/*
* Mesa 3-D graphics library
- * Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
* ushorts, uints, etc.
*/
-
+#include <stdio.h>
#include "glheader.h"
-#include "imports.h"
+
+#include "blend.h"
#include "buffers.h"
#include "context.h"
#include "enums.h"
#include "renderbuffer.h"
#include "texobj.h"
#include "glformats.h"
+#include "state.h"
+#include "util/u_memory.h"
memset(fb, 0, sizeof(struct gl_framebuffer));
- _glthread_INIT_MUTEX(fb->Mutex);
+ simple_mtx_init(&fb->Mutex, mtx_plain);
fb->RefCount = 1;
fb->Delete = _mesa_destroy_framebuffer;
fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+ fb->_AllColorBuffersFixedPoint = !visual->floatMode;
+ fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
+ fb->_HasAttachments = true;
+ fb->FlipY = true;
+
+ fb->SampleLocationTable = NULL;
+ fb->ProgrammableSampleLocations = 0;
+ fb->SampleLocationPixelGrid = 0;
compute_depth_max(fb);
}
fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
fb->_ColorReadBufferIndex = BUFFER_COLOR0;
+ fb->SampleLocationTable = NULL;
+ fb->ProgrammableSampleLocations = 0;
+ fb->SampleLocationPixelGrid = 0;
fb->Delete = _mesa_destroy_framebuffer;
- _glthread_INIT_MUTEX(fb->Mutex);
+ simple_mtx_init(&fb->Mutex, mtx_plain);
}
{
if (fb) {
_mesa_free_framebuffer_data(fb);
+ free(fb->Label);
free(fb);
}
}
void
_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
{
- GLuint i;
-
assert(fb);
assert(fb->RefCount == 0);
- _glthread_DESTROY_MUTEX(fb->Mutex);
+ simple_mtx_destroy(&fb->Mutex);
- for (i = 0; i < BUFFER_COUNT; i++) {
+ for (unsigned i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
if (att->Renderbuffer) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
if (att->Texture) {
_mesa_reference_texobj(&att->Texture, NULL);
}
- ASSERT(!att->Renderbuffer);
- ASSERT(!att->Texture);
+ assert(!att->Renderbuffer);
+ assert(!att->Texture);
att->Type = GL_NONE;
}
+
+ free(fb->SampleLocationTable);
+ fb->SampleLocationTable = NULL;
}
GLboolean deleteFlag = GL_FALSE;
struct gl_framebuffer *oldFb = *ptr;
- _glthread_LOCK_MUTEX(oldFb->Mutex);
- ASSERT(oldFb->RefCount > 0);
+ simple_mtx_lock(&oldFb->Mutex);
+ assert(oldFb->RefCount > 0);
oldFb->RefCount--;
deleteFlag = (oldFb->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldFb->Mutex);
-
+ simple_mtx_unlock(&oldFb->Mutex);
+
if (deleteFlag)
oldFb->Delete(oldFb);
*ptr = NULL;
}
- assert(!*ptr);
if (fb) {
- _glthread_LOCK_MUTEX(fb->Mutex);
+ simple_mtx_lock(&fb->Mutex);
fb->RefCount++;
- _glthread_UNLOCK_MUTEX(fb->Mutex);
+ simple_mtx_unlock(&fb->Mutex);
*ptr = fb;
}
}
* Resize the given framebuffer's renderbuffers to the new width and height.
* This should only be used for window-system framebuffers, not
* user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
- * This will typically be called via ctx->Driver.ResizeBuffers() or directly
- * from a device driver.
+ * This will typically be called directly from a device driver.
*
* \note it's possible for ctx to be null since a window can be resized
* without a currently bound rendering context.
_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
- GLuint i;
-
/* XXX I think we could check if the size is not changing
* and return early.
*/
/* Can only resize win-sys framebuffer objects */
assert(_mesa_is_winsys_fbo(fb));
- for (i = 0; i < BUFFER_COUNT; i++) {
+ for (unsigned i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
struct gl_renderbuffer *rb = att->Renderbuffer;
/* only resize if size is changing */
if (rb->Width != width || rb->Height != height) {
if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- ASSERT(rb->Width == width);
- ASSERT(rb->Height == height);
+ assert(rb->Width == width);
+ assert(rb->Height == height);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
if (ctx) {
/* update scissor / window bounds */
- _mesa_update_draw_buffer_bounds(ctx);
+ _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
/* Signal new buffer state so that swrast will update its clipping
* info (the CLIP_BIT flag).
*/
}
}
-
-
/**
- * XXX THIS IS OBSOLETE - drivers should take care of detecting window
- * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
- *
- * GL_MESA_resize_buffers extension.
