GLubyte DepthBits;
GLubyte StencilBits;
+ bool IsSRGBFormat;
+
/**
- * To describe compressed formats. If not compressed, Width=Height=1.
+ * To describe compressed formats. If not compressed, Width=Height=Depth=1.
*/
- GLubyte BlockWidth, BlockHeight;
+ GLubyte BlockWidth, BlockHeight, BlockDepth;
GLubyte BytesPerBlock;
uint8_t Swizzle[4];
_mesa_get_format_info(mesa_format format)
{
const struct gl_format_info *info = &format_info[format];
+ STATIC_ASSERT(ARRAY_SIZE(format_info) == MESA_FORMAT_COUNT);
assert(info->Name == format);
return info;
}
case GL_TEXTURE_RED_SIZE:
case GL_RENDERBUFFER_RED_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_INTERNALFORMAT_RED_SIZE:
return info->RedBits;
case GL_GREEN_BITS:
case GL_TEXTURE_GREEN_SIZE:
case GL_RENDERBUFFER_GREEN_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_INTERNALFORMAT_GREEN_SIZE:
return info->GreenBits;
case GL_BLUE_BITS:
case GL_TEXTURE_BLUE_SIZE:
case GL_RENDERBUFFER_BLUE_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_INTERNALFORMAT_BLUE_SIZE:
return info->BlueBits;
case GL_ALPHA_BITS:
case GL_TEXTURE_ALPHA_SIZE:
case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_INTERNALFORMAT_ALPHA_SIZE:
return info->AlphaBits;
case GL_TEXTURE_INTENSITY_SIZE:
return info->IntensityBits;
case GL_TEXTURE_DEPTH_SIZE_ARB:
case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_INTERNALFORMAT_DEPTH_SIZE:
return info->DepthBits;
case GL_STENCIL_BITS:
case GL_TEXTURE_STENCIL_SIZE_EXT:
case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_INTERNALFORMAT_STENCIL_SIZE:
return info->StencilBits;
default:
_mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
/**
* Return the layout type of the given format.
- * The return value will be one of:
- * MESA_FORMAT_LAYOUT_ARRAY
- * MESA_FORMAT_LAYOUT_PACKED
- * MESA_FORMAT_LAYOUT_OTHER
*/
extern enum mesa_format_layout
_mesa_get_format_layout(mesa_format format)
*/
void
_mesa_get_format_block_size(mesa_format format, GLuint *bw, GLuint *bh)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Use _mesa_get_format_block_size_3d() for 3D blocks. */
+ assert(info->BlockDepth == 1);
+
+ *bw = info->BlockWidth;
+ *bh = info->BlockHeight;
+}
+
+
+/**
+ * Return the block size (in pixels) for the given format. Normally
+ * the block size is 1x1x1. But compressed formats will have block
+ * sizes of 4x4x4, 3x3x3 pixels, etc.
