* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
+#include "blend.h"
#include "buffers.h"
#include "context.h"
#include "enums.h"
fb->Delete = _mesa_destroy_framebuffer;
fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+ fb->_AllColorBuffersFixedPoint = !visual->floatMode;
+ fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
compute_depth_max(fb);
}
update_framebuffer(ctx, drawFb);
if (readFb != drawFb)
update_framebuffer(ctx, readFb);
+
+ _mesa_update_clamp_vertex_color(ctx);
+ _mesa_update_clamp_fragment_color(ctx);
}