTH_STENCIL, /* BaseFormat */
- GL_NONE /* XXX */, /* DataType */
+ /* DataType here is used to answer GL_TEXTURE_DEPTH_TYPE queries, and is
+ * never used for stencil because stencil is always GL_UNSIGNED_INT.
+ */
+ GL_FLOAT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 8 /* BlockWidth/Height,Bytes */
},
+ {
+ MESA_FORMAT_ARGB2101010_UINT,
+ "MESA_FORMAT_ARGB2101010_UINT",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ABGR2101010_UINT,
+ "MESA_FORMAT_ABGR2101010_UINT",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
};
{
const struct gl_format_info *info = _mesa_get_format_info(format);
ASSERT(info->BytesPerBlock);
+ ASSERT(info->BytesPerBlock <= MAX_PIXEL_BYTES ||
+ _mesa_is_format_compressed(format));
return info->BytesPerBlock;
}
}
+GLuint
+_mesa_get_format_max_bits(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ GLuint max = MAX2(info->RedBits, info->GreenBits);
+ max = MAX2(max, info->BlueBits);
+ max = MAX2(max, info->AlphaBits);
+ max = MAX2(max, info->LuminanceBits);
+ max = MAX2(max, info->IntensityBits);
+ max = MAX2(max, info->DepthBits);
+ max = MAX2(max, info->StencilBits);
+ return max;
+}
+
+
/**
* Return the data type (or more specifically, the data representation)
* for the given format.
}
+/**
+ * Is the given format an unsigned integer format?
+ */
+GLboolean
+_mesa_is_format_unsigned(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return _mesa_is_type_unsigned(info->DataType);
+}
+
+
/**
* Return color encoding for given format.
* \return GL_LINEAR or GL_SRGB
case MESA_FORMAT_SIGNED_RED_RGTC1:
return MESA_FORMAT_SIGNED_R8;
case MESA_FORMAT_RG_RGTC2:
- return MESA_FORMAT_RG88;
+ return MESA_FORMAT_GR88;
case MESA_FORMAT_SIGNED_RG_RGTC2:
return MESA_FORMAT_SIGNED_RG88_REV;
case MESA_FORMAT_L_LATC1:
return MESA_FORMAT_AL88;
case MESA_FORMAT_SIGNED_LA_LATC2:
return MESA_FORMAT_SIGNED_AL88;
+ case MESA_FORMAT_ETC1_RGB8:
+ case MESA_FORMAT_ETC2_RGB8:
+ case MESA_FORMAT_ETC2_SRGB8:
+ return MESA_FORMAT_RGB888;
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ return MESA_FORMAT_RGBA8888;
+ case MESA_FORMAT_ETC2_R11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ return MESA_FORMAT_R16;
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ return MESA_FORMAT_RG1616;
default:
#ifdef DEBUG
assert(!_mesa_is_format_compressed(format));
const GLuint wblocks = (width + bw - 1) / bw;
const GLuint hblocks = (height + bh - 1) / bh;
const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
- assert(depth == 1);
- return sz;
+ return sz * depth;
}
else {
/* non-compressed */
const uint64_t wblocks = (width + bw - 1) / bw;
const uint64_t hblocks = (height + bh - 1) / bh;
const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
- assert(depth == 1);
- return sz;
+ return sz * depth;
}
else {
/* non-compressed */
{
GLuint i;
- assert(Elements(format_info) == MESA_FORMAT_COUNT);
+ STATIC_ASSERT(Elements(format_info) == MESA_FORMAT_COUNT);
for (i = 0; i < MESA_FORMAT_COUNT; i++) {
const struct gl_format_info *info = _mesa_get_format_info(i);
case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_RGBX8888:
+ case MESA_FORMAT_RGBX8888_REV:
case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_XRGB8888_REV:
*datatype = GL_UNSIGNED_BYTE;
case MESA_FORMAT_AL88:
case MESA_FORMAT_AL88_REV:
+ case MESA_FORMAT_GR88:
case MESA_FORMAT_RG88:
- case MESA_FORMAT_RG88_REV:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
return;
case MESA_FORMAT_Z24_S8:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
+ *datatype = GL_UNSIGNED_INT_24_8_MESA;
+ *comps = 2;
return;
case MESA_FORMAT_S8_Z24:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
+ *datatype = GL_UNSIGNED_INT_8_24_REV_MESA;
+ *comps = 2;
return;
case MESA_FORMAT_Z16:
*comps = 4;
return;
