/*
* Mesa 3-D graphics library
- * Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2008-2009 VMware, Inc.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "formats.h"
#include "macros.h"
#include "glformats.h"
-
+#include "c11/threads.h"
+#include "util/hash_table.h"
/**
* Information about texture formats.
*/
struct gl_format_info
{
- gl_format Name;
+ mesa_format Name;
/** text name for debugging */
const char *StrName;
+ enum mesa_format_layout Layout;
+
/**
* Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
* GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
- * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL, GL_DUDV_ATI.
+ * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
*/
GLenum BaseFormat;
GLubyte AlphaBits;
GLubyte LuminanceBits;
GLubyte IntensityBits;
- GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits;
+ bool IsSRGBFormat;
+
/**
- * To describe compressed formats. If not compressed, Width=Height=1.
+ * To describe compressed formats. If not compressed, Width=Height=Depth=1.
*/
- GLubyte BlockWidth, BlockHeight;
+ GLubyte BlockWidth, BlockHeight, BlockDepth;
GLubyte BytesPerBlock;
-};
-
-/**
- * Info about each format.
- * These must be in the same order as the MESA_FORMAT_* enums so that
- * we can do lookups without searching.
- */
-static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
-{
- {
- MESA_FORMAT_NONE, /* Name */
- "MESA_FORMAT_NONE", /* StrName */
- GL_NONE, /* BaseFormat */
- GL_NONE, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 0, 0, 0 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA8888, /* Name */
- "MESA_FORMAT_RGBA8888", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA8888_REV, /* Name */
- "MESA_FORMAT_RGBA8888_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB8888, /* Name */
- "MESA_FORMAT_ARGB8888", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB8888_REV, /* Name */
- "MESA_FORMAT_ARGB8888_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBX8888, /* Name */
- "MESA_FORMAT_RGBX8888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBX8888_REV, /* Name */
- "MESA_FORMAT_RGBX8888_REV", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_XRGB8888, /* Name */
- "MESA_FORMAT_XRGB8888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_XRGB8888_REV, /* Name */
- "MESA_FORMAT_XRGB8888_REV", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB888, /* Name */
- "MESA_FORMAT_RGB888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 3 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_BGR888, /* Name */
- "MESA_FORMAT_BGR888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 3 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB565, /* Name */
- "MESA_FORMAT_RGB565", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB565_REV, /* Name */
- "MESA_FORMAT_RGB565_REV", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB4444, /* Name */
- "MESA_FORMAT_ARGB4444", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB4444_REV, /* Name */
- "MESA_FORMAT_ARGB4444_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA5551, /* Name */
- "MESA_FORMAT_RGBA5551", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB1555, /* Name */
- "MESA_FORMAT_ARGB1555", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB1555_REV, /* Name */
- "MESA_FORMAT_ARGB1555_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL44, /* Name */
- "MESA_FORMAT_AL44", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
- 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL88, /* Name */
- "MESA_FORMAT_AL88", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL88_REV, /* Name */
- "MESA_FORMAT_AL88_REV", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL1616, /* Name */
- "MESA_FORMAT_AL1616", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL1616_REV, /* Name */
- "MESA_FORMAT_AL1616_REV", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB332, /* Name */
- "MESA_FORMAT_RGB332", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_A8, /* Name */
- "MESA_FORMAT_A8", /* StrName */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_A16, /* Name */
- "MESA_FORMAT_A16", /* StrName */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_L8, /* Name */
- "MESA_FORMAT_L8", /* StrName */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_L16, /* Name */
- "MESA_FORMAT_L16", /* StrName */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_I8, /* Name */
- "MESA_FORMAT_I8", /* StrName */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_I16, /* Name */
- "MESA_FORMAT_I16", /* StrName */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_YCBCR, /* Name */
- "MESA_FORMAT_YCBCR", /* StrName */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_YCBCR_REV, /* Name */
- "MESA_FORMAT_YCBCR_REV", /* StrName */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_R8,
- "MESA_FORMAT_R8",
- GL_RED,
- GL_UNSIGNED_NORMALIZED,
- 8, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_GR88,
- "MESA_FORMAT_GR88",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RG88,
- "MESA_FORMAT_RG88",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_R16,
- "MESA_FORMAT_R16",
- GL_RED,
- GL_UNSIGNED_NORMALIZED,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_GR1616,
- "MESA_FORMAT_GR1616",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RG1616,
- "MESA_FORMAT_RG1616",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_ARGB2101010,
- "MESA_FORMAT_ARGB2101010",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 10, 10, 10, 2,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_Z24_S8, /* Name */
- "MESA_FORMAT_Z24_S8", /* StrName */
- GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_S8_Z24, /* Name */
- "MESA_FORMAT_S8_Z24", /* StrName */
- GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z16, /* Name */
- "MESA_FORMAT_Z16", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_X8_Z24, /* Name */
- "MESA_FORMAT_X8_Z24", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z24_X8, /* Name */
- "MESA_FORMAT_Z24_X8", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z32, /* Name */
- "MESA_FORMAT_Z32", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_S8, /* Name */
- "MESA_FORMAT_S8", /* StrName */
- GL_STENCIL_INDEX, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_SRGB8,
- "MESA_FORMAT_SRGB8",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 3
- },
- {
- MESA_FORMAT_SRGBA8,
- "MESA_FORMAT_SRGBA8",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SARGB8,
- "MESA_FORMAT_SARGB8",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SL8,
- "MESA_FORMAT_SL8",
- GL_LUMINANCE,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 8, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SLA8,
- "MESA_FORMAT_SLA8",
- GL_LUMINANCE_ALPHA,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 8,
- 8, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SRGB_DXT1, /* Name */
- "MESA_FORMAT_SRGB_DXT1", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT1,
- "MESA_FORMAT_SRGBA_DXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT3,
- "MESA_FORMAT_SRGBA_DXT3",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT5,
- "MESA_FORMAT_SRGBA_DXT5",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_RGB_FXT1,
- "MESA_FORMAT_RGB_FXT1",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 0, /* approx Red/Green/BlueBits */
- 0, 0, 0, 0, 0,
- 8, 4, 16 /* 16 bytes per 8x4 block */
- },
- {
- MESA_FORMAT_RGBA_FXT1,
- "MESA_FORMAT_RGBA_FXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0,
- 8, 4, 16 /* 16 bytes per 8x4 block */
- },
-
- {
- MESA_FORMAT_RGB_DXT1, /* Name */
- "MESA_FORMAT_RGB_DXT1", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT1,
- "MESA_FORMAT_RGBA_DXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT3,
- "MESA_FORMAT_RGBA_DXT3",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT5,
- "MESA_FORMAT_RGBA_DXT5",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_FLOAT32,
- "MESA_FORMAT_RGBA_FLOAT32",
- GL_RGBA,
- GL_FLOAT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
- {
- MESA_FORMAT_RGBA_FLOAT16,
- "MESA_FORMAT_RGBA_FLOAT16",
- GL_RGBA,
- GL_FLOAT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGB_FLOAT32,
- "MESA_FORMAT_RGB_FLOAT32",
- GL_RGB,
- GL_FLOAT,
- 32, 32, 32, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 12
- },
- {
- MESA_FORMAT_RGB_FLOAT16,
- "MESA_FORMAT_RGB_FLOAT16",
- GL_RGB,
- GL_FLOAT,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_ALPHA_FLOAT32,
- "MESA_FORMAT_ALPHA_FLOAT32",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_ALPHA_FLOAT16,
- "MESA_FORMAT_ALPHA_FLOAT16",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT32,
- "MESA_FORMAT_LUMINANCE_FLOAT32",
- GL_LUMINANCE,
- GL_FLOAT,
- 0, 0, 0, 0,
- 32, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT16,
- "MESA_FORMAT_LUMINANCE_FLOAT16",
- GL_LUMINANCE,
- GL_FLOAT,
- 0, 0, 0, 0,
- 16, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
- GL_LUMINANCE_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 32,
- 32, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
- GL_LUMINANCE_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 16,
- 16, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT32,
- "MESA_FORMAT_INTENSITY_FLOAT32",
- GL_INTENSITY,
- GL_FLOAT,
- 0, 0, 0, 0,
- 0, 32, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT16,
- "MESA_FORMAT_INTENSITY_FLOAT16",
- GL_INTENSITY,
- GL_FLOAT,
- 0, 0, 0, 0,
- 0, 16, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_R_FLOAT32,
- "MESA_FORMAT_R_FLOAT32",
- GL_RED,
- GL_FLOAT,
- 32, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_R_FLOAT16,
- "MESA_FORMAT_R_FLOAT16",
- GL_RED,
- GL_FLOAT,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RG_FLOAT32,
- "MESA_FORMAT_RG_FLOAT32",
- GL_RG,
- GL_FLOAT,
- 32, 32, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RG_FLOAT16,
- "MESA_FORMAT_RG_FLOAT16",
- GL_RG,
- GL_FLOAT,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
-
- /* unnormalized signed int formats */
- /* unnormalized unsigned int formats */
- {
- MESA_FORMAT_ALPHA_UINT8,
- "MESA_FORMAT_ALPHA_UINT8",
- GL_ALPHA,
- GL_UNSIGNED_INT,
- 0, 0, 0, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_ALPHA_UINT16,
- "MESA_FORMAT_ALPHA_UINT16",
- GL_ALPHA,
- GL_UNSIGNED_INT,
- 0, 0, 0, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_ALPHA_UINT32,
- "MESA_FORMAT_ALPHA_UINT32",
- GL_ALPHA,
- GL_UNSIGNED_INT,
- 0, 0, 0, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_ALPHA_INT8,
- "MESA_FORMAT_ALPHA_INT8",
- GL_ALPHA,
- GL_INT,
- 0, 0, 0, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_ALPHA_INT16,
- "MESA_FORMAT_ALPHA_INT16",
- GL_ALPHA,
- GL_INT,
- 0, 0, 0, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_ALPHA_INT32,
- "MESA_FORMAT_ALPHA_INT32",
- GL_ALPHA,
- GL_INT,
- 0, 0, 0, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_UINT8,
- "MESA_FORMAT_INTENSITY_UINT8",
- GL_INTENSITY,
- GL_UNSIGNED_INT,
- 0, 0, 0, 0,
- 0, 8, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_INTENSITY_UINT16,
- "MESA_FORMAT_INTENSITY_UINT16",
- GL_INTENSITY,
- GL_UNSIGNED_INT,
- 0, 0, 0, 0,
- 0, 16, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_INTENSITY_UINT32,
- "MESA_FORMAT_INTENSITY_UINT32",
- GL_INTENSITY,
- GL_UNSIGNED_INT,
- 0, 0, 0, 0,
- 0, 32, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_INT8,
- "MESA_FORMAT_INTENSITY_INT8",
- GL_INTENSITY,
- GL_INT,
- 0, 0, 0, 0,
- 0, 8, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_INTENSITY_INT16,
- "MESA_FORMAT_INTENSITY_INT16",
- GL_INTENSITY,
- GL_INT,
- 0, 0, 0, 0,
- 0, 16, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_INTENSITY_INT32,
- "MESA_FORMAT_INTENSITY_INT32",
- GL_INTENSITY,
- GL_INT,
- 0, 0, 0, 0,
- 0, 32, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_LUMINANCE_UINT8,
- "MESA_FORMAT_LUMINANCE_UINT8",
- GL_LUMINANCE,
- GL_UNSIGNED_INT,
- 0, 0, 0, 0,
- 8, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_LUMINANCE_UINT16,
- "MESA_FORMAT_LUMINANCE_UINT16",
- GL_LUMINANCE,
- GL_UNSIGNED_INT,
- 0, 0, 0, 0,
- 16, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_UINT32,
- "MESA_FORMAT_LUMINANCE_UINT32",
- GL_LUMINANCE,
- GL_UNSIGNED_INT,
- 0, 0, 0, 0,
- 32, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_LUMINANCE_INT8,
- "MESA_FORMAT_LUMINANCE_INT8",
- GL_LUMINANCE,
- GL_INT,
- 0, 0, 0, 0,
- 8, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_LUMINANCE_INT16,
- "MESA_FORMAT_LUMINANCE_INT16",
- GL_LUMINANCE,
- GL_INT,
- 0, 0, 0, 0,
- 16, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_INT32,
- "MESA_FORMAT_LUMINANCE_INT32",
- GL_LUMINANCE,
- GL_INT,
- 0, 0, 0, 0,
- 32, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_UINT8,
- "MESA_FORMAT_LUMINANCE_ALPHA_UINT8",
- GL_LUMINANCE_ALPHA,
- GL_UNSIGNED_INT,
- 0, 0, 0, 8,
- 8, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_UINT16,
- "MESA_FORMAT_LUMINANCE_ALPHA_UINT16",
- GL_LUMINANCE_ALPHA,
- GL_UNSIGNED_INT,
- 0, 0, 0, 16,
- 16, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_UINT32,
- "MESA_FORMAT_LUMINANCE_ALPHA_UINT32",
- GL_LUMINANCE_ALPHA,
- GL_UNSIGNED_INT,
- 0, 0, 0, 32,
- 32, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_INT8,
- "MESA_FORMAT_LUMINANCE_ALPHA_INT8",
- GL_LUMINANCE_ALPHA,
- GL_INT,
- 0, 0, 0, 8,
- 8, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_INT16,
- "MESA_FORMAT_LUMINANCE_ALPHA_INT16",
- GL_LUMINANCE_ALPHA,
- GL_INT,
- 0, 0, 0, 16,
- 16, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_INT32,
- "MESA_FORMAT_LUMINANCE_ALPHA_INT32",
- GL_LUMINANCE_ALPHA,
- GL_INT,
- 0, 0, 0, 32,
- 32, 0, 0, 0, 0,
- 1, 1, 8
- },
-
- {
- MESA_FORMAT_R_INT8,
- "MESA_FORMAT_R_INT8",
- GL_RED,
- GL_INT,
- 8, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_RG_INT8,
- "MESA_FORMAT_RG_INT8",
