Minor tweaks to help out at a driver level.
[mesa.git] / src / mesa / main / get.c
index 3258aadf8f85f0480afee6be856f81aba894f38c..287eae75bef6fc68c232d1338de1fa9bbed127f9 100644 (file)
@@ -1,10 +1,13 @@
-/* $Id: get.c,v 1.54 2001/02/27 22:33:59 brianp Exp $ */
+/**
+ * \file get.c
+ * State query functions.
+ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  6.0
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
+/*
+ * Regarding GL_NV_light_max_exponent:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
 
-#ifdef PC_HEADER
-#include "all.h"
-#else
 #include "glheader.h"
 #include "colormac.h"
 #include "context.h"
 #include "extensions.h"
 #include "get.h"
 #include "macros.h"
-#include "mmath.h"
 #include "mtypes.h"
-
+#include "texcompress.h"
+#include "version.h"
 #include "math/m_matrix.h"
-#endif
-
 
 
 #define FLOAT_TO_BOOL(X)       ( (X)==0.0F ? GL_FALSE : GL_TRUE )
 #endif
 
 
+/* Check if named extension is enabled, if not generate error and return */
+
+#define CHECK1(E1, str, PNAME)                                 \
+   if (!ctx->Extensions.E1) {                                  \
+      _mesa_error(ctx, GL_INVALID_VALUE,                       \
+                  "glGet" str "v(0x%x)", (int) PNAME);         \
+      return;                                                  \
+   }
+    
+#define CHECK2(E1, E2, str, PNAME)                             \
+   if (!ctx->Extensions.E1 && !ctx->Extensions.E2) {           \
+      _mesa_error(ctx, GL_INVALID_VALUE,                       \
+                  "glGet" str "v(0x%x)", (int) PNAME);         \
+      return;                                                  \
+   }
+    
+#define CHECK_EXTENSION_B(EXTNAME, PNAME)                      \
+   CHECK1(EXTNAME, "Boolean", PNAME )
+
+#define CHECK_EXTENSION_I(EXTNAME, PNAME)                      \
+   CHECK1(EXTNAME, "Integer", PNAME )
+
+#define CHECK_EXTENSION_F(EXTNAME, PNAME)                      \
+   CHECK1(EXTNAME, "Float", PNAME )
+
+#define CHECK_EXTENSION_D(EXTNAME, PNAME)                      \
+   CHECK1(EXTNAME, "Double", PNAME )
+
+#define CHECK_EXTENSION2_B(EXT1, EXT2, PNAME)                  \
+   CHECK2(EXT1, EXT2, "Boolean", PNAME)
+
+#define CHECK_EXTENSION2_I(EXT1, EXT2, PNAME)                  \
+   CHECK2(EXT1, EXT2, "Integer", PNAME)
+
+#define CHECK_EXTENSION2_F(EXT1, EXT2, PNAME)                  \
+   CHECK2(EXT1, EXT2, "Float", PNAME)
+
+#define CHECK_EXTENSION2_D(EXT1, EXT2, PNAME)                  \
+   CHECK2(EXT1, EXT2, "Double", PNAME)
+
+
 
 static GLenum
 pixel_texgen_mode(const GLcontext *ctx)
@@ -82,14 +129,25 @@ pixel_texgen_mode(const GLcontext *ctx)
 }
 
 
-
-void
+/**
+ * Get the value(s) of a selected parameter.
+ *
+ * \param pname parameter to be returned.
+ * \param params will hold the value(s) of the speficifed parameter.
+ *
+ * \sa glGetBooleanv().
+ *
+ * Tries to get the specified parameter via dd_function_table::GetBooleanv,
+ * otherwise gets the specified parameter from the current context, converting
+ * it value into GLboolean.
+ */
+void GLAPIENTRY
 _mesa_GetBooleanv( GLenum pname, GLboolean *params )
 {
    GET_CURRENT_CONTEXT(ctx);
    GLuint i;
-   GLuint texUnit = ctx->Texture.CurrentUnit;
-   GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
+   const GLuint clientUnit = ctx->Array.ActiveTexture;
+   const GLuint texUnit = ctx->Texture.CurrentUnit;
    const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
@@ -97,7 +155,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       return;
 
    if (MESA_VERBOSE & VERBOSE_API)
-      fprintf(stderr, "glGetBooleanv %s\n", gl_lookup_enum_by_nr(pname));
+      _mesa_debug(ctx, "glGetBooleanv %s\n", _mesa_lookup_enum_by_nr(pname));
+
+   if (!ctx->_CurrentProgram) {
+      /* We need this in order to get correct results for
+       * GL_OCCLUSION_TEST_RESULT_HP.  There might be other important cases.
+       */
+      FLUSH_VERTICES(ctx, 0);
+   }
 
    if (ctx->Driver.GetBooleanv
        && (*ctx->Driver.GetBooleanv)(ctx, pname, params))
@@ -138,7 +203,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          *params = ENUM_TO_BOOL(ctx->Color.AlphaFunc);
          break;
       case GL_ALPHA_TEST_REF:
-         *params = FLOAT_TO_BOOL((GLfloat) ctx->Color.AlphaRef / CHAN_MAXF);
+         *params = ctx->Color.AlphaRef ? GL_TRUE : GL_FALSE;
          break;
       case GL_ATTRIB_STACK_DEPTH:
          *params = INT_TO_BOOL(ctx->AttribStackDepth);
@@ -197,7 +262,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_CLIP_PLANE3:
       case GL_CLIP_PLANE4:
       case GL_CLIP_PLANE5:
-         *params = ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
+         if (ctx->Transform.ClipPlanesEnabled & (1 << (pname - GL_CLIP_PLANE0)))
+            *params = GL_TRUE;
+         else
+            *params = GL_FALSE;
          break;
       case GL_COLOR_CLEAR_VALUE:
          params[0] = ctx->Color.ClearColor[0] ? GL_TRUE : GL_FALSE;
@@ -228,20 +296,20 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_CURRENT_COLOR:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = INT_TO_BOOL(ctx->Current.Color[0]);
-         params[1] = INT_TO_BOOL(ctx->Current.Color[1]);
-         params[2] = INT_TO_BOOL(ctx->Current.Color[2]);
-         params[3] = INT_TO_BOOL(ctx->Current.Color[3]);
+         params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+         params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+         params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+         params[3] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
          break;
       case GL_CURRENT_INDEX:
         FLUSH_CURRENT(ctx, 0);
-         *params = INT_TO_BOOL(ctx->Current.Index);
+         *params = FLOAT_TO_BOOL(ctx->Current.Index);
          break;
       case GL_CURRENT_NORMAL:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOL(ctx->Current.Normal[0]);
-         params[1] = FLOAT_TO_BOOL(ctx->Current.Normal[1]);
-         params[2] = FLOAT_TO_BOOL(ctx->Current.Normal[2]);
+         params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+         params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+         params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
          break;
       case GL_CURRENT_RASTER_COLOR:
         params[0] = FLOAT_TO_BOOL(ctx->Current.RasterColor[0]);
@@ -262,20 +330,20 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         params[3] = FLOAT_TO_BOOL(ctx->Current.RasterPos[3]);
         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         params[0] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][0]);
-         params[1] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][1]);
-         params[2] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][2]);
-         params[3] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][3]);
+         params[0] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoords[texUnit][0]);
+         params[1] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoords[texUnit][1]);
+         params[2] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoords[texUnit][2]);
+         params[3] = FLOAT_TO_BOOL(ctx->Current.RasterTexCoords[texUnit][3]);
         break;
       case GL_CURRENT_RASTER_POSITION_VALID:
          *params = ctx->Current.RasterPosValid;
         break;
       case GL_CURRENT_TEXTURE_COORDS:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][0]);
-         params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][1]);
-         params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][2]);
-         params[3] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][3]);
+         params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
+         params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
+         params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
+         params[3] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
         break;
       case GL_DEPTH_BIAS:
          *params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
@@ -360,15 +428,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_GREEN_SCALE:
          *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
         break;
-      case GL_HISTOGRAM:
-         if (ctx->Extensions.EXT_histogram) {
-            *params = ctx->Pixel.HistogramEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-            return;
-         }
-        break;
       case GL_INDEX_BITS:
          *params = INT_TO_BOOL( ctx->Visual.indexBits );
         break;
@@ -448,11 +507,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         *params = INT_TO_BOOL(ctx->List.ListBase);
         break;
       case GL_LIST_INDEX:
-        *params = INT_TO_BOOL( ctx->CurrentListNum );
+        *params = INT_TO_BOOL( ctx->ListState.CurrentListNum );
         break;
       case GL_LIST_MODE:
-        *params = ENUM_TO_BOOL( ctx->ExecuteFlag
-                                 ? GL_COMPILE_AND_EXECUTE : GL_COMPILE );
+         if (!ctx->CompileFlag)
+            *params = 0;
+         else if (ctx->ExecuteFlag)
+            *params = ENUM_TO_BOOL(GL_COMPILE_AND_EXECUTE);
+         else
+            *params = ENUM_TO_BOOL(GL_COMPILE);
         break;
       case GL_INDEX_LOGIC_OP:
         *params = ctx->Color.IndexLogicOpEnabled;
@@ -580,8 +643,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         *params = INT_TO_BOOL(MAX_PROJECTION_STACK_DEPTH);
         break;
       case GL_MAX_TEXTURE_SIZE:
+         *params = INT_TO_BOOL(1 << (ctx->Const.MaxTextureLevels - 1));
+        break;
       case GL_MAX_3D_TEXTURE_SIZE:
-         *params = INT_TO_BOOL(ctx->Const.MaxTextureSize);
+         *params = INT_TO_BOOL(1 << (ctx->Const.Max3DTextureLevels - 1));
         break;
       case GL_MAX_TEXTURE_STACK_DEPTH:
         *params = INT_TO_BOOL(MAX_TEXTURE_STACK_DEPTH);
@@ -590,16 +655,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         params[0] = INT_TO_BOOL(MAX_WIDTH);
         params[1] = INT_TO_BOOL(MAX_HEIGHT);
         break;
-      case GL_MINMAX:
-         *params = ctx->Pixel.MinMaxEnabled;
-         break;
       case GL_MODELVIEW_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = FLOAT_TO_BOOL(ctx->ModelView.m[i]);
+           params[i] = FLOAT_TO_BOOL(ctx->ModelviewMatrixStack.Top->m[i]);
         }
         break;
       case GL_MODELVIEW_STACK_DEPTH:
-        *params = INT_TO_BOOL(ctx->ModelViewStackDepth + 1);
+         *params = INT_TO_BOOL(ctx->ModelviewMatrixStack.Depth + 1);
         break;
       case GL_NAME_STACK_DEPTH:
         *params = INT_TO_BOOL(ctx->Select.NameStackDepth);
@@ -631,6 +693,9 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_PACK_IMAGE_HEIGHT_EXT:
          *params = ctx->Pack.ImageHeight;
          break;
+      case GL_PACK_INVERT_MESA:
+         *params = ctx->Pack.Invert;
+         break;
       case GL_PERSPECTIVE_CORRECTION_HINT:
         *params = ENUM_TO_BOOL(ctx->Hint.PerspectiveCorrection);
         break;
@@ -722,11 +787,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         break;
       case GL_PROJECTION_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrix.m[i]);
+           params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrixStack.Top->m[i]);
         }
         break;
       case GL_PROJECTION_STACK_DEPTH:
-        *params = INT_TO_BOOL(ctx->ProjectionStackDepth + 1);
+        *params = INT_TO_BOOL(ctx->ProjectionMatrixStack.Depth + 1);
         break;
       case GL_READ_BUFFER:
         *params = ENUM_TO_BOOL(ctx->Pixel.ReadBuffer);
@@ -774,28 +839,28 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         *params = INT_TO_BOOL(ctx->Stencil.Clear);
         break;
       case GL_STENCIL_FAIL:
-        *params = ENUM_TO_BOOL(ctx->Stencil.FailFunc);
+        *params = ENUM_TO_BOOL(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_FUNC:
-        *params = ENUM_TO_BOOL(ctx->Stencil.Function);
+        *params = ENUM_TO_BOOL(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_PASS_DEPTH_FAIL:
-        *params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc);
+        *params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_PASS_DEPTH_PASS:
-        *params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc);
+        *params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_REF:
-        *params = INT_TO_BOOL(ctx->Stencil.Ref);
+        *params = INT_TO_BOOL(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_TEST:
         *params = ctx->Stencil.Enabled;
         break;
       case GL_STENCIL_VALUE_MASK:
-        *params = INT_TO_BOOL(ctx->Stencil.ValueMask);
+        *params = INT_TO_BOOL(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_WRITEMASK:
-        *params = INT_TO_BOOL(ctx->Stencil.WriteMask);
+        *params = INT_TO_BOOL(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
         break;
       case GL_STEREO:
         *params = ctx->Visual.stereoMode;
@@ -847,11 +912,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_TEXTURE_MATRIX:
         for (i=0;i<16;i++) {
            params[i] =
-              FLOAT_TO_BOOL(ctx->TextureMatrix[texTransformUnit].m[i]);
+              FLOAT_TO_BOOL(ctx->TextureMatrixStack[texUnit].Top->m[i]);
         }
         break;
       case GL_TEXTURE_STACK_DEPTH:
-        *params = INT_TO_BOOL(ctx->TextureStackDepth[texTransformUnit] + 1);
+        *params = INT_TO_BOOL(ctx->TextureMatrixStack[texUnit].Depth + 1);
         break;
       case GL_UNPACK_ALIGNMENT:
         *params = INT_TO_BOOL(ctx->Unpack.Alignment);
@@ -877,6 +942,9 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_UNPACK_IMAGE_HEIGHT_EXT:
          *params = ctx->Unpack.ImageHeight;
          break;
+      case GL_UNPACK_CLIENT_STORAGE_APPLE:
+         *params = ctx->Unpack.ClientStorage;
+         break;
       case GL_VIEWPORT:
         params[0] = INT_TO_BOOL(ctx->Viewport.X);
         params[1] = INT_TO_BOOL(ctx->Viewport.Y);
@@ -944,16 +1012,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          *params = INT_TO_BOOL(0);
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         *params = ctx->Array.TexCoord[texUnit].Enabled;
+         *params = ctx->Array.TexCoord[clientUnit].Enabled;
          break;
       case GL_TEXTURE_COORD_ARRAY_SIZE:
-         *params = INT_TO_BOOL(ctx->Array.TexCoord[texUnit].Size);
+         *params = INT_TO_BOOL(ctx->Array.TexCoord[clientUnit].Size);
          break;
       case GL_TEXTURE_COORD_ARRAY_TYPE:
-         *params = ENUM_TO_BOOL(ctx->Array.TexCoord[texUnit].Type);
+         *params = ENUM_TO_BOOL(ctx->Array.TexCoord[clientUnit].Type);
          break;
       case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         *params = INT_TO_BOOL(ctx->Array.TexCoord[texUnit].Stride);
+         *params = INT_TO_BOOL(ctx->Array.TexCoord[clientUnit].Stride);
          break;
       case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
          *params = INT_TO_BOOL(0);
@@ -964,61 +1032,57 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_EDGE_FLAG_ARRAY_STRIDE:
          *params = INT_TO_BOOL(ctx->Array.EdgeFlag.Stride);
          break;
+      case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
+         *params = INT_TO_BOOL(0);
+         break;
 
