#include <GL/gl.h>
#include <stdbool.h>
+#include <stdint.h>
#ifdef __cplusplus
*/
#define MAX_PIXEL_BYTES 16
+/**
+ * Specifies the layout of a pixel format. See the MESA_FORMAT
+ * documentation below.
+ */
+enum mesa_format_layout {
+ MESA_FORMAT_LAYOUT_ARRAY,
+ MESA_FORMAT_LAYOUT_PACKED,
+ MESA_FORMAT_LAYOUT_OTHER,
+};
+
+/**
+ * An enum representing different possible swizzling values. This is used
+ * to interpret the output of _mesa_get_format_swizzle
+ */
+enum {
+ MESA_FORMAT_SWIZZLE_X = 0,
+ MESA_FORMAT_SWIZZLE_Y = 1,
+ MESA_FORMAT_SWIZZLE_Z = 2,
+ MESA_FORMAT_SWIZZLE_W = 3,
+ MESA_FORMAT_SWIZZLE_ZERO = 4,
+ MESA_FORMAT_SWIZZLE_ONE = 5,
+ MESA_FORMAT_SWIZZLE_NONE = 6,
+};
/**
* Mesa texture/renderbuffer image formats.
* ** when type applies to all components
*
* examples: msb <------ TEXEL BITS -----------> lsb
- * MESA_FORMAT_A8B8G8R8_UNORM, AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR
- * MESA_FORMAT_R5G6B5_UNORM RRRR RGGG GGGB BBBB
- * MESA_FORMAT_B4G4R4X4_UNORM BBBB GGGG RRRR XXXX
+ * MESA_FORMAT_A8B8G8R8_UNORM, RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA
+ * MESA_FORMAT_R5G6B5_UNORM BBBB BGGG GGGR RRRR
+ * MESA_FORMAT_B4G4R4X4_UNORM XXXX RRRR GGGG BBBB
* MESA_FORMAT_Z32_FLOAT_S8X24_UINT
* MESA_FORMAT_R10G10B10A2_UINT
* MESA_FORMAT_R9G9B9E5_FLOAT
MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
- MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
-
/* Array unorm formats */
MESA_FORMAT_A_UNORM8, /* ubyte[i] = A */
MESA_FORMAT_A_UNORM16, /* ushort[i] = A */
MESA_FORMAT_R8G8_SNORM, /* GGGG GGGG RRRR RRRR */
MESA_FORMAT_G8R8_SNORM, /* RRRR RRRR GGGG GGGG */
MESA_FORMAT_L8A8_SNORM, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_A8L8_SNORM, /* LLLL LLLL AAAA AAAA */
/* Array signed/normalized formats */
MESA_FORMAT_A_SNORM8, /* byte[i] = A */
/* Packed sRGB formats */
MESA_FORMAT_A8B8G8R8_SRGB, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_B8G8R8A8_SRGB, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_A8R8G8B8_SRGB, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
MESA_FORMAT_B8G8R8X8_SRGB, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_X8R8G8B8_SRGB, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
MESA_FORMAT_R8G8B8A8_SRGB, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
MESA_FORMAT_R8G8B8X8_SRGB, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_X8B8G8R8_SRGB, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
MESA_FORMAT_L8A8_SRGB, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_A8L8_SRGB, /* LLLL LLLL AAAA AAAA */
/* Array sRGB formats */
MESA_FORMAT_L_SRGB8, /* ubyte[i] = L */
MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
+ /* BPTC compressed formats */
+ MESA_FORMAT_BPTC_RGBA_UNORM,
+ MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM,
+ MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT,
+ MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT,
+
MESA_FORMAT_COUNT
} mesa_format;
extern GLuint
_mesa_get_format_max_bits(mesa_format format);
+extern enum mesa_format_layout
+_mesa_get_format_layout(mesa_format format);
+
extern GLenum
_mesa_get_format_datatype(mesa_format format);
extern void
_mesa_get_format_block_size(mesa_format format, GLuint *bw, GLuint *bh);
+extern void
+_mesa_get_format_swizzle(mesa_format format, uint8_t swizzle_out[4]);
+
extern GLboolean
_mesa_is_format_compressed(mesa_format format);
extern GLboolean
_mesa_is_format_integer(mesa_format format);
+extern bool
+_mesa_is_format_etc2(mesa_format format);
+
extern GLenum
_mesa_get_format_color_encoding(mesa_format format);