- GL_RG,
- GL_INT,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RGB_INT8,
- "MESA_FORMAT_RGB_INT8",
- GL_RGB,
- GL_INT,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 3
- },
- {
- MESA_FORMAT_RGBA_INT8,
- "MESA_FORMAT_RGBA_INT8",
- GL_RGBA,
- GL_INT,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_R_INT16,
- "MESA_FORMAT_R_INT16",
- GL_RED,
- GL_INT,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RG_INT16,
- "MESA_FORMAT_RG_INT16",
- GL_RG,
- GL_INT,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RGB_INT16,
- "MESA_FORMAT_RGB_INT16",
- GL_RGB,
- GL_INT,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_RGBA_INT16,
- "MESA_FORMAT_RGBA_INT16",
- GL_RGBA,
- GL_INT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_R_INT32,
- "MESA_FORMAT_R_INT32",
- GL_RED,
- GL_INT,
- 32, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RG_INT32,
- "MESA_FORMAT_RG_INT32",
- GL_RG,
- GL_INT,
- 32, 32, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGB_INT32,
- "MESA_FORMAT_RGB_INT32",
- GL_RGB,
- GL_INT,
- 32, 32, 32, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 12
- },
- {
- MESA_FORMAT_RGBA_INT32,
- "MESA_FORMAT_RGBA_INT32",
- GL_RGBA,
- GL_INT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
- {
- MESA_FORMAT_R_UINT8,
- "MESA_FORMAT_R_UINT8",
- GL_RED,
- GL_UNSIGNED_INT,
- 8, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_RG_UINT8,
- "MESA_FORMAT_RG_UINT8",
- GL_RG,
- GL_UNSIGNED_INT,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RGB_UINT8,
- "MESA_FORMAT_RGB_UINT8",
- GL_RGB,
- GL_UNSIGNED_INT,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 3
- },
- {
- MESA_FORMAT_RGBA_UINT8,
- "MESA_FORMAT_RGBA_UINT8",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_R_UINT16,
- "MESA_FORMAT_R_UINT16",
- GL_RED,
- GL_UNSIGNED_INT,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RG_UINT16,
- "MESA_FORMAT_RG_UINT16",
- GL_RG,
- GL_UNSIGNED_INT,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RGB_UINT16,
- "MESA_FORMAT_RGB_UINT16",
- GL_RGB,
- GL_UNSIGNED_INT,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_RGBA_UINT16,
- "MESA_FORMAT_RGBA_UINT16",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_R_UINT32,
- "MESA_FORMAT_R_UINT32",
- GL_RED,
- GL_UNSIGNED_INT,
- 32, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RG_UINT32,
- "MESA_FORMAT_RG_UINT32",
- GL_RG,
- GL_UNSIGNED_INT,
- 32, 32, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGB_UINT32,
- "MESA_FORMAT_RGB_UINT32",
- GL_RGB,
- GL_UNSIGNED_INT,
- 32, 32, 32, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 12
- },
- {
- MESA_FORMAT_RGBA_UINT32,
- "MESA_FORMAT_RGBA_UINT32",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
-
-
- {
- MESA_FORMAT_DUDV8,
- "MESA_FORMAT_DUDV8",
- GL_DUDV_ATI,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
-
- /* Signed 8 bits / channel */
- {
- MESA_FORMAT_SIGNED_R8, /* Name */
- "MESA_FORMAT_SIGNED_R8", /* StrName */
- GL_RED, /* BaseFormat */
- GL_SIGNED_NORMALIZED, /* DataType */
- 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_SIGNED_RG88_REV,
- "MESA_FORMAT_SIGNED_RG88_REV",
- GL_RG,
- GL_SIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_RGBX8888,
- "MESA_FORMAT_SIGNED_RGBX8888",
- GL_RGB,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4 /* 4 bpp, but no alpha */
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888,
- "MESA_FORMAT_SIGNED_RGBA8888",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888_REV,
- "MESA_FORMAT_SIGNED_RGBA8888_REV",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
-
- /* Signed 16 bits / channel */
- {
- MESA_FORMAT_SIGNED_R16,
- "MESA_FORMAT_SIGNED_R16",
- GL_RED,
- GL_SIGNED_NORMALIZED,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_GR1616,
- "MESA_FORMAT_SIGNED_GR1616",
- GL_RG,
- GL_SIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_RGB_16,
- "MESA_FORMAT_SIGNED_RGB_16",
- GL_RGB,
- GL_SIGNED_NORMALIZED,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_SIGNED_RGBA_16,
- "MESA_FORMAT_SIGNED_RGBA_16",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_16,
- "MESA_FORMAT_RGBA_16",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RED_RGTC1,
- "MESA_FORMAT_RED_RGTC1",
- GL_RED,
- GL_UNSIGNED_NORMALIZED,
- 8, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SIGNED_RED_RGTC1,
- "MESA_FORMAT_SIGNED_RED_RGTC1",
- GL_RED,
- GL_SIGNED_NORMALIZED,
- 8, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RG_RGTC2,
- "MESA_FORMAT_RG_RGTC2",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SIGNED_RG_RGTC2,
- "MESA_FORMAT_SIGNED_RG_RGTC2",
- GL_RG,
- GL_SIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_L_LATC1,
- "MESA_FORMAT_L_LATC1",
- GL_LUMINANCE,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 4, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SIGNED_L_LATC1,
- "MESA_FORMAT_SIGNED_L_LATC1",
- GL_LUMINANCE,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 4, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_LA_LATC2,
- "MESA_FORMAT_LA_LATC2",
- GL_LUMINANCE_ALPHA,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 4,
- 4, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SIGNED_LA_LATC2,
- "MESA_FORMAT_SIGNED_LA_LATC2",
- GL_LUMINANCE_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 4,
- 4, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC1_RGB8,
- "MESA_FORMAT_ETC1_RGB8",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_RGB8,
- "MESA_FORMAT_ETC2_RGB8",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_SRGB8,
- "MESA_FORMAT_ETC2_SRGB8",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_RGBA8_EAC,
- "MESA_FORMAT_ETC2_RGBA8_EAC",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC,
- "MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_R11_EAC,
- "MESA_FORMAT_ETC2_R11_EAC",
- GL_RED,
- GL_UNSIGNED_NORMALIZED,
- 11, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_RG11_EAC,
- "MESA_FORMAT_ETC2_RG11_EAC",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 11, 11, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_SIGNED_R11_EAC,
- "MESA_FORMAT_ETC2_SIGNED_R11_EAC",
- GL_RED,
- GL_SIGNED_NORMALIZED,
- 11, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_SIGNED_RG11_EAC,
- "MESA_FORMAT_ETC2_SIGNED_RG11_EAC",
- GL_RG,
- GL_SIGNED_NORMALIZED,
- 11, 11, 0, 0,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
- "MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 1,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
- "MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 1,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
-
- /* Signed formats from EXT_texture_snorm that are not in GL3.1 */
- {
- MESA_FORMAT_SIGNED_A8,
- "MESA_FORMAT_SIGNED_A8",
- GL_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SIGNED_L8,
- "MESA_FORMAT_SIGNED_L8",
- GL_LUMINANCE,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 8, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SIGNED_AL88,
- "MESA_FORMAT_SIGNED_AL88",
- GL_LUMINANCE_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 8,
- 8, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_I8,
- "MESA_FORMAT_SIGNED_I8",
- GL_INTENSITY,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 0, 8, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SIGNED_A16,
- "MESA_FORMAT_SIGNED_A16",
- GL_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_L16,
- "MESA_FORMAT_SIGNED_L16",
- GL_LUMINANCE,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 16, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_AL1616,
- "MESA_FORMAT_SIGNED_AL1616",
- GL_LUMINANCE_ALPHA,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 16,
- 16, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_I16,
- "MESA_FORMAT_SIGNED_I16",
- GL_INTENSITY,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 0, 16, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RGB9_E5_FLOAT,
- "MESA_FORMAT_RGB9_E5",
- GL_RGB,
- GL_FLOAT,
- 9, 9, 9, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_R11_G11_B10_FLOAT,
- "MESA_FORMAT_R11_G11_B10_FLOAT",
- GL_RGB,
- GL_FLOAT,
- 11, 11, 10, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- /* ARB_depth_buffer_float */
- {
- MESA_FORMAT_Z32_FLOAT, /* Name */
- "MESA_FORMAT_Z32_FLOAT", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_FLOAT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */
- "MESA_FORMAT_Z32_FLOAT_X24S8", /* StrName */
- GL_DEPTH_STENCIL, /* BaseFormat */
- /* DataType here is used to answer GL_TEXTURE_DEPTH_TYPE queries, and is
- * never used for stencil because stencil is always GL_UNSIGNED_INT.
- */
- GL_FLOAT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 8 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB2101010_UINT,
- "MESA_FORMAT_ARGB2101010_UINT",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 10, 10, 10, 2,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_ABGR2101010_UINT,
- "MESA_FORMAT_ABGR2101010_UINT",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 10, 10, 10, 2,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_XRGB4444_UNORM,
- "MESA_FORMAT_XRGB4444_UNORM",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_XRGB1555_UNORM,
- "MESA_FORMAT_XRGB1555_UNORM",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 5, 5, 5, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_XBGR8888_SNORM,
- "MESA_FORMAT_XBGR8888_SNORM",
- GL_RGB,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_XBGR8888_SRGB,
- "MESA_FORMAT_XBGR8888_SRGB",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_XBGR8888_UINT,
- "MESA_FORMAT_XBGR8888_UINT",
- GL_RGB,
- GL_UNSIGNED_INT,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_XBGR8888_SINT,
- "MESA_FORMAT_XBGR8888_SINT",
- GL_RGB,
- GL_INT,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_XRGB2101010_UNORM,
- "MESA_FORMAT_XRGB2101010_UNORM",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 10, 10, 10, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_XBGR16161616_UNORM,
- "MESA_FORMAT_XBGR16161616_UNORM",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_XBGR16161616_SNORM,
- "MESA_FORMAT_XBGR16161616_SNORM",
- GL_RGB,
- GL_SIGNED_NORMALIZED,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_XBGR16161616_FLOAT,
- "MESA_FORMAT_XBGR16161616_FLOAT",
- GL_RGB,
- GL_FLOAT,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_XBGR16161616_UINT,
- "MESA_FORMAT_XBGR16161616_UINT",
- GL_RGB,
- GL_UNSIGNED_INT,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_XBGR16161616_SINT,
- "MESA_FORMAT_XBGR16161616_SINT",
- GL_RGB,
- GL_INT,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_XBGR32323232_FLOAT,
- "MESA_FORMAT_XBGR32323232_FLOAT",
- GL_RGB,
- GL_FLOAT,
- 32, 32, 32, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
- {
- MESA_FORMAT_XBGR32323232_UINT,
- "MESA_FORMAT_XBGR32323232_UINT",
- GL_RGB,
- GL_UNSIGNED_INT,
- 32, 32, 32, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
- {
- MESA_FORMAT_XBGR32323232_SINT,
- "MESA_FORMAT_XBGR32323232_SINT",
- GL_RGB,
- GL_INT,
- 32, 32, 32, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
+ uint8_t Swizzle[4];
+ mesa_array_format ArrayFormat;
};
-
+#include "format_info.h"
static const struct gl_format_info *
-_mesa_get_format_info(gl_format format)
+_mesa_get_format_info(mesa_format format)
{
const struct gl_format_info *info = &format_info[format];
+ STATIC_ASSERT(ARRAY_SIZE(format_info) == MESA_FORMAT_COUNT);
assert(info->Name == format);
return info;
}
/** Return string name of format (for debugging) */
const char *
-_mesa_get_format_name(gl_format format)
+_mesa_get_format_name(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->StrName;
* Note: not GLuint, so as not to coerce math to unsigned. cf. fdo #37351
*/
GLint
-_mesa_get_format_bytes(gl_format format)
+_mesa_get_format_bytes(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
- ASSERT(info->BytesPerBlock);
- ASSERT(info->BytesPerBlock <= MAX_PIXEL_BYTES ||
+ assert(info->BytesPerBlock);
+ assert(info->BytesPerBlock <= MAX_PIXEL_BYTES ||
_mesa_is_format_compressed(format));
return info->BytesPerBlock;
}
* \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
*/
GLint
-_mesa_get_format_bits(gl_format format, GLenum pname)
+_mesa_get_format_bits(mesa_format format, GLenum pname)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
case GL_TEXTURE_RED_SIZE:
case GL_RENDERBUFFER_RED_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_INTERNALFORMAT_RED_SIZE:
return info->RedBits;
case GL_GREEN_BITS:
case GL_TEXTURE_GREEN_SIZE:
case GL_RENDERBUFFER_GREEN_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_INTERNALFORMAT_GREEN_SIZE:
return info->GreenBits;
case GL_BLUE_BITS:
case GL_TEXTURE_BLUE_SIZE:
case GL_RENDERBUFFER_BLUE_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_INTERNALFORMAT_BLUE_SIZE:
return info->BlueBits;
case GL_ALPHA_BITS:
case GL_TEXTURE_ALPHA_SIZE:
case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_INTERNALFORMAT_ALPHA_SIZE:
return info->AlphaBits;
case GL_TEXTURE_INTENSITY_SIZE:
return info->IntensityBits;
case GL_TEXTURE_LUMINANCE_SIZE:
return info->LuminanceBits;
case GL_INDEX_BITS:
- return info->IndexBits;
+ return 0;
case GL_DEPTH_BITS:
case GL_TEXTURE_DEPTH_SIZE_ARB:
case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_INTERNALFORMAT_DEPTH_SIZE:
return info->DepthBits;
case GL_STENCIL_BITS:
case GL_TEXTURE_STENCIL_SIZE_EXT:
case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_INTERNALFORMAT_STENCIL_SIZE:
return info->StencilBits;
default:
_mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
GLuint
-_mesa_get_format_max_bits(gl_format format)
+_mesa_get_format_max_bits(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
GLuint max = MAX2(info->RedBits, info->GreenBits);
}
+/**
+ * Return the layout type of the given format.