       /* GL_ARB_multitexture */
       case GL_MAX_TEXTURE_UNITS_ARB:
-         *params = ctx->Const.MaxTextureUnits;
+         CHECK_EXTENSION_B(ARB_multitexture, pname);
+         *params = INT_TO_BOOL(MIN2(ctx->Const.MaxTextureImageUnits,
+                                    ctx->Const.MaxTextureCoordUnits));
          break;
       case GL_ACTIVE_TEXTURE_ARB:
+         CHECK_EXTENSION_B(ARB_multitexture, pname);
          *params = INT_TO_BOOL(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
          break;
       case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         *params = INT_TO_BOOL(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
+         CHECK_EXTENSION_B(ARB_multitexture, pname);
+         *params = INT_TO_BOOL(GL_TEXTURE0_ARB + clientUnit);
          break;
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-         return;
+         CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+         *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+         break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name);
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-         return;
+         CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+         *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name);
+         break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = INT_TO_BOOL(ctx->Const.MaxCubeTextureSize);
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+         CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+         *params = INT_TO_BOOL(1 << (ctx->Const.MaxCubeTextureLevels - 1));
          break;
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = INT_TO_BOOL(ctx->Hint.TextureCompression);
-         }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+         CHECK_EXTENSION_B(ARB_texture_compression, pname);
+         *params = INT_TO_BOOL(ctx->Hint.TextureCompression);
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = INT_TO_BOOL(ctx->Const.NumCompressedTextureFormats);
-         }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+         CHECK_EXTENSION_B(ARB_texture_compression, pname);
+         *params = INT_TO_BOOL(_mesa_get_compressed_formats(ctx, NULL));
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            GLuint i;
-            for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
-               params[i] = INT_TO_BOOL(ctx->Const.CompressedTextureFormats[i]);
+         CHECK_EXTENSION_B(ARB_texture_compression, pname);
+         {
+            GLint formats[100];
+            GLuint i, n;
+            n = _mesa_get_compressed_formats(ctx, formats);
+            for (i = 0; i < n; i++)
+               params[i] = INT_TO_BOOL(formats[i]);
          }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
          break;
 
       /* GL_EXT_compiled_vertex_array */
@@ -1034,7 +1098,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ColorMatrix.m);
+            _math_transposef(tm, ctx->ColorMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = FLOAT_TO_BOOL(tm[i]);
             }
@@ -1044,7 +1108,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ModelView.m);
+            _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = FLOAT_TO_BOOL(tm[i]);
             }
@@ -1054,7 +1118,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ProjectionMatrix.m);
+            _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = FLOAT_TO_BOOL(tm[i]);
             }
@@ -1064,7 +1128,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+            _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m);
             for (i=0;i<16;i++) {
                params[i] = FLOAT_TO_BOOL(tm[i]);
             }
@@ -1073,26 +1137,18 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            *params = ctx->Depth.OcclusionTest;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
-         }
+         CHECK_EXTENSION_B(HP_occlusion_test, pname);
+         *params = ctx->Depth.OcclusionTest;
          return;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            if (ctx->Depth.OcclusionTest)
-               *params = ctx->OcclusionResult;
-            else
-               *params = ctx->OcclusionResultSaved;
-            /* reset flag now */
-            ctx->OcclusionResult = GL_FALSE;
-            ctx->OcclusionResultSaved = GL_FALSE;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
-         }
+         CHECK_EXTENSION_B(HP_occlusion_test, pname);
+         if (ctx->Depth.OcclusionTest)
+            *params = ctx->OcclusionResult;
+         else
+            *params = ctx->OcclusionResultSaved;
+         /* reset flag now */
+         ctx->OcclusionResult = GL_FALSE;
+         ctx->OcclusionResultSaved = GL_FALSE;
          return;
 
       /* GL_SGIS_pixel_texture */
@@ -1111,11 +1167,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       /* GL_SGI_color_matrix (also in 1.2 imaging) */
       case GL_COLOR_MATRIX_SGI:
          for (i=0;i<16;i++) {
-           params[i] = FLOAT_TO_BOOL(ctx->ColorMatrix.m[i]);
+           params[i] = FLOAT_TO_BOOL(ctx->ColorMatrixStack.Top->m[i]);
         }
         break;
       case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         *params = INT_TO_BOOL(ctx->ColorStackDepth + 1);
+         *params = INT_TO_BOOL(ctx->ColorMatrixStack.Depth + 1);
          break;
       case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
          *params = FLOAT_TO_BOOL(MAX_COLOR_STACK_DEPTH);
@@ -1147,63 +1203,60 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
 
       /* GL_EXT_convolution (also in 1.2 imaging) */
       case GL_CONVOLUTION_1D_EXT:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = ctx->Pixel.Convolution1DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-            return;
-         }
+         CHECK_EXTENSION_B(EXT_convolution, pname);
+         *params = ctx->Pixel.Convolution1DEnabled;
          break;
       case GL_CONVOLUTION_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = ctx->Pixel.Convolution2DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-            return;
-         }
+         CHECK_EXTENSION_B(EXT_convolution, pname);
+         *params = ctx->Pixel.Convolution2DEnabled;
          break;
       case GL_SEPARABLE_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = ctx->Pixel.Separable2DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-            return;
-         }
-         break;
-      case GL_MAX_CONVOLUTION_WIDTH:
-         *params = INT_TO_BOOL(ctx->Const.MaxConvolutionWidth);
-         break;
-      case GL_MAX_CONVOLUTION_HEIGHT:
-         *params = INT_TO_BOOL(ctx->Const.MaxConvolutionHeight);
+         CHECK_EXTENSION_B(EXT_convolution, pname);
+         *params = ctx->Pixel.Separable2DEnabled;
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+         CHECK_EXTENSION_B(EXT_convolution, pname);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[0]);
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+         CHECK_EXTENSION_B(EXT_convolution, pname);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[1]);
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+         CHECK_EXTENSION_B(EXT_convolution, pname);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[2]);
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+         CHECK_EXTENSION_B(EXT_convolution, pname);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[3]);
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+         CHECK_EXTENSION_B(EXT_convolution, pname);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[0]);
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+         CHECK_EXTENSION_B(EXT_convolution, pname);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[1]);
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+         CHECK_EXTENSION_B(EXT_convolution, pname);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+         CHECK_EXTENSION_B(EXT_convolution, pname);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
          break;
 
+      /* GL_EXT_histogram (also in 1.2 imaging) */
+      case GL_HISTOGRAM:
+         CHECK_EXTENSION_B(EXT_histogram, pname);
+         *params = ctx->Pixel.HistogramEnabled;
+        break;
+      case GL_MINMAX:
+         CHECK_EXTENSION_B(EXT_histogram, pname);
+         *params = ctx->Pixel.MinMaxEnabled;
+         break;
+
       /* GL_SGI_color_table (also in 1.2 imaging */
       case GL_COLOR_TABLE_SGI:
          *params = ctx->Pixel.ColorTableEnabled;
@@ -1214,71 +1267,430 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
          *params = ctx->Pixel.PostColorMatrixColorTableEnabled;
          break;
-       
+
+      /* GL_SGI_texture_color_table */
+      case GL_TEXTURE_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_B(SGI_texture_color_table, pname);
+         *params = textureUnit->ColorTableEnabled;
+         break;
+
       /* GL_EXT_secondary_color */
       case GL_COLOR_SUM_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color, pname);
         *params = ctx->Fog.ColorSumEnabled;
         break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color, pname);
         FLUSH_CURRENT(ctx, 0);
-         params[0] = INT_TO_BOOL(ctx->Current.SecondaryColor[0]);
-         params[1] = INT_TO_BOOL(ctx->Current.SecondaryColor[1]);
-         params[2] = INT_TO_BOOL(ctx->Current.SecondaryColor[2]);
+         params[0] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
+         params[1] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
+         params[2] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
+         params[3] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
         break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color, pname);
          *params = ctx->Array.SecondaryColor.Enabled;
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color, pname);
         *params = ENUM_TO_BOOL(ctx->Array.SecondaryColor.Type);
         break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color, pname);
         *params = INT_TO_BOOL(ctx->Array.SecondaryColor.Stride);
         break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-        *params = INT_TO_BOOL(ctx->Array.SecondaryColor.Stride);
+         CHECK_EXTENSION_B(EXT_secondary_color, pname);
+        *params = INT_TO_BOOL(ctx->Array.SecondaryColor.Size);
         break;
 