+ * Given a bounding box, intersect the bounding box with the scissor of
+ * a specified vieport.
*
- * When this function is called, we'll ask the window system how large
- * the current window is. If it's a new size, we'll call the driver's
- * ResizeBuffers function. The driver will then resize its color buffers
- * as needed, and maybe call the swrast's routine for reallocating
- * swrast-managed depth/stencil/accum/etc buffers.
- * \note This function should only be called through the GL API, not
- * from device drivers (as was done in the past).
+ * \param ctx GL context.
+ * \param idx Index of the desired viewport
+ * \param bbox Bounding box for the scissored viewport. Stored as xmin,
+ * xmax, ymin, ymax.
*/
void
-_mesa_resizebuffers( struct gl_context *ctx )
+_mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
+ unsigned idx, int *bbox)
{
- FLUSH_VERTICES(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glResizeBuffersMESA\n");
-
- if (!ctx->Driver.GetBufferSize) {
- return;
- }
-
- if (ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer;
-
- assert(_mesa_is_winsys_fbo(buffer));
-
- /* ask device driver for size of output buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
+ if (ctx->Scissor.EnableFlags & (1u << idx)) {
+ if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
+ bbox[0] = ctx->Scissor.ScissorArray[idx].X;
}
- }
-
- if (ctx->WinSysReadBuffer
- && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- struct gl_framebuffer *buffer = ctx->WinSysReadBuffer;
-
- assert(_mesa_is_winsys_fbo(buffer));
-
- /* ask device driver for size of read buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
+ if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
+ bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
+ }
+ if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
+ bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
+ }
+ if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
+ bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
+ }
+ /* finally, check for empty region */
+ if (bbox[0] > bbox[1]) {
+ bbox[0] = bbox[1];
+ }
+ if (bbox[2] > bbox[3]) {
+ bbox[2] = bbox[3];
}
}
-
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
}
-
-/*
- * XXX THIS IS OBSOLETE
- */
-void GLAPIENTRY
-_mesa_ResizeBuffersMESA( void )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Extensions.MESA_resize_buffers)
- _mesa_resizebuffers( ctx );
-}
-
-
-
/**
- * Examine all the framebuffer's renderbuffers to update the Width/Height
- * fields of the framebuffer. If we have renderbuffers with different
- * sizes, set the framebuffer's width and height to the min size.
- * Note: this is only intended for user-created framebuffers, not
- * window-system framebuffes.
+ * Calculate the inclusive bounding box for the scissor of a specific viewport
+ *
+ * \param ctx GL context.
+ * \param buffer Framebuffer to be checked against
+ * \param idx Index of the desired viewport
+ * \param bbox Bounding box for the scissored viewport. Stored as xmin,
+ * xmax, ymin, ymax.
+ *
+ * \warning This function assumes that the framebuffer dimensions are up to
+ * date.
+ *
+ * \sa _mesa_clip_to_region
*/
static void
-update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
+scissor_bounding_box(const struct gl_context *ctx,
+ const struct gl_framebuffer *buffer,
+ unsigned idx, int *bbox)
{
- GLuint minWidth = ~0, minHeight = ~0;
- GLuint i;
+ bbox[0] = 0;
+ bbox[2] = 0;
+ bbox[1] = buffer->Width;
+ bbox[3] = buffer->Height;
- /* user-created framebuffers only */
- assert(_mesa_is_user_fbo(fb));
+ _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- const struct gl_renderbuffer *rb = att->Renderbuffer;
- if (rb) {
- minWidth = MIN2(minWidth, rb->Width);
- minHeight = MIN2(minHeight, rb->Height);
- }
- }
-
- if (minWidth != ~0) {
- fb->Width = minWidth;
- fb->Height = minHeight;
- }
- else {
- fb->Width = 0;
- fb->Height = 0;
- }
+ assert(bbox[0] <= bbox[1]);
+ assert(bbox[2] <= bbox[3]);
}
-
/**
* Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
* These values are computed from the buffer's width and height and
* \param ctx the GL context.