+ */
+extern enum mesa_format_layout
+_mesa_get_format_layout(mesa_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->Layout;
+}
+
+
/**
* Return the data type (or more specifically, the data representation)
* for the given format.
* GL_FLOAT = an ordinary float
*/
GLenum
-_mesa_get_format_datatype(gl_format format)
+_mesa_get_format_datatype(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->DataType;
}
+static GLenum
+get_base_format_for_array_format(mesa_array_format format)
+{
+ uint8_t swizzle[4];
+ int num_channels;
+
+ _mesa_array_format_get_swizzle(format, swizzle);
+ num_channels = _mesa_array_format_get_num_channels(format);
+
+ switch (num_channels) {
+ case 4:
+ /* FIXME: RGBX formats have 4 channels, but their base format is GL_RGB.
+ * This is not really a problem for now because we only create array
+ * formats from GL format/type combinations, and these cannot specify
+ * RGBX formats.
+ */
+ return GL_RGBA;
+ case 3:
+ return GL_RGB;
+ case 2:
+ if (swizzle[0] == 0 &&
+ swizzle[1] == 0 &&
+ swizzle[2] == 0 &&
+ swizzle[3] == 1)
+ return GL_LUMINANCE_ALPHA;
+ if (swizzle[0] == 1 &&
+ swizzle[1] == 1 &&
+ swizzle[2] == 1 &&
+ swizzle[3] == 0)
+ return GL_LUMINANCE_ALPHA;
+ if (swizzle[0] == 0 &&
+ swizzle[1] == 1 &&
+ swizzle[2] == 4 &&
+ swizzle[3] == 5)
+ return GL_RG;
+ if (swizzle[0] == 1 &&
+ swizzle[1] == 0 &&
+ swizzle[2] == 4 &&
+ swizzle[3] == 5)
+ return GL_RG;
+ break;
+ case 1:
+ if (swizzle[0] == 0 &&
+ swizzle[1] == 0 &&
+ swizzle[2] == 0 &&
+ swizzle[3] == 5)
+ return GL_LUMINANCE;
+ if (swizzle[0] == 0 &&
+ swizzle[1] == 0 &&
+ swizzle[2] == 0 &&
+ swizzle[3] == 0)
+ return GL_INTENSITY;
+ if (swizzle[0] <= MESA_FORMAT_SWIZZLE_W)
+ return GL_RED;
+ if (swizzle[1] <= MESA_FORMAT_SWIZZLE_W)
+ return GL_GREEN;
+ if (swizzle[2] <= MESA_FORMAT_SWIZZLE_W)
+ return GL_BLUE;
+ if (swizzle[3] <= MESA_FORMAT_SWIZZLE_W)
+ return GL_ALPHA;
+ break;
+ }
+
+ unreachable("Unsupported format");
+}
/**
* Return the basic format for the given type. The result will be one of
* GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY,
* GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ * This functions accepts a mesa_format or a mesa_array_format.
*/
GLenum
-_mesa_get_format_base_format(gl_format format)
+_mesa_get_format_base_format(uint32_t format)
{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->BaseFormat;
+ if (!_mesa_format_is_mesa_array_format(format)) {
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BaseFormat;
+ } else {
+ return get_base_format_for_array_format(format);
+ }
}
* \param bh returns block height in pixels
*/
void
-_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
+_mesa_get_format_block_size(mesa_format format, GLuint *bw, GLuint *bh)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Use _mesa_get_format_block_size_3d() for 3D blocks. */
+ assert(info->BlockDepth == 1);
+
+ *bw = info->BlockWidth;
+ *bh = info->BlockHeight;
+}
+
+
+/**
+ * Return the block size (in pixels) for the given format. Normally
+ * the block size is 1x1x1. But compressed formats will have block
+ * sizes of 4x4x4, 3x3x3 pixels, etc.
+ * \param bw returns block width in pixels
+ * \param bh returns block height in pixels
+ * \param bd returns block depth in pixels
+ */
+void
+_mesa_get_format_block_size_3d(mesa_format format,
+ GLuint *bw,
+ GLuint *bh,
+ GLuint *bd)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
*bw = info->BlockWidth;
*bh = info->BlockHeight;
+ *bd = info->BlockDepth;
+}
+
+
+/**
+ * Returns the an array of four numbers representing the transformation
+ * from the RGBA or SZ colorspace to the given format. For array formats,
+ * the i'th RGBA component is given by:
+ *
+ * if (swizzle[i] <= MESA_FORMAT_SWIZZLE_W)
+ * comp = data[swizzle[i]];
+ * else if (swizzle[i] == MESA_FORMAT_SWIZZLE_ZERO)
+ * comp = 0;
+ * else if (swizzle[i] == MESA_FORMAT_SWIZZLE_ONE)
+ * comp = 1;
+ * else if (swizzle[i] == MESA_FORMAT_SWIZZLE_NONE)
+ * // data does not contain a channel of this format
+ *
+ * For packed formats, the swizzle gives the number of components left of
+ * the least significant bit.
+ *
+ * Compressed formats have no swizzle.
+ */
+void
+_mesa_get_format_swizzle(mesa_format format, uint8_t swizzle_out[4])
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ memcpy(swizzle_out, info->Swizzle, sizeof(info->Swizzle));
+}
+
+mesa_array_format
+_mesa_array_format_flip_channels(mesa_array_format format)
+{
+ int num_channels;
+ uint8_t swizzle[4];
+
+ num_channels = _mesa_array_format_get_num_channels(format);
+ _mesa_array_format_get_swizzle(format, swizzle);
+
+ if (num_channels == 1)
+ return format;
+
+ if (num_channels == 2) {
+ /* Assert that the swizzle makes sense for 2 channels */
+ for (unsigned i = 0; i < 4; i++)
+ assert(swizzle[i] != 2 && swizzle[i] != 3);
+
+ static const uint8_t flip_xy[6] = { 1, 0, 2, 3, 4, 5 };
+ _mesa_array_format_set_swizzle(&format,
+ flip_xy[swizzle[0]], flip_xy[swizzle[1]],
+ flip_xy[swizzle[2]], flip_xy[swizzle[3]]);
+ return format;
+ }
+
+ if (num_channels == 4) {
+ static const uint8_t flip[6] = { 3, 2, 1, 0, 4, 5 };
+ _mesa_array_format_set_swizzle(&format,
+ flip[swizzle[0]], flip[swizzle[1]],
+ flip[swizzle[2]], flip[swizzle[3]]);
+ return format;
+ }
+
+ unreachable("Invalid array format");
+}
+
+uint32_t
+_mesa_format_to_array_format(mesa_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ if (info->ArrayFormat && !_mesa_little_endian() &&
+ info->Layout == MESA_FORMAT_LAYOUT_PACKED)
+ return _mesa_array_format_flip_channels(info->ArrayFormat);
+ else
+ return info->ArrayFormat;
+}
+
+static struct hash_table *format_array_format_table;
+static once_flag format_array_format_table_exists = ONCE_FLAG_INIT;
+
+static bool
+array_formats_equal(const void *a, const void *b)
+{
+ return (intptr_t)a == (intptr_t)b;
+}
+
+static void
+format_array_format_table_init(void)
+{
+ const struct gl_format_info *info;
+ mesa_array_format array_format;
+ unsigned f;
+
+ format_array_format_table = _mesa_hash_table_create(NULL, NULL,
+ array_formats_equal);
+
+ if (!format_array_format_table) {
+ _mesa_error_no_memory(__func__);
+ return;
+ }
+
+ for (f = 1; f < MESA_FORMAT_COUNT; ++f) {
+ info = _mesa_get_format_info(f);
+ if (!info->ArrayFormat)
+ continue;
+
+ if (_mesa_little_endian()) {
+ array_format = info->ArrayFormat;
+ } else {
+ array_format = _mesa_array_format_flip_channels(info->ArrayFormat);
+ }
+
+ /* This can happen and does for some of the BGR formats. Let's take
+ * the first one in the list.
+ */
+ if (_mesa_hash_table_search_pre_hashed(format_array_format_table,
+ array_format,
+ (void *)(intptr_t)array_format))
+ continue;
+
+ _mesa_hash_table_insert_pre_hashed(format_array_format_table,
+ array_format,
+ (void *)(intptr_t)array_format,
+ (void *)(intptr_t)f);
+ }
}
+mesa_format
+_mesa_format_from_array_format(uint32_t array_format)
+{
+ struct hash_entry *entry;
+
+ assert(_mesa_format_is_mesa_array_format(array_format));
+
+ call_once(&format_array_format_table_exists, format_array_format_table_init);
+
+ if (!format_array_format_table) {
+ static const once_flag once_flag_init = ONCE_FLAG_INIT;
+ format_array_format_table_exists = once_flag_init;
+ return MESA_FORMAT_NONE;
+ }
+
+ entry = _mesa_hash_table_search_pre_hashed(format_array_format_table,
+ array_format,
+ (void *)(intptr_t)array_format);
+ if (entry)
+ return (intptr_t)entry->data;
+ else
+ return MESA_FORMAT_NONE;
+}
/** Is the given format a compressed format? */
GLboolean
-_mesa_is_format_compressed(gl_format format)
+_mesa_is_format_compressed(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->BlockWidth > 1 || info->BlockHeight > 1;
* Determine if the given format represents a packed depth/stencil buffer.
*/
GLboolean
-_mesa_is_format_packed_depth_stencil(gl_format format)
+_mesa_is_format_packed_depth_stencil(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
* Is the given format a signed/unsigned integer color format?
*/
GLboolean
-_mesa_is_format_integer_color(gl_format format)
+_mesa_is_format_integer_color(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
* Is the given format an unsigned integer format?
*/
GLboolean
-_mesa_is_format_unsigned(gl_format format)
+_mesa_is_format_unsigned(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return _mesa_is_type_unsigned(info->DataType);
}
+/**
+ * Does the given format store signed values?
+ */
+GLboolean
+_mesa_is_format_signed(mesa_format format)
+{
+ if (format == MESA_FORMAT_R11G11B10_FLOAT ||
+ format == MESA_FORMAT_R9G9B9E5_FLOAT) {
+ /* these packed float formats only store unsigned values */
+ return GL_FALSE;
+ }
+ else {
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_INT ||
+ info->DataType == GL_FLOAT);
+ }
+}
+
+/**
+ * Is the given format an integer format?
+ */
+GLboolean
+_mesa_is_format_integer(mesa_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT);
+}
+
+
+/**
+ * Return true if the given format is a color format.
+ */
+GLenum
+_mesa_is_format_color_format(mesa_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ switch (info->BaseFormat) {
+ case GL_DEPTH_COMPONENT:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_STENCIL:
+ return false;
+ default:
+ return true;
+ }
+}
+
+
/**
* Return color encoding for given format.
* \return GL_LINEAR or GL_SRGB
*/
GLenum
-_mesa_get_format_color_encoding(gl_format format)
+_mesa_get_format_color_encoding(mesa_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->IsSRGBFormat ? GL_SRGB : GL_LINEAR;
+}
+
+
+/**
+ * Return TRUE if format is an ETC2 compressed format specified
+ * by GL_ARB_ES3_compatibility.
+ */
+bool
+_mesa_is_format_etc2(mesa_format format)
{
- /* XXX this info should be encoded in gl_format_info */
switch (format) {
- case MESA_FORMAT_SRGB8:
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- case MESA_FORMAT_SL8:
- case MESA_FORMAT_SLA8:
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- case MESA_FORMAT_XBGR8888_SRGB:
- return GL_SRGB;
+ case MESA_FORMAT_ETC2_RGB8:
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_R11_EAC:
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ return GL_TRUE;
default:
- return GL_LINEAR;
+ return GL_FALSE;
}
}
* For an sRGB format, return the corresponding linear color space format.
