#include "framebuffer.h"
#include "renderbuffer.h"
#include "texobj.h"
+#include "glformats.h"
void
_mesa_resizebuffers( struct gl_context *ctx )
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glResizeBuffersMESA\n");
GLenum
_mesa_get_color_read_format(struct gl_context *ctx)
{
+ const GLenum data_type = _mesa_get_format_datatype(
+ ctx->ReadBuffer->_ColorReadBuffer->Format);
+
switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
case MESA_FORMAT_ARGB8888:
return GL_BGRA;
case MESA_FORMAT_RGB565:
return GL_BGR;
default:
- return GL_RGBA;
+ if (data_type == GL_UNSIGNED_INT || data_type == GL_INT) {
+ return GL_RGBA_INTEGER;
+ } else {
+ return GL_RGBA;
+ }
}
}
GLenum
_mesa_get_color_read_type(struct gl_context *ctx)
{
+ const GLenum data_type = _mesa_get_format_datatype(
+ ctx->ReadBuffer->_ColorReadBuffer->Format);
+
switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_UNSIGNED_BYTE;
case MESA_FORMAT_RGB565:
return GL_UNSIGNED_SHORT_5_6_5_REV;
+ default:
+ break;
+ }
+
+ switch (data_type) {
+ case GL_SIGNED_NORMALIZED:
+ return GL_BYTE;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ return data_type;
+ case GL_UNSIGNED_NORMALIZED:
default:
return GL_UNSIGNED_BYTE;
}
}
+/**
+ * Returns the read renderbuffer for the specified format.
+ */
+struct gl_renderbuffer *
+_mesa_get_read_renderbuffer_for_format(struct gl_context *ctx,
+ GLenum format)
+{
+ struct gl_framebuffer *rfb = ctx->ReadBuffer;
+
+ if (_mesa_is_color_format(format)) {
+ return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
+ } else if (_mesa_is_depth_format(format) ||
+ _mesa_is_depthstencil_format(format)) {
+ return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ } else {
+ return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ }
+}
+
+
/**
* Print framebuffer info to stderr, for debugging.
*/