+ * \param bw returns block width in pixels
+ * \param bh returns block height in pixels
+ * \param bd returns block depth in pixels
+ */
+void
+_mesa_get_format_block_size_3d(mesa_format format,
+ GLuint *bw,
+ GLuint *bh,
+ GLuint *bd)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
*bw = info->BlockWidth;
*bh = info->BlockHeight;
+ *bd = info->BlockDepth;
}
_mesa_format_to_array_format(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
- if (!_mesa_little_endian() && info->Layout == MESA_FORMAT_LAYOUT_PACKED)
+ if (info->ArrayFormat && !_mesa_little_endian() &&
+ info->Layout == MESA_FORMAT_LAYOUT_PACKED)
return _mesa_array_format_flip_channels(info->ArrayFormat);
else
return info->ArrayFormat;
GLenum
_mesa_get_format_color_encoding(mesa_format format)
{
- /* XXX this info should be encoded in gl_format_info */
- switch (format) {
- case MESA_FORMAT_BGR_SRGB8:
- case MESA_FORMAT_A8B8G8R8_SRGB:
- case MESA_FORMAT_B8G8R8A8_SRGB:
- case MESA_FORMAT_A8R8G8B8_SRGB:
- case MESA_FORMAT_R8G8B8A8_SRGB:
- case MESA_FORMAT_L_SRGB8:
- case MESA_FORMAT_L8A8_SRGB:
- case MESA_FORMAT_A8L8_SRGB:
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- case MESA_FORMAT_R8G8B8X8_SRGB:
- case MESA_FORMAT_ETC2_SRGB8:
- case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
- case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
- case MESA_FORMAT_B8G8R8X8_SRGB:
- case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
- return GL_SRGB;
- default:
- return GL_LINEAR;
- }
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->IsSRGBFormat ? GL_SRGB : GL_LINEAR;
}
case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
format = MESA_FORMAT_BPTC_RGBA_UNORM;
break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4:
+ format = MESA_FORMAT_RGBA_ASTC_4x4;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4:
+ format = MESA_FORMAT_RGBA_ASTC_5x4;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5:
+ format = MESA_FORMAT_RGBA_ASTC_5x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5:
+ format = MESA_FORMAT_RGBA_ASTC_6x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6:
+ format = MESA_FORMAT_RGBA_ASTC_6x6;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5:
+ format = MESA_FORMAT_RGBA_ASTC_8x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6:
+ format = MESA_FORMAT_RGBA_ASTC_8x6;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8:
+ format = MESA_FORMAT_RGBA_ASTC_8x8;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5:
+ format = MESA_FORMAT_RGBA_ASTC_10x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6:
+ format = MESA_FORMAT_RGBA_ASTC_10x6;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8:
+ format = MESA_FORMAT_RGBA_ASTC_10x8;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10:
+ format = MESA_FORMAT_RGBA_ASTC_10x10;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10:
+ format = MESA_FORMAT_RGBA_ASTC_12x10;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12:
+ format = MESA_FORMAT_RGBA_ASTC_12x12;
+ break;
case MESA_FORMAT_B8G8R8X8_SRGB:
format = MESA_FORMAT_B8G8R8X8_UNORM;
break;
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
+ GLuint sz;
/* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
/* compressed format (2D only for now) */
- const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint bw = info->BlockWidth;
+ const GLuint bh = info->BlockHeight;
+ const GLuint bd = info->BlockDepth;
const GLuint wblocks = (width + bw - 1) / bw;
const GLuint hblocks = (height + bh - 1) / bh;
- const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
- return sz * depth;
- }
- else {
+ const GLuint dblocks = (depth + bd - 1) / bd;
+ sz = wblocks * hblocks * dblocks * info->BytesPerBlock;
+ } else
/* non-compressed */
- const GLuint sz = width * height * depth * info->BytesPerBlock;
- return sz;
- }
+ sz = width * height * depth * info->BytesPerBlock;
+
+ return sz;
}
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
+ uint64_t sz;
/* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
/* compressed format (2D only for now) */
- const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t bw = info->BlockWidth;
+ const uint64_t bh = info->BlockHeight;
+ const uint64_t bd = info->BlockDepth;
const uint64_t wblocks = (width + bw - 1) / bw;
const uint64_t hblocks = (height + bh - 1) / bh;
- const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
- return sz * depth;
- }
- else {
+ const uint64_t dblocks = (depth + bd - 1) / bd;
+ sz = wblocks * hblocks * dblocks * info->BytesPerBlock;
+ } else
/* non-compressed */
- const uint64_t sz = ((uint64_t) width *
- (uint64_t) height *
- (uint64_t) depth *
- info->BytesPerBlock);
- return sz;
- }
+ sz = ((uint64_t) width * (uint64_t) height *
+ (uint64_t) depth * info->BytesPerBlock);
+
+ return sz;
}
}
-/**
- * Debug/test: check that all formats are handled in the
- * _mesa_format_to_type_and_comps() function. When new pixel formats
- * are added to Mesa, that function needs to be updated.