* For non-sRGB formats, return the format as-is.
*/
-gl_format
-_mesa_get_srgb_format_linear(gl_format format)
+mesa_format
+_mesa_get_srgb_format_linear(mesa_format format)
{
switch (format) {
- case MESA_FORMAT_SRGB8:
- format = MESA_FORMAT_RGB888;
+ case MESA_FORMAT_BGR_SRGB8:
+ format = MESA_FORMAT_BGR_UNORM8;
+ break;
+ case MESA_FORMAT_A8B8G8R8_SRGB:
+ format = MESA_FORMAT_A8B8G8R8_UNORM;
+ break;
+ case MESA_FORMAT_B8G8R8A8_SRGB:
+ format = MESA_FORMAT_B8G8R8A8_UNORM;
break;
- case MESA_FORMAT_SRGBA8:
- format = MESA_FORMAT_RGBA8888;
+ case MESA_FORMAT_A8R8G8B8_SRGB:
+ format = MESA_FORMAT_A8R8G8B8_UNORM;
break;
- case MESA_FORMAT_SARGB8:
- format = MESA_FORMAT_ARGB8888;
+ case MESA_FORMAT_R8G8B8A8_SRGB:
+ format = MESA_FORMAT_R8G8B8A8_UNORM;
break;
- case MESA_FORMAT_SL8:
- format = MESA_FORMAT_L8;
+ case MESA_FORMAT_L_SRGB8:
+ format = MESA_FORMAT_L_UNORM8;
break;
- case MESA_FORMAT_SLA8:
- format = MESA_FORMAT_AL88;
+ case MESA_FORMAT_L8A8_SRGB:
+ format = MESA_FORMAT_L8A8_UNORM;
+ break;
+ case MESA_FORMAT_A8L8_SRGB:
+ format = MESA_FORMAT_A8L8_UNORM;
break;
case MESA_FORMAT_SRGB_DXT1:
format = MESA_FORMAT_RGB_DXT1;
case MESA_FORMAT_SRGBA_DXT5:
format = MESA_FORMAT_RGBA_DXT5;
break;
- case MESA_FORMAT_XBGR8888_SRGB:
- format = MESA_FORMAT_RGBX8888_REV;
+ case MESA_FORMAT_R8G8B8X8_SRGB:
+ format = MESA_FORMAT_R8G8B8X8_UNORM;
+ break;
+ case MESA_FORMAT_X8B8G8R8_SRGB:
+ format = MESA_FORMAT_X8B8G8R8_UNORM;
+ break;
+ case MESA_FORMAT_ETC2_SRGB8:
+ format = MESA_FORMAT_ETC2_RGB8;
+ break;
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ format = MESA_FORMAT_ETC2_RGBA8_EAC;
+ break;
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ format = MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
+ break;
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ format = MESA_FORMAT_BPTC_RGBA_UNORM;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4:
+ format = MESA_FORMAT_RGBA_ASTC_4x4;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4:
+ format = MESA_FORMAT_RGBA_ASTC_5x4;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5:
+ format = MESA_FORMAT_RGBA_ASTC_5x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5:
+ format = MESA_FORMAT_RGBA_ASTC_6x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6:
+ format = MESA_FORMAT_RGBA_ASTC_6x6;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5:
+ format = MESA_FORMAT_RGBA_ASTC_8x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6:
+ format = MESA_FORMAT_RGBA_ASTC_8x6;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8:
+ format = MESA_FORMAT_RGBA_ASTC_8x8;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5:
+ format = MESA_FORMAT_RGBA_ASTC_10x5;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6:
+ format = MESA_FORMAT_RGBA_ASTC_10x6;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8:
+ format = MESA_FORMAT_RGBA_ASTC_10x8;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10:
+ format = MESA_FORMAT_RGBA_ASTC_10x10;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10:
+ format = MESA_FORMAT_RGBA_ASTC_12x10;
+ break;
+ case MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12:
+ format = MESA_FORMAT_RGBA_ASTC_12x12;
+ break;
+ case MESA_FORMAT_B8G8R8X8_SRGB:
+ format = MESA_FORMAT_B8G8R8X8_UNORM;
+ break;
+ case MESA_FORMAT_X8R8G8B8_SRGB:
+ format = MESA_FORMAT_X8R8G8B8_UNORM;
break;
default:
break;
* If the given format is a compressed format, return a corresponding
* uncompressed format.
*/
-gl_format
-_mesa_get_uncompressed_format(gl_format format)
+mesa_format
+_mesa_get_uncompressed_format(mesa_format format)
{
switch (format) {
case MESA_FORMAT_RGB_FXT1:
- return MESA_FORMAT_RGB888;
+ return MESA_FORMAT_BGR_UNORM8;
case MESA_FORMAT_RGBA_FXT1:
- return MESA_FORMAT_RGBA8888;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_SRGB_DXT1:
- return MESA_FORMAT_RGB888;
+ return MESA_FORMAT_BGR_UNORM8;
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
- return MESA_FORMAT_RGBA8888;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT3:
- return MESA_FORMAT_RGBA8888;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
case MESA_FORMAT_RGBA_DXT5:
case MESA_FORMAT_SRGBA_DXT5:
- return MESA_FORMAT_RGBA8888;
- case MESA_FORMAT_RED_RGTC1:
- return MESA_FORMAT_R8;
- case MESA_FORMAT_SIGNED_RED_RGTC1:
- return MESA_FORMAT_SIGNED_R8;
- case MESA_FORMAT_RG_RGTC2:
- return MESA_FORMAT_GR88;
- case MESA_FORMAT_SIGNED_RG_RGTC2:
- return MESA_FORMAT_SIGNED_RG88_REV;
- case MESA_FORMAT_L_LATC1:
- return MESA_FORMAT_L8;
- case MESA_FORMAT_SIGNED_L_LATC1:
- return MESA_FORMAT_SIGNED_L8;
- case MESA_FORMAT_LA_LATC2:
- return MESA_FORMAT_AL88;
- case MESA_FORMAT_SIGNED_LA_LATC2:
- return MESA_FORMAT_SIGNED_AL88;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
+ case MESA_FORMAT_R_RGTC1_UNORM:
+ return MESA_FORMAT_R_UNORM8;
+ case MESA_FORMAT_R_RGTC1_SNORM:
+ return MESA_FORMAT_R_SNORM8;
+ case MESA_FORMAT_RG_RGTC2_UNORM:
+ return MESA_FORMAT_R8G8_UNORM;
+ case MESA_FORMAT_RG_RGTC2_SNORM:
+ return MESA_FORMAT_R8G8_SNORM;
+ case MESA_FORMAT_L_LATC1_UNORM:
+ return MESA_FORMAT_L_UNORM8;
+ case MESA_FORMAT_L_LATC1_SNORM:
+ return MESA_FORMAT_L_SNORM8;
+ case MESA_FORMAT_LA_LATC2_UNORM:
+ return MESA_FORMAT_L8A8_UNORM;
+ case MESA_FORMAT_LA_LATC2_SNORM:
+ return MESA_FORMAT_L8A8_SNORM;
case MESA_FORMAT_ETC1_RGB8:
case MESA_FORMAT_ETC2_RGB8:
case MESA_FORMAT_ETC2_SRGB8:
- return MESA_FORMAT_RGB888;
+ return MESA_FORMAT_BGR_UNORM8;
case MESA_FORMAT_ETC2_RGBA8_EAC:
case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
- return MESA_FORMAT_RGBA8888;
+ return MESA_FORMAT_A8B8G8R8_UNORM;
case MESA_FORMAT_ETC2_R11_EAC:
case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
- return MESA_FORMAT_R16;
+ return MESA_FORMAT_R_UNORM16;
case MESA_FORMAT_ETC2_RG11_EAC:
case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
- return MESA_FORMAT_GR1616;
+ return MESA_FORMAT_R16G16_UNORM;
+ case MESA_FORMAT_BPTC_RGBA_UNORM:
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ return MESA_FORMAT_A8B8G8R8_UNORM;
+ case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
+ case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
+ return MESA_FORMAT_RGB_FLOAT32;
default:
#ifdef DEBUG
assert(!_mesa_is_format_compressed(format));
GLuint
-_mesa_format_num_components(gl_format format)
+_mesa_format_num_components(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return ((info->RedBits > 0) +
}
+/**
+ * Returns true if a color format has data stored in the R/G/B/A channels,
+ * given an index from 0 to 3.
+ */
+bool
+_mesa_format_has_color_component(mesa_format format, int component)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ assert(info->BaseFormat != GL_DEPTH_COMPONENT &&
+ info->BaseFormat != GL_DEPTH_STENCIL &&
+ info->BaseFormat != GL_STENCIL_INDEX);
+
+ switch (component) {
+ case 0:
+ return (info->RedBits + info->IntensityBits + info->LuminanceBits) > 0;
+ case 1:
+ return (info->GreenBits + info->IntensityBits + info->LuminanceBits) > 0;
+ case 2:
+ return (info->BlueBits + info->IntensityBits + info->LuminanceBits) > 0;
+ case 3:
+ return (info->AlphaBits + info->IntensityBits) > 0;
+ default:
+ assert(!"Invalid color component: must be 0..3");
+ return false;
+ }
+}
+
+
/**
* Return number of bytes needed to store an image of the given size
* in the given format.
*/
GLuint
-_mesa_format_image_size(gl_format format, GLsizei width,
+_mesa_format_image_size(mesa_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
+ GLuint sz;
/* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
/* compressed format (2D only for now) */
- const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint bw = info->BlockWidth;
+ const GLuint bh = info->BlockHeight;
+ const GLuint bd = info->BlockDepth;
const GLuint wblocks = (width + bw - 1) / bw;
const GLuint hblocks = (height + bh - 1) / bh;
- const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
- return sz * depth;
- }
- else {
+ const GLuint dblocks = (depth + bd - 1) / bd;
+ sz = wblocks * hblocks * dblocks * info->BytesPerBlock;
+ } else
/* non-compressed */
- const GLuint sz = width * height * depth * info->BytesPerBlock;
- return sz;
- }
+ sz = width * height * depth * info->BytesPerBlock;
+
+ return sz;
}
/**
* Same as _mesa_format_image_size() but returns a 64-bit value to
- * accomodate very large textures.
+ * accommodate very large textures.
*/
uint64_t
-_mesa_format_image_size64(gl_format format, GLsizei width,
+_mesa_format_image_size64(mesa_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
+ uint64_t sz;
/* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
/* compressed format (2D only for now) */
- const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t bw = info->BlockWidth;
+ const uint64_t bh = info->BlockHeight;
+ const uint64_t bd = info->BlockDepth;
const uint64_t wblocks = (width + bw - 1) / bw;
const uint64_t hblocks = (height + bh - 1) / bh;
- const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
- return sz * depth;
- }
- else {
+ const uint64_t dblocks = (depth + bd - 1) / bd;
+ sz = wblocks * hblocks * dblocks * info->BytesPerBlock;
+ } else
/* non-compressed */
- const uint64_t sz = ((uint64_t) width *
- (uint64_t) height *
- (uint64_t) depth *
- info->BytesPerBlock);
- return sz;
- }
+ sz = ((uint64_t) width * (uint64_t) height *
+ (uint64_t) depth * info->BytesPerBlock);
+
+ return sz;
}
GLint
-_mesa_format_row_stride(gl_format format, GLsizei width)
+_mesa_format_row_stride(mesa_format format, GLsizei width)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
/* Strictly speaking, a conditional isn't needed here */
}
-/**
- * Debug/test: check that all formats are handled in the
- * _mesa_format_to_type_and_comps() function. When new pixel formats
- * are added to Mesa, that function needs to be updated.
- * This is a no-op after the first call.
- */
-static void
-check_format_to_type_and_comps(void)
-{
- gl_format f;
-
- for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) {
- GLenum datatype = 0;
- GLuint comps = 0;
- /* This function will emit a problem/warning if the format is
- * not handled.
- */
- _mesa_format_to_type_and_comps(f, &datatype, &comps);
- }
-}
-
-
-/**
- * Do sanity checking of the format info table.
- */
-void
-_mesa_test_formats(void)
-{
- GLuint i;
-
- STATIC_ASSERT(Elements(format_info) == MESA_FORMAT_COUNT);
-
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- const struct gl_format_info *info = _mesa_get_format_info(i);
- assert(info);
-
- assert(info->Name == i);
-
- if (info->Name == MESA_FORMAT_NONE)
- continue;
-
- if (info->BlockWidth == 1 && info->BlockHeight == 1) {
- if (info->RedBits > 0) {
- GLuint t = info->RedBits + info->GreenBits
- + info->BlueBits + info->AlphaBits;
- assert(t / 8 <= info->BytesPerBlock);
- (void) t;
- }
- }
-
- assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
- info->DataType == GL_SIGNED_NORMALIZED ||
- info->DataType == GL_UNSIGNED_INT ||
- info->DataType == GL_INT ||
- info->DataType == GL_FLOAT ||
- /* Z32_FLOAT_X24S8 has DataType of GL_NONE */
- info->DataType == GL_NONE);
-
- if (info->BaseFormat == GL_RGB) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RGBA) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits > 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RG) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RED) {
- assert(info->RedBits > 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_LUMINANCE) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits > 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_INTENSITY) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits > 0);
- }
- }
-
- check_format_to_type_and_comps();
-}
-
-
/**
- * Return datatype and number of components per texel for the given gl_format.
