mesa: Add missing include guards
[mesa.git] / src / mesa / main / genmipmap.h
index 40b7f3636aa29508d047b91720b5f6c3a43b0a0d..681c9d9087cf39e4aad9e050f914c468abc80034 100644 (file)
 
 #include "glheader.h"
 
-extern void
-_mesa_generate_texture_mipmap(struct gl_context *ctx,
-                              struct gl_texture_object *texObj, GLenum target,
-                              bool dsa);
 bool
 _mesa_is_valid_generate_texture_mipmap_target(struct gl_context *ctx,
                                               GLenum target);
@@ -39,9 +35,15 @@ bool
 _mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context *ctx,
                                                       GLenum internalformat);
 
+void GLAPIENTRY
+_mesa_GenerateMipmap_no_error(GLenum target);
+
 extern void GLAPIENTRY
 _mesa_GenerateMipmap(GLenum target);
 
+void GLAPIENTRY
+_mesa_GenerateTextureMipmap_no_error(GLuint texture);
+
 extern void GLAPIENTRY
 _mesa_GenerateTextureMipmap(GLuint texture);