- * This is a no-op after the first call.
- */
-static void
-check_format_to_type_and_comps(void)
-{
- mesa_format f;
-
- for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) {
- GLenum datatype = 0;
- GLuint comps = 0;
- /* This function will emit a problem/warning if the format is
- * not handled.
- */
- _mesa_format_to_type_and_comps(f, &datatype, &comps);
- }
-}
/**
- * Do sanity checking of the format info table.
+ * Return datatype and number of components per texel for the given
+ * uncompressed mesa_format. Only used for mipmap generation code.
*/
void
-_mesa_test_formats(void)
-{
- GLuint i;
-
- STATIC_ASSERT(ARRAY_SIZE(format_info) == MESA_FORMAT_COUNT);
-
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- const struct gl_format_info *info = _mesa_get_format_info(i);
- assert(info);
-
- assert(info->Name == i);
-
- if (info->Name == MESA_FORMAT_NONE)
- continue;
-
- if (info->BlockWidth == 1 && info->BlockHeight == 1) {
- if (info->RedBits > 0) {
- GLuint t = info->RedBits + info->GreenBits
- + info->BlueBits + info->AlphaBits;
- assert(t / 8 <= info->BytesPerBlock);
- (void) t;
- }
- }
-
- assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
- info->DataType == GL_SIGNED_NORMALIZED ||
- info->DataType == GL_UNSIGNED_INT ||
- info->DataType == GL_INT ||
- info->DataType == GL_FLOAT ||
- /* Z32_FLOAT_X24S8 has DataType of GL_NONE */
- info->DataType == GL_NONE);
-
- if (info->BaseFormat == GL_RGB) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RGBA) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits > 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RG) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RED) {
- assert(info->RedBits > 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_LUMINANCE) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits > 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_INTENSITY) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits > 0);
- }
- }
-
- check_format_to_type_and_comps();
-}
-
-
-
-/**
- * Return datatype and number of components per texel for the given mesa_format.
- * Only used for mipmap generation code.
- */
-void
-_mesa_format_to_type_and_comps(mesa_format format,
+_mesa_uncompressed_format_to_type_and_comps(mesa_format format,
GLenum *datatype, GLuint *comps)
{
switch (format) {
case MESA_FORMAT_R8G8B8X8_UNORM:
case MESA_FORMAT_B8G8R8X8_UNORM:
case MESA_FORMAT_X8R8G8B8_UNORM:
+ case MESA_FORMAT_A8B8G8R8_UINT:
+ case MESA_FORMAT_R8G8B8A8_UINT:
+ case MESA_FORMAT_B8G8R8A8_UINT:
+ case MESA_FORMAT_A8R8G8B8_UINT:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
return;
case MESA_FORMAT_B5G6R5_UNORM:
case MESA_FORMAT_R5G6B5_UNORM:
+ case MESA_FORMAT_B5G6R5_UINT:
+ case MESA_FORMAT_R5G6B5_UINT:
*datatype = GL_UNSIGNED_SHORT_5_6_5;
*comps = 3;
return;
case MESA_FORMAT_B4G4R4A4_UNORM:
case MESA_FORMAT_A4R4G4B4_UNORM:
case MESA_FORMAT_B4G4R4X4_UNORM:
+ case MESA_FORMAT_B4G4R4A4_UINT:
+ case MESA_FORMAT_A4R4G4B4_UINT:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_B5G5R5A1_UNORM:
case MESA_FORMAT_A1R5G5B5_UNORM:
case MESA_FORMAT_B5G5R5X1_UNORM:
+ case MESA_FORMAT_B5G5R5A1_UINT:
+ case MESA_FORMAT_A1R5G5B5_UINT:
*datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*comps = 4;
return;
return;
case MESA_FORMAT_A1B5G5R5_UNORM:
+ case MESA_FORMAT_A1B5G5R5_UINT:
*datatype = GL_UNSIGNED_SHORT_5_5_5_1;
*comps = 4;
return;
