/*
* Mesa 3-D graphics library
- * Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2008-2009 VMware, Inc.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
*/
struct gl_format_info
{
- gl_format Name;
+ mesa_format Name;
/** text name for debugging */
const char *StrName;
0, 0, 0 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_RGBA8888, /* Name */
- "MESA_FORMAT_RGBA8888", /* StrName */
+ MESA_FORMAT_A8B8G8R8_UNORM, /* Name */
+ "MESA_FORMAT_A8B8G8R8_UNORM", /* StrName */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_RGBA8888_REV, /* Name */
- "MESA_FORMAT_RGBA8888_REV", /* StrName */
+ MESA_FORMAT_R8G8B8A8_UNORM, /* Name */
+ "MESA_FORMAT_R8G8B8A8_UNORM", /* StrName */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_ARGB8888, /* Name */
- "MESA_FORMAT_ARGB8888", /* StrName */
+ MESA_FORMAT_B8G8R8A8_UNORM, /* Name */
+ "MESA_FORMAT_B8G8R8A8_UNORM", /* StrName */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_ARGB8888_REV, /* Name */
- "MESA_FORMAT_ARGB8888_REV", /* StrName */
+ MESA_FORMAT_A8R8G8B8_UNORM, /* Name */
+ "MESA_FORMAT_A8R8G8B8_UNORM", /* StrName */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_RGBX8888, /* Name */
- "MESA_FORMAT_RGBX8888", /* StrName */
+ MESA_FORMAT_X8B8G8R8_UNORM, /* Name */
+ "MESA_FORMAT_X8B8G8R8_UNORM", /* StrName */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_RGBX8888_REV, /* Name */
- "MESA_FORMAT_RGBX8888_REV", /* StrName */
+ MESA_FORMAT_R8G8B8X8_UNORM, /* Name */
+ "MESA_FORMAT_R8G8B8X8_UNORM", /* StrName */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_XRGB8888, /* Name */
- "MESA_FORMAT_XRGB8888", /* StrName */
+ MESA_FORMAT_B8G8R8X8_UNORM, /* Name */
+ "MESA_FORMAT_B8G8R8X8_UNORM", /* StrName */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_XRGB8888_REV, /* Name */
- "MESA_FORMAT_XRGB8888_REV", /* StrName */
+ MESA_FORMAT_X8R8G8B8_UNORM, /* Name */
+ "MESA_FORMAT_X8R8G8B8_UNORM", /* StrName */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_RGB888, /* Name */
- "MESA_FORMAT_RGB888", /* StrName */
+ MESA_FORMAT_BGR_UNORM8, /* Name */
+ "MESA_FORMAT_BGR_UNORM8", /* StrName */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 3 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_BGR888, /* Name */
- "MESA_FORMAT_BGR888", /* StrName */
+ MESA_FORMAT_RGB_UNORM8, /* Name */
+ "MESA_FORMAT_RGB_UNORM8", /* StrName */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_A8, /* Name */
- "MESA_FORMAT_A8", /* StrName */
+ MESA_FORMAT_A_UNORM8, /* Name */
+ "MESA_FORMAT_A_UNORM8", /* StrName */
GL_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_A16, /* Name */
- "MESA_FORMAT_A16", /* StrName */
+ MESA_FORMAT_A_UNORM16, /* Name */
+ "MESA_FORMAT_A_UNORM16", /* StrName */
GL_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_L8, /* Name */
- "MESA_FORMAT_L8", /* StrName */
+ MESA_FORMAT_L_UNORM8, /* Name */
+ "MESA_FORMAT_L_UNORM8", /* StrName */
GL_LUMINANCE, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_L16, /* Name */
- "MESA_FORMAT_L16", /* StrName */
+ MESA_FORMAT_L_UNORM16, /* Name */
