_mesa_generate_texture_mipmap(struct gl_context *ctx,
struct gl_texture_object *texObj, GLenum target,
bool dsa);
+bool
+_mesa_is_valid_generate_texture_mipmap_target(struct gl_context *ctx,
+ GLenum target);
+bool
+_mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context *ctx,
+ GLenum internalformat);
extern void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target);