return;
case MESA_FORMAT_R3G3B2_UNORM:
+ case MESA_FORMAT_R3G3B2_UINT:
*datatype = GL_UNSIGNED_BYTE_2_3_3_REV;
*comps = 3;
return;
case MESA_FORMAT_A4B4G4R4_UNORM:
+ case MESA_FORMAT_A4B4G4R4_UINT:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_R4G4B4A4_UNORM:
+ case MESA_FORMAT_R4G4B4A4_UINT:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_R5G5B5A1_UNORM:
+ case MESA_FORMAT_R5G5B5A1_UINT:
*datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*comps = 4;
return;
return;
case MESA_FORMAT_B2G3R3_UNORM:
+ case MESA_FORMAT_B2G3R3_UINT:
*datatype = GL_UNSIGNED_BYTE_3_3_2;
*comps = 3;
return;
*comps = 2;
return;
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- case MESA_FORMAT_R_RGTC1_UNORM:
- case MESA_FORMAT_R_RGTC1_SNORM:
- case MESA_FORMAT_RG_RGTC2_UNORM:
- case MESA_FORMAT_RG_RGTC2_SNORM:
- case MESA_FORMAT_L_LATC1_UNORM:
- case MESA_FORMAT_L_LATC1_SNORM:
- case MESA_FORMAT_LA_LATC2_UNORM:
- case MESA_FORMAT_LA_LATC2_SNORM:
- case MESA_FORMAT_ETC1_RGB8:
- case MESA_FORMAT_ETC2_RGB8:
- case MESA_FORMAT_ETC2_SRGB8:
- case MESA_FORMAT_ETC2_RGBA8_EAC:
- case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
- case MESA_FORMAT_ETC2_R11_EAC:
- case MESA_FORMAT_ETC2_RG11_EAC:
- case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
- case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
- case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
- case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
- case MESA_FORMAT_BPTC_RGBA_UNORM:
- case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
- case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
- case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
- /* XXX generate error instead? */
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 0;
- return;
-
case MESA_FORMAT_RGBA_FLOAT32:
*datatype = GL_FLOAT;
*comps = 4;
case MESA_FORMAT_COUNT:
assert(0);
return;
-
- case MESA_FORMAT_NONE:
- /* For debug builds, warn if any formats are not handled */
-#ifdef DEBUG
default:
-#endif
- _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps",
+ /* Warn if any formats are not handled */
+ _mesa_problem(NULL, "bad format %s in _mesa_uncompressed_format_to_type_and_comps",
_mesa_get_format_name(format));
+ assert(format == MESA_FORMAT_NONE ||
+ _mesa_is_format_compressed(format));
*datatype = 0;
*comps = 1;
}
* \param format the user-specified image format
* \param type the user-specified image datatype
* \param swapBytes typically the current pixel pack/unpack byteswap state
+ * \param[out] error GL_NO_ERROR if format is an expected input.
+ * GL_INVALID_ENUM if format is an unexpected input.
* \return GL_TRUE if the formats match, GL_FALSE otherwise.
*/
GLboolean
_mesa_format_matches_format_and_type(mesa_format mesa_format,
GLenum format, GLenum type,
- GLboolean swapBytes)
+ GLboolean swapBytes, GLenum *error)
{
const GLboolean littleEndian = _mesa_little_endian();
+ if (error)
+ *error = GL_NO_ERROR;
/* Note: When reading a GL format/type combination, the format lists channel
* assignments from most significant channel in the type to least
* significant. A type with _REV indicates that the assignments are
* swapped, so they are listed from least significant to most significant.
*
+ * Compressed formats will fall through and return GL_FALSE.
+ *
* For sanity, please keep this switch statement ordered the same as the
* enums in formats.h.
