bool IsSRGBFormat;
/**
- * To describe compressed formats. If not compressed, Width=Height=1.
+ * To describe compressed formats. If not compressed, Width=Height=Depth=1.
*/
- GLubyte BlockWidth, BlockHeight;
+ GLubyte BlockWidth, BlockHeight, BlockDepth;
GLubyte BytesPerBlock;
uint8_t Swizzle[4];
case GL_TEXTURE_RED_SIZE:
case GL_RENDERBUFFER_RED_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_INTERNALFORMAT_RED_SIZE:
return info->RedBits;
case GL_GREEN_BITS:
case GL_TEXTURE_GREEN_SIZE:
case GL_RENDERBUFFER_GREEN_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_INTERNALFORMAT_GREEN_SIZE:
return info->GreenBits;
case GL_BLUE_BITS:
case GL_TEXTURE_BLUE_SIZE:
case GL_RENDERBUFFER_BLUE_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_INTERNALFORMAT_BLUE_SIZE:
return info->BlueBits;
case GL_ALPHA_BITS:
case GL_TEXTURE_ALPHA_SIZE:
case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_INTERNALFORMAT_ALPHA_SIZE:
return info->AlphaBits;
case GL_TEXTURE_INTENSITY_SIZE:
return info->IntensityBits;
case GL_TEXTURE_DEPTH_SIZE_ARB:
case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_INTERNALFORMAT_DEPTH_SIZE:
return info->DepthBits;
case GL_STENCIL_BITS:
case GL_TEXTURE_STENCIL_SIZE_EXT:
case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_INTERNALFORMAT_STENCIL_SIZE:
return info->StencilBits;
default:
_mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
/**
* Return the layout type of the given format.
- * The return value will be one of:
- * MESA_FORMAT_LAYOUT_ARRAY
- * MESA_FORMAT_LAYOUT_PACKED
- * MESA_FORMAT_LAYOUT_S3TC
- * MESA_FORMAT_LAYOUT_RGTC
- * MESA_FORMAT_LAYOUT_FXT1
- * MESA_FORMAT_LAYOUT_ETC1
- * MESA_FORMAT_LAYOUT_ETC2
- * MESA_FORMAT_LAYOUT_BPTC
- * MESA_FORMAT_LAYOUT_OTHER
*/
extern enum mesa_format_layout
_mesa_get_format_layout(mesa_format format)
_mesa_get_format_block_size(mesa_format format, GLuint *bw, GLuint *bh)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Use _mesa_get_format_block_size_3d() for 3D blocks. */
+ assert(info->BlockDepth == 1);
+
*bw = info->BlockWidth;
*bh = info->BlockHeight;
}
+/**
+ * Return the block size (in pixels) for the given format. Normally
+ * the block size is 1x1x1. But compressed formats will have block
+ * sizes of 4x4x4, 3x3x3 pixels, etc.
+ * \param bw returns block width in pixels
+ * \param bh returns block height in pixels
+ * \param bd returns block depth in pixels
+ */
+void
+_mesa_get_format_block_size_3d(mesa_format format,
+ GLuint *bw,
+ GLuint *bh,
+ GLuint *bd)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ *bw = info->BlockWidth;
+ *bh = info->BlockHeight;
+ *bd = info->BlockDepth;
+}
+
+
/**
* Returns the an array of four numbers representing the transformation
* from the RGBA or SZ colorspace to the given format. For array formats,
case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
format = MESA_FORMAT_BPTC_RGBA_UNORM;
break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4:
+ format = MESA_FORMAT_RGBA_ASTC_4x4;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4:
+ format = MESA_FORMAT_RGBA_ASTC_5x4;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5:
+ format = MESA_FORMAT_RGBA_ASTC_5x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5:
+ format = MESA_FORMAT_RGBA_ASTC_6x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6:
+ format = MESA_FORMAT_RGBA_ASTC_6x6;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5:
+ format = MESA_FORMAT_RGBA_ASTC_8x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6:
+ format = MESA_FORMAT_RGBA_ASTC_8x6;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8:
+ format = MESA_FORMAT_RGBA_ASTC_8x8;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5:
+ format = MESA_FORMAT_RGBA_ASTC_10x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6:
+ format = MESA_FORMAT_RGBA_ASTC_10x6;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8:
+ format = MESA_FORMAT_RGBA_ASTC_10x8;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10:
+ format = MESA_FORMAT_RGBA_ASTC_10x10;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10:
+ format = MESA_FORMAT_RGBA_ASTC_12x10;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12:
+ format = MESA_FORMAT_RGBA_ASTC_12x12;
+ break;
case MESA_FORMAT_B8G8R8X8_SRGB:
format = MESA_FORMAT_B8G8R8X8_UNORM;
break;
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
+ GLuint sz;
/* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
/* compressed format (2D only for now) */
- const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint bw = info->BlockWidth;
+ const GLuint bh = info->BlockHeight;
+ const GLuint bd = info->BlockDepth;
const GLuint wblocks = (width + bw - 1) / bw;
const GLuint hblocks = (height + bh - 1) / bh;
- const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
- return sz * depth;
- }
- else {