*/
void
-_mesa_update_draw_buffer_bounds(struct gl_context *ctx)
+_mesa_update_draw_buffer_bounds(struct gl_context *ctx,
+ struct gl_framebuffer *buffer)
{
- struct gl_framebuffer *buffer = ctx->DrawBuffer;
+ int bbox[4];
if (!buffer)
return;
- if (_mesa_is_user_fbo(buffer)) {
- /* user-created framebuffer size depends on the renderbuffers */
- update_framebuffer_size(ctx, buffer);
- }
-
- buffer->_Xmin = 0;
- buffer->_Ymin = 0;
- buffer->_Xmax = buffer->Width;
- buffer->_Ymax = buffer->Height;
-
- if (ctx->Scissor.Enabled) {
- if (ctx->Scissor.X > buffer->_Xmin) {
- buffer->_Xmin = ctx->Scissor.X;
- }
- if (ctx->Scissor.Y > buffer->_Ymin) {
- buffer->_Ymin = ctx->Scissor.Y;
- }
- if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
- buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
- }
- if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
- buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
- }
- /* finally, check for empty region */
- if (buffer->_Xmin > buffer->_Xmax) {
- buffer->_Xmin = buffer->_Xmax;
- }
- if (buffer->_Ymin > buffer->_Ymax) {
- buffer->_Ymin = buffer->_Ymax;
- }
- }
-
- ASSERT(buffer->_Xmin <= buffer->_Xmax);
- ASSERT(buffer->_Ymin <= buffer->_Ymax);
+ /* Default to the first scissor as that's always valid */
+ scissor_bounding_box(ctx, buffer, 0, bbox);
+ buffer->_Xmin = bbox[0];
+ buffer->_Ymin = bbox[2];
+ buffer->_Xmax = bbox[1];
+ buffer->_Ymax = bbox[3];
}
_mesa_update_framebuffer_visual(struct gl_context *ctx,
struct gl_framebuffer *fb)
{
- GLuint i;
-
memset(&fb->Visual, 0, sizeof(fb->Visual));
- fb->Visual.rgbMode = GL_TRUE; /* assume this */
-
-#if 0 /* this _might_ be needed */
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- /* leave visual fields zero'd */
- return;
- }
-#endif
/* find first RGB renderbuffer */
- for (i = 0; i < BUFFER_COUNT; i++) {
+ for (unsigned i = 0; i < BUFFER_COUNT; i++) {
if (fb->Attachment[i].Renderbuffer) {
const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
- const gl_format fmt = rb->Format;
+ const mesa_format fmt = rb->Format;
/* Grab samples and sampleBuffers from any attachment point (assuming
* the framebuffer is complete, we'll get the same answer from all
fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
fb->Visual.rgbBits = fb->Visual.redBits
+ fb->Visual.greenBits + fb->Visual.blueBits;
- if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
- fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB;
+ if (_mesa_is_format_srgb(fmt))
+ fb->Visual.sRGBCapable = ctx->Extensions.EXT_sRGB;
break;
}
}
}
fb->Visual.floatMode = GL_FALSE;
- for (i = 0; i < BUFFER_COUNT; i++) {
+ for (unsigned i = 0; i < BUFFER_COUNT; i++) {
if (fb->Attachment[i].Renderbuffer) {
const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
- const gl_format fmt = rb->Format;
+ const mesa_format fmt = rb->Format;
if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
fb->Visual.floatMode = GL_TRUE;
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- const gl_format fmt = rb->Format;
- fb->Visual.haveDepthBuffer = GL_TRUE;
+ const mesa_format fmt = rb->Format;
fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
}
if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_STENCIL].Renderbuffer;
- const gl_format fmt = rb->Format;
- fb->Visual.haveStencilBuffer = GL_TRUE;
+ const mesa_format fmt = rb->Format;
fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
}
if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_ACCUM].Renderbuffer;
- const gl_format fmt = rb->Format;
- fb->Visual.haveAccumBuffer = GL_TRUE;
+ const mesa_format fmt = rb->Format;
fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
}
compute_depth_max(fb);
+ _mesa_update_allow_draw_out_of_order(ctx);
}
* writing colors.
*/
static void
-update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
+update_color_draw_buffers(struct gl_framebuffer *fb)
{
GLuint output;
fb->_ColorDrawBuffers[0] = NULL;
for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
- GLint buf = fb->_ColorDrawBufferIndexes[output];
- if (buf >= 0) {
+ gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
+ if (buf != BUFFER_NONE) {
fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
}
else {
* Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
*/
static void
-update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+update_color_read_buffer(struct gl_framebuffer *fb)
{
- (void) ctx;
- if (fb->_ColorReadBufferIndex == -1 ||
+ if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
fb->DeletePending ||
fb->Width == 0 ||
fb->Height == 0) {
fb->_ColorReadBuffer = NULL; /* legal! */
}
else {
- ASSERT(fb->_ColorReadBufferIndex >= 0);
- ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
+ assert(fb->_ColorReadBufferIndex >= 0);
+ assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
fb->_ColorReadBuffer
= fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
}
* context state (GL_READ_BUFFER too).
