#include "framebuffer.h"
#include "renderbuffer.h"
#include "texobj.h"
+#include "glformats.h"
* and return early.
*/
- /* For window system framebuffers, Name is zero */
- assert(fb->Name == 0);
+ /* Can only resize win-sys framebuffer objects */
+ assert(_mesa_is_winsys_fbo(fb));
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
void
_mesa_resizebuffers( struct gl_context *ctx )
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
+ FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glResizeBuffersMESA\n");
GLuint newWidth, newHeight;
struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer;
- assert(buffer->Name == 0);
+ assert(_mesa_is_winsys_fbo(buffer));
/* ask device driver for size of output buffer */
ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
GLuint newWidth, newHeight;
struct gl_framebuffer *buffer = ctx->WinSysReadBuffer;
- assert(buffer->Name == 0);
+ assert(_mesa_is_winsys_fbo(buffer));
/* ask device driver for size of read buffer */
ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
GLuint i;
/* user-created framebuffers only */
- assert(fb->Name);
+ assert(_mesa_is_user_fbo(fb));
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
if (!buffer)
return;
- if (buffer->Name) {
+ if (_mesa_is_user_fbo(buffer)) {
/* user-created framebuffer size depends on the renderbuffers */
update_framebuffer_size(ctx, buffer);
}
const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
const gl_format fmt = rb->Format;
+ /* Grab samples and sampleBuffers from any attachment point (assuming
+ * the framebuffer is complete, we'll get the same answer from all
+ * attachments).
+ */
+ fb->Visual.samples = rb->NumSamples;
+ fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
+
if (_mesa_is_legal_color_format(ctx, baseFormat)) {
fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
fb->Visual.rgbBits = fb->Visual.redBits
+ fb->Visual.greenBits + fb->Visual.blueBits;
- fb->Visual.samples = rb->NumSamples;
- fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
- fb->Visual.sRGBCapable = ctx->Const.sRGBCapable;
+ fb->Visual.sRGBCapable = ctx->Extensions.EXT_framebuffer_sRGB;
break;
}
}
static void
update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
- if (fb->Name == 0) {
+ if (_mesa_is_winsys_fbo(fb)) {
/* This is a window-system framebuffer */
/* Need to update the FB's GL_DRAW_BUFFER state to match the
* context state (GL_READ_BUFFER too).
GLenum
_mesa_get_color_read_format(struct gl_context *ctx)
{
+ const GLenum data_type = _mesa_get_format_datatype(
+ ctx->ReadBuffer->_ColorReadBuffer->Format);
+
switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
case MESA_FORMAT_ARGB8888:
return GL_BGRA;
case MESA_FORMAT_RGB565:
return GL_BGR;
default:
- return GL_RGBA;
+ if (data_type == GL_UNSIGNED_INT || data_type == GL_INT) {
+ return GL_RGBA_INTEGER;
+ } else {
+ return GL_RGBA;
+ }
}
}
GLenum
_mesa_get_color_read_type(struct gl_context *ctx)
{
+ const GLenum data_type = _mesa_get_format_datatype(
+ ctx->ReadBuffer->_ColorReadBuffer->Format);
+
switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_UNSIGNED_BYTE;
case MESA_FORMAT_RGB565:
return GL_UNSIGNED_SHORT_5_6_5_REV;
+ default:
+ break;
+ }
+
+ switch (data_type) {
+ case GL_SIGNED_NORMALIZED:
+ return GL_BYTE;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ return data_type;
+ case GL_UNSIGNED_NORMALIZED:
default:
return GL_UNSIGNED_BYTE;
}
}
+/**
+ * Returns the read renderbuffer for the specified format.
+ */
+struct gl_renderbuffer *
+_mesa_get_read_renderbuffer_for_format(struct gl_context *ctx,
+ GLenum format)
+{
+ struct gl_framebuffer *rfb = ctx->ReadBuffer;
+
+ if (_mesa_is_color_format(format)) {
+ return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
+ } else if (_mesa_is_depth_format(format) ||
+ _mesa_is_depthstencil_format(format)) {
+ return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ } else {
+ return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ }
+}
+
+
/**
* Print framebuffer info to stderr, for debugging.
*/