#include "glheader.h"
-extern void
-_mesa_generate_texture_mipmap(struct gl_context *ctx,
- struct gl_texture_object *texObj, GLenum target,
- bool dsa);
bool
_mesa_is_valid_generate_texture_mipmap_target(struct gl_context *ctx,
GLenum target);
_mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context *ctx,
GLenum internalformat);
+void GLAPIENTRY
+_mesa_GenerateMipmap_no_error(GLenum target);
+
extern void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target);
+void GLAPIENTRY
+_mesa_GenerateTextureMipmap_no_error(GLuint texture);
+
extern void GLAPIENTRY
_mesa_GenerateTextureMipmap(GLuint texture);