*/
case MESA_FORMAT_S_UINT8:
return format == GL_STENCIL_INDEX && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_FALSE;
-
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
- return GL_FALSE;
-
- case MESA_FORMAT_BPTC_RGBA_UNORM:
- case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
- case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
- case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
- return GL_FALSE;
-
case MESA_FORMAT_RGBA_FLOAT32:
return format == GL_RGBA && type == GL_FLOAT && !swapBytes;
case MESA_FORMAT_RGBA_FLOAT16:
return format == GL_RGBA && type == GL_UNSIGNED_SHORT &&
!swapBytes;
- case MESA_FORMAT_R_RGTC1_UNORM:
- case MESA_FORMAT_R_RGTC1_SNORM:
- case MESA_FORMAT_RG_RGTC2_UNORM:
- case MESA_FORMAT_RG_RGTC2_SNORM:
- return GL_FALSE;
-
- case MESA_FORMAT_L_LATC1_UNORM:
- case MESA_FORMAT_L_LATC1_SNORM:
- case MESA_FORMAT_LA_LATC2_UNORM:
- case MESA_FORMAT_LA_LATC2_SNORM:
- return GL_FALSE;
-
- case MESA_FORMAT_ETC1_RGB8:
- case MESA_FORMAT_ETC2_RGB8:
- case MESA_FORMAT_ETC2_SRGB8:
- case MESA_FORMAT_ETC2_RGBA8_EAC:
- case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
- case MESA_FORMAT_ETC2_R11_EAC:
- case MESA_FORMAT_ETC2_RG11_EAC:
- case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
- case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
- case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
- case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
- return GL_FALSE;
-
case MESA_FORMAT_A_SNORM8:
return format == GL_ALPHA && type == GL_BYTE;
case MESA_FORMAT_L_SNORM8:
type == GL_UNSIGNED_INT_2_10_10_10_REV &&
!swapBytes);
+ case MESA_FORMAT_B5G6R5_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_SHORT_5_6_5;
+
+ case MESA_FORMAT_R5G6B5_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_SHORT_5_6_5_REV;
+
+ case MESA_FORMAT_B2G3R3_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_BYTE_3_3_2;
+
+ case MESA_FORMAT_R3G3B2_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_BYTE_2_3_3_REV;
+
+ case MESA_FORMAT_A4B4G4R4_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && swapBytes)
+ return GL_TRUE;
+ return GL_FALSE;
+
+ case MESA_FORMAT_R4G4B4A4_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_B4G4R4A4_UINT:
+ return format == GL_BGRA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_A4R4G4B4_UINT:
+ return GL_FALSE;
+
+ case MESA_FORMAT_A1B5G5R5_UINT:
+ return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_5_5_5_1 &&
+ !swapBytes;
+
+ case MESA_FORMAT_B5G5R5A1_UINT:
+ return format == GL_BGRA_INTEGER && type == GL_UNSIGNED_SHORT_1_5_5_5_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_A1R5G5B5_UINT:
+ return format == GL_BGRA_INTEGER && type == GL_UNSIGNED_SHORT_5_5_5_1 &&
+ !swapBytes;
+
+ case MESA_FORMAT_R5G5B5A1_UINT:
+ return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_1_5_5_5_REV;
+
+ case MESA_FORMAT_A8B8G8R8_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV && swapBytes)
+ return GL_TRUE;
+ return GL_FALSE;
+
+ case MESA_FORMAT_A8R8G8B8_UINT:
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_R8G8B8A8_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_B8G8R8A8_UINT:
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
case MESA_FORMAT_R9G9B9E5_FLOAT:
return format == GL_RGB && type == GL_UNSIGNED_INT_5_9_9_9_REV &&
!swapBytes;
case MESA_FORMAT_B8G8R8X8_SRGB:
case MESA_FORMAT_X8R8G8B8_SRGB:
return GL_FALSE;
+ default:
+ assert(_mesa_is_format_compressed(mesa_format));
+ if (error)
+ *error = GL_INVALID_ENUM;
}
-
return GL_FALSE;
}