*/
if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
- _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
+ _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
ctx->Color.DrawBuffer, NULL);
}
+
+ /* Call device driver function if fb is the bound draw buffer. */
+ if (fb == ctx->DrawBuffer) {
+ if (ctx->Driver.DrawBufferAllocate)
+ ctx->Driver.DrawBufferAllocate(ctx);
+ }
}
else {
/* This is a user-created framebuffer.
* read-state if this FB is bound as ctx->DrawBuffer), but no
* harm.
*/
- update_color_draw_buffers(ctx, fb);
- update_color_read_buffer(ctx, fb);
+ update_color_draw_buffers(fb);
+ update_color_read_buffer(fb);
compute_depth_max(fb);
}
/**
- * Update state related to the current draw/read framebuffers.
+ * Update state related to the draw/read framebuffers.
*/
void
-_mesa_update_framebuffer(struct gl_context *ctx)
+_mesa_update_framebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb)
{
- struct gl_framebuffer *drawFb;
- struct gl_framebuffer *readFb;
-
assert(ctx);
- drawFb = ctx->DrawBuffer;
- readFb = ctx->ReadBuffer;
update_framebuffer(ctx, drawFb);
if (readFb != drawFb)
update_framebuffer(ctx, readFb);
+
+ _mesa_update_clamp_vertex_color(ctx, drawFb);
+ _mesa_update_clamp_fragment_color(ctx, drawFb);
}
if (!readBuf) {
return GL_FALSE;
}
- ASSERT(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
+ assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
_mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
_mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
_mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
/**
- * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
+ * GetIntegerv, GetFramebufferParameteriv, etc)
+ *
+ * If @fb is NULL, the method returns the value for the current bound
+ * framebuffer.
*/
GLenum
-_mesa_get_color_read_format(struct gl_context *ctx)
+_mesa_get_color_read_format(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ const char *caller)
{
- const GLenum data_type = _mesa_get_format_datatype(
- ctx->ReadBuffer->_ColorReadBuffer->Format);
-
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_BGRA;
- case MESA_FORMAT_RGB565:
- return GL_BGR;
- default:
- if (data_type == GL_UNSIGNED_INT || data_type == GL_INT) {
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (fb == NULL)
+ fb = ctx->ReadBuffer;
+
+ if (!fb || !fb->_ColorReadBuffer) {
+ /*
+ * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
+ *
+ * "An INVALID_OPERATION error is generated by GetIntegerv if pname
+ * is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
+ * READ_TYPE and any of:
+ * * the read framebuffer is not framebuffer complete.
+ * * the read framebuffer is a framebuffer object, and the selected
+ * read buffer (see section 18.2.1) has no image attached.
+ * * the selected read buffer is NONE."
+ *
+ * There is not equivalent quote for GetFramebufferParameteriv or
+ * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
+ * Object Queries":
+ *
+ * "Values of framebuffer-dependent state are identical to those that
+ * would be obtained were the framebuffer object bound and queried
+ * using the simple state queries in that table."
+ *
+ * Where "using the simple state queries" refer to use GetIntegerv. So
+ * we will assume that on that situation the same error should be
+ * triggered too.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
+ caller);
+ return GL_NONE;
+ }
+ else {
+ const mesa_format format = fb->_ColorReadBuffer->Format;
+
+ switch (format) {
+ case MESA_FORMAT_RGBA_UINT8:
return GL_RGBA_INTEGER;
- } else {
- return GL_RGBA;
+ case MESA_FORMAT_B8G8R8A8_UNORM:
+ return GL_BGRA;
+ case MESA_FORMAT_B5G6R5_UNORM:
+ case MESA_FORMAT_R11G11B10_FLOAT:
+ return GL_RGB;
+ case MESA_FORMAT_RG_FLOAT32:
+ case MESA_FORMAT_RG_FLOAT16:
+ case MESA_FORMAT_RG_UNORM8:
+ return GL_RG;
+ case MESA_FORMAT_RG_SINT32:
+ case MESA_FORMAT_RG_UINT32:
+ case MESA_FORMAT_RG_SINT16:
+ case MESA_FORMAT_RG_UINT16:
+ case MESA_FORMAT_RG_SINT8:
+ case MESA_FORMAT_RG_UINT8:
+ return GL_RG_INTEGER;
+ case MESA_FORMAT_R_FLOAT32:
+ case MESA_FORMAT_R_FLOAT16:
+ case MESA_FORMAT_R_UNORM16:
+ case MESA_FORMAT_R_UNORM8:
+ case MESA_FORMAT_R_SNORM16:
+ case MESA_FORMAT_R_SNORM8:
+ return GL_RED;
+ case MESA_FORMAT_R_SINT32:
+ case MESA_FORMAT_R_UINT32:
+ case MESA_FORMAT_R_SINT16:
+ case MESA_FORMAT_R_UINT16:
+ case MESA_FORMAT_R_SINT8:
+ case MESA_FORMAT_R_UINT8:
+ return GL_RED_INTEGER;
+ default:
+ break;
}
+
+ if (_mesa_is_format_integer(format))
+ return GL_RGBA_INTEGER;
+ else
+ return GL_RGBA;
}
}
/**
- * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
+ * GetIntegerv, GetFramebufferParameteriv, etc)
+ *
+ * If @fb is NULL, the method returns the value for the current bound
+ * framebuffer.