-#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
-#endif
-#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
-#endif
-#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
-#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
-#endif
-#endif
case MESA_FORMAT_RED_RGTC1:
case MESA_FORMAT_SIGNED_RED_RGTC1:
case MESA_FORMAT_RG_RGTC2:
case MESA_FORMAT_SIGNED_L_LATC1:
case MESA_FORMAT_LA_LATC2:
case MESA_FORMAT_SIGNED_LA_LATC2:
+ case MESA_FORMAT_ETC1_RGB8:
+ case MESA_FORMAT_ETC2_RGB8:
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_R11_EAC:
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
/* XXX generate error instead? */
*datatype = GL_UNSIGNED_BYTE;
*comps = 0;
*comps = 3;
return;
+ case MESA_FORMAT_ARGB2101010_UINT:
+ case MESA_FORMAT_ABGR2101010_UINT:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
case MESA_FORMAT_COUNT:
assert(0);
return;
*comps = 1;
}
}
+
+/**
+ * Check if a gl_format exactly matches a GL formaat/type combination
+ * such that we can use memcpy() from one to the other.
+ * \param gl_format a MESA_FORMAT_x value
+ * \param format the user-specified image format
+ * \param type the user-specified image datatype
+ * \param swapBytes typically the current pixel pack/unpack byteswap state
+ * \return GL_TRUE if the formats match, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_format_matches_format_and_type(gl_format gl_format,
+ GLenum format, GLenum type,
+ GLboolean swapBytes)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+
+ /* Note: When reading a GL format/type combination, the format lists channel
+ * assignments from most significant channel in the type to least
+ * significant. A type with _REV indicates that the assignments are
+ * swapped, so they are listed from least significant to most significant.
+ *
+ * For sanity, please keep this switch statement ordered the same as the
+ * enums in formats.h.
+ */
+
+ switch (gl_format) {
+
+ case MESA_FORMAT_NONE:
+ case MESA_FORMAT_COUNT:
+ return GL_FALSE;
+
+ case MESA_FORMAT_RGBA8888:
+ if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8_REV && swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !littleEndian)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_INT_8_8_8_8_REV
+ && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_INT_8_8_8_8
+ && swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_BYTE && littleEndian)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_RGBA8888_REV:
+ if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && littleEndian)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_INT_8_8_8_8 &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_BYTE && !littleEndian)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_ARGB8888:
+ if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA && type == GL_UNSIGNED_BYTE && littleEndian)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_ARGB8888_REV:
+ if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA && type == GL_UNSIGNED_BYTE && !littleEndian)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_RGBX8888:
+ case MESA_FORMAT_RGBX8888_REV:
+ return GL_FALSE;
+
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_XRGB8888_REV:
+ return GL_FALSE;
+
+ case MESA_FORMAT_RGB888:
+ return format == GL_BGR && type == GL_UNSIGNED_BYTE && littleEndian;
+
+ case MESA_FORMAT_BGR888:
+ return format == GL_RGB && type == GL_UNSIGNED_BYTE && littleEndian;
+
+ case MESA_FORMAT_RGB565:
+ return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && !swapBytes;
+
+ case MESA_FORMAT_RGB565_REV:
+ /* Some of the 16-bit MESA_FORMATs that would seem to correspond to
+ * GL_UNSIGNED_SHORT_* are byte-swapped instead of channel-reversed,
+ * according to formats.h, so they can't be matched.