       /* GL_EXT_fog_coord */
       case GL_CURRENT_FOG_COORDINATE_EXT:
+         CHECK_EXTENSION_B(EXT_fog_coord, pname);
         FLUSH_CURRENT(ctx, 0);
-        *params = FLOAT_TO_BOOL(ctx->Current.FogCoord);
+        *params = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
         break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
+         CHECK_EXTENSION_B(EXT_fog_coord, pname);
          *params = ctx->Array.FogCoord.Enabled;
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_B(EXT_fog_coord, pname);
         *params = ENUM_TO_BOOL(ctx->Array.FogCoord.Type);
         break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_B(EXT_fog_coord, pname);
         *params = INT_TO_BOOL(ctx->Array.FogCoord.Stride);
         break;
+      case GL_FOG_COORDINATE_SOURCE_EXT:
+         CHECK_EXTENSION_B(EXT_fog_coord, pname);
+        *params = ENUM_TO_BOOL(ctx->Fog.FogCoordinateSource);
+        break;
+
+      /* GL_EXT_texture_lod_bias */
+      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+         *params = FLOAT_TO_BOOL(ctx->Const.MaxTextureLodBias);
+         break;
+
+      /* GL_EXT_texture_filter_anisotropic */
+      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+         CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname);
+         *params = FLOAT_TO_BOOL(ctx->Const.MaxTextureMaxAnisotropy);
+        break;
+
+      /* GL_ARB_multisample */
+      case GL_MULTISAMPLE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample, pname);
+         *params = ctx->Multisample.Enabled;
+         break;
+      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample, pname);
+         *params = ctx->Multisample.SampleAlphaToCoverage;
+         break;
+      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample, pname);
+         *params = ctx->Multisample.SampleAlphaToOne;
+         break;
+      case GL_SAMPLE_COVERAGE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample, pname);
+         *params = ctx->Multisample.SampleCoverage;
+         break;
+      case GL_SAMPLE_COVERAGE_VALUE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample, pname);
+         *params = FLOAT_TO_BOOL(ctx->Multisample.SampleCoverageValue);
+         break;
+      case GL_SAMPLE_COVERAGE_INVERT_ARB:
+         CHECK_EXTENSION_B(ARB_multisample, pname);
+         *params = ctx->Multisample.SampleCoverageInvert;
+         break;
+      case GL_SAMPLE_BUFFERS_ARB:
+         CHECK_EXTENSION_B(ARB_multisample, pname);
+         *params = 0; /* XXX fix someday */
+         break;
+      case GL_SAMPLES_ARB:
+         CHECK_EXTENSION_B(ARB_multisample, pname);
+         *params = 0; /* XXX fix someday */
+         break;
+
+      /* GL_IBM_rasterpos_clip */
+      case GL_RASTER_POSITION_UNCLIPPED_IBM:
+         CHECK_EXTENSION_B(IBM_rasterpos_clip, pname);
+         *params = ctx->Transform.RasterPositionUnclipped;
+         break;
+
+      /* GL_NV_point_sprite */
+      case GL_POINT_SPRITE_NV:
+         CHECK_EXTENSION2_B(NV_point_sprite, ARB_point_sprite, pname);
+         *params = ctx->Point.PointSprite;
+         break;
+      case GL_POINT_SPRITE_R_MODE_NV:
+         CHECK_EXTENSION_B(NV_point_sprite, pname);
+         *params = ENUM_TO_BOOL(ctx->Point.SpriteRMode);
+         break;
+
+      /* GL_SGIS_generate_mipmap */
+      case GL_GENERATE_MIPMAP_HINT_SGIS:
+         CHECK_EXTENSION_B(SGIS_generate_mipmap, pname);
+         *params = ENUM_TO_BOOL(ctx->Hint.GenerateMipmap);
+         break;
 
-      /* GL_MESA_sprite_point */
-      case GL_SPRITE_POINT_MESA:
-         if (ctx->Extensions.MESA_sprite_point) {
-            *params = ctx->Point.SpriteMode;
+#if FEATURE_NV_vertex_program
+      case GL_VERTEX_PROGRAM_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         *params = ctx->VertexProgram.Enabled;
+         break;
+      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         *params = ctx->VertexProgram.PointSizeEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         *params = ctx->VertexProgram.TwoSideEnabled;
+         break;
+      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         *params = (ctx->Const.MaxProgramMatrixStackDepth > 0) ? GL_TRUE : GL_FALSE;
+         break;
+      case GL_MAX_TRACK_MATRICES_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         *params = (ctx->Const.MaxProgramMatrices > 0) ? GL_TRUE : GL_FALSE;
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         *params = GL_TRUE;
+         break;
+      case GL_CURRENT_MATRIX_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         for (i = 0; i < 16; i++)
+            params[i] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[i]);
+         break;
+      case GL_VERTEX_PROGRAM_BINDING_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         if (ctx->VertexProgram.Current &&
+             ctx->VertexProgram.Current->Base.Id != 0)
+            *params = GL_TRUE;
+         else
+            *params = GL_FALSE;
+         break;
+      case GL_PROGRAM_ERROR_POSITION_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         *params = (ctx->Program.ErrorPos != 0) ? GL_TRUE : GL_FALSE;
+         break;
+      case GL_VERTEX_ATTRIB_ARRAY0_NV:
+      case GL_VERTEX_ATTRIB_ARRAY1_NV:
+      case GL_VERTEX_ATTRIB_ARRAY2_NV:
+      case GL_VERTEX_ATTRIB_ARRAY3_NV:
+      case GL_VERTEX_ATTRIB_ARRAY4_NV:
+      case GL_VERTEX_ATTRIB_ARRAY5_NV:
+      case GL_VERTEX_ATTRIB_ARRAY6_NV:
+      case GL_VERTEX_ATTRIB_ARRAY7_NV:
+      case GL_VERTEX_ATTRIB_ARRAY8_NV:
+      case GL_VERTEX_ATTRIB_ARRAY9_NV:
+      case GL_VERTEX_ATTRIB_ARRAY10_NV:
+      case GL_VERTEX_ATTRIB_ARRAY11_NV:
+      case GL_VERTEX_ATTRIB_ARRAY12_NV:
+      case GL_VERTEX_ATTRIB_ARRAY13_NV:
+      case GL_VERTEX_ATTRIB_ARRAY14_NV:
+      case GL_VERTEX_ATTRIB_ARRAY15_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV;
+            *params = ctx->Array.VertexAttrib[n].Enabled;
          }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
-            return;
+         break;
+      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
+            *params = ctx->Eval.Map1Attrib[n];
+         }
+         break;
+      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
+            *params = ctx->Eval.Map2Attrib[n];
          }
          break;
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+      case GL_FRAGMENT_PROGRAM_NV:
+         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         *params = ctx->FragmentProgram.Enabled;
+         break;
+      case GL_MAX_TEXTURE_COORDS_NV:
+         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         *params = INT_TO_BOOL(ctx->Const.MaxTextureCoordUnits);
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         *params = INT_TO_BOOL(ctx->Const.MaxTextureImageUnits);
+         break;
+      case GL_FRAGMENT_PROGRAM_BINDING_NV:
+         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         if (ctx->VertexProgram.Current &&
+             ctx->VertexProgram.Current->Base.Id != 0)
+            *params = GL_TRUE;
+         else
+            *params = GL_FALSE;
+         break;
+      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         *params = MAX_NV_FRAGMENT_PROGRAM_PARAMS ? GL_TRUE : GL_FALSE;
+         break;
+#endif /* FEATURE_NV_fragment_program */
+
+      /* GL_NV_texture_rectangle */
+      case GL_TEXTURE_RECTANGLE_NV:
+         CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+         *params = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
+         break;
+      case GL_TEXTURE_BINDING_RECTANGLE_NV:
+         CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+         *params = INT_TO_BOOL(textureUnit->CurrentRect->Name);
+         break;
+      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+         CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+         *params = INT_TO_BOOL(ctx->Const.MaxTextureRectSize);
+         break;
+
+      /* GL_EXT_stencil_two_side */
+      case GL_STENCIL_TEST_TWO_SIDE_EXT:
+         CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+         *params = ctx->Stencil.TestTwoSide;
+         break;
+      case GL_ACTIVE_STENCIL_FACE_EXT:
+         CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+         *params = ENUM_TO_BOOL(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+         break;
+
+      /* GL_NV_light_max_exponent */
+      case GL_MAX_SHININESS_NV:
+         *params = FLOAT_TO_BOOL(ctx->Const.MaxShininess);
+         break;
+      case GL_MAX_SPOT_EXPONENT_NV:
+         *params = FLOAT_TO_BOOL(ctx->Const.MaxSpotExponent);
+         break;
+         
+#if FEATURE_ARB_vertex_buffer_object
+      case GL_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.ArrayBufferObj->Name);
+         break;
+      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.Vertex.BufferObj->Name);
+         break;
+      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.Normal.BufferObj->Name);
+         break;
+      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.Color.BufferObj->Name);
+         break;
+      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.Index.BufferObj->Name);
+         break;
+      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.TexCoord[clientUnit].BufferObj->Name);
+         break;
+      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.EdgeFlag.BufferObj->Name);
+         break;
+      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.SecondaryColor.BufferObj->Name);
+         break;
+      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.FogCoord.BufferObj->Name);
+         break;
+      /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
+      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         *params = INT_TO_BOOL(ctx->Array.ElementArrayBufferObj->Name);
+         break;
+#endif
+
+#if FEATURE_ARB_fragment_program
+      case GL_FRAGMENT_PROGRAM_ARB:
+         CHECK_EXTENSION_B(ARB_fragment_program, pname);
+         *params = ctx->FragmentProgram.Enabled;
+         break;
+      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+         CHECK_EXTENSION_B(ARB_fragment_program, pname);
+         params[0] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[0]);
+         params[1] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[4]);
+         params[2] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[8]);
+         params[3] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[12]);
+         params[4] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[1]);
+         params[5] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[5]);
+         params[6] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[9]);
+         params[7] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[13]);
+         params[8] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[2]);
+         params[9] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[6]);
+         params[10] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[10]);
+         params[11] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[14]);
+         params[12] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[3]);
+         params[13] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[7]);
+         params[14] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[11]);
+         params[15] = FLOAT_TO_BOOL(ctx->CurrentStack->Top->m[15]);
+         break;
+      /* Remaining ARB_fragment_program queries alias with
+       * the GL_NV_fragment_program queries.
+       */
+#endif
+
+      /* GL_EXT_depth_bounds_test */
+      case GL_DEPTH_BOUNDS_TEST_EXT:
+         CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+         params[0] = ctx->Depth.BoundsTest;
+         break;
+      case GL_DEPTH_BOUNDS_EXT:
+         CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+         params[0] = FLOAT_TO_BOOL(ctx->Depth.BoundsMin);
+         params[1] = FLOAT_TO_BOOL(ctx->Depth.BoundsMax);
+         break;
+
+#if FEATURE_MESA_program_debug
+      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+         CHECK_EXTENSION_B(MESA_program_debug, pname);
+         *params = ctx->FragmentProgram.CallbackEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+         CHECK_EXTENSION_B(MESA_program_debug, pname);
+         *params = ctx->VertexProgram.CallbackEnabled;
+         break;
+      case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+         CHECK_EXTENSION_B(MESA_program_debug, pname);
+         *params = INT_TO_BOOL(ctx->FragmentProgram.CurrentPosition);
+         break;
+      case GL_VERTEX_PROGRAM_POSITION_MESA:
+         CHECK_EXTENSION_B(MESA_program_debug, pname);
+         *params = INT_TO_BOOL(ctx->VertexProgram.CurrentPosition);
+         break;
+#endif
 
       default:
-         gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
+         _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
    }
 }
 