+ "MESA_FORMAT_L_UNORM16", /* StrName */
GL_LUMINANCE, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_I8, /* Name */
- "MESA_FORMAT_I8", /* StrName */
+ MESA_FORMAT_I_UNORM8, /* Name */
+ "MESA_FORMAT_I_UNORM8", /* StrName */
GL_INTENSITY, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_I16, /* Name */
- "MESA_FORMAT_I16", /* StrName */
+ MESA_FORMAT_I_UNORM16, /* Name */
+ "MESA_FORMAT_I_UNORM16", /* StrName */
GL_INTENSITY, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_R8,
- "MESA_FORMAT_R8",
+ MESA_FORMAT_R_UNORM8,
+ "MESA_FORMAT_R_UNORM8",
GL_RED,
GL_UNSIGNED_NORMALIZED,
8, 0, 0, 0,
1, 1, 2
},
{
- MESA_FORMAT_R16,
- "MESA_FORMAT_R16",
+ MESA_FORMAT_R_UNORM16,
+ "MESA_FORMAT_R_UNORM16",
GL_RED,
GL_UNSIGNED_NORMALIZED,
16, 0, 0, 0,
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_Z16, /* Name */
- "MESA_FORMAT_Z16", /* StrName */
+ MESA_FORMAT_Z_UNORM16, /* Name */
+ "MESA_FORMAT_Z_UNORM16", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_Z32, /* Name */
- "MESA_FORMAT_Z32", /* StrName */
+ MESA_FORMAT_Z_UNORM32, /* Name */
+ "MESA_FORMAT_Z_UNORM32", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_S8, /* Name */
- "MESA_FORMAT_S8", /* StrName */
+ MESA_FORMAT_S_UINT8, /* Name */
+ "MESA_FORMAT_S_UINT8", /* StrName */
GL_STENCIL_INDEX, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
- MESA_FORMAT_SRGB8,
- "MESA_FORMAT_SRGB8",
+ MESA_FORMAT_BGR_SRGB8,
+ "MESA_FORMAT_BGR_SRGB8",
GL_RGB,
GL_UNSIGNED_NORMALIZED,
8, 8, 8, 0,
1, 1, 4
},
{
- MESA_FORMAT_SL8,
- "MESA_FORMAT_SL8",
+ MESA_FORMAT_L_SRGB8,
+ "MESA_FORMAT_L_SRGB8",
GL_LUMINANCE,
GL_UNSIGNED_NORMALIZED,
0, 0, 0, 0,
1, 1, 8
},
{
- MESA_FORMAT_RGBA_16,
- "MESA_FORMAT_RGBA_16",
+ MESA_FORMAT_RGBA_UNORM16,
+ "MESA_FORMAT_RGBA_UNORM16",
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
16, 16, 16, 16,
},
/* ARB_depth_buffer_float */
{
- MESA_FORMAT_Z32_FLOAT, /* Name */
- "MESA_FORMAT_Z32_FLOAT", /* StrName */
+ MESA_FORMAT_Z_FLOAT32, /* Name */
+ "MESA_FORMAT_Z_FLOAT32", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_FLOAT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
1, 1, 4
},
{
- MESA_FORMAT_XBGR8888_UINT,
- "MESA_FORMAT_XBGR8888_UINT",
+ MESA_FORMAT_RGBX_UINT8,
+ "MESA_FORMAT_RGBX_UINT8",
GL_RGB,
GL_UNSIGNED_INT,
8, 8, 8, 0,
1, 1, 4
},
{
- MESA_FORMAT_XBGR8888_SINT,
- "MESA_FORMAT_XBGR8888_SINT",
+ MESA_FORMAT_RGBX_SINT8,
+ "MESA_FORMAT_RGBX_SINT8",
GL_RGB,
GL_INT,
8, 8, 8, 0,
1, 1, 4
},
{
- MESA_FORMAT_XBGR16161616_UNORM,
- "MESA_FORMAT_XBGR16161616_UNORM",
+ MESA_FORMAT_RGBX_UNORM16,
+ "MESA_FORMAT_RGBX_UNORM16",
GL_RGB,
GL_UNSIGNED_NORMALIZED,
16, 16, 16, 0,
1, 1, 8
},
{
- MESA_FORMAT_XBGR16161616_SNORM,
- "MESA_FORMAT_XBGR16161616_SNORM",
+ MESA_FORMAT_RGBX_SNORM16,
+ "MESA_FORMAT_RGBX_SNORM16",
GL_RGB,
GL_SIGNED_NORMALIZED,
16, 16, 16, 0,
1, 1, 8
},
{
- MESA_FORMAT_XBGR16161616_FLOAT,
- "MESA_FORMAT_XBGR16161616_FLOAT",
+ MESA_FORMAT_RGBX_FLOAT16,
+ "MESA_FORMAT_RGBX_FLOAT16",
GL_RGB,
GL_FLOAT,
16, 16, 16, 0,
1, 1, 8
},
{
- MESA_FORMAT_XBGR16161616_UINT,
- "MESA_FORMAT_XBGR16161616_UINT",
+ MESA_FORMAT_RGBX_UINT16,
