EXTRA_EXT(EXT_stencil_two_side);
EXTRA_EXT(EXT_depth_bounds_test);
EXTRA_EXT(ARB_depth_clamp);
+EXTRA_EXT(AMD_depth_clamp_separate);
EXTRA_EXT(ATI_fragment_shader);
EXTRA_EXT(EXT_provoking_vertex);
EXTRA_EXT(ARB_fragment_shader);
EXTRA_EXT(NV_conservative_raster_dilate);
EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
EXTRA_EXT(ARB_sample_locations);
+EXTRA_EXT(AMD_framebuffer_multisample_advanced);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
break;
+ case GL_DEPTH_CLAMP:
+ v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
+ break;
+
case GL_EDGE_FLAG:
v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
break;
case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
break;
+
+ /* GL_AMD_framebuffer_multisample_advanced */
+ case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
+ v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
+ memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
+ v->value_int_n.n * sizeof(GLint));
+ break;
}
}