 
-
-
-void
+/**
+ * Get the value(s) of a selected parameter.
+ *
+ * \param pname parameter to be returned.
+ * \param params will hold the value(s) of the speficifed parameter.
+ *
+ * \sa glGetDoublev().
+ *
+ * Tries to get the specified parameter via dd_function_table::GetDoublev,
+ * otherwise gets the specified parameter from the current context, converting
+ * it value into GLdouble.
+ */
+void GLAPIENTRY
 _mesa_GetDoublev( GLenum pname, GLdouble *params )
 {
    GET_CURRENT_CONTEXT(ctx);
    GLuint i;
-   GLuint texUnit = ctx->Texture.CurrentUnit;
-   GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
+   const GLuint clientUnit = ctx->Array.ActiveTexture;
+   const GLuint texUnit = ctx->Texture.CurrentUnit;
    const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
@@ -1286,7 +1698,14 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
       return;
 
    if (MESA_VERBOSE & VERBOSE_API)
-      fprintf(stderr, "glGetDoublev %s\n", gl_lookup_enum_by_nr(pname));
+      _mesa_debug(ctx, "glGetDoublev %s\n", _mesa_lookup_enum_by_nr(pname));
+
+   if (!ctx->_CurrentProgram) {
+      /* We need this in order to get correct results for
+       * GL_OCCLUSION_TEST_RESULT_HP.  There might be other important cases.
+       */
+      FLUSH_VERTICES(ctx, 0);
+   }
 
    if (ctx->Driver.GetDoublev && (*ctx->Driver.GetDoublev)(ctx, pname, params))
       return;
@@ -1326,7 +1745,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          *params = ENUM_TO_DOUBLE(ctx->Color.AlphaFunc);
          break;
       case GL_ALPHA_TEST_REF:
-         *params = (GLdouble) ctx->Color.AlphaRef / CHAN_MAXF;
+         *params = (GLdouble) ctx->Color.AlphaRef;
          break;
       case GL_ATTRIB_STACK_DEPTH:
          *params = (GLdouble ) (ctx->AttribStackDepth);
@@ -1385,13 +1804,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
       case GL_CLIP_PLANE3:
       case GL_CLIP_PLANE4:
       case GL_CLIP_PLANE5:
-         *params = (GLdouble) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
+         if (ctx->Transform.ClipPlanesEnabled & (1 << (pname - GL_CLIP_PLANE0)))
+            *params = 1.0;
+         else
+            *params = 0.0;
          break;
       case GL_COLOR_CLEAR_VALUE:
-         params[0] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[0]);
-         params[1] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[1]);
-         params[2] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[2]);
-         params[3] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[3]);
+         params[0] = (GLdouble) ctx->Color.ClearColor[0];
+         params[1] = (GLdouble) ctx->Color.ClearColor[1];
+         params[2] = (GLdouble) ctx->Color.ClearColor[2];
+         params[3] = (GLdouble) ctx->Color.ClearColor[3];
          break;
       case GL_COLOR_MATERIAL:
          *params = (GLdouble) ctx->Light.ColorMaterialEnabled;
@@ -1416,10 +1838,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          break;
       case GL_CURRENT_COLOR:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
-         params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
-         params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
-         params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
          break;
       case GL_CURRENT_INDEX:
         FLUSH_CURRENT(ctx, 0);
@@ -1427,9 +1849,9 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          break;
       case GL_CURRENT_NORMAL:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = (GLdouble) ctx->Current.Normal[0];
-         params[1] = (GLdouble) ctx->Current.Normal[1];
-         params[2] = (GLdouble) ctx->Current.Normal[2];
+         params[0] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
+         params[1] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
+         params[2] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
          break;
       case GL_CURRENT_RASTER_COLOR:
         params[0] = (GLdouble) ctx->Current.RasterColor[0];
@@ -1450,20 +1872,20 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         params[3] = (GLdouble) ctx->Current.RasterPos[3];
         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
-        params[0] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
-        params[1] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
-        params[2] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
-        params[3] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
+        params[0] = (GLdouble) ctx->Current.RasterTexCoords[texUnit][0];
+        params[1] = (GLdouble) ctx->Current.RasterTexCoords[texUnit][1];
+        params[2] = (GLdouble) ctx->Current.RasterTexCoords[texUnit][2];
+        params[3] = (GLdouble) ctx->Current.RasterTexCoords[texUnit][3];
         break;
       case GL_CURRENT_RASTER_POSITION_VALID:
         *params = (GLdouble) ctx->Current.RasterPosValid;
         break;
       case GL_CURRENT_TEXTURE_COORDS:
         FLUSH_CURRENT(ctx, 0);
-        params[0] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][0];
-        params[1] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][1];
-        params[2] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][2];
-        params[3] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][3];
+        params[0] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
+        params[1] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
+        params[2] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
+        params[3] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
         break;
       case GL_DEPTH_BIAS:
         *params = (GLdouble) ctx->Pixel.DepthBias;
@@ -1548,15 +1970,6 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
       case GL_GREEN_SCALE:
          *params = (GLdouble) ctx->Pixel.GreenScale;
          break;
-      case GL_HISTOGRAM:
-         if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) {
-            *params = (GLdouble) ctx->Pixel.HistogramEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-            return;
-         }
-        break;
       case GL_INDEX_BITS:
          *params = (GLdouble) ctx->Visual.indexBits;
         break;
@@ -1636,11 +2049,15 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         *params = (GLdouble) ctx->List.ListBase;
         break;
       case GL_LIST_INDEX:
-        *params = (GLdouble) ctx->CurrentListNum;
+        *params = (GLdouble) ctx->ListState.CurrentListNum;
         break;
       case GL_LIST_MODE:
-        *params = ctx->ExecuteFlag ? ENUM_TO_DOUBLE(GL_COMPILE_AND_EXECUTE)
-                                 : ENUM_TO_DOUBLE(GL_COMPILE);
+         if (!ctx->CompileFlag)
+            *params = 0.0;
+         else if (ctx->ExecuteFlag)
+            *params = ENUM_TO_DOUBLE(GL_COMPILE_AND_EXECUTE);
+         else
+            *params = ENUM_TO_DOUBLE(GL_COMPILE);
         break;
       case GL_INDEX_LOGIC_OP:
         *params = (GLdouble) ctx->Color.IndexLogicOpEnabled;
@@ -1768,8 +2185,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         *params = (GLdouble) MAX_PROJECTION_STACK_DEPTH;
         break;
       case GL_MAX_TEXTURE_SIZE:
+         *params = (GLdouble) (1 << (ctx->Const.MaxTextureLevels - 1));
+        break;
       case GL_MAX_3D_TEXTURE_SIZE:
-         *params = (GLdouble) ctx->Const.MaxTextureSize;
+         *params = (GLdouble) (1 << (ctx->Const.Max3DTextureLevels - 1));
         break;
       case GL_MAX_TEXTURE_STACK_DEPTH:
         *params = (GLdouble) MAX_TEXTURE_STACK_DEPTH;
@@ -1778,16 +2197,13 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          params[0] = (GLdouble) MAX_WIDTH;
          params[1] = (GLdouble) MAX_HEIGHT;
          break;
-      case GL_MINMAX:
-         *params = (GLdouble) ctx->Pixel.MinMaxEnabled;
-         break;
       case GL_MODELVIEW_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = (GLdouble) ctx->ModelView.m[i];
+           params[i] = (GLdouble) ctx->ModelviewMatrixStack.Top->m[i];
         }
         break;
       case GL_MODELVIEW_STACK_DEPTH:
-        *params = (GLdouble) (ctx->ModelViewStackDepth + 1);
+        *params = (GLdouble) (ctx->ModelviewMatrixStack.Depth + 1);
         break;
       case GL_NAME_STACK_DEPTH:
         *params = (GLdouble) ctx->Select.NameStackDepth;
@@ -1819,6 +2235,9 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
       case GL_PACK_IMAGE_HEIGHT_EXT:
          *params = (GLdouble) ctx->Pack.ImageHeight;
          break;
+      case GL_PACK_INVERT_MESA:
+         *params = (GLdouble) ctx->Pack.Invert;
+         break;
       case GL_PERSPECTIVE_CORRECTION_HINT:
         *params = ENUM_TO_DOUBLE(ctx->Hint.PerspectiveCorrection);
         break;
@@ -1910,11 +2329,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         break;
       case GL_PROJECTION_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = (GLdouble) ctx->ProjectionMatrix.m[i];
+           params[i] = (GLdouble) ctx->ProjectionMatrixStack.Top->m[i];
         }
         break;
       case GL_PROJECTION_STACK_DEPTH:
-        *params = (GLdouble) (ctx->ProjectionStackDepth + 1);
+        *params = (GLdouble) (ctx->ProjectionMatrixStack.Depth + 1);
         break;
       case GL_READ_BUFFER:
         *params = ENUM_TO_DOUBLE(ctx->Pixel.ReadBuffer);
@@ -1962,28 +2381,28 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         *params = (GLdouble) ctx->Stencil.Clear;
         break;
       case GL_STENCIL_FAIL:
-        *params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc);
+        *params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_FUNC:
-        *params = ENUM_TO_DOUBLE(ctx->Stencil.Function);
+        *params = ENUM_TO_DOUBLE(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_PASS_DEPTH_FAIL:
-        *params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc);
+        *params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_PASS_DEPTH_PASS:
-        *params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc);
+        *params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_REF:
-        *params = (GLdouble) ctx->Stencil.Ref;
+        *params = (GLdouble) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_TEST:
         *params = (GLdouble) ctx->Stencil.Enabled;
         break;
       case GL_STENCIL_VALUE_MASK:
-        *params = (GLdouble) ctx->Stencil.ValueMask;
+        *params = (GLdouble) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_WRITEMASK:
-        *params = (GLdouble) ctx->Stencil.WriteMask;
+        *params = (GLdouble) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
         break;
       case GL_STEREO:
         *params = (GLdouble) ctx->Visual.stereoMode;
@@ -2032,11 +2451,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         break;
       case GL_TEXTURE_MATRIX:
          for (i=0;i<16;i++) {
-           params[i] = (GLdouble) ctx->TextureMatrix[texTransformUnit].m[i];
+           params[i] = (GLdouble) ctx->TextureMatrixStack[texUnit].Top->m[i];
         }
         break;
       case GL_TEXTURE_STACK_DEPTH:
-        *params = (GLdouble) (ctx->TextureStackDepth[texTransformUnit] + 1);
+        *params = (GLdouble) (ctx->TextureMatrixStack[texUnit].Depth + 1);
         break;
       case GL_UNPACK_ALIGNMENT:
         *params = (GLdouble) ctx->Unpack.Alignment;
@@ -2062,6 +2481,9 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
       case GL_UNPACK_IMAGE_HEIGHT_EXT:
          *params = (GLdouble) ctx->Unpack.ImageHeight;
          break;
+      case GL_UNPACK_CLIENT_STORAGE_APPLE:
+         *params = (GLdouble) ctx->Unpack.ClientStorage;
+         break;
       case GL_VIEWPORT:
         params[0] = (GLdouble) ctx->Viewport.X;
         params[1] = (GLdouble) ctx->Viewport.Y;
@@ -2129,16 +2551,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          *params = 0.0;
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         *params = (GLdouble) ctx->Array.TexCoord[texUnit].Enabled;
+         *params = (GLdouble) ctx->Array.TexCoord[clientUnit].Enabled;
          break;
       case GL_TEXTURE_COORD_ARRAY_SIZE:
-         *params = (GLdouble) ctx->Array.TexCoord[texUnit].Size;
+         *params = (GLdouble) ctx->Array.TexCoord[clientUnit].Size;
          break;
       case GL_TEXTURE_COORD_ARRAY_TYPE:
-         *params = ENUM_TO_DOUBLE(ctx->Array.TexCoord[texUnit].Type);
+         *params = ENUM_TO_DOUBLE(ctx->Array.TexCoord[clientUnit].Type);
          break;
       case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         *params = (GLdouble) ctx->Array.TexCoord[texUnit].Stride;
+         *params = (GLdouble) ctx->Array.TexCoord[clientUnit].Stride;
          break;
       case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
          *params = 0.0;
@@ -2155,58 +2577,51 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
 
       /* GL_ARB_multitexture */
       case GL_MAX_TEXTURE_UNITS_ARB:
-         *params = (GLdouble) ctx->Const.MaxTextureUnits;
+         CHECK_EXTENSION_D(ARB_multitexture, pname);
+         *params = (GLdouble) MIN2(ctx->Const.MaxTextureImageUnits,
+                                   ctx->Const.MaxTextureCoordUnits);
          break;
       case GL_ACTIVE_TEXTURE_ARB:
+         CHECK_EXTENSION_D(ARB_multitexture, pname);
          *params = (GLdouble) (GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
          break;
       case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         *params = (GLdouble) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
+         CHECK_EXTENSION_D(ARB_multitexture, pname);
+         *params = (GLdouble) (GL_TEXTURE0_ARB + clientUnit);
          break;
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-         return;
+         CHECK_EXTENSION_D(ARB_texture_cube_map, pname);
+         *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+         break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLdouble) textureUnit->CurrentCubeMap->Name;
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-         return;
+         CHECK_EXTENSION_D(ARB_texture_cube_map, pname);
+         *params = (GLdouble) textureUnit->CurrentCubeMap->Name;
+         break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLdouble) ctx->Const.MaxCubeTextureSize;
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-         return;
+         CHECK_EXTENSION_D(ARB_texture_cube_map, pname);
+         *params = (GLdouble) (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+         break;
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLdouble) ctx->Hint.TextureCompression;
-         }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+         CHECK_EXTENSION_D(ARB_texture_compression, pname);
+         *params = (GLdouble) ctx->Hint.TextureCompression;
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLdouble) ctx->Const.NumCompressedTextureFormats;
-         }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+         CHECK_EXTENSION_D(ARB_texture_compression, pname);
+         *params = (GLdouble) _mesa_get_compressed_formats(ctx, NULL);
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            GLuint i;
-            for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
-               params[i] = (GLdouble) ctx->Const.CompressedTextureFormats[i];
+         CHECK_EXTENSION_D(ARB_texture_compression, pname);
+         {
+            GLint formats[100];
+            GLuint i, n;
+            n = _mesa_get_compressed_formats(ctx, formats);
+            for (i = 0; i < n; i++)
+               params[i] = (GLdouble) formats[i];
          }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
          break;
 
