MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10,
MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10,
MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12,
+
+ MESA_FORMAT_RGBA_ASTC_3x3x3,
+ MESA_FORMAT_RGBA_ASTC_4x3x3,
+ MESA_FORMAT_RGBA_ASTC_4x4x3,
+ MESA_FORMAT_RGBA_ASTC_4x4x4,
+ MESA_FORMAT_RGBA_ASTC_5x4x4,
+ MESA_FORMAT_RGBA_ASTC_5x5x4,
+ MESA_FORMAT_RGBA_ASTC_5x5x5,
+ MESA_FORMAT_RGBA_ASTC_6x5x5,
+ MESA_FORMAT_RGBA_ASTC_6x6x5,
+ MESA_FORMAT_RGBA_ASTC_6x6x6,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_3x3x3,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x3x3,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x3,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4x4,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4x4,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x4,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5x5,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5x5,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x5,
+ MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6,
MESA_FORMAT_COUNT
} mesa_format;
extern void
_mesa_get_format_block_size(mesa_format format, GLuint *bw, GLuint *bh);
+extern void
+_mesa_get_format_block_size_3d(mesa_format format, GLuint *bw,
+ GLuint *bh, GLuint *bd);
+
extern mesa_array_format
_mesa_array_format_flip_channels(mesa_array_format format);
extern mesa_format
_mesa_get_srgb_format_linear(mesa_format format);
+extern mesa_format
+_mesa_get_linear_format_srgb(mesa_format format);
+
extern mesa_format
_mesa_get_uncompressed_format(mesa_format format);
GLenum format, GLenum type,
GLboolean swapBytes, GLenum *error);
+mesa_format
+_mesa_format_fallback_rgbx_to_rgba(mesa_format format);
+
#ifdef __cplusplus
}
#endif