memset(fb, 0, sizeof(struct gl_framebuffer));
- _glthread_INIT_MUTEX(fb->Mutex);
+ mtx_init(&fb->Mutex, mtx_plain);
fb->RefCount = 1;
fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
fb->_ColorReadBufferIndex = BUFFER_COLOR0;
fb->Delete = _mesa_destroy_framebuffer;
- _glthread_INIT_MUTEX(fb->Mutex);
+ mtx_init(&fb->Mutex, mtx_plain);
}
assert(fb);
assert(fb->RefCount == 0);
- _glthread_DESTROY_MUTEX(fb->Mutex);
+ mtx_destroy(&fb->Mutex);
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
GLboolean deleteFlag = GL_FALSE;
struct gl_framebuffer *oldFb = *ptr;
- _glthread_LOCK_MUTEX(oldFb->Mutex);
+ mtx_lock(&oldFb->Mutex);
ASSERT(oldFb->RefCount > 0);
oldFb->RefCount--;
deleteFlag = (oldFb->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldFb->Mutex);
+ mtx_unlock(&oldFb->Mutex);
if (deleteFlag)
oldFb->Delete(oldFb);
assert(!*ptr);
if (fb) {
- _glthread_LOCK_MUTEX(fb->Mutex);
+ mtx_lock(&fb->Mutex);
fb->RefCount++;
- _glthread_UNLOCK_MUTEX(fb->Mutex);
+ mtx_unlock(&fb->Mutex);
*ptr = fb;
}
}
}
+/**
+ * Calculate the inclusive bounding box for the scissor of a specific viewport
+ *
+ * \param ctx GL context.
+ * \param buffer Framebuffer to be checked against
+ * \param idx Index of the desired viewport
+ * \param bbox Bounding box for the scissored viewport. Stored as xmin,
+ * xmax, ymin, ymax.
+ *
+ * \warning This function assumes that the framebuffer dimensions are up to
+ * date (e.g., update_framebuffer_size has been recently called on \c buffer).
+ *
+ * \sa _mesa_clip_to_region
+ */
+void
+_mesa_scissor_bounding_box(const struct gl_context *ctx,
+ const struct gl_framebuffer *buffer,
+ unsigned idx, int *bbox)
+{
+ bbox[0] = 0;
+ bbox[2] = 0;
+ bbox[1] = buffer->Width;
+ bbox[3] = buffer->Height;
+
+ if (ctx->Scissor.EnableFlags & (1u << idx)) {
+ if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
+ bbox[0] = ctx->Scissor.ScissorArray[idx].X;
+ }
+ if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
+ bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
+ }
+ if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
+ bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
+ }
+ if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
+ bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
+ }
+ /* finally, check for empty region */
+ if (bbox[0] > bbox[1]) {
+ bbox[0] = bbox[1];
+ }
+ if (bbox[2] > bbox[3]) {
+ bbox[2] = bbox[3];
+ }
+ }
+
+ ASSERT(bbox[0] <= bbox[1]);
+ ASSERT(bbox[2] <= bbox[3]);
+}
+
/**
* Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
* These values are computed from the buffer's width and height and
_mesa_update_draw_buffer_bounds(struct gl_context *ctx)
{
struct gl_framebuffer *buffer = ctx->DrawBuffer;
+ int bbox[4];
if (!buffer)
return;
update_framebuffer_size(ctx, buffer);
}
- buffer->_Xmin = 0;
- buffer->_Ymin = 0;
- buffer->_Xmax = buffer->Width;
- buffer->_Ymax = buffer->Height;
-
- if (ctx->Scissor.Enabled) {
- if (ctx->Scissor.X > buffer->_Xmin) {
- buffer->_Xmin = ctx->Scissor.X;
- }
- if (ctx->Scissor.Y > buffer->_Ymin) {
- buffer->_Ymin = ctx->Scissor.Y;
- }
- if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
- buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
- }
- if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
- buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
- }
- /* finally, check for empty region */
- if (buffer->_Xmin > buffer->_Xmax) {
- buffer->_Xmin = buffer->_Xmax;
- }
- if (buffer->_Ymin > buffer->_Ymax) {
- buffer->_Ymin = buffer->_Ymax;
- }
- }
-
- ASSERT(buffer->_Xmin <= buffer->_Xmax);
- ASSERT(buffer->_Ymin <= buffer->_Ymax);
+ /* Default to the first scissor as that's always valid */
+ _mesa_scissor_bounding_box(ctx, buffer, 0, bbox);
+ buffer->_Xmin = bbox[0];
+ buffer->_Ymin = bbox[2];
+ buffer->_Xmax = bbox[1];
+ buffer->_Ymax = bbox[3];
}
if (fb->Attachment[i].Renderbuffer) {
const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
- const gl_format fmt = rb->Format;
+ const mesa_format fmt = rb->Format;
/* Grab samples and sampleBuffers from any attachment point (assuming
* the framebuffer is complete, we'll get the same answer from all
for (i = 0; i < BUFFER_COUNT; i++) {
if (fb->Attachment[i].Renderbuffer) {
const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
- const gl_format fmt = rb->Format;
+ const mesa_format fmt = rb->Format;
if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
fb->Visual.floatMode = GL_TRUE;
if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- const gl_format fmt = rb->Format;
+ const mesa_format fmt = rb->Format;
fb->Visual.haveDepthBuffer = GL_TRUE;
fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
}
if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_STENCIL].Renderbuffer;
- const gl_format fmt = rb->Format;
+ const mesa_format fmt = rb->Format;
fb->Visual.haveStencilBuffer = GL_TRUE;
fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
}
if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
const struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_ACCUM].Renderbuffer;
- const gl_format fmt = rb->Format;
+ const mesa_format fmt = rb->Format;
fb->Visual.haveAccumBuffer = GL_TRUE;
fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
const GLenum data_type = _mesa_get_format_datatype(format);
- if (format == MESA_FORMAT_ARGB8888)
+ if (format == MESA_FORMAT_B8G8R8A8_UNORM)
return GL_BGRA;
- else if (format == MESA_FORMAT_RGB565)
+ else if (format == MESA_FORMAT_B5G6R5_UNORM)
return GL_BGR;
switch (data_type) {
const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
const GLenum data_type = _mesa_get_format_datatype(format);
- if (format == MESA_FORMAT_RGB565)
+ if (format == MESA_FORMAT_B5G6R5_UNORM)
return GL_UNSIGNED_SHORT_5_6_5_REV;
switch (data_type) {