       /* GL_EXT_compiled_vertex_array */
@@ -2222,7 +2637,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ColorMatrix.m);
+            _math_transposef(tm, ctx->ColorMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLdouble) tm[i];
             }
@@ -2232,7 +2647,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ModelView.m);
+            _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLdouble) tm[i];
             }
@@ -2242,7 +2657,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ProjectionMatrix.m);
+            _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLdouble) tm[i];
             }
@@ -2252,7 +2667,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+            _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLdouble) tm[i];
             }
@@ -2261,27 +2676,19 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            *params = (GLdouble) ctx->Depth.OcclusionTest;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
-         }
-         return;
+         CHECK_EXTENSION_D(HP_occlusion_test, pname);
+         *params = (GLdouble) ctx->Depth.OcclusionTest;
+         break;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            if (ctx->Depth.OcclusionTest)
-               *params = (GLdouble) ctx->OcclusionResult;
-            else
-               *params = (GLdouble) ctx->OcclusionResultSaved;
-            /* reset flag now */
-            ctx->OcclusionResult = GL_FALSE;
-            ctx->OcclusionResultSaved = GL_FALSE;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
-         }
-         return;
+         CHECK_EXTENSION_D(HP_occlusion_test, pname);
+         if (ctx->Depth.OcclusionTest)
+            *params = (GLdouble) ctx->OcclusionResult;
+         else
+            *params = (GLdouble) ctx->OcclusionResultSaved;
+         /* reset flag now */
+         ctx->OcclusionResult = GL_FALSE;
+         ctx->OcclusionResultSaved = GL_FALSE;
+         break;
 
       /* GL_SGIS_pixel_texture */
       case GL_PIXEL_TEXTURE_SGIS:
@@ -2299,11 +2706,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
       /* GL_SGI_color_matrix (also in 1.2 imaging) */
       case GL_COLOR_MATRIX_SGI:
          for (i=0;i<16;i++) {
-           params[i] = (GLdouble) ctx->ColorMatrix.m[i];
+           params[i] = (GLdouble) ctx->ColorMatrixStack.Top->m[i];
         }
         break;
       case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         *params = (GLdouble) (ctx->ColorStackDepth + 1);
+         *params = (GLdouble) (ctx->ColorMatrixStack.Depth + 1);
          break;
       case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
          *params = (GLdouble) MAX_COLOR_STACK_DEPTH;
@@ -2335,63 +2742,60 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
 
       /* GL_EXT_convolution (also in 1.2 imaging) */
       case GL_CONVOLUTION_1D_EXT:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLdouble) ctx->Pixel.Convolution1DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-            return;
-         }
+         CHECK_EXTENSION_D(EXT_convolution, pname);
+         *params = (GLdouble) ctx->Pixel.Convolution1DEnabled;
          break;
       case GL_CONVOLUTION_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLdouble) ctx->Pixel.Convolution2DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-            return;
-         }
+         CHECK_EXTENSION_D(EXT_convolution, pname);
+         *params = (GLdouble) ctx->Pixel.Convolution2DEnabled;
          break;
       case GL_SEPARABLE_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLdouble) ctx->Pixel.Separable2DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-            return;
-         }
-         break;
-      case GL_MAX_CONVOLUTION_WIDTH:
-         *params = (GLdouble) ctx->Const.MaxConvolutionWidth;
-         break;
-      case GL_MAX_CONVOLUTION_HEIGHT:
-         *params = (GLdouble) ctx->Const.MaxConvolutionHeight;
+         CHECK_EXTENSION_D(EXT_convolution, pname);
+         *params = (GLdouble) ctx->Pixel.Separable2DEnabled;
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+         CHECK_EXTENSION_D(EXT_convolution, pname);
          *params = (GLdouble) ctx->Pixel.PostConvolutionScale[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+         CHECK_EXTENSION_D(EXT_convolution, pname);
          *params = (GLdouble) ctx->Pixel.PostConvolutionScale[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+         CHECK_EXTENSION_D(EXT_convolution, pname);
          *params = (GLdouble) ctx->Pixel.PostConvolutionScale[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+         CHECK_EXTENSION_D(EXT_convolution, pname);
          *params = (GLdouble) ctx->Pixel.PostConvolutionScale[3];
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+         CHECK_EXTENSION_D(EXT_convolution, pname);
          *params = (GLdouble) ctx->Pixel.PostConvolutionBias[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+         CHECK_EXTENSION_D(EXT_convolution, pname);
          *params = (GLdouble) ctx->Pixel.PostConvolutionBias[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+         CHECK_EXTENSION_D(EXT_convolution, pname);
          *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+         CHECK_EXTENSION_D(EXT_convolution, pname);
          *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
          break;
 
+      /* GL_EXT_histogram (also in 1.2 imaging) */
+      case GL_HISTOGRAM:
+         CHECK_EXTENSION_D(EXT_histogram, pname);
+         *params = (GLdouble) ctx->Pixel.HistogramEnabled;
+        break;
+      case GL_MINMAX:
+         CHECK_EXTENSION_D(EXT_histogram, pname);
+         *params = (GLdouble) ctx->Pixel.MinMaxEnabled;
+         break;
+
       /* GL_SGI_color_table (also in 1.2 imaging */
       case GL_COLOR_TABLE_SGI:
          *params = (GLdouble) ctx->Pixel.ColorTableEnabled;
@@ -2403,103 +2807,467 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          *params = (GLdouble) ctx->Pixel.PostColorMatrixColorTableEnabled;
          break;
 
+      /* GL_SGI_texture_color_table */
+      case GL_TEXTURE_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_D(SGI_texture_color_table, pname);
+         *params = (GLdouble) textureUnit->ColorTableEnabled;
+         break;
+
       /* GL_EXT_secondary_color */
       case GL_COLOR_SUM_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color, pname);
         *params = (GLdouble) ctx->Fog.ColorSumEnabled;
         break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color, pname);
         FLUSH_CURRENT(ctx, 0);
-         params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]);
-         params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]);
-         params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]);
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
+         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
         break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color, pname);
          *params = (GLdouble) ctx->Array.SecondaryColor.Enabled;
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color, pname);
         *params = (GLdouble) ctx->Array.SecondaryColor.Type;
         break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color, pname);
         *params = (GLdouble) ctx->Array.SecondaryColor.Stride;
         break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-        *params = (GLdouble) ctx->Array.SecondaryColor.Stride;
+         CHECK_EXTENSION_D(EXT_secondary_color, pname);
+        *params = (GLdouble) ctx->Array.SecondaryColor.Size;
         break;
 
       /* GL_EXT_fog_coord */
       case GL_CURRENT_FOG_COORDINATE_EXT:
+         CHECK_EXTENSION_D(EXT_fog_coord, pname);
         FLUSH_CURRENT(ctx, 0);
-        *params = (GLdouble) ctx->Current.FogCoord;
+        *params = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
         break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
+         CHECK_EXTENSION_D(EXT_fog_coord, pname);
          *params = (GLdouble) ctx->Array.FogCoord.Enabled;
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_D(EXT_fog_coord, pname);
         *params = (GLdouble) ctx->Array.FogCoord.Type;
         break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_D(EXT_fog_coord, pname);
         *params = (GLdouble) ctx->Array.FogCoord.Stride;
         break;
+      case GL_FOG_COORDINATE_SOURCE_EXT:
+         CHECK_EXTENSION_D(EXT_fog_coord, pname);
+        *params = (GLdouble) ctx->Fog.FogCoordinateSource;
+        break;
 
-      /* GL_MESA_sprite_point */
-      case GL_SPRITE_POINT_MESA:
-         if (ctx->Extensions.MESA_sprite_point) {
-            *params = (GLdouble) ctx->Point.SpriteMode;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
-            return;
-         }
+      /* GL_EXT_texture_lod_bias */
+      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+         *params = (GLdouble) ctx->Const.MaxTextureLodBias;
          break;
 
-      default:
-         gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
-   }
-}
-
-
-
-
-void
-_mesa_GetFloatv( GLenum pname, GLfloat *params )
-{
-   GET_CURRENT_CONTEXT(ctx);
-   GLuint i;
-   GLuint texUnit = ctx->Texture.CurrentUnit;
-   GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
-   const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
-   if (!params)
-      return;
-
-   if (MESA_VERBOSE & VERBOSE_API)
-      fprintf(stderr, "glGetFloatv %s\n", gl_lookup_enum_by_nr(pname));
-
-   if (ctx->Driver.GetFloatv && (*ctx->Driver.GetFloatv)(ctx, pname, params))
-      return;
+      /* GL_EXT_texture_filter_anisotropic */
+      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+         CHECK_EXTENSION_D(EXT_texture_filter_anisotropic, pname);
+         *params = (GLdouble) ctx->Const.MaxTextureMaxAnisotropy;
+        break;
 
