_mesa_format_to_array_format(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
- if (!_mesa_little_endian() && info->Layout == MESA_FORMAT_LAYOUT_PACKED)
+ if (info->ArrayFormat && !_mesa_little_endian() &&
+ info->Layout == MESA_FORMAT_LAYOUT_PACKED)
return _mesa_array_format_flip_channels(info->ArrayFormat);
else
return info->ArrayFormat;