+ "MESA_FORMAT_RGBX_UINT16",
GL_RGB,
GL_UNSIGNED_INT,
16, 16, 16, 0,
1, 1, 8
},
{
- MESA_FORMAT_XBGR16161616_SINT,
- "MESA_FORMAT_XBGR16161616_SINT",
+ MESA_FORMAT_RGBX_SINT16,
+ "MESA_FORMAT_RGBX_SINT16",
GL_RGB,
GL_INT,
16, 16, 16, 0,
1, 1, 8
},
{
- MESA_FORMAT_XBGR32323232_FLOAT,
- "MESA_FORMAT_XBGR32323232_FLOAT",
+ MESA_FORMAT_RGBX_FLOAT32,
+ "MESA_FORMAT_RGBX_FLOAT32",
GL_RGB,
GL_FLOAT,
32, 32, 32, 0,
1, 1, 16
},
{
- MESA_FORMAT_XBGR32323232_UINT,
- "MESA_FORMAT_XBGR32323232_UINT",
+ MESA_FORMAT_RGBX_UINT32,
+ "MESA_FORMAT_RGBX_UINT32",
GL_RGB,
GL_UNSIGNED_INT,
32, 32, 32, 0,
1, 1, 16
},
{
- MESA_FORMAT_XBGR32323232_SINT,
- "MESA_FORMAT_XBGR32323232_SINT",
+ MESA_FORMAT_RGBX_SINT32,
+ "MESA_FORMAT_RGBX_SINT32",
GL_RGB,
GL_INT,
32, 32, 32, 0,
0, 0, 0, 0, 0,
1, 1, 16
},
+ {
+ MESA_FORMAT_ABGR2101010,
+ "MESA_FORMAT_ABGR2101010",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ "MESA_FORMAT_SIGNED_RG88",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RG1616,
+ "MESA_FORMAT_SIGNED_RG1616",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
};
static const struct gl_format_info *
-_mesa_get_format_info(gl_format format)
+_mesa_get_format_info(mesa_format format)
{
const struct gl_format_info *info = &format_info[format];
assert(info->Name == format);
/** Return string name of format (for debugging) */
const char *
-_mesa_get_format_name(gl_format format)
+_mesa_get_format_name(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->StrName;
* Note: not GLuint, so as not to coerce math to unsigned. cf. fdo #37351
*/
GLint
-_mesa_get_format_bytes(gl_format format)
+_mesa_get_format_bytes(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
ASSERT(info->BytesPerBlock);
* \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
*/
GLint
-_mesa_get_format_bits(gl_format format, GLenum pname)
+_mesa_get_format_bits(mesa_format format, GLenum pname)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
GLuint
-_mesa_get_format_max_bits(gl_format format)
+_mesa_get_format_max_bits(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
GLuint max = MAX2(info->RedBits, info->GreenBits);
* GL_FLOAT = an ordinary float
*/
GLenum
-_mesa_get_format_datatype(gl_format format)
+_mesa_get_format_datatype(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->DataType;
* GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
*/
GLenum
-_mesa_get_format_base_format(gl_format format)
+_mesa_get_format_base_format(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->BaseFormat;
* \param bh returns block height in pixels
*/
void
-_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
+_mesa_get_format_block_size(mesa_format format, GLuint *bw, GLuint *bh)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
*bw = info->BlockWidth;
/** Is the given format a compressed format? */
GLboolean
-_mesa_is_format_compressed(gl_format format)
+_mesa_is_format_compressed(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->BlockWidth > 1 || info->BlockHeight > 1;
* Determine if the given format represents a packed depth/stencil buffer.