-   switch (pname) {
-      case GL_ACCUM_RED_BITS:
-         *params = (GLfloat) ctx->Visual.accumRedBits;
+      /* GL_ARB_multisample */
+      case GL_MULTISAMPLE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample, pname);
+         *params = (GLdouble) ctx->Multisample.Enabled;
          break;
-      case GL_ACCUM_GREEN_BITS:
-         *params = (GLfloat) ctx->Visual.accumGreenBits;
+      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample, pname);
+         *params = (GLdouble) ctx->Multisample.SampleAlphaToCoverage;
          break;
-      case GL_ACCUM_BLUE_BITS:
-         *params = (GLfloat) ctx->Visual.accumBlueBits;
+      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample, pname);
+         *params = (GLdouble) ctx->Multisample.SampleAlphaToOne;
          break;
-      case GL_ACCUM_ALPHA_BITS:
-         *params = (GLfloat) ctx->Visual.accumAlphaBits;
+      case GL_SAMPLE_COVERAGE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample, pname);
+         *params = (GLdouble) ctx->Multisample.SampleCoverage;
          break;
-      case GL_ACCUM_CLEAR_VALUE:
-         params[0] = ctx->Accum.ClearColor[0];
-         params[1] = ctx->Accum.ClearColor[1];
-         params[2] = ctx->Accum.ClearColor[2];
-         params[3] = ctx->Accum.ClearColor[3];
+      case GL_SAMPLE_COVERAGE_VALUE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample, pname);
+         *params = ctx->Multisample.SampleCoverageValue;
          break;
-      case GL_ALPHA_BIAS:
-         *params = ctx->Pixel.AlphaBias;
+      case GL_SAMPLE_COVERAGE_INVERT_ARB:
+         CHECK_EXTENSION_D(ARB_multisample, pname);
+         *params = (GLdouble) ctx->Multisample.SampleCoverageInvert;
+         break;
+      case GL_SAMPLE_BUFFERS_ARB:
+         CHECK_EXTENSION_D(ARB_multisample, pname);
+         *params = 0.0; /* XXX fix someday */
+         break;
+      case GL_SAMPLES_ARB:
+         CHECK_EXTENSION_D(ARB_multisample, pname);
+         *params = 0.0; /* XXX fix someday */
+         break;
+
+      /* GL_IBM_rasterpos_clip */
+      case GL_RASTER_POSITION_UNCLIPPED_IBM:
+         CHECK_EXTENSION_D(IBM_rasterpos_clip, pname);
+         *params = (GLdouble) ctx->Transform.RasterPositionUnclipped;
+         break;
+
+      /* GL_NV_point_sprite */
+      case GL_POINT_SPRITE_NV:
+         CHECK_EXTENSION2_D(NV_point_sprite, ARB_point_sprite, pname);
+         *params = (GLdouble) ctx->Point.PointSprite;
+         break;
+      case GL_POINT_SPRITE_R_MODE_NV:
+         CHECK_EXTENSION_D(NV_point_sprite, pname);
+         *params = (GLdouble) ctx->Point.SpriteRMode;
+         break;
+
+      /* GL_SGIS_generate_mipmap */
+      case GL_GENERATE_MIPMAP_HINT_SGIS:
+         CHECK_EXTENSION_D(SGIS_generate_mipmap, pname);
+         *params = (GLdouble) ctx->Hint.GenerateMipmap;
+         break;
+
+#if FEATURE_NV_vertex_program
+      case GL_VERTEX_PROGRAM_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         *params = (GLdouble) ctx->VertexProgram.Enabled;
+         break;
+      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         *params = (GLdouble) ctx->VertexProgram.PointSizeEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         *params = (GLdouble) ctx->VertexProgram.TwoSideEnabled;
+         break;
+      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         *params = (GLdouble) ctx->Const.MaxProgramMatrixStackDepth;
+         break;
+      case GL_MAX_TRACK_MATRICES_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         *params = (GLdouble) ctx->Const.MaxProgramMatrices;
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         *params = (GLdouble) ctx->CurrentStack->Depth + 1;
+         break;
+      case GL_CURRENT_MATRIX_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         for (i = 0; i < 16; i++)
+            params[i] = (GLdouble) ctx->CurrentStack->Top->m[i];
+         break;
+      case GL_VERTEX_PROGRAM_BINDING_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         if (ctx->VertexProgram.Current)
+            *params = (GLdouble) ctx->VertexProgram.Current->Base.Id;
+         else
+            *params = 0.0;
+         break;
+      case GL_PROGRAM_ERROR_POSITION_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         *params = (GLdouble) ctx->Program.ErrorPos;
+         break;
+      case GL_VERTEX_ATTRIB_ARRAY0_NV:
+      case GL_VERTEX_ATTRIB_ARRAY1_NV:
+      case GL_VERTEX_ATTRIB_ARRAY2_NV:
+      case GL_VERTEX_ATTRIB_ARRAY3_NV:
+      case GL_VERTEX_ATTRIB_ARRAY4_NV:
+      case GL_VERTEX_ATTRIB_ARRAY5_NV:
+      case GL_VERTEX_ATTRIB_ARRAY6_NV:
+      case GL_VERTEX_ATTRIB_ARRAY7_NV:
+      case GL_VERTEX_ATTRIB_ARRAY8_NV:
+      case GL_VERTEX_ATTRIB_ARRAY9_NV:
+      case GL_VERTEX_ATTRIB_ARRAY10_NV:
+      case GL_VERTEX_ATTRIB_ARRAY11_NV:
+      case GL_VERTEX_ATTRIB_ARRAY12_NV:
+      case GL_VERTEX_ATTRIB_ARRAY13_NV:
+      case GL_VERTEX_ATTRIB_ARRAY14_NV:
+      case GL_VERTEX_ATTRIB_ARRAY15_NV:
+         CHECK_EXTENSION_D(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV;
+            *params = (GLdouble) ctx->Array.VertexAttrib[n].Enabled;
+         }
+         break;
+      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
+            *params = (GLdouble) ctx->Eval.Map1Attrib[n];
+         }
+         break;
+      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
+            *params = (GLdouble) ctx->Eval.Map2Attrib[n];
+         }
+         break;
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+      case GL_FRAGMENT_PROGRAM_NV:
+         CHECK_EXTENSION_D(NV_fragment_program, pname);
+         *params = (GLdouble) ctx->FragmentProgram.Enabled;
+         break;
+      case GL_MAX_TEXTURE_COORDS_NV:
+         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         *params = (GLdouble) ctx->Const.MaxTextureCoordUnits;
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         *params = (GLdouble) ctx->Const.MaxTextureImageUnits;
+         break;
+      case GL_FRAGMENT_PROGRAM_BINDING_NV:
+         CHECK_EXTENSION_D(NV_fragment_program, pname);
+         if (ctx->FragmentProgram.Current)
+            *params = (GLdouble) ctx->FragmentProgram.Current->Base.Id;
+         else
+            *params = 0.0;
+         break;
+      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+         CHECK_EXTENSION_D(NV_fragment_program, pname);
+         *params = (GLdouble) MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+         break;
+#endif /* FEATURE_NV_fragment_program */
+
+      /* GL_NV_texture_rectangle */
+      case GL_TEXTURE_RECTANGLE_NV:
+         CHECK_EXTENSION_D(NV_texture_rectangle, pname);
+         *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
+         break;
+      case GL_TEXTURE_BINDING_RECTANGLE_NV:
+         CHECK_EXTENSION_D(NV_texture_rectangle, pname);
+         *params = (GLdouble) textureUnit->CurrentRect->Name;
+         break;
+      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+         CHECK_EXTENSION_D(NV_texture_rectangle, pname);
+         *params = (GLdouble) ctx->Const.MaxTextureRectSize;
+         break;
+
+      /* GL_EXT_stencil_two_side */
+      case GL_STENCIL_TEST_TWO_SIDE_EXT:
+         CHECK_EXTENSION_D(EXT_stencil_two_side, pname);
+         *params = (GLdouble) ctx->Stencil.TestTwoSide;
+         break;
+      case GL_ACTIVE_STENCIL_FACE_EXT:
+         CHECK_EXTENSION_D(EXT_stencil_two_side, pname);
+         *params = (GLdouble) (ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+         break;
+
+      /* GL_NV_light_max_exponent */
+      case GL_MAX_SHININESS_NV:
+         *params = (GLdouble) ctx->Const.MaxShininess;
+         break;
+      case GL_MAX_SPOT_EXPONENT_NV:
+         *params = (GLdouble) ctx->Const.MaxSpotExponent;
+         break;
+
+#if FEATURE_ARB_vertex_buffer_object
+      case GL_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.ArrayBufferObj->Name;
+         break;
+      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.Vertex.BufferObj->Name;
+         break;
+      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.Normal.BufferObj->Name;
+         break;
+      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.Color.BufferObj->Name;
+         break;
+      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.Index.BufferObj->Name;
+         break;
+      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.TexCoord[clientUnit].BufferObj->Name;
+         break;
+      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.EdgeFlag.BufferObj->Name;
+         break;
+      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.SecondaryColor.BufferObj->Name;
+         break;
+      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.FogCoord.BufferObj->Name;
+         break;
+      /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
+      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_D(ARB_vertex_buffer_object, pname);
+         *params = (GLdouble) ctx->Array.ElementArrayBufferObj->Name;
+         break;
+#endif
+
+#if FEATURE_ARB_fragment_program
+      case GL_FRAGMENT_PROGRAM_ARB:
+         CHECK_EXTENSION_D(ARB_fragment_program, pname);
+         *params = (GLdouble) ctx->FragmentProgram.Enabled;
+         break;
+      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+         CHECK_EXTENSION_D(ARB_fragment_program, pname);
+         params[0] = ctx->CurrentStack->Top->m[0];
+         params[1] = ctx->CurrentStack->Top->m[4];
+         params[2] = ctx->CurrentStack->Top->m[8];
+         params[3] = ctx->CurrentStack->Top->m[12];
+         params[4] = ctx->CurrentStack->Top->m[1];
+         params[5] = ctx->CurrentStack->Top->m[5];
+         params[6] = ctx->CurrentStack->Top->m[9];
+         params[7] = ctx->CurrentStack->Top->m[13];
+         params[8] = ctx->CurrentStack->Top->m[2];
+         params[9] = ctx->CurrentStack->Top->m[6];
+         params[10] = ctx->CurrentStack->Top->m[10];
+         params[11] = ctx->CurrentStack->Top->m[14];
+         params[12] = ctx->CurrentStack->Top->m[3];
+         params[13] = ctx->CurrentStack->Top->m[7];
+         params[14] = ctx->CurrentStack->Top->m[11];
+         params[15] = ctx->CurrentStack->Top->m[15];
+         break;
+      /* Remaining ARB_fragment_program queries alias with
+       * the GL_NV_fragment_program queries.
+       */
+#endif
+
+      /* GL_EXT_depth_bounds_test */
+      case GL_DEPTH_BOUNDS_TEST_EXT:
+         CHECK_EXTENSION_D(EXT_depth_bounds_test, pname);
+         params[0] = (GLdouble) ctx->Depth.BoundsTest;
+         break;
+      case GL_DEPTH_BOUNDS_EXT:
+         CHECK_EXTENSION_D(EXT_depth_bounds_test, pname);
+         params[0] = ctx->Depth.BoundsMin;
+         params[1] = ctx->Depth.BoundsMax;
+         break;
+
+#if FEATURE_MESA_program_debug
+      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+         CHECK_EXTENSION_D(MESA_program_debug, pname);
+         *params = (GLdouble) ctx->FragmentProgram.CallbackEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+         CHECK_EXTENSION_D(MESA_program_debug, pname);
+         *params = (GLdouble) ctx->VertexProgram.CallbackEnabled;
+         break;
+      case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+         CHECK_EXTENSION_D(MESA_program_debug, pname);
+         *params = (GLdouble) ctx->FragmentProgram.CurrentPosition;
+         break;
+      case GL_VERTEX_PROGRAM_POSITION_MESA:
+         CHECK_EXTENSION_D(MESA_program_debug, pname);
+         *params = (GLdouble) ctx->VertexProgram.CurrentPosition;
+         break;
+#endif
+
+      default:
+         _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname);
+   }
+}
+
+
+/**
+ * Get the value(s) of a selected parameter.
+ *
+ * \param pname parameter to be returned.
+ * \param params will hold the value(s) of the speficifed parameter.
+ *
+ * \sa glGetFloatv().
+ *
+ * Tries to get the specified parameter via dd_function_table::GetFloatv,
+ * otherwise gets the specified parameter from the current context, converting
+ * it value into GLfloat.
+ */
+void GLAPIENTRY
+_mesa_GetFloatv( GLenum pname, GLfloat *params )
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLuint i;
+   const GLuint clientUnit = ctx->Array.ActiveTexture;
+   const GLuint texUnit = ctx->Texture.CurrentUnit;
+   const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (!params)
+      return;
+
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glGetFloatv %s\n", _mesa_lookup_enum_by_nr(pname));
+
+   if (!ctx->_CurrentProgram) {
+      /* We need this in order to get correct results for
+       * GL_OCCLUSION_TEST_RESULT_HP.  There might be other important cases.
+       */
+      FLUSH_VERTICES(ctx, 0);
+   }
+
+   if (ctx->Driver.GetFloatv && (*ctx->Driver.GetFloatv)(ctx, pname, params))
+      return;
+
+   switch (pname) {
+      case GL_ACCUM_RED_BITS:
+         *params = (GLfloat) ctx->Visual.accumRedBits;
+         break;
+      case GL_ACCUM_GREEN_BITS:
+         *params = (GLfloat) ctx->Visual.accumGreenBits;
+         break;
+      case GL_ACCUM_BLUE_BITS:
+         *params = (GLfloat) ctx->Visual.accumBlueBits;
+         break;
+      case GL_ACCUM_ALPHA_BITS:
+         *params = (GLfloat) ctx->Visual.accumAlphaBits;
+         break;
+      case GL_ACCUM_CLEAR_VALUE:
+         params[0] = ctx->Accum.ClearColor[0];
+         params[1] = ctx->Accum.ClearColor[1];
+         params[2] = ctx->Accum.ClearColor[2];
+         params[3] = ctx->Accum.ClearColor[3];
+         break;
+      case GL_ALPHA_BIAS:
+         *params = ctx->Pixel.AlphaBias;
          break;
       case GL_ALPHA_BITS:
          *params = (GLfloat) ctx->Visual.alphaBits;
@@ -2514,7 +3282,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          *params = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
          break;
       case GL_ALPHA_TEST_REF:
-         *params = (GLfloat) ctx->Color.AlphaRef / CHAN_MAXF;
+         *params = (GLfloat) ctx->Color.AlphaRef;
          break;
       case GL_ATTRIB_STACK_DEPTH:
          *params = (GLfloat) (ctx->AttribStackDepth);
@@ -2573,13 +3341,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       case GL_CLIP_PLANE3:
       case GL_CLIP_PLANE4:
       case GL_CLIP_PLANE5:
-         *params = (GLfloat) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
+         if (ctx->Transform.ClipPlanesEnabled & (1 << (pname - GL_CLIP_PLANE0)))
+            *params = 1.0;
+         else
+            *params = 0.0;
          break;
       case GL_COLOR_CLEAR_VALUE:
-         params[0] = CHAN_TO_FLOAT(ctx->Color.ClearColor[0]);
-         params[1] = CHAN_TO_FLOAT(ctx->Color.ClearColor[1]);
-         params[2] = CHAN_TO_FLOAT(ctx->Color.ClearColor[2]);
-         params[3] = CHAN_TO_FLOAT(ctx->Color.ClearColor[3]);
+         params[0] = ctx->Color.ClearColor[0];
+         params[1] = ctx->Color.ClearColor[1];
+         params[2] = ctx->Color.ClearColor[2];
+         params[3] = ctx->Color.ClearColor[3];
          break;
       case GL_COLOR_MATERIAL:
          *params = (GLfloat) ctx->Light.ColorMaterialEnabled;
@@ -2604,10 +3375,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_COLOR:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
-         params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
-         params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
-         params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
          break;
       case GL_CURRENT_INDEX:
         FLUSH_CURRENT(ctx, 0);
@@ -2615,9 +3386,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_NORMAL:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Normal[0];
-         params[1] = ctx->Current.Normal[1];
-         params[2] = ctx->Current.Normal[2];
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
          break;
       case GL_CURRENT_RASTER_COLOR:
         params[0] = ctx->Current.RasterColor[0];
@@ -2629,7 +3400,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         params[0] = ctx->Current.RasterDistance;
         break;
       case GL_CURRENT_RASTER_INDEX:
-        *params = (GLfloat) ctx->Current.RasterIndex;
+        *params = ctx->Current.RasterIndex;
         break;
       case GL_CURRENT_RASTER_POSITION:
         params[0] = ctx->Current.RasterPos[0];
@@ -2638,20 +3409,20 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         params[3] = ctx->Current.RasterPos[3];
         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
-        params[0] = ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
-        params[1] = ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
-        params[2] = ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
-        params[3] = ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
+        params[0] = ctx->Current.RasterTexCoords[texUnit][0];
+        params[1] = ctx->Current.RasterTexCoords[texUnit][1];
+        params[2] = ctx->Current.RasterTexCoords[texUnit][2];
+        params[3] = ctx->Current.RasterTexCoords[texUnit][3];
         break;
       case GL_CURRENT_RASTER_POSITION_VALID:
         *params = (GLfloat) ctx->Current.RasterPosValid;
         break;
       case GL_CURRENT_TEXTURE_COORDS:
         FLUSH_CURRENT(ctx, 0);
-        params[0] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][0];
-        params[1] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][1];
-        params[2] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][2];
-        params[3] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][3];
+        params[0] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
+        params[1] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
+        params[2] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
+        params[3] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
         break;
       case GL_DEPTH_BIAS:
         *params = (GLfloat) ctx->Pixel.DepthBias;
@@ -2736,15 +3507,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       case GL_GREEN_SCALE:
          *params = (GLfloat) ctx->Pixel.GreenScale;
          break;
-      case GL_HISTOGRAM:
-         if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) {
-            *params = (GLfloat) ctx->Pixel.HistogramEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
-        break;
       case GL_INDEX_BITS:
          *params = (GLfloat) ctx->Visual.indexBits;
         break;
@@ -2824,11 +3586,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         *params = (GLfloat) ctx->List.ListBase;
         break;
       case GL_LIST_INDEX:
-        *params = (GLfloat) ctx->CurrentListNum;
+        *params = (GLfloat) ctx->ListState.CurrentListNum;
         break;
       case GL_LIST_MODE:
-        *params = ctx->ExecuteFlag ? ENUM_TO_FLOAT(GL_COMPILE_AND_EXECUTE)
-                                 : ENUM_TO_FLOAT(GL_COMPILE);
+         if (!ctx->CompileFlag)
+            *params = 0.0F;
+         else if (ctx->ExecuteFlag)
+            *params = ENUM_TO_FLOAT(GL_COMPILE_AND_EXECUTE);
+         else
+            *params = ENUM_TO_FLOAT(GL_COMPILE);
         break;
       case GL_INDEX_LOGIC_OP:
         *params = (GLfloat) ctx->Color.IndexLogicOpEnabled;
@@ -2956,8 +3722,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         *params = (GLfloat) MAX_PROJECTION_STACK_DEPTH;
         break;
       case GL_MAX_TEXTURE_SIZE:
+         *params = (GLfloat) (1 << (ctx->Const.MaxTextureLevels - 1));
+        break;
       case GL_MAX_3D_TEXTURE_SIZE:
-         *params = (GLfloat) ctx->Const.MaxTextureSize;
+         *params = (GLfloat) (1 << (ctx->Const.Max3DTextureLevels - 1));
         break;
       case GL_MAX_TEXTURE_STACK_DEPTH:
         *params = (GLfloat) MAX_TEXTURE_STACK_DEPTH;
@@ -2966,16 +3734,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = (GLfloat) MAX_WIDTH;
          params[1] = (GLfloat) MAX_HEIGHT;
          break;
-      case GL_MINMAX:
-         *params = (GLfloat) ctx->Pixel.MinMaxEnabled;
-         break;
       case GL_MODELVIEW_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = ctx->ModelView.m[i];
+           params[i] = ctx->ModelviewMatrixStack.Top->m[i];
         }
         break;
       case GL_MODELVIEW_STACK_DEPTH:
-        *params = (GLfloat) (ctx->ModelViewStackDepth + 1);
+        *params = (GLfloat) (ctx->ModelviewMatrixStack.Depth + 1);
         break;
       case GL_NAME_STACK_DEPTH:
         *params = (GLfloat) ctx->Select.NameStackDepth;
@@ -3007,6 +3772,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       case GL_PACK_IMAGE_HEIGHT_EXT:
          *params = (GLfloat) ctx->Pack.ImageHeight;
          break;
+      case GL_PACK_INVERT_MESA:
+         *params = (GLfloat) ctx->Pack.Invert;
+         break;
       case GL_PERSPECTIVE_CORRECTION_HINT:
         *params = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
         break;
@@ -3100,11 +3868,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         break;
       case GL_PROJECTION_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = ctx->ProjectionMatrix.m[i];
+           params[i] = ctx->ProjectionMatrixStack.Top->m[i];
         }
         break;
       case GL_PROJECTION_STACK_DEPTH:
-        *params = (GLfloat) (ctx->ProjectionStackDepth + 1);
+        *params = (GLfloat) (ctx->ProjectionMatrixStack.Depth + 1);
         break;
       case GL_READ_BUFFER:
         *params = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
@@ -3152,28 +3920,28 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         *params = (GLfloat) ctx->Stencil.Clear;
         break;
       case GL_STENCIL_FAIL:
-        *params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc);
+        *params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_FUNC:
-        *params = ENUM_TO_FLOAT(ctx->Stencil.Function);
+        *params = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_PASS_DEPTH_FAIL:
-        *params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc);
+        *params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_PASS_DEPTH_PASS:
-        *params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc);
+        *params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
         break;
       case GL_STENCIL_REF:
-        *params = (GLfloat) ctx->Stencil.Ref;
+        *params = (GLfloat) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_TEST:
         *params = (GLfloat) ctx->Stencil.Enabled;
         break;
       case GL_STENCIL_VALUE_MASK:
-        *params = (GLfloat) ctx->Stencil.ValueMask;
+        *params = (GLfloat) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_WRITEMASK:
-        *params = (GLfloat) ctx->Stencil.WriteMask;
+        *params = (GLfloat) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
         break;
       case GL_STEREO:
         *params = (GLfloat) ctx->Visual.stereoMode;
@@ -3182,13 +3950,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         *params = (GLfloat) ctx->Const.SubPixelBits;
         break;
       case GL_TEXTURE_1D:
-         *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0 : 0.0;
+         *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_2D:
-         *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0 : 0.0;
+         *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_3D:
-         *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
+         *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_BINDING_1D:
          *params = (GLfloat) textureUnit->Current1D->Name;
@@ -3209,24 +3977,24 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         *params = ENUM_TO_FLOAT(textureUnit->EnvMode);
         break;
       case GL_TEXTURE_GEN_S:
-        *params = (textureUnit->TexGenEnabled & S_BIT) ? 1.0 : 0.0;
+        *params = (textureUnit->TexGenEnabled & S_BIT) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_GEN_T:
-        *params = (textureUnit->TexGenEnabled & T_BIT) ? 1.0 : 0.0;
+        *params = (textureUnit->TexGenEnabled & T_BIT) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_GEN_R:
-        *params = (textureUnit->TexGenEnabled & R_BIT) ? 1.0 : 0.0;
+        *params = (textureUnit->TexGenEnabled & R_BIT) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_GEN_Q:
-        *params = (textureUnit->TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
+        *params = (textureUnit->TexGenEnabled & Q_BIT) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_MATRIX:
          for (i=0;i<16;i++) {
-           params[i] = ctx->TextureMatrix[texTransformUnit].m[i];
+           params[i] = ctx->TextureMatrixStack[texUnit].Top->m[i];
         }
         break;
       case GL_TEXTURE_STACK_DEPTH:
-        *params = (GLfloat) (ctx->TextureStackDepth[texTransformUnit] + 1);
+        *params = (GLfloat) (ctx->TextureMatrixStack[texUnit].Depth + 1);
         break;
       case GL_UNPACK_ALIGNMENT:
         *params = (GLfloat) ctx->Unpack.Alignment;
@@ -3252,6 +4020,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       case GL_UNPACK_IMAGE_HEIGHT_EXT:
          *params = (GLfloat) ctx->Unpack.ImageHeight;
          break;
+      case GL_UNPACK_CLIENT_STORAGE_APPLE:
+         *params = (GLfloat) ctx->Unpack.ClientStorage;
+         break;
       case GL_VIEWPORT:
         params[0] = (GLfloat) ctx->Viewport.X;
         params[1] = (GLfloat) ctx->Viewport.Y;
@@ -3319,16 +4090,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          *params = 0.0;
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         *params = (GLfloat) ctx->Array.TexCoord[texUnit].Enabled;
+         *params = (GLfloat) ctx->Array.TexCoord[clientUnit].Enabled;
          break;
       case GL_TEXTURE_COORD_ARRAY_SIZE:
-         *params = (GLfloat) ctx->Array.TexCoord[texUnit].Size;
+         *params = (GLfloat) ctx->Array.TexCoord[clientUnit].Size;
          break;
       case GL_TEXTURE_COORD_ARRAY_TYPE:
-         *params = ENUM_TO_FLOAT(ctx->Array.TexCoord[texUnit].Type);
+         *params = ENUM_TO_FLOAT(ctx->Array.TexCoord[clientUnit].Type);
          break;
       case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         *params = (GLfloat) ctx->Array.TexCoord[texUnit].Stride;
+         *params = (GLfloat) ctx->Array.TexCoord[clientUnit].Stride;
          break;
       case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
          *params = 0.0;
@@ -3345,105 +4116,92 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
 