*/
GLenum
-_mesa_get_color_read_type(struct gl_context *ctx)
+_mesa_get_color_read_type(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ const char *caller)
{
- const GLenum data_type = _mesa_get_format_datatype(
- ctx->ReadBuffer->_ColorReadBuffer->Format);
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_RGB565:
- return GL_UNSIGNED_SHORT_5_6_5_REV;
- default:
- break;
+ if (fb == NULL)
+ fb = ctx->ReadBuffer;
+
+ if (!fb || !fb->_ColorReadBuffer) {
+ /*
+ * See comment on _mesa_get_color_read_format
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
+ caller);
+ return GL_NONE;
}
+ else {
+ const mesa_format format = fb->_ColorReadBuffer->Format;
+ GLenum data_type;
+ GLuint comps;
+
+ _mesa_uncompressed_format_to_type_and_comps(format, &data_type, &comps);
- switch (data_type) {
- case GL_SIGNED_NORMALIZED:
- return GL_BYTE;
- case GL_UNSIGNED_INT:
- case GL_INT:
- case GL_FLOAT:
return data_type;
- case GL_UNSIGNED_NORMALIZED:
- default:
- return GL_UNSIGNED_BYTE;
}
}
* Returns the read renderbuffer for the specified format.
*/
struct gl_renderbuffer *
-_mesa_get_read_renderbuffer_for_format(struct gl_context *ctx,
+_mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
GLenum format)
{
- struct gl_framebuffer *rfb = ctx->ReadBuffer;
+ const struct gl_framebuffer *rfb = ctx->ReadBuffer;
if (_mesa_is_color_format(format)) {
return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
void
_mesa_print_framebuffer(const struct gl_framebuffer *fb)
{
- GLuint i;
-
fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
- _mesa_lookup_enum_by_nr(fb->_Status));
+ _mesa_enum_to_string(fb->_Status));
fprintf(stderr, " Attachments:\n");
- for (i = 0; i < BUFFER_COUNT; i++) {
+ for (unsigned i = 0; i < BUFFER_COUNT; i++) {
const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
if (att->Type == GL_TEXTURE) {
- const struct gl_texture_image *texImage =
- _mesa_get_attachment_teximage_const(att);
+ const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
fprintf(stderr,
" %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
}
}
}
+
+bool
+_mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
+{
+ if (!fb || _mesa_is_user_fbo(fb))
+ return false;
+
+ return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
+}
+
+bool
+_mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
+{
+ if (!fb || _mesa_is_user_fbo(fb))
+ return false;
+
+ return (fb->_NumColorDrawBuffers >= 1 &&
+ fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
+}
+
+static inline GLuint
+_mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
+{
+ return buffer->_HasAttachments ?
+ buffer->Visual.samples :
+ buffer->DefaultGeometry.NumSamples;
+}
+
+bool
+_mesa_is_multisample_enabled(const struct gl_context *ctx)
+{
+ /* The sample count may not be validated by the driver, but when it is set,
+ * we know that is in a valid range and no driver should ever validate a
+ * multisampled framebuffer to non-multisampled and vice-versa.
+ */
+ return ctx->Multisample.Enabled &&
+ ctx->DrawBuffer &&
+ _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
+}
+
+/**
+ * Is alpha testing enabled and applicable to the currently bound
+ * framebuffer?
+ */
+bool
+_mesa_is_alpha_test_enabled(const struct gl_context *ctx)
+{
+ bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
+ return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
+}
+
+/**
+ * Is alpha to coverage enabled and applicable to the currently bound
+ * framebuffer?
+ */
+bool
+_mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
+{
+ bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
+ return (ctx->Multisample.SampleAlphaToCoverage &&
+ _mesa_is_multisample_enabled(ctx) &&
+ !buffer0_is_integer);
+}