*/
GLboolean
-_mesa_is_format_packed_depth_stencil(gl_format format)
+_mesa_is_format_packed_depth_stencil(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
* Is the given format a signed/unsigned integer color format?
*/
GLboolean
-_mesa_is_format_integer_color(gl_format format)
+_mesa_is_format_integer_color(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
* Is the given format an unsigned integer format?
*/
GLboolean
-_mesa_is_format_unsigned(gl_format format)
+_mesa_is_format_unsigned(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return _mesa_is_type_unsigned(info->DataType);
}
+/**
+ * Does the given format store signed values?
+ */
+GLboolean
+_mesa_is_format_signed(mesa_format format)
+{
+ if (format == MESA_FORMAT_R11_G11_B10_FLOAT ||
+ format == MESA_FORMAT_RGB9_E5_FLOAT) {
+ /* these packed float formats only store unsigned values */
+ return GL_FALSE;
+ }
+ else {
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_INT ||
+ info->DataType == GL_FLOAT);
+ }
+}
+
+
/**
* Return color encoding for given format.
* \return GL_LINEAR or GL_SRGB
*/
GLenum
-_mesa_get_format_color_encoding(gl_format format)
+_mesa_get_format_color_encoding(mesa_format format)
{
/* XXX this info should be encoded in gl_format_info */
switch (format) {
- case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_BGR_SRGB8:
case MESA_FORMAT_SRGBA8:
case MESA_FORMAT_SARGB8:
- case MESA_FORMAT_SL8:
+ case MESA_FORMAT_L_SRGB8:
case MESA_FORMAT_SLA8:
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
case MESA_FORMAT_XBGR8888_SRGB:
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
return GL_SRGB;
default:
return GL_LINEAR;
* For an sRGB format, return the corresponding linear color space format.
* For non-sRGB formats, return the format as-is.
*/
-gl_format
-_mesa_get_srgb_format_linear(gl_format format)
+mesa_format
+_mesa_get_srgb_format_linear(mesa_format format)
{
switch (format) {
- case MESA_FORMAT_SRGB8:
- format = MESA_FORMAT_RGB888;
+ case MESA_FORMAT_BGR_SRGB8:
+ format = MESA_FORMAT_BGR_UNORM8;
break;
case MESA_FORMAT_SRGBA8:
- format = MESA_FORMAT_RGBA8888;
+ format = MESA_FORMAT_A8B8G8R8_UNORM;
break;
case MESA_FORMAT_SARGB8:
- format = MESA_FORMAT_ARGB8888;
+ format = MESA_FORMAT_B8G8R8A8_UNORM;
break;
- case MESA_FORMAT_SL8:
- format = MESA_FORMAT_L8;
+ case MESA_FORMAT_L_SRGB8:
+ format = MESA_FORMAT_L_UNORM8;
break;
case MESA_FORMAT_SLA8:
format = MESA_FORMAT_AL88;
format = MESA_FORMAT_RGBA_DXT5;
break;
case MESA_FORMAT_XBGR8888_SRGB:
- format = MESA_FORMAT_RGBX8888_REV;
+ format = MESA_FORMAT_R8G8B8X8_UNORM;
+ break;
+ case MESA_FORMAT_ETC2_SRGB8:
+ format = MESA_FORMAT_ETC2_RGB8;
+ break;
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ format = MESA_FORMAT_ETC2_RGBA8_EAC;
+ break;
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ format = MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
break;
default:
break;
* If the given format is a compressed format, return a corresponding
* uncompressed format.