       /* GL_ARB_multitexture */
       case GL_MAX_TEXTURE_UNITS_ARB:
-         *params = (GLfloat) ctx->Const.MaxTextureUnits;
+         CHECK_EXTENSION_F(ARB_multitexture, pname);
+         *params = (GLfloat) MIN2(ctx->Const.MaxTextureImageUnits,
+                                  ctx->Const.MaxTextureCoordUnits);
          break;
       case GL_ACTIVE_TEXTURE_ARB:
+         CHECK_EXTENSION_F(ARB_multitexture, pname);
          *params = (GLfloat) (GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
          break;
       case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         *params = (GLfloat) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
+         CHECK_EXTENSION_F(ARB_multitexture, pname);
+         *params = (GLfloat) (GL_TEXTURE0_ARB + clientUnit);
          break;
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-         return;
+         CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+         *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+         break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLfloat) textureUnit->CurrentCubeMap->Name;
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-         return;
+         CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+         *params = (GLfloat) textureUnit->CurrentCubeMap->Name;
+         break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLfloat) ctx->Const.MaxCubeTextureSize;
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-         return;
+         CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+         *params = (GLfloat) (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+         break;
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLfloat) ctx->Hint.TextureCompression;
-         }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+         CHECK_EXTENSION_F(ARB_texture_compression, pname);
+         *params = (GLfloat) ctx->Hint.TextureCompression;
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLfloat) ctx->Const.NumCompressedTextureFormats;
-         }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+         CHECK_EXTENSION_F(ARB_texture_compression, pname);
+         *params = (GLfloat) _mesa_get_compressed_formats(ctx, NULL);
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            GLuint i;
-            for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
-               params[i] = (GLfloat) ctx->Const.CompressedTextureFormats[i];
+         CHECK_EXTENSION_F(ARB_texture_compression, pname);
+         {
+            GLint formats[100];
+            GLuint i, n;
+            n = _mesa_get_compressed_formats(ctx, formats);
+            for (i = 0; i < n; i++)
+               params[i] = (GLfloat) formats[i];
          }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
          break;
 