- * Only used for mipmap generation code.
+ * Return datatype and number of components per texel for the given
+ * uncompressed mesa_format. Only used for mipmap generation code.
*/
void
-_mesa_format_to_type_and_comps(gl_format format,
+_mesa_uncompressed_format_to_type_and_comps(mesa_format format,
GLenum *datatype, GLuint *comps)
{
switch (format) {
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_RGBA8888_REV:
- case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_ARGB8888_REV:
- case MESA_FORMAT_RGBX8888:
- case MESA_FORMAT_RGBX8888_REV:
- case MESA_FORMAT_XRGB8888:
- case MESA_FORMAT_XRGB8888_REV:
+ case MESA_FORMAT_A8B8G8R8_UNORM:
+ case MESA_FORMAT_R8G8B8A8_UNORM:
+ case MESA_FORMAT_B8G8R8A8_UNORM:
+ case MESA_FORMAT_A8R8G8B8_UNORM:
+ case MESA_FORMAT_X8B8G8R8_UNORM:
+ case MESA_FORMAT_R8G8B8X8_UNORM:
+ case MESA_FORMAT_B8G8R8X8_UNORM:
+ case MESA_FORMAT_X8R8G8B8_UNORM:
+ case MESA_FORMAT_A8B8G8R8_UINT:
+ case MESA_FORMAT_R8G8B8A8_UINT:
+ case MESA_FORMAT_B8G8R8A8_UINT:
+ case MESA_FORMAT_A8R8G8B8_UINT:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
+ case MESA_FORMAT_BGR_UNORM8:
+ case MESA_FORMAT_RGB_UNORM8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
- case MESA_FORMAT_RGB565:
- case MESA_FORMAT_RGB565_REV:
+ case MESA_FORMAT_B5G6R5_UNORM:
+ case MESA_FORMAT_R5G6B5_UNORM:
+ case MESA_FORMAT_B5G6R5_UINT:
+ case MESA_FORMAT_R5G6B5_UINT:
*datatype = GL_UNSIGNED_SHORT_5_6_5;
*comps = 3;
return;
- case MESA_FORMAT_ARGB4444:
- case MESA_FORMAT_ARGB4444_REV:
- case MESA_FORMAT_XRGB4444_UNORM:
+ case MESA_FORMAT_B4G4R4A4_UNORM:
+ case MESA_FORMAT_A4R4G4B4_UNORM:
+ case MESA_FORMAT_B4G4R4X4_UNORM:
+ case MESA_FORMAT_B4G4R4A4_UINT:
+ case MESA_FORMAT_A4R4G4B4_UINT:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
- case MESA_FORMAT_ARGB1555:
- case MESA_FORMAT_ARGB1555_REV:
- case MESA_FORMAT_XRGB1555_UNORM:
+ case MESA_FORMAT_B5G5R5A1_UNORM:
+ case MESA_FORMAT_A1R5G5B5_UNORM:
+ case MESA_FORMAT_B5G5R5X1_UNORM:
+ case MESA_FORMAT_B5G5R5A1_UINT:
+ case MESA_FORMAT_A1R5G5B5_UINT:
*datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*comps = 4;
return;
- case MESA_FORMAT_ARGB2101010:
+ case MESA_FORMAT_B10G10R10A2_UNORM:
*datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
*comps = 4;
return;
- case MESA_FORMAT_RGBA5551:
+ case MESA_FORMAT_A1B5G5R5_UNORM:
+ case MESA_FORMAT_A1B5G5R5_UINT:
*datatype = GL_UNSIGNED_SHORT_5_5_5_1;
*comps = 4;
return;
- case MESA_FORMAT_AL44:
+ case MESA_FORMAT_L4A4_UNORM:
*datatype = MESA_UNSIGNED_BYTE_4_4;
*comps = 2;
return;
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_AL88_REV:
- case MESA_FORMAT_GR88:
- case MESA_FORMAT_RG88:
+ case MESA_FORMAT_L8A8_UNORM:
+ case MESA_FORMAT_A8L8_UNORM:
+ case MESA_FORMAT_R8G8_UNORM:
+ case MESA_FORMAT_G8R8_UNORM:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
- case MESA_FORMAT_AL1616:
- case MESA_FORMAT_AL1616_REV:
- case MESA_FORMAT_GR1616:
- case MESA_FORMAT_RG1616:
+ case MESA_FORMAT_L16A16_UNORM:
+ case MESA_FORMAT_A16L16_UNORM:
+ case MESA_FORMAT_R16G16_UNORM:
+ case MESA_FORMAT_G16R16_UNORM:
*datatype = GL_UNSIGNED_SHORT;
*comps = 2;
return;
- case MESA_FORMAT_R16:
- case MESA_FORMAT_A16:
- case MESA_FORMAT_L16:
- case MESA_FORMAT_I16:
+ case MESA_FORMAT_R_UNORM16:
+ case MESA_FORMAT_A_UNORM16:
+ case MESA_FORMAT_L_UNORM16:
+ case MESA_FORMAT_I_UNORM16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
return;
- case MESA_FORMAT_RGB332:
+ case MESA_FORMAT_R3G3B2_UNORM:
+ case MESA_FORMAT_R3G3B2_UINT:
+ *datatype = GL_UNSIGNED_BYTE_2_3_3_REV;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_A4B4G4R4_UNORM:
+ case MESA_FORMAT_A4B4G4R4_UINT:
+ *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_R4G4B4A4_UNORM:
+ case MESA_FORMAT_R4G4B4A4_UINT:
+ *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_R5G5B5A1_UNORM:
+ case MESA_FORMAT_R5G5B5A1_UINT:
+ *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_A2B10G10R10_UNORM:
+ case MESA_FORMAT_A2B10G10R10_UINT:
+ *datatype = GL_UNSIGNED_INT_10_10_10_2;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_A2R10G10B10_UNORM:
+ case MESA_FORMAT_A2R10G10B10_UINT:
+ *datatype = GL_UNSIGNED_INT_10_10_10_2;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_B2G3R3_UNORM:
+ case MESA_FORMAT_B2G3R3_UINT:
*datatype = GL_UNSIGNED_BYTE_3_3_2;
*comps = 3;
return;
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_R8:
- case MESA_FORMAT_S8:
+ case MESA_FORMAT_A_UNORM8:
+ case MESA_FORMAT_L_UNORM8:
+ case MESA_FORMAT_I_UNORM8:
+ case MESA_FORMAT_R_UNORM8:
+ case MESA_FORMAT_S_UINT8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
*comps = 2;
return;
- case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
*datatype = GL_UNSIGNED_INT_24_8_MESA;
*comps = 2;
return;
- case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
*datatype = GL_UNSIGNED_INT_8_24_REV_MESA;
*comps = 2;
return;
- case MESA_FORMAT_Z16:
+ case MESA_FORMAT_Z_UNORM16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
return;
- case MESA_FORMAT_X8_Z24:
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
return;
- case MESA_FORMAT_Z24_X8:
+ case MESA_FORMAT_X8_UINT_Z24_UNORM:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
return;
- case MESA_FORMAT_Z32:
+ case MESA_FORMAT_Z_UNORM32:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
return;
- case MESA_FORMAT_Z32_FLOAT:
+ case MESA_FORMAT_Z_FLOAT32:
*datatype = GL_FLOAT;
*comps = 1;
return;
- case MESA_FORMAT_Z32_FLOAT_X24S8:
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
*datatype = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
*comps = 1;
return;
- case MESA_FORMAT_DUDV8:
- *datatype = GL_BYTE;
- *comps = 2;
- return;
-
- case MESA_FORMAT_SIGNED_R8:
- case MESA_FORMAT_SIGNED_A8:
- case MESA_FORMAT_SIGNED_L8:
- case MESA_FORMAT_SIGNED_I8:
+ case MESA_FORMAT_R_SNORM8:
+ case MESA_FORMAT_A_SNORM8:
+ case MESA_FORMAT_L_SNORM8:
+ case MESA_FORMAT_I_SNORM8:
*datatype = GL_BYTE;
*comps = 1;
return;
- case MESA_FORMAT_SIGNED_RG88_REV:
- case MESA_FORMAT_SIGNED_AL88:
+ case MESA_FORMAT_R8G8_SNORM:
+ case MESA_FORMAT_L8A8_SNORM:
+ case MESA_FORMAT_A8L8_SNORM:
*datatype = GL_BYTE;
*comps = 2;
return;
- case MESA_FORMAT_SIGNED_RGBA8888:
- case MESA_FORMAT_SIGNED_RGBA8888_REV:
- case MESA_FORMAT_SIGNED_RGBX8888:
+ case MESA_FORMAT_A8B8G8R8_SNORM:
+ case MESA_FORMAT_R8G8B8A8_SNORM:
+ case MESA_FORMAT_X8B8G8R8_SNORM:
*datatype = GL_BYTE;
*comps = 4;
return;
- case MESA_FORMAT_RGBA_16:
+ case MESA_FORMAT_RGBA_UNORM16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 4;
return;
- case MESA_FORMAT_SIGNED_R16:
- case MESA_FORMAT_SIGNED_A16:
- case MESA_FORMAT_SIGNED_L16:
- case MESA_FORMAT_SIGNED_I16:
+ case MESA_FORMAT_R_SNORM16:
+ case MESA_FORMAT_A_SNORM16:
+ case MESA_FORMAT_L_SNORM16:
+ case MESA_FORMAT_I_SNORM16:
*datatype = GL_SHORT;
*comps = 1;
return;
- case MESA_FORMAT_SIGNED_GR1616:
- case MESA_FORMAT_SIGNED_AL1616:
+ case MESA_FORMAT_R16G16_SNORM:
+ case MESA_FORMAT_LA_SNORM16:
*datatype = GL_SHORT;
*comps = 2;
return;
- case MESA_FORMAT_SIGNED_RGB_16:
+ case MESA_FORMAT_RGB_SNORM16:
*datatype = GL_SHORT;
*comps = 3;
return;
- case MESA_FORMAT_SIGNED_RGBA_16:
+ case MESA_FORMAT_RGBA_SNORM16:
*datatype = GL_SHORT;
*comps = 4;
return;
- case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_BGR_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_A8B8G8R8_SRGB:
+ case MESA_FORMAT_B8G8R8A8_SRGB:
+ case MESA_FORMAT_A8R8G8B8_SRGB:
+ case MESA_FORMAT_R8G8B8A8_SRGB:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
- case MESA_FORMAT_SL8:
+ case MESA_FORMAT_L_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
- case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_L8A8_SRGB:
+ case MESA_FORMAT_A8L8_SRGB:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- case MESA_FORMAT_RED_RGTC1:
- case MESA_FORMAT_SIGNED_RED_RGTC1:
- case MESA_FORMAT_RG_RGTC2:
- case MESA_FORMAT_SIGNED_RG_RGTC2:
- case MESA_FORMAT_L_LATC1:
- case MESA_FORMAT_SIGNED_L_LATC1:
- case MESA_FORMAT_LA_LATC2:
- case MESA_FORMAT_SIGNED_LA_LATC2:
- case MESA_FORMAT_ETC1_RGB8:
- case MESA_FORMAT_ETC2_RGB8:
- case MESA_FORMAT_ETC2_SRGB8:
- case MESA_FORMAT_ETC2_RGBA8_EAC:
- case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
- case MESA_FORMAT_ETC2_R11_EAC:
- case MESA_FORMAT_ETC2_RG11_EAC:
- case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
- case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
- case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
- case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
- /* XXX generate error instead? */
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 0;
- return;
-
case MESA_FORMAT_RGBA_FLOAT32:
*datatype = GL_FLOAT;
*comps = 4;
*datatype = GL_HALF_FLOAT_ARB;
*comps = 3;
return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ case MESA_FORMAT_LA_FLOAT32:
case MESA_FORMAT_RG_FLOAT32:
*datatype = GL_FLOAT;
*comps = 2;
return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ case MESA_FORMAT_LA_FLOAT16:
case MESA_FORMAT_RG_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 2;
return;
- case MESA_FORMAT_ALPHA_FLOAT32:
- case MESA_FORMAT_LUMINANCE_FLOAT32:
- case MESA_FORMAT_INTENSITY_FLOAT32:
+ case MESA_FORMAT_A_FLOAT32:
+ case MESA_FORMAT_L_FLOAT32:
+ case MESA_FORMAT_I_FLOAT32:
case MESA_FORMAT_R_FLOAT32:
*datatype = GL_FLOAT;
*comps = 1;
return;
- case MESA_FORMAT_ALPHA_FLOAT16:
- case MESA_FORMAT_LUMINANCE_FLOAT16:
- case MESA_FORMAT_INTENSITY_FLOAT16:
+ case MESA_FORMAT_A_FLOAT16:
+ case MESA_FORMAT_L_FLOAT16:
+ case MESA_FORMAT_I_FLOAT16:
case MESA_FORMAT_R_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 1;
return;
