#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
+/**
+ * Max number of bytes for any non-compressed pixel format below, or for
+ * intermediate pixel storage in Mesa. This should never be less than
+ * 16. Maybe 32 someday?
+ */
+#define MAX_PIXEL_BYTES 16
+
+
/**
* Mesa texture/renderbuffer image formats.
*/