_mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context *ctx,
GLenum internalformat);
+void GLAPIENTRY
+_mesa_GenerateMipmap_no_error(GLenum target);
+
extern void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target);
+void GLAPIENTRY
+_mesa_GenerateTextureMipmap_no_error(GLuint texture);
+
extern void GLAPIENTRY
_mesa_GenerateTextureMipmap(GLuint texture);