+ */
+ return GL_FALSE;
+
+ case MESA_FORMAT_ARGB4444:
+ return format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_ARGB4444_REV:
+ return GL_FALSE;
+
+ case MESA_FORMAT_RGBA5551:
+ return format == GL_RGBA && type == GL_UNSIGNED_SHORT_5_5_5_1 &&
+ !swapBytes;
+
+ case MESA_FORMAT_ARGB1555:
+ return format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_ARGB1555_REV:
+ return GL_FALSE;
+
+ case MESA_FORMAT_AL44:
+ return GL_FALSE;
+ case MESA_FORMAT_AL88:
+ return format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE && littleEndian;
+ case MESA_FORMAT_AL88_REV:
+ return GL_FALSE;
+
+ case MESA_FORMAT_AL1616:
+ return format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_SHORT && littleEndian && !swapBytes;
+ case MESA_FORMAT_AL1616_REV:
+ return GL_FALSE;
+
+ case MESA_FORMAT_RGB332:
+ return format == GL_RGB && type == GL_UNSIGNED_BYTE_3_3_2;
+
+ case MESA_FORMAT_A8:
+ return format == GL_ALPHA && type == GL_UNSIGNED_BYTE;
+ case MESA_FORMAT_A16:
+ return format == GL_ALPHA && type == GL_UNSIGNED_SHORT &&
+ littleEndian && !swapBytes;
+ case MESA_FORMAT_L8:
+ return format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE;
+ case MESA_FORMAT_L16:
+ return format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT &&
+ littleEndian && !swapBytes;
+ case MESA_FORMAT_I8:
+ return format == GL_INTENSITY && type == GL_UNSIGNED_BYTE;
+ case MESA_FORMAT_I16:
+ return format == GL_INTENSITY && type == GL_UNSIGNED_SHORT &&
+ littleEndian && !swapBytes;
+
+ case MESA_FORMAT_YCBCR:
+ case MESA_FORMAT_YCBCR_REV:
+ return GL_FALSE;
+
+ case MESA_FORMAT_R8:
+ return format == GL_RED && type == GL_UNSIGNED_BYTE;
+ case MESA_FORMAT_GR88:
+ return format == GL_RG && type == GL_UNSIGNED_BYTE && littleEndian;
+ case MESA_FORMAT_RG88:
+ return GL_FALSE;
+
+ case MESA_FORMAT_R16:
+ return format == GL_RED && type == GL_UNSIGNED_SHORT && littleEndian &&
+ !swapBytes;
+ case MESA_FORMAT_RG1616:
+ return format == GL_RG && type == GL_UNSIGNED_SHORT && littleEndian &&
+ !swapBytes;
+ case MESA_FORMAT_RG1616_REV:
+ return GL_FALSE;
+
+ case MESA_FORMAT_ARGB2101010:
+ return format == GL_BGRA && type == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_Z24_S8:
+ return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 &&
+ !swapBytes;
+ case MESA_FORMAT_Z24_X8:
+ case MESA_FORMAT_S8_Z24:
+ return GL_FALSE;
+
+ case MESA_FORMAT_Z16:
+ return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT &&
+ !swapBytes;
+
+ case MESA_FORMAT_X8_Z24:
+ return GL_FALSE;
+
+ case MESA_FORMAT_Z32:
+ return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_INT &&
+ !swapBytes;
+
+ case MESA_FORMAT_S8:
+ return format == GL_STENCIL_INDEX && type == GL_UNSIGNED_BYTE;
+
+ case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_SL8:
+ case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_FALSE;
+
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+ return GL_FALSE;
