#include "glheader.h"
+bool
+_mesa_is_valid_generate_texture_mipmap_target(struct gl_context *ctx,
+ GLenum target);
+bool
+_mesa_is_valid_generate_texture_mipmap_internalformat(struct gl_context *ctx,
+ GLenum internalformat);
+
+void GLAPIENTRY
+_mesa_GenerateMipmap_no_error(GLenum target);
extern void GLAPIENTRY
_mesa_GenerateMipmap(GLenum target);
+void GLAPIENTRY
+_mesa_GenerateTextureMipmap_no_error(GLuint texture);
+
+extern void GLAPIENTRY
+_mesa_GenerateTextureMipmap(GLuint texture);
#endif /* GENMIPMAP_H */