*/
-gl_format
-_mesa_get_uncompressed_format(gl_format format)
+mesa_format
+_mesa_get_uncompressed_format(mesa_format format)
{
switch (format) {
case MESA_FORMAT_RGB_FXT1:
- return MESA_FORMAT_RGB888;
+ return MESA_FORMAT_BGR_UNORM8;
case MESA_FORMAT_RGBA_FXT1:
- return MESA_FORMAT_RGBA8888;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_SRGB_DXT1:
- return MESA_FORMAT_RGB888;
+ return MESA_FORMAT_BGR_UNORM8;
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
- return MESA_FORMAT_RGBA8888;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT3:
- return MESA_FORMAT_RGBA8888;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
case MESA_FORMAT_RGBA_DXT5:
case MESA_FORMAT_SRGBA_DXT5:
- return MESA_FORMAT_RGBA8888;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
case MESA_FORMAT_RED_RGTC1:
- return MESA_FORMAT_R8;
+ return MESA_FORMAT_R_UNORM8;
case MESA_FORMAT_SIGNED_RED_RGTC1:
return MESA_FORMAT_SIGNED_R8;
case MESA_FORMAT_RG_RGTC2:
case MESA_FORMAT_SIGNED_RG_RGTC2:
return MESA_FORMAT_SIGNED_RG88_REV;
case MESA_FORMAT_L_LATC1:
- return MESA_FORMAT_L8;
+ return MESA_FORMAT_L_UNORM8;
case MESA_FORMAT_SIGNED_L_LATC1:
return MESA_FORMAT_SIGNED_L8;
case MESA_FORMAT_LA_LATC2:
case MESA_FORMAT_ETC1_RGB8:
case MESA_FORMAT_ETC2_RGB8:
case MESA_FORMAT_ETC2_SRGB8:
- return MESA_FORMAT_RGB888;
+ return MESA_FORMAT_BGR_UNORM8;
case MESA_FORMAT_ETC2_RGBA8_EAC:
case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
- return MESA_FORMAT_RGBA8888;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
case MESA_FORMAT_ETC2_R11_EAC:
case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
- return MESA_FORMAT_R16;
+ return MESA_FORMAT_R_UNORM16;
case MESA_FORMAT_ETC2_RG11_EAC:
case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
return MESA_FORMAT_GR1616;
GLuint
-_mesa_format_num_components(gl_format format)
+_mesa_format_num_components(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return ((info->RedBits > 0) +
* in the given format.
*/
GLuint
-_mesa_format_image_size(gl_format format, GLsizei width,
+_mesa_format_image_size(mesa_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
* accomodate very large textures.
*/
uint64_t
-_mesa_format_image_size64(gl_format format, GLsizei width,
+_mesa_format_image_size64(mesa_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
GLint
-_mesa_format_row_stride(gl_format format, GLsizei width)
+_mesa_format_row_stride(mesa_format format, GLsizei width)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
/* Strictly speaking, a conditional isn't needed here */
static void
check_format_to_type_and_comps(void)
{
- gl_format f;
+ mesa_format f;
for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) {
GLenum datatype = 0;
/**
- * Return datatype and number of components per texel for the given gl_format.
+ * Return datatype and number of components per texel for the given mesa_format.
* Only used for mipmap generation code.