- case MESA_FORMAT_ALPHA_UINT8:
- case MESA_FORMAT_LUMINANCE_UINT8:
- case MESA_FORMAT_INTENSITY_UINT8:
+ case MESA_FORMAT_A_UINT8:
+ case MESA_FORMAT_L_UINT8:
+ case MESA_FORMAT_I_UINT8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
- case MESA_FORMAT_LUMINANCE_ALPHA_UINT8:
+ case MESA_FORMAT_LA_UINT8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
- case MESA_FORMAT_ALPHA_UINT16:
- case MESA_FORMAT_LUMINANCE_UINT16:
- case MESA_FORMAT_INTENSITY_UINT16:
+ case MESA_FORMAT_A_UINT16:
+ case MESA_FORMAT_L_UINT16:
+ case MESA_FORMAT_I_UINT16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
return;
- case MESA_FORMAT_LUMINANCE_ALPHA_UINT16:
+ case MESA_FORMAT_LA_UINT16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 2;
return;
- case MESA_FORMAT_ALPHA_UINT32:
- case MESA_FORMAT_LUMINANCE_UINT32:
- case MESA_FORMAT_INTENSITY_UINT32:
+ case MESA_FORMAT_A_UINT32:
+ case MESA_FORMAT_L_UINT32:
+ case MESA_FORMAT_I_UINT32:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
return;
- case MESA_FORMAT_LUMINANCE_ALPHA_UINT32:
+ case MESA_FORMAT_LA_UINT32:
*datatype = GL_UNSIGNED_INT;
*comps = 2;
return;
- case MESA_FORMAT_ALPHA_INT8:
- case MESA_FORMAT_LUMINANCE_INT8:
- case MESA_FORMAT_INTENSITY_INT8:
+ case MESA_FORMAT_A_SINT8:
+ case MESA_FORMAT_L_SINT8:
+ case MESA_FORMAT_I_SINT8:
*datatype = GL_BYTE;
*comps = 1;
return;
- case MESA_FORMAT_LUMINANCE_ALPHA_INT8:
+ case MESA_FORMAT_LA_SINT8:
*datatype = GL_BYTE;
*comps = 2;
return;
- case MESA_FORMAT_ALPHA_INT16:
- case MESA_FORMAT_LUMINANCE_INT16:
- case MESA_FORMAT_INTENSITY_INT16:
+ case MESA_FORMAT_A_SINT16:
+ case MESA_FORMAT_L_SINT16:
+ case MESA_FORMAT_I_SINT16:
*datatype = GL_SHORT;
*comps = 1;
return;
- case MESA_FORMAT_LUMINANCE_ALPHA_INT16:
+ case MESA_FORMAT_LA_SINT16:
*datatype = GL_SHORT;
*comps = 2;
return;
- case MESA_FORMAT_ALPHA_INT32:
- case MESA_FORMAT_LUMINANCE_INT32:
- case MESA_FORMAT_INTENSITY_INT32:
+ case MESA_FORMAT_A_SINT32:
+ case MESA_FORMAT_L_SINT32:
+ case MESA_FORMAT_I_SINT32:
*datatype = GL_INT;
*comps = 1;
return;
- case MESA_FORMAT_LUMINANCE_ALPHA_INT32:
+ case MESA_FORMAT_LA_SINT32:
*datatype = GL_INT;
*comps = 2;
return;
- case MESA_FORMAT_R_INT8:
+ case MESA_FORMAT_R_SINT8:
*datatype = GL_BYTE;
*comps = 1;
return;
- case MESA_FORMAT_RG_INT8:
+ case MESA_FORMAT_RG_SINT8:
*datatype = GL_BYTE;
*comps = 2;
return;
- case MESA_FORMAT_RGB_INT8:
+ case MESA_FORMAT_RGB_SINT8:
*datatype = GL_BYTE;
*comps = 3;
return;
- case MESA_FORMAT_RGBA_INT8:
+ case MESA_FORMAT_RGBA_SINT8:
*datatype = GL_BYTE;
*comps = 4;
return;
- case MESA_FORMAT_R_INT16:
+ case MESA_FORMAT_R_SINT16:
*datatype = GL_SHORT;
*comps = 1;
return;
- case MESA_FORMAT_RG_INT16:
+ case MESA_FORMAT_RG_SINT16:
*datatype = GL_SHORT;
*comps = 2;
return;
- case MESA_FORMAT_RGB_INT16:
+ case MESA_FORMAT_RGB_SINT16:
*datatype = GL_SHORT;
*comps = 3;
return;
- case MESA_FORMAT_RGBA_INT16:
+ case MESA_FORMAT_RGBA_SINT16:
*datatype = GL_SHORT;
*comps = 4;
return;
- case MESA_FORMAT_R_INT32:
+ case MESA_FORMAT_R_SINT32:
*datatype = GL_INT;
*comps = 1;
return;
- case MESA_FORMAT_RG_INT32:
+ case MESA_FORMAT_RG_SINT32:
*datatype = GL_INT;
*comps = 2;
return;
- case MESA_FORMAT_RGB_INT32:
+ case MESA_FORMAT_RGB_SINT32:
*datatype = GL_INT;
*comps = 3;
return;
- case MESA_FORMAT_RGBA_INT32:
+ case MESA_FORMAT_RGBA_SINT32:
*datatype = GL_INT;
*comps = 4;
return;
*comps = 4;
return;
- case MESA_FORMAT_RGB9_E5_FLOAT:
+ case MESA_FORMAT_R9G9B9E5_FLOAT:
*datatype = GL_UNSIGNED_INT_5_9_9_9_REV;
*comps = 3;
return;
- case MESA_FORMAT_R11_G11_B10_FLOAT:
+ case MESA_FORMAT_R11G11B10_FLOAT:
*datatype = GL_UNSIGNED_INT_10F_11F_11F_REV;
*comps = 3;
return;
- case MESA_FORMAT_ARGB2101010_UINT:
- case MESA_FORMAT_ABGR2101010_UINT:
+ case MESA_FORMAT_B10G10R10A2_UINT:
+ case MESA_FORMAT_R10G10B10A2_UINT:
*datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
*comps = 4;
return;
- case MESA_FORMAT_XBGR8888_SRGB:
- case MESA_FORMAT_XBGR8888_UINT:
+ case MESA_FORMAT_R8G8B8X8_SRGB:
+ case MESA_FORMAT_X8B8G8R8_SRGB:
+ case MESA_FORMAT_RGBX_UINT8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
- case MESA_FORMAT_XBGR8888_SNORM:
- case MESA_FORMAT_XBGR8888_SINT:
+ case MESA_FORMAT_R8G8B8X8_SNORM:
+ case MESA_FORMAT_RGBX_SINT8:
*datatype = GL_BYTE;
*comps = 4;
return;
- case MESA_FORMAT_XRGB2101010_UNORM:
+ case MESA_FORMAT_B10G10R10X2_UNORM:
+ case MESA_FORMAT_R10G10B10X2_UNORM:
*datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
*comps = 4;
return;
- case MESA_FORMAT_XBGR16161616_UNORM:
- case MESA_FORMAT_XBGR16161616_UINT:
+ case MESA_FORMAT_RGBX_UNORM16:
+ case MESA_FORMAT_RGBX_UINT16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR16161616_SNORM:
- case MESA_FORMAT_XBGR16161616_SINT:
+ case MESA_FORMAT_RGBX_SNORM16:
+ case MESA_FORMAT_RGBX_SINT16:
*datatype = GL_SHORT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR16161616_FLOAT:
+ case MESA_FORMAT_RGBX_FLOAT16:
*datatype = GL_HALF_FLOAT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR32323232_FLOAT:
+ case MESA_FORMAT_RGBX_FLOAT32:
*datatype = GL_FLOAT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR32323232_UINT:
+ case MESA_FORMAT_RGBX_UINT32:
*datatype = GL_UNSIGNED_INT;
*comps = 4;
return;
- case MESA_FORMAT_XBGR32323232_SINT:
+ case MESA_FORMAT_RGBX_SINT32:
*datatype = GL_INT;
*comps = 4;
return;
+ case MESA_FORMAT_R10G10B10A2_UNORM:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_G8R8_SNORM:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_G16R16_SNORM:
+ *datatype = GL_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_B8G8R8X8_SRGB:
+ case MESA_FORMAT_X8R8G8B8_SRGB:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+
case MESA_FORMAT_COUNT:
assert(0);
return;
-
- case MESA_FORMAT_NONE:
- /* For debug builds, warn if any formats are not handled */
-#ifdef DEBUG
default:
-#endif
- _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps",
+ /* Warn if any formats are not handled */
+ _mesa_problem(NULL, "bad format %s in _mesa_uncompressed_format_to_type_and_comps",
_mesa_get_format_name(format));
+ assert(format == MESA_FORMAT_NONE ||
+ _mesa_is_format_compressed(format));
*datatype = 0;
*comps = 1;
}
}
/**
- * Check if a gl_format exactly matches a GL format/type combination
+ * Check if a mesa_format exactly matches a GL format/type combination
* such that we can use memcpy() from one to the other.
- * \param gl_format a MESA_FORMAT_x value
+ * \param mesa_format a MESA_FORMAT_x value
* \param format the user-specified image format
* \param type the user-specified image datatype
* \param swapBytes typically the current pixel pack/unpack byteswap state
+ * \param[out] error GL_NO_ERROR if format is an expected input.
+ * GL_INVALID_ENUM if format is an unexpected input.
* \return GL_TRUE if the formats match, GL_FALSE otherwise.
*/
GLboolean
-_mesa_format_matches_format_and_type(gl_format gl_format,
+_mesa_format_matches_format_and_type(mesa_format mesa_format,
GLenum format, GLenum type,
- GLboolean swapBytes)
+ GLboolean swapBytes, GLenum *error)
{
const GLboolean littleEndian = _mesa_little_endian();
+ if (error)
+ *error = GL_NO_ERROR;
/* Note: When reading a GL format/type combination, the format lists channel
* assignments from most significant channel in the type to least
* significant. A type with _REV indicates that the assignments are
* swapped, so they are listed from least significant to most significant.
*
+ * Compressed formats will fall through and return GL_FALSE.
+ *
* For sanity, please keep this switch statement ordered the same as the
* enums in formats.h.
*/
- switch (gl_format) {
+ switch (mesa_format) {
case MESA_FORMAT_NONE:
case MESA_FORMAT_COUNT:
return GL_FALSE;
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_A8B8G8R8_UNORM:
+ case MESA_FORMAT_A8B8G8R8_SRGB:
if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
return GL_TRUE;
return GL_FALSE;
- case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_R8G8B8A8_UNORM:
+ case MESA_FORMAT_R8G8B8A8_SRGB:
if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
!swapBytes)
return GL_TRUE;
return GL_FALSE;
- case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_B8G8R8A8_UNORM:
+ case MESA_FORMAT_B8G8R8A8_SRGB:
if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
!swapBytes)
return GL_TRUE;
return GL_FALSE;
- case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_A8R8G8B8_UNORM:
+ case MESA_FORMAT_A8R8G8B8_SRGB:
if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
return GL_TRUE;
return GL_FALSE;
- case MESA_FORMAT_RGBX8888:
- case MESA_FORMAT_RGBX8888_REV:
+ case MESA_FORMAT_X8B8G8R8_UNORM:
+ case MESA_FORMAT_R8G8B8X8_UNORM:
return GL_FALSE;
- case MESA_FORMAT_XRGB8888:
- case MESA_FORMAT_XRGB8888_REV:
+ case MESA_FORMAT_B8G8R8X8_UNORM:
+ case MESA_FORMAT_X8R8G8B8_UNORM:
return GL_FALSE;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_BGR_UNORM8:
+ case MESA_FORMAT_BGR_SRGB8:
return format == GL_BGR && type == GL_UNSIGNED_BYTE && littleEndian;
- case MESA_FORMAT_BGR888:
+ case MESA_FORMAT_RGB_UNORM8:
return format == GL_RGB && type == GL_UNSIGNED_BYTE && littleEndian;
- case MESA_FORMAT_RGB565:
- return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && !swapBytes;
+ case MESA_FORMAT_B5G6R5_UNORM:
+ return ((format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) ||
+ (format == GL_BGR && type == GL_UNSIGNED_SHORT_5_6_5_REV)) &&
+ !swapBytes;
- case MESA_FORMAT_RGB565_REV:
- /* Some of the 16-bit MESA_FORMATs that would seem to correspond to
- * GL_UNSIGNED_SHORT_* are byte-swapped instead of channel-reversed,
- * according to formats.h, so they can't be matched.
