#include "renderbuffer.h"
#include "texobj.h"
#include "glformats.h"
+#include "state.h"
*ptr = NULL;
}
- assert(!*ptr);
if (fb) {
mtx_lock(&fb->Mutex);
* Resize the given framebuffer's renderbuffers to the new width and height.
* This should only be used for window-system framebuffers, not
* user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
- * This will typically be called via ctx->Driver.ResizeBuffers() or directly
- * from a device driver.
+ * This will typically be called directly from a device driver.
*
* \note it's possible for ctx to be null since a window can be resized
* without a currently bound rendering context.
*
* \sa _mesa_clip_to_region
*/
-void
-_mesa_scissor_bounding_box(const struct gl_context *ctx,
- const struct gl_framebuffer *buffer,
- unsigned idx, int *bbox)
+static void
+scissor_bounding_box(const struct gl_context *ctx,
+ const struct gl_framebuffer *buffer,
+ unsigned idx, int *bbox)
{
bbox[0] = 0;
bbox[2] = 0;
}
/* Default to the first scissor as that's always valid */
- _mesa_scissor_bounding_box(ctx, buffer, 0, bbox);
+ scissor_bounding_box(ctx, buffer, 0, bbox);
buffer->_Xmin = bbox[0];
buffer->_Ymin = bbox[2];
buffer->_Xmax = bbox[1];
memset(&fb->Visual, 0, sizeof(fb->Visual));
fb->Visual.rgbMode = GL_TRUE; /* assume this */
-#if 0 /* this _might_ be needed */
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- /* leave visual fields zero'd */
- return;
- }
-#endif
-
/* find first RGB renderbuffer */
for (i = 0; i < BUFFER_COUNT; i++) {
if (fb->Attachment[i].Renderbuffer) {
/**
- * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
+ * GetIntegerv, GetFramebufferParameteriv, etc)
+ *
+ * If @fb is NULL, the method returns the value for the current bound
+ * framebuffer.
*/
GLenum
-_mesa_get_color_read_format(struct gl_context *ctx)
+_mesa_get_color_read_format(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ const char *caller)
{
- if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
- /* The spec is unclear how to handle this case, but NVIDIA's
- * driver generates GL_INVALID_OPERATION.
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (fb == NULL)
+ fb = ctx->ReadBuffer;
+
+ if (!fb || !fb->_ColorReadBuffer) {
+ /*
+ * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
+ *
+ * "An INVALID_OPERATION error is generated by GetIntegerv if pname
+ * is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
+ * READ_TYPE and any of:
+ * * the read framebuffer is not framebuffer complete.
+ * * the read framebuffer is a framebuffer object, and the selected
+ * read buffer (see section 18.2.1) has no image attached.
+ * * the selected read buffer is NONE."
+ *
+ * There is not equivalent quote for GetFramebufferParameteriv or
+ * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
+ * Object Queries":
+ *
+ * "Values of framebuffer-dependent state are identical to those that
+ * would be obtained were the framebuffer object bound and queried
+ * using the simple state queries in that table."
+ *
+ * Where "using the simple state queries" refer to use GetIntegerv. So
+ * we will assume that on that situation the same error should be
+ * triggered too.
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT: "
- "no GL_READ_BUFFER)");
+ "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
+ caller);
return GL_NONE;
}
else {
- const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
+ const mesa_format format = fb->_ColorReadBuffer->Format;
const GLenum data_type = _mesa_get_format_datatype(format);
if (format == MESA_FORMAT_B8G8R8A8_UNORM)
return GL_BGRA;
else if (format == MESA_FORMAT_B5G6R5_UNORM)
- return GL_BGR;
+ return GL_RGB;
+ else if (format == MESA_FORMAT_R_UNORM8)
+ return GL_RED;
switch (data_type) {
case GL_UNSIGNED_INT:
/**
- * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
+ * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
+ * GetIntegerv, GetFramebufferParameteriv, etc)
+ *
+ * If @fb is NULL, the method returns the value for the current bound
+ * framebuffer.
*/
GLenum
-_mesa_get_color_read_type(struct gl_context *ctx)
+_mesa_get_color_read_type(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ const char *caller)
{
- if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
- /* The spec is unclear how to handle this case, but NVIDIA's
- * driver generates GL_INVALID_OPERATION.
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ if (fb == NULL)
+ fb = ctx->ReadBuffer;
+
+ if (!fb || !fb->_ColorReadBuffer) {
+ /*
+ * See comment on _mesa_get_color_read_format
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE: "
- "no GL_READ_BUFFER)");
+ "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
+ caller);
return GL_NONE;
}
else {
- const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
+ const GLenum format = fb->_ColorReadBuffer->Format;
const GLenum data_type = _mesa_get_format_datatype(format);
if (format == MESA_FORMAT_B5G6R5_UNORM)
- return GL_UNSIGNED_SHORT_5_6_5_REV;
+ return GL_UNSIGNED_SHORT_5_6_5;
switch (data_type) {
case GL_SIGNED_NORMALIZED:
fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
- _mesa_lookup_enum_by_nr(fb->_Status));
+ _mesa_enum_to_string(fb->_Status));
fprintf(stderr, " Attachments:\n");
for (i = 0; i < BUFFER_COUNT; i++) {
}
}
}
+
+bool
+_mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
+{
+ if (!fb || _mesa_is_user_fbo(fb))
+ return false;
+
+ return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
+}
+
+bool
+_mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
+{
+ if (!fb || _mesa_is_user_fbo(fb))
+ return false;
+
+ return (fb->_NumColorDrawBuffers >= 1 &&
+ fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
+}
+
+static inline GLuint
+_mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
+{
+ return buffer->_HasAttachments ?
+ buffer->Visual.samples :
+ buffer->DefaultGeometry.NumSamples;
+}
+
+bool
+_mesa_is_multisample_enabled(const struct gl_context *ctx)
+{
+ /* The sample count may not be validated by the driver, but when it is set,
+ * we know that is in a valid range and no driver should ever validate a
+ * multisampled framebuffer to non-multisampled and vice-versa.
+ */
+ return ctx->Multisample.Enabled &&
+ ctx->DrawBuffer &&
+ _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
+}
+
+/**
+ * Is alpha testing enabled and applicable to the currently bound
+ * framebuffer?
+ */
+bool
+_mesa_is_alpha_test_enabled(const struct gl_context *ctx)
+{
+ bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
+ return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
+}
+
+/**
+ * Is alpha to coverage enabled and applicable to the currently bound
+ * framebuffer?
+ */
+bool
+_mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
+{
+ bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
+ return (ctx->Multisample.SampleAlphaToCoverage &&
+ _mesa_is_multisample_enabled(ctx) &&
+ !buffer0_is_integer);
+}