*/
void
-_mesa_format_to_type_and_comps(gl_format format,
+_mesa_format_to_type_and_comps(mesa_format format,
GLenum *datatype, GLuint *comps)
{
switch (format) {
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_RGBA8888_REV:
- case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_ARGB8888_REV:
- case MESA_FORMAT_RGBX8888:
- case MESA_FORMAT_RGBX8888_REV:
- case MESA_FORMAT_XRGB8888:
- case MESA_FORMAT_XRGB8888_REV:
+ case MESA_FORMAT_A8B8G8R8_UNORM:
+ case MESA_FORMAT_R8G8B8A8_UNORM:
+ case MESA_FORMAT_B8G8R8A8_UNORM:
+ case MESA_FORMAT_A8R8G8B8_UNORM:
+ case MESA_FORMAT_X8B8G8R8_UNORM:
+ case MESA_FORMAT_R8G8B8X8_UNORM:
+ case MESA_FORMAT_B8G8R8X8_UNORM:
+ case MESA_FORMAT_X8R8G8B8_UNORM:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
+ case MESA_FORMAT_BGR_UNORM8:
+ case MESA_FORMAT_RGB_UNORM8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
*comps = 2;
return;
- case MESA_FORMAT_R16:
- case MESA_FORMAT_A16:
- case MESA_FORMAT_L16:
- case MESA_FORMAT_I16:
+ case MESA_FORMAT_R_UNORM16:
+ case MESA_FORMAT_A_UNORM16:
+ case MESA_FORMAT_L_UNORM16:
+ case MESA_FORMAT_I_UNORM16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
return;
*comps = 3;
return;
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_R8:
- case MESA_FORMAT_S8:
+ case MESA_FORMAT_A_UNORM8:
+ case MESA_FORMAT_L_UNORM8:
+ case MESA_FORMAT_I_UNORM8:
+ case MESA_FORMAT_R_UNORM8:
+ case MESA_FORMAT_S_UINT8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
*comps = 2;
return;
- case MESA_FORMAT_Z16:
+ case MESA_FORMAT_Z_UNORM16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
return;
*comps = 1;
return;
- case MESA_FORMAT_Z32:
+ case MESA_FORMAT_Z_UNORM32:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
return;
- case MESA_FORMAT_Z32_FLOAT:
+ case MESA_FORMAT_Z_FLOAT32:
*datatype = GL_FLOAT;
*comps = 1;
return;
*comps = 4;
return;
- case MESA_FORMAT_RGBA_16:
+ case MESA_FORMAT_RGBA_UNORM16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 4;
return;
*comps = 4;
return;
- case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_BGR_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
- case MESA_FORMAT_SL8:
+ case MESA_FORMAT_L_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
return;
case MESA_FORMAT_XBGR8888_SRGB:
- case MESA_FORMAT_XBGR8888_UINT:
+ case MESA_FORMAT_RGBX_UINT8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
case MESA_FORMAT_XBGR8888_SNORM:
- case MESA_FORMAT_XBGR8888_SINT:
+ case MESA_FORMAT_RGBX_SINT8:
*datatype = GL_BYTE;
*comps = 4;
return;
*comps = 4;
return;
- case MESA_FORMAT_XBGR16161616_UNORM:
- case MESA_FORMAT_XBGR16161616_UINT:
+ case MESA_FORMAT_RGBX_UNORM16:
+ case MESA_FORMAT_RGBX_UINT16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR16161616_SNORM:
- case MESA_FORMAT_XBGR16161616_SINT:
+ case MESA_FORMAT_RGBX_SNORM16:
+ case MESA_FORMAT_RGBX_SINT16:
*datatype = GL_SHORT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR16161616_FLOAT:
+ case MESA_FORMAT_RGBX_FLOAT16:
*datatype = GL_HALF_FLOAT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR32323232_FLOAT:
+ case MESA_FORMAT_RGBX_FLOAT32:
*datatype = GL_FLOAT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR32323232_UINT:
+ case MESA_FORMAT_RGBX_UINT32:
*datatype = GL_UNSIGNED_INT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR32323232_SINT:
+ case MESA_FORMAT_RGBX_SINT32:
*datatype = GL_INT;
*comps = 4;
return;
+ case MESA_FORMAT_ABGR2101010:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_SIGNED_RG88:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_SIGNED_RG1616:
+ *datatype = GL_SHORT;
+ *comps = 2;
+ return;
+
case MESA_FORMAT_COUNT:
assert(0);
return;
}
/**
- * Check if a gl_format exactly matches a GL format/type combination
+ * Check if a mesa_format exactly matches a GL format/type combination
* such that we can use memcpy() from one to the other.