+ const GLuint dblocks = (depth + bd - 1) / bd;
+ sz = wblocks * hblocks * dblocks * info->BytesPerBlock;
+ } else
/* non-compressed */
- const GLuint sz = width * height * depth * info->BytesPerBlock;
- return sz;
- }
+ sz = width * height * depth * info->BytesPerBlock;
+
+ return sz;
}
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
+ uint64_t sz;
/* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
/* compressed format (2D only for now) */
- const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t bw = info->BlockWidth;
+ const uint64_t bh = info->BlockHeight;
+ const uint64_t bd = info->BlockDepth;
const uint64_t wblocks = (width + bw - 1) / bw;
const uint64_t hblocks = (height + bh - 1) / bh;
- const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
- return sz * depth;
- }
- else {
+ const uint64_t dblocks = (depth + bd - 1) / bd;
+ sz = wblocks * hblocks * dblocks * info->BytesPerBlock;
+ } else
/* non-compressed */
- const uint64_t sz = ((uint64_t) width *
- (uint64_t) height *
- (uint64_t) depth *
- info->BytesPerBlock);
- return sz;
- }
+ sz = ((uint64_t) width * (uint64_t) height *
+ (uint64_t) depth * info->BytesPerBlock);
+
+ return sz;
}
case MESA_FORMAT_R8G8B8X8_UNORM:
case MESA_FORMAT_B8G8R8X8_UNORM:
case MESA_FORMAT_X8R8G8B8_UNORM:
+ case MESA_FORMAT_A8B8G8R8_UINT:
+ case MESA_FORMAT_R8G8B8A8_UINT:
+ case MESA_FORMAT_B8G8R8A8_UINT:
+ case MESA_FORMAT_A8R8G8B8_UINT:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
return;
case MESA_FORMAT_B5G6R5_UNORM:
case MESA_FORMAT_R5G6B5_UNORM:
+ case MESA_FORMAT_B5G6R5_UINT:
+ case MESA_FORMAT_R5G6B5_UINT:
*datatype = GL_UNSIGNED_SHORT_5_6_5;
*comps = 3;
return;
case MESA_FORMAT_B4G4R4A4_UNORM:
case MESA_FORMAT_A4R4G4B4_UNORM:
case MESA_FORMAT_B4G4R4X4_UNORM:
+ case MESA_FORMAT_B4G4R4A4_UINT:
+ case MESA_FORMAT_A4R4G4B4_UINT:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_B5G5R5A1_UNORM:
case MESA_FORMAT_A1R5G5B5_UNORM:
case MESA_FORMAT_B5G5R5X1_UNORM:
+ case MESA_FORMAT_B5G5R5A1_UINT:
+ case MESA_FORMAT_A1R5G5B5_UINT:
*datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*comps = 4;
return;
return;
case MESA_FORMAT_A1B5G5R5_UNORM:
+ case MESA_FORMAT_A1B5G5R5_UINT:
*datatype = GL_UNSIGNED_SHORT_5_5_5_1;
*comps = 4;
return;
return;
case MESA_FORMAT_R3G3B2_UNORM:
+ case MESA_FORMAT_R3G3B2_UINT:
*datatype = GL_UNSIGNED_BYTE_2_3_3_REV;
*comps = 3;
return;
case MESA_FORMAT_A4B4G4R4_UNORM:
+ case MESA_FORMAT_A4B4G4R4_UINT:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_R4G4B4A4_UNORM:
+ case MESA_FORMAT_R4G4B4A4_UINT:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_R5G5B5A1_UNORM:
+ case MESA_FORMAT_R5G5B5A1_UINT:
*datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*comps = 4;
return;
return;
case MESA_FORMAT_B2G3R3_UNORM:
+ case MESA_FORMAT_B2G3R3_UINT:
*datatype = GL_UNSIGNED_BYTE_3_3_2;
*comps = 3;
return;
type == GL_UNSIGNED_INT_2_10_10_10_REV &&
!swapBytes);
+ case MESA_FORMAT_B5G6R5_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_SHORT_5_6_5;
+
+ case MESA_FORMAT_R5G6B5_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_SHORT_5_6_5_REV;
+
+ case MESA_FORMAT_B2G3R3_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_BYTE_3_3_2;
+
+ case MESA_FORMAT_R3G3B2_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_BYTE_2_3_3_REV;
+
+ case MESA_FORMAT_A4B4G4R4_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && swapBytes)
+ return GL_TRUE;
+ return GL_FALSE;
+
+ case MESA_FORMAT_R4G4B4A4_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_B4G4R4A4_UINT:
+ return format == GL_BGRA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_A4R4G4B4_UINT:
+ return GL_FALSE;
+
+ case MESA_FORMAT_A1B5G5R5_UINT:
+ return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_5_5_5_1 &&
+ !swapBytes;
+
+ case MESA_FORMAT_B5G5R5A1_UINT:
+ return format == GL_BGRA_INTEGER && type == GL_UNSIGNED_SHORT_1_5_5_5_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_A1R5G5B5_UINT:
+ return format == GL_BGRA_INTEGER && type == GL_UNSIGNED_SHORT_5_5_5_1 &&
+ !swapBytes;
+
+ case MESA_FORMAT_R5G5B5A1_UINT:
+ return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_1_5_5_5_REV;
+
+ case MESA_FORMAT_A8B8G8R8_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV && swapBytes)
+ return GL_TRUE;
+ return GL_FALSE;
+
+ case MESA_FORMAT_A8R8G8B8_UINT:
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_R8G8B8A8_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_B8G8R8A8_UINT:
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
case MESA_FORMAT_R9G9B9E5_FLOAT:
return format == GL_RGB && type == GL_UNSIGNED_INT_5_9_9_9_REV &&
!swapBytes;
case MESA_FORMAT_X8R8G8B8_SRGB:
return GL_FALSE;
default:
- assert(_mesa_is_format_compressed(format));
+ assert(_mesa_is_format_compressed(mesa_format));
if (error)
*error = GL_INVALID_ENUM;
}