- */
- return GL_FALSE;
+ case MESA_FORMAT_R5G6B5_UNORM:
+ return ((format == GL_BGR && type == GL_UNSIGNED_SHORT_5_6_5) ||
+ (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5_REV)) &&
+ !swapBytes;
- case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_B4G4R4A4_UNORM:
return format == GL_BGRA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV &&
!swapBytes;
- case MESA_FORMAT_ARGB4444_REV:
+ case MESA_FORMAT_A4R4G4B4_UNORM:
return GL_FALSE;
- case MESA_FORMAT_RGBA5551:
+ case MESA_FORMAT_A1B5G5R5_UNORM:
return format == GL_RGBA && type == GL_UNSIGNED_SHORT_5_5_5_1 &&
!swapBytes;
- case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_B5G5R5A1_UNORM:
return format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV &&
!swapBytes;
- case MESA_FORMAT_ARGB1555_REV:
- return GL_FALSE;
+ case MESA_FORMAT_A1R5G5B5_UNORM:
+ return format == GL_BGRA && type == GL_UNSIGNED_SHORT_5_5_5_1 &&
+ !swapBytes;
- case MESA_FORMAT_AL44:
+ case MESA_FORMAT_L4A4_UNORM:
return GL_FALSE;
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_L8A8_UNORM:
+ case MESA_FORMAT_L8A8_SRGB:
return format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE && littleEndian;
- case MESA_FORMAT_AL88_REV:
+ case MESA_FORMAT_A8L8_UNORM:
+ case MESA_FORMAT_A8L8_SRGB:
return GL_FALSE;
- case MESA_FORMAT_AL1616:
+ case MESA_FORMAT_L16A16_UNORM:
return format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_SHORT && littleEndian && !swapBytes;
- case MESA_FORMAT_AL1616_REV:
+ case MESA_FORMAT_A16L16_UNORM:
return GL_FALSE;
- case MESA_FORMAT_RGB332:
+ case MESA_FORMAT_B2G3R3_UNORM:
return format == GL_RGB && type == GL_UNSIGNED_BYTE_3_3_2;
- case MESA_FORMAT_A8:
+ case MESA_FORMAT_R3G3B2_UNORM:
+ return format == GL_RGB && type == GL_UNSIGNED_BYTE_2_3_3_REV;
+
+ case MESA_FORMAT_A4B4G4R4_UNORM:
+ if (format == GL_RGBA && type == GL_UNSIGNED_SHORT_4_4_4_4 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_SHORT_4_4_4_4 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_R4G4B4A4_UNORM:
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_SHORT_4_4_4_4 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_ABGR_EXT && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_SHORT_4_4_4_4 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_R5G5B5A1_UNORM:
+ return format == GL_RGBA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV;
+
+ case MESA_FORMAT_A2B10G10R10_UNORM:
+ return format == GL_RGBA && type == GL_UNSIGNED_INT_10_10_10_2;
+
+ case MESA_FORMAT_A2B10G10R10_UINT:
+ return format == GL_RGBA_INTEGER_EXT && type == GL_UNSIGNED_INT_10_10_10_2;
+
+ case MESA_FORMAT_A2R10G10B10_UNORM:
+ return format == GL_BGRA && type == GL_UNSIGNED_INT_10_10_10_2;
+
+ case MESA_FORMAT_A2R10G10B10_UINT:
+ return format == GL_BGRA_INTEGER_EXT && type == GL_UNSIGNED_INT_10_10_10_2;
+
+ case MESA_FORMAT_A_UNORM8:
return format == GL_ALPHA && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_A16:
+ case MESA_FORMAT_A_UNORM16:
return format == GL_ALPHA && type == GL_UNSIGNED_SHORT && !swapBytes;
- case MESA_FORMAT_L8:
- case MESA_FORMAT_SL8:
+ case MESA_FORMAT_L_UNORM8:
+ case MESA_FORMAT_L_SRGB8:
return format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_L16:
+ case MESA_FORMAT_L_UNORM16:
return format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT && !swapBytes;
- case MESA_FORMAT_I8:
- return format == GL_INTENSITY && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_I16:
- return format == GL_INTENSITY && type == GL_UNSIGNED_SHORT && !swapBytes;
+ case MESA_FORMAT_I_UNORM8:
+ return format == GL_RED && type == GL_UNSIGNED_BYTE;
+ case MESA_FORMAT_I_UNORM16:
+ return format == GL_RED && type == GL_UNSIGNED_SHORT && !swapBytes;
case MESA_FORMAT_YCBCR:
return format == GL_YCBCR_MESA &&
((type == GL_UNSIGNED_SHORT_8_8_MESA && littleEndian == swapBytes) ||
(type == GL_UNSIGNED_SHORT_8_8_REV_MESA && littleEndian != swapBytes));
- case MESA_FORMAT_R8:
+ case MESA_FORMAT_R_UNORM8:
return format == GL_RED && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_GR88:
+ case MESA_FORMAT_R8G8_UNORM:
return format == GL_RG && type == GL_UNSIGNED_BYTE && littleEndian;
- case MESA_FORMAT_RG88:
+ case MESA_FORMAT_G8R8_UNORM:
return GL_FALSE;
- case MESA_FORMAT_R16:
+ case MESA_FORMAT_R_UNORM16:
return format == GL_RED && type == GL_UNSIGNED_SHORT &&
!swapBytes;
- case MESA_FORMAT_GR1616:
+ case MESA_FORMAT_R16G16_UNORM:
return format == GL_RG && type == GL_UNSIGNED_SHORT && littleEndian &&
!swapBytes;
- case MESA_FORMAT_RG1616:
+ case MESA_FORMAT_G16R16_UNORM:
return GL_FALSE;
- case MESA_FORMAT_ARGB2101010:
+ case MESA_FORMAT_B10G10R10A2_UNORM:
return format == GL_BGRA && type == GL_UNSIGNED_INT_2_10_10_10_REV &&
!swapBytes;
- case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 &&
!swapBytes;
- case MESA_FORMAT_Z24_X8:
- case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_X8_UINT_Z24_UNORM:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
return GL_FALSE;
- case MESA_FORMAT_Z16:
+ case MESA_FORMAT_Z_UNORM16:
return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT &&
!swapBytes;
- case MESA_FORMAT_X8_Z24:
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
return GL_FALSE;
- case MESA_FORMAT_Z32:
+ case MESA_FORMAT_Z_UNORM32:
return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_INT &&
!swapBytes;
- case MESA_FORMAT_S8:
+ case MESA_FORMAT_S_UINT8:
return format == GL_STENCIL_INDEX && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_FALSE;
-
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
- return GL_FALSE;
-
case MESA_FORMAT_RGBA_FLOAT32:
return format == GL_RGBA && type == GL_FLOAT && !swapBytes;
case MESA_FORMAT_RGBA_FLOAT16:
case MESA_FORMAT_RGB_FLOAT16:
return format == GL_RGB && type == GL_HALF_FLOAT && !swapBytes;
- case MESA_FORMAT_ALPHA_FLOAT32:
+ case MESA_FORMAT_A_FLOAT32:
return format == GL_ALPHA && type == GL_FLOAT && !swapBytes;
- case MESA_FORMAT_ALPHA_FLOAT16:
+ case MESA_FORMAT_A_FLOAT16:
return format == GL_ALPHA && type == GL_HALF_FLOAT && !swapBytes;
- case MESA_FORMAT_LUMINANCE_FLOAT32:
+ case MESA_FORMAT_L_FLOAT32:
return format == GL_LUMINANCE && type == GL_FLOAT && !swapBytes;
- case MESA_FORMAT_LUMINANCE_FLOAT16:
+ case MESA_FORMAT_L_FLOAT16:
return format == GL_LUMINANCE && type == GL_HALF_FLOAT && !swapBytes;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ case MESA_FORMAT_LA_FLOAT32:
return format == GL_LUMINANCE_ALPHA && type == GL_FLOAT && !swapBytes;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ case MESA_FORMAT_LA_FLOAT16:
return format == GL_LUMINANCE_ALPHA && type == GL_HALF_FLOAT && !swapBytes;
- case MESA_FORMAT_INTENSITY_FLOAT32:
- return format == GL_INTENSITY && type == GL_FLOAT && !swapBytes;
- case MESA_FORMAT_INTENSITY_FLOAT16:
- return format == GL_INTENSITY && type == GL_HALF_FLOAT && !swapBytes;
+ case MESA_FORMAT_I_FLOAT32:
+ return format == GL_RED && type == GL_FLOAT && !swapBytes;
+ case MESA_FORMAT_I_FLOAT16:
+ return format == GL_RED && type == GL_HALF_FLOAT && !swapBytes;
case MESA_FORMAT_R_FLOAT32:
return format == GL_RED && type == GL_FLOAT && !swapBytes;
case MESA_FORMAT_RG_FLOAT16:
return format == GL_RG && type == GL_HALF_FLOAT && !swapBytes;
- case MESA_FORMAT_ALPHA_UINT8:
+ case MESA_FORMAT_A_UINT8:
return format == GL_ALPHA_INTEGER && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_ALPHA_UINT16:
+ case MESA_FORMAT_A_UINT16:
return format == GL_ALPHA_INTEGER && type == GL_UNSIGNED_SHORT &&
!swapBytes;
- case MESA_FORMAT_ALPHA_UINT32:
+ case MESA_FORMAT_A_UINT32:
return format == GL_ALPHA_INTEGER && type == GL_UNSIGNED_INT &&
!swapBytes;
- case MESA_FORMAT_ALPHA_INT8:
+ case MESA_FORMAT_A_SINT8:
return format == GL_ALPHA_INTEGER && type == GL_BYTE;
- case MESA_FORMAT_ALPHA_INT16:
+ case MESA_FORMAT_A_SINT16:
return format == GL_ALPHA_INTEGER && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_ALPHA_INT32:
+ case MESA_FORMAT_A_SINT32:
return format == GL_ALPHA_INTEGER && type == GL_INT && !swapBytes;
- case MESA_FORMAT_INTENSITY_UINT8:
- case MESA_FORMAT_INTENSITY_UINT16:
- case MESA_FORMAT_INTENSITY_UINT32:
- case MESA_FORMAT_INTENSITY_INT8:
- case MESA_FORMAT_INTENSITY_INT16:
- case MESA_FORMAT_INTENSITY_INT32:
- /* GL_INTENSITY_INTEGER_EXT doesn't exist. */
- return GL_FALSE;
+ case MESA_FORMAT_I_UINT8:
+ return format == GL_RED_INTEGER && type == GL_UNSIGNED_BYTE;
+ case MESA_FORMAT_I_UINT16:
+ return format == GL_RED_INTEGER && type == GL_UNSIGNED_SHORT && !swapBytes;
+ case MESA_FORMAT_I_UINT32:
+ return format == GL_RED_INTEGER && type == GL_UNSIGNED_INT && !swapBytes;
+ case MESA_FORMAT_I_SINT8:
+ return format == GL_RED_INTEGER && type == GL_BYTE;
+ case MESA_FORMAT_I_SINT16:
+ return format == GL_RED_INTEGER && type == GL_SHORT && !swapBytes;
+ case MESA_FORMAT_I_SINT32:
+ return format == GL_RED_INTEGER && type == GL_INT && !swapBytes;
- case MESA_FORMAT_LUMINANCE_UINT8:
+ case MESA_FORMAT_L_UINT8:
return format == GL_LUMINANCE_INTEGER_EXT && type == GL_UNSIGNED_BYTE;
- case MESA_FORMAT_LUMINANCE_UINT16:
+ case MESA_FORMAT_L_UINT16:
return format == GL_LUMINANCE_INTEGER_EXT && type == GL_UNSIGNED_SHORT &&
!swapBytes;
- case MESA_FORMAT_LUMINANCE_UINT32:
+ case MESA_FORMAT_L_UINT32:
return format == GL_LUMINANCE_INTEGER_EXT && type == GL_UNSIGNED_INT &&
!swapBytes;
- case MESA_FORMAT_LUMINANCE_INT8:
+ case MESA_FORMAT_L_SINT8:
return format == GL_LUMINANCE_INTEGER_EXT && type == GL_BYTE;
- case MESA_FORMAT_LUMINANCE_INT16:
+ case MESA_FORMAT_L_SINT16:
return format == GL_LUMINANCE_INTEGER_EXT && type == GL_SHORT &&
!swapBytes;
- case MESA_FORMAT_LUMINANCE_INT32:
+ case MESA_FORMAT_L_SINT32:
return format == GL_LUMINANCE_INTEGER_EXT && type == GL_INT && !swapBytes;
- case MESA_FORMAT_LUMINANCE_ALPHA_UINT8:
+ case MESA_FORMAT_LA_UINT8:
return format == GL_LUMINANCE_ALPHA_INTEGER_EXT &&
type == GL_UNSIGNED_BYTE && !swapBytes;
- case MESA_FORMAT_LUMINANCE_ALPHA_UINT16:
+ case MESA_FORMAT_LA_UINT16:
return format == GL_LUMINANCE_ALPHA_INTEGER_EXT &&
type == GL_UNSIGNED_SHORT && !swapBytes;
- case MESA_FORMAT_LUMINANCE_ALPHA_UINT32:
+ case MESA_FORMAT_LA_UINT32:
return format == GL_LUMINANCE_ALPHA_INTEGER_EXT &&
type == GL_UNSIGNED_INT && !swapBytes;