- * \param gl_format a MESA_FORMAT_x value
+ * \param mesa_format a MESA_FORMAT_x value
* \param format the user-specified image format
* \param type the user-specified image datatype
* \param swapBytes typically the current pixel pack/unpack byteswap state
* \return GL_TRUE if the formats match, GL_FALSE otherwise.
*/
GLboolean
-_mesa_format_matches_format_and_type(gl_format gl_format,
+_mesa_format_matches_format_and_type(mesa_format mesa_format,
GLenum format, GLenum type,
GLboolean swapBytes)
{
* enums in formats.h.
*/
- switch (gl_format) {
+ switch (mesa_format) {
case MESA_FORMAT_NONE:
case MESA_FORMAT_COUNT:
return GL_FALSE;
- case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_A8B8G8R8_UNORM:
case MESA_FORMAT_SRGBA8:
if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
return GL_TRUE;
return GL_FALSE;
- case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_R8G8B8A8_UNORM:
if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
!swapBytes)
return GL_TRUE;
return GL_FALSE;
- case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_B8G8R8A8_UNORM:
case MESA_FORMAT_SARGB8:
if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
!swapBytes)
return GL_FALSE;
- case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_A8R8G8B8_UNORM:
if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
return GL_TRUE;
return GL_FALSE;
- case MESA_FORMAT_RGBX8888:
- case MESA_FORMAT_RGBX8888_REV:
+ case MESA_FORMAT_X8B8G8R8_UNORM:
+ case MESA_FORMAT_R8G8B8X8_UNORM:
return GL_FALSE;
- case MESA_FORMAT_XRGB8888:
- case MESA_FORMAT_XRGB8888_REV:
+ case MESA_FORMAT_B8G8R8X8_UNORM:
+ case MESA_FORMAT_X8R8G8B8_UNORM:
return GL_FALSE;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_BGR_UNORM8:
+ case MESA_FORMAT_BGR_SRGB8:
return format == GL_BGR && type == GL_UNSIGNED_BYTE && littleEndian;
- case MESA_FORMAT_BGR888:
+ case MESA_FORMAT_RGB_UNORM8:
return format == GL_RGB && type == GL_UNSIGNED_BYTE && littleEndian;
case MESA_FORMAT_RGB565:
case MESA_FORMAT_RGB332:
return format == GL_RGB && type == GL_UNSIGNED_BYTE_3_3_2;
- case MESA_FORMAT_A8:
+ case MESA_FORMAT_A_UNORM8:
return format == GL_ALPHA && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_A16:
+ case MESA_FORMAT_A_UNORM16:
return format == GL_ALPHA && type == GL_UNSIGNED_SHORT && !swapBytes;
- case MESA_FORMAT_L8:
- case MESA_FORMAT_SL8:
+ case MESA_FORMAT_L_UNORM8:
+ case MESA_FORMAT_L_SRGB8:
return format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_L16:
+ case MESA_FORMAT_L_UNORM16:
return format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT && !swapBytes;
- case MESA_FORMAT_I8:
+ case MESA_FORMAT_I_UNORM8:
return format == GL_INTENSITY && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_I16:
+ case MESA_FORMAT_I_UNORM16:
return format == GL_INTENSITY && type == GL_UNSIGNED_SHORT && !swapBytes;
