* and return early.
*/
- /* For window system framebuffers, Name is zero */
- assert(fb->Name == 0);
+ /* Can only resize win-sys framebuffer objects */
+ assert(_mesa_is_winsys_fbo(fb));
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
GLuint newWidth, newHeight;
struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer;
- assert(buffer->Name == 0);
+ assert(_mesa_is_winsys_fbo(buffer));
/* ask device driver for size of output buffer */
ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
GLuint newWidth, newHeight;
struct gl_framebuffer *buffer = ctx->WinSysReadBuffer;
- assert(buffer->Name == 0);
+ assert(_mesa_is_winsys_fbo(buffer));
/* ask device driver for size of read buffer */
ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
GLuint i;
/* user-created framebuffers only */
- assert(fb->Name);
+ assert(_mesa_is_user_fbo(fb));
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
if (!buffer)
return;
- if (buffer->Name) {
+ if (_mesa_is_user_fbo(buffer)) {
/* user-created framebuffer size depends on the renderbuffers */
update_framebuffer_size(ctx, buffer);
}
const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
const gl_format fmt = rb->Format;
+ /* Grab samples and sampleBuffers from any attachment point (assuming
+ * the framebuffer is complete, we'll get the same answer from all
+ * attachments).
+ */
+ fb->Visual.samples = rb->NumSamples;
+ fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
+
if (_mesa_is_legal_color_format(ctx, baseFormat)) {
fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
fb->Visual.rgbBits = fb->Visual.redBits
+ fb->Visual.greenBits + fb->Visual.blueBits;
- fb->Visual.samples = rb->NumSamples;
- fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
- fb->Visual.sRGBCapable = ctx->Const.sRGBCapable;
+ fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB;
break;
}
}
static void
update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
- if (fb->Name == 0) {
+ if (_mesa_is_winsys_fbo(fb)) {
/* This is a window-system framebuffer */
/* Need to update the FB's GL_DRAW_BUFFER state to match the
* context state (GL_READ_BUFFER too).
/**
* As above, but for drawing operations.
- * XXX could do some code merging w/ above function.
*/
GLboolean
_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)