- case MESA_FORMAT_LUMINANCE_ALPHA_INT8:
+ case MESA_FORMAT_LA_SINT8:
return format == GL_LUMINANCE_ALPHA_INTEGER_EXT && type == GL_BYTE &&
!swapBytes;
- case MESA_FORMAT_LUMINANCE_ALPHA_INT16:
+ case MESA_FORMAT_LA_SINT16:
return format == GL_LUMINANCE_ALPHA_INTEGER_EXT && type == GL_SHORT &&
!swapBytes;
- case MESA_FORMAT_LUMINANCE_ALPHA_INT32:
+ case MESA_FORMAT_LA_SINT32:
return format == GL_LUMINANCE_ALPHA_INTEGER_EXT && type == GL_INT &&
!swapBytes;
- case MESA_FORMAT_R_INT8:
+ case MESA_FORMAT_R_SINT8:
return format == GL_RED_INTEGER && type == GL_BYTE;
- case MESA_FORMAT_RG_INT8:
+ case MESA_FORMAT_RG_SINT8:
return format == GL_RG_INTEGER && type == GL_BYTE && !swapBytes;
- case MESA_FORMAT_RGB_INT8:
+ case MESA_FORMAT_RGB_SINT8:
return format == GL_RGB_INTEGER && type == GL_BYTE && !swapBytes;
- case MESA_FORMAT_RGBA_INT8:
+ case MESA_FORMAT_RGBA_SINT8:
return format == GL_RGBA_INTEGER && type == GL_BYTE && !swapBytes;
- case MESA_FORMAT_R_INT16:
+ case MESA_FORMAT_R_SINT16:
return format == GL_RED_INTEGER && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_RG_INT16:
+ case MESA_FORMAT_RG_SINT16:
return format == GL_RG_INTEGER && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_RGB_INT16:
+ case MESA_FORMAT_RGB_SINT16:
return format == GL_RGB_INTEGER && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_RGBA_INT16:
+ case MESA_FORMAT_RGBA_SINT16:
return format == GL_RGBA_INTEGER && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_R_INT32:
+ case MESA_FORMAT_R_SINT32:
return format == GL_RED_INTEGER && type == GL_INT && !swapBytes;
- case MESA_FORMAT_RG_INT32:
+ case MESA_FORMAT_RG_SINT32:
return format == GL_RG_INTEGER && type == GL_INT && !swapBytes;
- case MESA_FORMAT_RGB_INT32:
+ case MESA_FORMAT_RGB_SINT32:
return format == GL_RGB_INTEGER && type == GL_INT && !swapBytes;
- case MESA_FORMAT_RGBA_INT32:
+ case MESA_FORMAT_RGBA_SINT32:
return format == GL_RGBA_INTEGER && type == GL_INT && !swapBytes;
case MESA_FORMAT_R_UINT8:
case MESA_FORMAT_RGBA_UINT32:
return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT && !swapBytes;
- case MESA_FORMAT_DUDV8:
- return (format == GL_DU8DV8_ATI || format == GL_DUDV_ATI) &&
- type == GL_BYTE && littleEndian && !swapBytes;
-
- case MESA_FORMAT_SIGNED_R8:
+ case MESA_FORMAT_R_SNORM8:
return format == GL_RED && type == GL_BYTE;
- case MESA_FORMAT_SIGNED_RG88_REV:
+ case MESA_FORMAT_R8G8_SNORM:
return format == GL_RG && type == GL_BYTE && littleEndian &&
!swapBytes;
- case MESA_FORMAT_SIGNED_RGBX8888:
+ case MESA_FORMAT_X8B8G8R8_SNORM:
return GL_FALSE;
- case MESA_FORMAT_SIGNED_RGBA8888:
+ case MESA_FORMAT_A8B8G8R8_SNORM:
if (format == GL_RGBA && type == GL_BYTE && !littleEndian)
return GL_TRUE;
return GL_FALSE;
- case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ case MESA_FORMAT_R8G8B8A8_SNORM:
if (format == GL_RGBA && type == GL_BYTE && littleEndian)
return GL_TRUE;
return GL_FALSE;
- case MESA_FORMAT_SIGNED_R16:
+ case MESA_FORMAT_R_SNORM16:
return format == GL_RED && type == GL_SHORT &&
!swapBytes;
- case MESA_FORMAT_SIGNED_GR1616:
+ case MESA_FORMAT_R16G16_SNORM:
return format == GL_RG && type == GL_SHORT && littleEndian && !swapBytes;
- case MESA_FORMAT_SIGNED_RGB_16:
+ case MESA_FORMAT_RGB_SNORM16:
return format == GL_RGB && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_SIGNED_RGBA_16:
+ case MESA_FORMAT_RGBA_SNORM16:
return format == GL_RGBA && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_RGBA_16:
+ case MESA_FORMAT_RGBA_UNORM16:
return format == GL_RGBA && type == GL_UNSIGNED_SHORT &&
!swapBytes;
- case MESA_FORMAT_RED_RGTC1:
- case MESA_FORMAT_SIGNED_RED_RGTC1:
- case MESA_FORMAT_RG_RGTC2:
- case MESA_FORMAT_SIGNED_RG_RGTC2:
- return GL_FALSE;
-
- case MESA_FORMAT_L_LATC1:
- case MESA_FORMAT_SIGNED_L_LATC1:
- case MESA_FORMAT_LA_LATC2:
- case MESA_FORMAT_SIGNED_LA_LATC2:
- return GL_FALSE;
-
- case MESA_FORMAT_ETC1_RGB8:
- case MESA_FORMAT_ETC2_RGB8:
- case MESA_FORMAT_ETC2_SRGB8:
- case MESA_FORMAT_ETC2_RGBA8_EAC:
- case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
- case MESA_FORMAT_ETC2_R11_EAC:
- case MESA_FORMAT_ETC2_RG11_EAC:
- case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
- case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
- case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
- case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
- return GL_FALSE;
-
- case MESA_FORMAT_SIGNED_A8:
+ case MESA_FORMAT_A_SNORM8:
return format == GL_ALPHA && type == GL_BYTE;
- case MESA_FORMAT_SIGNED_L8:
+ case MESA_FORMAT_L_SNORM8:
return format == GL_LUMINANCE && type == GL_BYTE;
- case MESA_FORMAT_SIGNED_AL88:
+ case MESA_FORMAT_L8A8_SNORM:
return format == GL_LUMINANCE_ALPHA && type == GL_BYTE &&
littleEndian && !swapBytes;
- case MESA_FORMAT_SIGNED_I8:
- return format == GL_INTENSITY && type == GL_BYTE;
- case MESA_FORMAT_SIGNED_A16:
+ case MESA_FORMAT_A8L8_SNORM:
+ return format == GL_LUMINANCE_ALPHA && type == GL_BYTE &&
+ !littleEndian && !swapBytes;
+ case MESA_FORMAT_I_SNORM8:
+ return format == GL_RED && type == GL_BYTE;
+ case MESA_FORMAT_A_SNORM16:
return format == GL_ALPHA && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_SIGNED_L16:
+ case MESA_FORMAT_L_SNORM16:
return format == GL_LUMINANCE && type == GL_SHORT && !swapBytes;
- case MESA_FORMAT_SIGNED_AL1616:
+ case MESA_FORMAT_LA_SNORM16:
return format == GL_LUMINANCE_ALPHA && type == GL_SHORT &&
littleEndian && !swapBytes;
- case MESA_FORMAT_SIGNED_I16:
- return format == GL_INTENSITY && type == GL_SHORT && littleEndian &&
+ case MESA_FORMAT_I_SNORM16:
+ return format == GL_RED && type == GL_SHORT && littleEndian &&
!swapBytes;
- case MESA_FORMAT_ARGB2101010_UINT:
+ case MESA_FORMAT_B10G10R10A2_UINT:
return (format == GL_BGRA_INTEGER_EXT &&
type == GL_UNSIGNED_INT_2_10_10_10_REV &&
!swapBytes);
- case MESA_FORMAT_ABGR2101010_UINT:
+ case MESA_FORMAT_R10G10B10A2_UINT:
return (format == GL_RGBA_INTEGER_EXT &&
type == GL_UNSIGNED_INT_2_10_10_10_REV &&
!swapBytes);
- case MESA_FORMAT_RGB9_E5_FLOAT:
+ case MESA_FORMAT_B5G6R5_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_SHORT_5_6_5;
+
+ case MESA_FORMAT_R5G6B5_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_SHORT_5_6_5_REV;
+
+ case MESA_FORMAT_B2G3R3_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_BYTE_3_3_2;
+
+ case MESA_FORMAT_R3G3B2_UINT:
+ return format == GL_RGB_INTEGER && type == GL_UNSIGNED_BYTE_2_3_3_REV;
+
+ case MESA_FORMAT_A4B4G4R4_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && swapBytes)
+ return GL_TRUE;
+ return GL_FALSE;
+
+ case MESA_FORMAT_R4G4B4A4_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_B4G4R4A4_UINT:
+ return format == GL_BGRA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_A4R4G4B4_UINT:
+ return GL_FALSE;
+
+ case MESA_FORMAT_A1B5G5R5_UINT:
+ return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_5_5_5_1 &&
+ !swapBytes;
+
+ case MESA_FORMAT_B5G5R5A1_UINT:
+ return format == GL_BGRA_INTEGER && type == GL_UNSIGNED_SHORT_1_5_5_5_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_A1R5G5B5_UINT:
+ return format == GL_BGRA_INTEGER && type == GL_UNSIGNED_SHORT_5_5_5_1 &&
+ !swapBytes;
+
+ case MESA_FORMAT_R5G5B5A1_UINT:
+ return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_1_5_5_5_REV;
+
+ case MESA_FORMAT_A8B8G8R8_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 && !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV && swapBytes)
+ return GL_TRUE;
+ return GL_FALSE;
+
+ case MESA_FORMAT_A8R8G8B8_UINT:
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_R8G8B8A8_UINT:
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_B8G8R8A8_UINT:
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !swapBytes)
+ return GL_TRUE;
+
+ if (format == GL_BGRA_INTEGER && type == GL_UNSIGNED_INT_8_8_8_8 && swapBytes)
+ return GL_TRUE;
+
+ return GL_FALSE;
+
+ case MESA_FORMAT_R9G9B9E5_FLOAT:
return format == GL_RGB && type == GL_UNSIGNED_INT_5_9_9_9_REV &&
!swapBytes;
- case MESA_FORMAT_R11_G11_B10_FLOAT:
+ case MESA_FORMAT_R11G11B10_FLOAT:
return format == GL_RGB && type == GL_UNSIGNED_INT_10F_11F_11F_REV &&
!swapBytes;
- case MESA_FORMAT_Z32_FLOAT:
+ case MESA_FORMAT_Z_FLOAT32:
return format == GL_DEPTH_COMPONENT && type == GL_FLOAT && !swapBytes;
- case MESA_FORMAT_Z32_FLOAT_X24S8:
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
return format == GL_DEPTH_STENCIL &&
type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && !swapBytes;
- case MESA_FORMAT_XRGB4444_UNORM:
- case MESA_FORMAT_XRGB1555_UNORM:
- case MESA_FORMAT_XBGR8888_SNORM:
- case MESA_FORMAT_XBGR8888_SRGB:
- case MESA_FORMAT_XBGR8888_UINT:
- case MESA_FORMAT_XBGR8888_SINT:
- case MESA_FORMAT_XRGB2101010_UNORM:
- case MESA_FORMAT_XBGR16161616_UNORM:
- case MESA_FORMAT_XBGR16161616_SNORM:
- case MESA_FORMAT_XBGR16161616_FLOAT:
- case MESA_FORMAT_XBGR16161616_UINT:
- case MESA_FORMAT_XBGR16161616_SINT:
- case MESA_FORMAT_XBGR32323232_FLOAT:
- case MESA_FORMAT_XBGR32323232_UINT:
- case MESA_FORMAT_XBGR32323232_SINT:
+ case MESA_FORMAT_B4G4R4X4_UNORM:
+ case MESA_FORMAT_B5G5R5X1_UNORM:
+ case MESA_FORMAT_R8G8B8X8_SNORM:
+ case MESA_FORMAT_R8G8B8X8_SRGB:
+ case MESA_FORMAT_X8B8G8R8_SRGB:
+ case MESA_FORMAT_RGBX_UINT8:
+ case MESA_FORMAT_RGBX_SINT8:
+ case MESA_FORMAT_B10G10R10X2_UNORM:
+ case MESA_FORMAT_R10G10B10X2_UNORM:
+ case MESA_FORMAT_RGBX_UNORM16:
+ case MESA_FORMAT_RGBX_SNORM16:
+ case MESA_FORMAT_RGBX_FLOAT16:
+ case MESA_FORMAT_RGBX_UINT16:
+ case MESA_FORMAT_RGBX_SINT16:
+ case MESA_FORMAT_RGBX_FLOAT32:
+ case MESA_FORMAT_RGBX_UINT32:
+ case MESA_FORMAT_RGBX_SINT32:
return GL_FALSE;
- }
+ case MESA_FORMAT_R10G10B10A2_UNORM:
+ return format == GL_RGBA && type == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ !swapBytes;
+
+ case MESA_FORMAT_G8R8_SNORM:
+ return format == GL_RG && type == GL_BYTE && !littleEndian &&
+ !swapBytes;
+
+ case MESA_FORMAT_G16R16_SNORM:
+ return format == GL_RG && type == GL_SHORT && !littleEndian &&
+ !swapBytes;
+
+ case MESA_FORMAT_B8G8R8X8_SRGB:
+ case MESA_FORMAT_X8R8G8B8_SRGB:
+ return GL_FALSE;
+ default:
+ assert(_mesa_is_format_compressed(mesa_format));
+ if (error)
+ *error = GL_INVALID_ENUM;
+ }
return GL_FALSE;
}