case MESA_FORMAT_YCBCR:
((type == GL_UNSIGNED_SHORT_8_8_MESA && littleEndian == swapBytes) ||
(type == GL_UNSIGNED_SHORT_8_8_REV_MESA && littleEndian != swapBytes));
- case MESA_FORMAT_R8:
+ case MESA_FORMAT_R_UNORM8:
return format == GL_RED && type == GL_UNSIGNED_BYTE;
case MESA_FORMAT_GR88:
return format == GL_RG && type == GL_UNSIGNED_BYTE && littleEndian;
case MESA_FORMAT_RG88:
return GL_FALSE;
- case MESA_FORMAT_R16:
+ case MESA_FORMAT_R_UNORM16:
return format == GL_RED && type == GL_UNSIGNED_SHORT &&
!swapBytes;
case MESA_FORMAT_GR1616:
case MESA_FORMAT_S8_Z24:
return GL_FALSE;
- case MESA_FORMAT_Z16:
+ case MESA_FORMAT_Z_UNORM16:
return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT &&
!swapBytes;
case MESA_FORMAT_X8_Z24:
return GL_FALSE;
- case MESA_FORMAT_Z32:
+ case MESA_FORMAT_Z_UNORM32:
return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_INT &&
!swapBytes;
- case MESA_FORMAT_S8:
+ case MESA_FORMAT_S_UINT8:
return format == GL_STENCIL_INDEX && type == GL_UNSIGNED_BYTE;
case MESA_FORMAT_SRGB_DXT1:
return format == GL_RGB && type == GL_SHORT && !swapBytes;
case MESA_FORMAT_SIGNED_RGBA_16:
return format == GL_RGBA && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_RGBA_16:
+ case MESA_FORMAT_RGBA_UNORM16:
return format == GL_RGBA && type == GL_UNSIGNED_SHORT &&
!swapBytes;
return format == GL_RGB && type == GL_UNSIGNED_INT_10F_11F_11F_REV &&
!swapBytes;
- case MESA_FORMAT_Z32_FLOAT:
+ case MESA_FORMAT_Z_FLOAT32:
return format == GL_DEPTH_COMPONENT && type == GL_FLOAT && !swapBytes;
case MESA_FORMAT_Z32_FLOAT_X24S8:
case MESA_FORMAT_XRGB1555_UNORM:
case MESA_FORMAT_XBGR8888_SNORM:
case MESA_FORMAT_XBGR8888_SRGB:
- case MESA_FORMAT_XBGR8888_UINT:
- case MESA_FORMAT_XBGR8888_SINT:
+ case MESA_FORMAT_RGBX_UINT8:
+ case MESA_FORMAT_RGBX_SINT8:
case MESA_FORMAT_XRGB2101010_UNORM:
- case MESA_FORMAT_XBGR16161616_UNORM:
- case MESA_FORMAT_XBGR16161616_SNORM:
- case MESA_FORMAT_XBGR16161616_FLOAT:
- case MESA_FORMAT_XBGR16161616_UINT:
- case MESA_FORMAT_XBGR16161616_SINT:
- case MESA_FORMAT_XBGR32323232_FLOAT:
- case MESA_FORMAT_XBGR32323232_UINT:
- case MESA_FORMAT_XBGR32323232_SINT:
+ case MESA_FORMAT_RGBX_UNORM16:
+ case MESA_FORMAT_RGBX_SNORM16:
+ case MESA_FORMAT_RGBX_FLOAT16:
+ case MESA_FORMAT_RGBX_UINT16:
+ case MESA_FORMAT_RGBX_SINT16:
+ case MESA_FORMAT_RGBX_FLOAT32:
+ case MESA_FORMAT_RGBX_UINT32:
+ case MESA_FORMAT_RGBX_SINT32:
return GL_FALSE;
+
+ case MESA_FORMAT_ABGR2101010:
+ return format == GL_RGBA && type == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_SIGNED_RG88:
+ return format == GL_RG && type == GL_BYTE && !littleEndian &&
+ !swapBytes;
+
+ case MESA_FORMAT_SIGNED_RG1616:
+ return format == GL_RG && type == GL_SHORT && !littleEndian &&
+ !swapBytes;
}
return GL_FALSE;