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ return format == GL_RGBA && type == GL_FLOAT && !swapBytes;
+ case MESA_FORMAT_RGBA_FLOAT16:
+ return format == GL_RGBA && type == GL_HALF_FLOAT && !swapBytes;
+
+ case MESA_FORMAT_RGB_FLOAT32:
+ return format == GL_RGB && type == GL_FLOAT && !swapBytes;
+ case MESA_FORMAT_RGB_FLOAT16:
+ return format == GL_RGB && type == GL_HALF_FLOAT && !swapBytes;
+
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ return format == GL_ALPHA && type == GL_FLOAT && !swapBytes;
+ case MESA_FORMAT_ALPHA_FLOAT16:
+ return format == GL_ALPHA && type == GL_HALF_FLOAT && !swapBytes;
+
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ return format == GL_LUMINANCE && type == GL_FLOAT && !swapBytes;
+ case MESA_FORMAT_LUMINANCE_FLOAT16:
+ return format == GL_LUMINANCE && type == GL_HALF_FLOAT && !swapBytes;
+
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ return format == GL_LUMINANCE_ALPHA && type == GL_FLOAT && !swapBytes;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ return format == GL_LUMINANCE_ALPHA && type == GL_HALF_FLOAT && !swapBytes;
+
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ return format == GL_INTENSITY && type == GL_FLOAT && !swapBytes;
+ case MESA_FORMAT_INTENSITY_FLOAT16:
+ return format == GL_INTENSITY && type == GL_HALF_FLOAT && !swapBytes;
+
+ case MESA_FORMAT_R_FLOAT32:
+ return format == GL_RED && type == GL_FLOAT && !swapBytes;
+ case MESA_FORMAT_R_FLOAT16:
+ return format == GL_RED && type == GL_HALF_FLOAT && !swapBytes;
+
+ case MESA_FORMAT_RG_FLOAT32:
+ return format == GL_RG && type == GL_FLOAT && !swapBytes;
+ case MESA_FORMAT_RG_FLOAT16:
+ return format == GL_RG && type == GL_HALF_FLOAT && !swapBytes;
+
+ /* FINISHME: What do we want to do for GL_EXT_texture_integer? */
+ case MESA_FORMAT_ALPHA_UINT8:
+ case MESA_FORMAT_ALPHA_UINT16:
+ case MESA_FORMAT_ALPHA_UINT32:
+ case MESA_FORMAT_ALPHA_INT8:
+ case MESA_FORMAT_ALPHA_INT16:
+ case MESA_FORMAT_ALPHA_INT32:
+ return GL_FALSE;
+
+ case MESA_FORMAT_INTENSITY_UINT8:
+ case MESA_FORMAT_INTENSITY_UINT16:
+ case MESA_FORMAT_INTENSITY_UINT32:
+ case MESA_FORMAT_INTENSITY_INT8:
+ case MESA_FORMAT_INTENSITY_INT16:
+ case MESA_FORMAT_INTENSITY_INT32:
+ return GL_FALSE;
+
+ case MESA_FORMAT_LUMINANCE_UINT8:
+ case MESA_FORMAT_LUMINANCE_UINT16:
+ case MESA_FORMAT_LUMINANCE_UINT32:
+ case MESA_FORMAT_LUMINANCE_INT8:
+ case MESA_FORMAT_LUMINANCE_INT16:
+ case MESA_FORMAT_LUMINANCE_INT32:
+ return GL_FALSE;
+
+ case MESA_FORMAT_LUMINANCE_ALPHA_UINT8:
+ case MESA_FORMAT_LUMINANCE_ALPHA_UINT16:
+ case MESA_FORMAT_LUMINANCE_ALPHA_UINT32:
+ case MESA_FORMAT_LUMINANCE_ALPHA_INT8:
+ case MESA_FORMAT_LUMINANCE_ALPHA_INT16:
+ case MESA_FORMAT_LUMINANCE_ALPHA_INT32:
+ return GL_FALSE;
+
+ case MESA_FORMAT_R_INT8:
+ case MESA_FORMAT_RG_INT8:
+ case MESA_FORMAT_RGB_INT8:
+ case MESA_FORMAT_RGBA_INT8:
+ case MESA_FORMAT_R_INT16:
+ case MESA_FORMAT_RG_INT16:
