const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
const GLenum data_type = _mesa_get_format_datatype(format);
- if (format == MESA_FORMAT_ARGB8888)
+ if (format == MESA_FORMAT_B8G8R8A8_UNORM)
return GL_BGRA;
else if (format == MESA_FORMAT_RGB565)
return GL_BGR;