+ case MESA_FORMAT_RGB_INT16:
+ case MESA_FORMAT_RGBA_INT16:
+ case MESA_FORMAT_R_INT32:
+ case MESA_FORMAT_RG_INT32:
+ case MESA_FORMAT_RGB_INT32:
+ case MESA_FORMAT_RGBA_INT32:
+ return GL_FALSE;
+
+ case MESA_FORMAT_R_UINT8:
+ case MESA_FORMAT_RG_UINT8:
+ case MESA_FORMAT_RGB_UINT8:
+ case MESA_FORMAT_RGBA_UINT8:
+ case MESA_FORMAT_R_UINT16:
+ case MESA_FORMAT_RG_UINT16:
+ case MESA_FORMAT_RGB_UINT16:
+ case MESA_FORMAT_RGBA_UINT16:
+ case MESA_FORMAT_R_UINT32:
+ case MESA_FORMAT_RG_UINT32:
+ case MESA_FORMAT_RGB_UINT32:
+ case MESA_FORMAT_RGBA_UINT32:
+ return GL_FALSE;
+
+ case MESA_FORMAT_DUDV8:
+ case MESA_FORMAT_SIGNED_R8:
+ case MESA_FORMAT_SIGNED_RG88_REV:
+ case MESA_FORMAT_SIGNED_RGBX8888:
+ return GL_FALSE;
+
+ case MESA_FORMAT_SIGNED_RGBA8888:
+ if (format == GL_RGBA && type == GL_BYTE && !littleEndian)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_BYTE && littleEndian)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ if (format == GL_RGBA && type == GL_BYTE && littleEndian)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_BYTE && !littleEndian)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_SIGNED_R16:
+ case MESA_FORMAT_SIGNED_GR1616:
+ case MESA_FORMAT_SIGNED_RGB_16:
+ case MESA_FORMAT_SIGNED_RGBA_16:
+ case MESA_FORMAT_RGBA_16:
+ /* FINISHME: SNORM */
+ return GL_FALSE;
+
+ case MESA_FORMAT_RED_RGTC1:
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ case MESA_FORMAT_RG_RGTC2:
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ return GL_FALSE;
+
+ case MESA_FORMAT_L_LATC1:
+ case MESA_FORMAT_SIGNED_L_LATC1:
+ case MESA_FORMAT_LA_LATC2:
+ case MESA_FORMAT_SIGNED_LA_LATC2:
+ return GL_FALSE;
+
+ case MESA_FORMAT_ETC1_RGB8:
+ case MESA_FORMAT_ETC2_RGB8:
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_R11_EAC:
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ return GL_FALSE;
+
+ case MESA_FORMAT_SIGNED_A8:
+ case MESA_FORMAT_SIGNED_L8:
+ case MESA_FORMAT_SIGNED_AL88:
+ case MESA_FORMAT_SIGNED_I8:
+ case MESA_FORMAT_SIGNED_A16:
+ case MESA_FORMAT_SIGNED_L16:
+ case MESA_FORMAT_SIGNED_AL1616:
+ case MESA_FORMAT_SIGNED_I16:
+ /* FINISHME: SNORM */
+ return GL_FALSE;
+
+ case MESA_FORMAT_ARGB2101010_UINT:
+ return (format == GL_BGRA_INTEGER_EXT &&
+ type == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ !swapBytes);
+
+ case MESA_FORMAT_ABGR2101010_UINT:
+ return (format == GL_RGBA_INTEGER_EXT &&
+ type == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ !swapBytes);
+
+ case MESA_FORMAT_RGB9_E5_FLOAT:
+ return format == GL_RGB && type == GL_UNSIGNED_INT_5_9_9_9_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_R11_G11_B10_FLOAT:
+ return format == GL_RGB && type == GL_UNSIGNED_INT_10F_11F_11F_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_Z32_FLOAT:
+ return format == GL_DEPTH_COMPONENT && type == GL_FLOAT && !swapBytes;
+
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ return GL_FALSE;
+ }
+
+ return GL_FALSE;
+}
+