       /* GL_EXT_compiled_vertex_array */
       case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+         CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
         *params = (GLfloat) ctx->Array.LockFirst;
         break;
       case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+         CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
         *params = (GLfloat) ctx->Array.LockCount;
         break;
 
       /* GL_ARB_transpose_matrix */
       case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         _math_transposef(params, ctx->ColorMatrix.m);
+         _math_transposef(params, ctx->ColorMatrixStack.Top->m);
          break;
       case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         _math_transposef(params, ctx->ModelView.m);
+         _math_transposef(params, ctx->ModelviewMatrixStack.Top->m);
          break;
       case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         _math_transposef(params, ctx->ProjectionMatrix.m);
+         _math_transposef(params, ctx->ProjectionMatrixStack.Top->m);
          break;
       case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         _math_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
+         _math_transposef(params, ctx->TextureMatrixStack[texUnit].Top->m);
          break;
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            *params = (GLfloat) ctx->Depth.OcclusionTest;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
-         }
-         return;
+         CHECK_EXTENSION_F(HP_occlusion_test, pname);
+         *params = (GLfloat) ctx->Depth.OcclusionTest;
+         break;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            if (ctx->Depth.OcclusionTest)
-               *params = (GLfloat) ctx->OcclusionResult;
-            else
-               *params = (GLfloat) ctx->OcclusionResultSaved;
-            /* reset flag now */
-            ctx->OcclusionResult = GL_FALSE;
-            ctx->OcclusionResultSaved = GL_FALSE;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
-         }
-         return;
+         CHECK_EXTENSION_F(HP_occlusion_test, pname);
+         if (ctx->Depth.OcclusionTest)
+            *params = (GLfloat) ctx->OcclusionResult;
+         else
+            *params = (GLfloat) ctx->OcclusionResultSaved;
+         /* reset flag now */
+         ctx->OcclusionResult = GL_FALSE;
+         ctx->OcclusionResultSaved = GL_FALSE;
+         break;
 
       /* GL_SGIS_pixel_texture */
       case GL_PIXEL_TEXTURE_SGIS:
@@ -3461,11 +4219,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       /* GL_SGI_color_matrix (also in 1.2 imaging) */
       case GL_COLOR_MATRIX_SGI:
          for (i=0;i<16;i++) {
-           params[i] = ctx->ColorMatrix.m[i];
+           params[i] = ctx->ColorMatrixStack.Top->m[i];
         }
         break;
       case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         *params = (GLfloat) (ctx->ColorStackDepth + 1);
+         *params = (GLfloat) (ctx->ColorMatrixStack.Depth + 1);
          break;
       case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
          *params = (GLfloat) MAX_COLOR_STACK_DEPTH;
@@ -3497,63 +4255,60 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
 
       /* GL_EXT_convolution (also in 1.2 imaging) */
       case GL_CONVOLUTION_1D_EXT:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLfloat) ctx->Pixel.Convolution1DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
+         CHECK_EXTENSION_F(EXT_convolution, pname);
+         *params = (GLfloat) ctx->Pixel.Convolution1DEnabled;
          break;
       case GL_CONVOLUTION_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLfloat) ctx->Pixel.Convolution2DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
+         CHECK_EXTENSION_F(EXT_convolution, pname);
+         *params = (GLfloat) ctx->Pixel.Convolution2DEnabled;
          break;
       case GL_SEPARABLE_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLfloat) ctx->Pixel.Separable2DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
-         break;
-      case GL_MAX_CONVOLUTION_WIDTH:
-         *params = (GLfloat) ctx->Const.MaxConvolutionWidth;
-         break;
-      case GL_MAX_CONVOLUTION_HEIGHT:
-         *params = (GLfloat) ctx->Const.MaxConvolutionHeight;
+         CHECK_EXTENSION_F(EXT_convolution, pname);
+         *params = (GLfloat) ctx->Pixel.Separable2DEnabled;
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+         CHECK_EXTENSION_F(EXT_convolution, pname);
          *params = ctx->Pixel.PostConvolutionScale[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+         CHECK_EXTENSION_F(EXT_convolution, pname);
          *params = ctx->Pixel.PostConvolutionScale[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+         CHECK_EXTENSION_F(EXT_convolution, pname);
          *params = ctx->Pixel.PostConvolutionScale[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+         CHECK_EXTENSION_F(EXT_convolution, pname);
          *params = ctx->Pixel.PostConvolutionScale[3];
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+         CHECK_EXTENSION_F(EXT_convolution, pname);
          *params = ctx->Pixel.PostConvolutionBias[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+         CHECK_EXTENSION_F(EXT_convolution, pname);
          *params = ctx->Pixel.PostConvolutionBias[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+         CHECK_EXTENSION_F(EXT_convolution, pname);
          *params = ctx->Pixel.PostConvolutionBias[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+         CHECK_EXTENSION_F(EXT_convolution, pname);
          *params = ctx->Pixel.PostConvolutionBias[2];
          break;
 
+      /* GL_EXT_histogram (also in 1.2 imaging) */
+      case GL_HISTOGRAM:
+         CHECK_EXTENSION_F(EXT_histogram, pname);
+         *params = (GLfloat) ctx->Pixel.HistogramEnabled;
+        break;
+      case GL_MINMAX:
+         CHECK_EXTENSION_F(EXT_histogram, pname);
+         *params = (GLfloat) ctx->Pixel.MinMaxEnabled;
+         break;
+
       /* GL_SGI_color_table (also in 1.2 imaging */
       case GL_COLOR_TABLE_SGI:
          *params = (GLfloat) ctx->Pixel.ColorTableEnabled;
@@ -3565,70 +4320,427 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          *params = (GLfloat) ctx->Pixel.PostColorMatrixColorTableEnabled;
          break;
 
+      /* GL_SGI_texture_color_table */
+      case GL_TEXTURE_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_F(SGI_texture_color_table, pname);
+         *params = (GLfloat) textureUnit->ColorTableEnabled;
+         break;
+
       /* GL_EXT_secondary_color */
       case GL_COLOR_SUM_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color, pname);
         *params = (GLfloat) ctx->Fog.ColorSumEnabled;
         break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color, pname);
         FLUSH_CURRENT(ctx, 0);
-         params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]);
-         params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]);
-         params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]);
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
+         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
         break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color, pname);
          *params = (GLfloat) ctx->Array.SecondaryColor.Enabled;
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color, pname);
         *params = (GLfloat) ctx->Array.SecondaryColor.Type;
         break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color, pname);
         *params = (GLfloat) ctx->Array.SecondaryColor.Stride;
         break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-        *params = (GLfloat) ctx->Array.SecondaryColor.Stride;
+         CHECK_EXTENSION_F(EXT_secondary_color, pname);
+        *params = (GLfloat) ctx->Array.SecondaryColor.Size;
         break;
 
       /* GL_EXT_fog_coord */
       case GL_CURRENT_FOG_COORDINATE_EXT:
+         CHECK_EXTENSION_F(EXT_fog_coord, pname);
         FLUSH_CURRENT(ctx, 0);
-        *params = (GLfloat) ctx->Current.FogCoord;
+        *params = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
         break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
+         CHECK_EXTENSION_F(EXT_fog_coord, pname);
          *params = (GLfloat) ctx->Array.FogCoord.Enabled;
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_F(EXT_fog_coord, pname);
         *params = (GLfloat) ctx->Array.FogCoord.Type;
         break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_F(EXT_fog_coord, pname);
         *params = (GLfloat) ctx->Array.FogCoord.Stride;
         break;
+      case GL_FOG_COORDINATE_SOURCE_EXT:
+         CHECK_EXTENSION_F(EXT_fog_coord, pname);
+        *params = (GLfloat) ctx->Fog.FogCoordinateSource;
+        break;
+
+      /* GL_EXT_texture_lod_bias */
+      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+         *params = ctx->Const.MaxTextureLodBias;
+         break;
 
-      /* GL_MESA_sprite_point */
-      case GL_SPRITE_POINT_MESA:
-         if (ctx->Extensions.MESA_sprite_point) {
-            *params = (GLfloat) ctx->Point.SpriteMode;
+      /* GL_EXT_texture_filter_anisotropic */
+      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+         CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname);
+         *params = ctx->Const.MaxTextureMaxAnisotropy;
+        break;
+
+      /* GL_ARB_multisample */
+      case GL_MULTISAMPLE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample, pname);
+         *params = (GLfloat) ctx->Multisample.Enabled;
+         break;
+      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample, pname);
+         *params = (GLfloat) ctx->Multisample.SampleAlphaToCoverage;
+         break;
+      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample, pname);
+         *params = (GLfloat) ctx->Multisample.SampleAlphaToOne;
+         break;
+      case GL_SAMPLE_COVERAGE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample, pname);
+         *params = (GLfloat) ctx->Multisample.SampleCoverage;
+         break;
+      case GL_SAMPLE_COVERAGE_VALUE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample, pname);
+         *params = ctx->Multisample.SampleCoverageValue;
+         break;
+      case GL_SAMPLE_COVERAGE_INVERT_ARB:
+         CHECK_EXTENSION_F(ARB_multisample, pname);
+         *params = (GLfloat) ctx->Multisample.SampleCoverageInvert;
+         break;
+      case GL_SAMPLE_BUFFERS_ARB:
+         CHECK_EXTENSION_F(ARB_multisample, pname);
+         *params = 0.0; /* XXX fix someday */
+         break;
+      case GL_SAMPLES_ARB:
+         CHECK_EXTENSION_F(ARB_multisample, pname);
+         *params = 0.0; /* XXX fix someday */
+         break;
+
+      /* GL_IBM_rasterpos_clip */
+      case GL_RASTER_POSITION_UNCLIPPED_IBM:
+         CHECK_EXTENSION_F(IBM_rasterpos_clip, pname);
+         *params = (GLfloat) ctx->Transform.RasterPositionUnclipped;
+         break;
+
+      /* GL_NV_point_sprite */
+      case GL_POINT_SPRITE_NV:
+         CHECK_EXTENSION2_F(NV_point_sprite, ARB_point_sprite, pname);
+         *params = (GLfloat) ctx->Point.PointSprite;
+         break;
+      case GL_POINT_SPRITE_R_MODE_NV:
+         CHECK_EXTENSION_F(NV_point_sprite, pname);
+         *params = (GLfloat) ctx->Point.SpriteRMode;
+         break;
+
+      /* GL_SGIS_generate_mipmap */
+      case GL_GENERATE_MIPMAP_HINT_SGIS:
+         CHECK_EXTENSION_F(SGIS_generate_mipmap, pname);
+         *params = (GLfloat) ctx->Hint.GenerateMipmap;
+         break;
+
+#if FEATURE_NV_vertex_program
+      case GL_VERTEX_PROGRAM_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         *params = (GLfloat) ctx->VertexProgram.Enabled;
+         break;
+      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         *params = (GLfloat) ctx->VertexProgram.PointSizeEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         *params = (GLfloat) ctx->VertexProgram.TwoSideEnabled;
+         break;
+      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         *params = (GLfloat) ctx->Const.MaxProgramMatrixStackDepth;
+         break;
+      case GL_MAX_TRACK_MATRICES_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         *params = (GLfloat) ctx->Const.MaxProgramMatrices;
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         *params = (GLfloat) ctx->CurrentStack->Depth + 1;
+         break;
+      case GL_CURRENT_MATRIX_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         for (i = 0; i < 16; i++)
+            params[i] = ctx->CurrentStack->Top->m[i];
+         break;
+      case GL_VERTEX_PROGRAM_BINDING_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         if (ctx->VertexProgram.Current)
+            *params = (GLfloat) ctx->VertexProgram.Current->Base.Id;
+         else
+            *params = 0.0;
+         break;
+      case GL_PROGRAM_ERROR_POSITION_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         *params = (GLfloat) ctx->Program.ErrorPos;
+         break;
+      case GL_VERTEX_ATTRIB_ARRAY0_NV:
+      case GL_VERTEX_ATTRIB_ARRAY1_NV:
+      case GL_VERTEX_ATTRIB_ARRAY2_NV:
+      case GL_VERTEX_ATTRIB_ARRAY3_NV:
+      case GL_VERTEX_ATTRIB_ARRAY4_NV:
+      case GL_VERTEX_ATTRIB_ARRAY5_NV:
+      case GL_VERTEX_ATTRIB_ARRAY6_NV:
+      case GL_VERTEX_ATTRIB_ARRAY7_NV:
+      case GL_VERTEX_ATTRIB_ARRAY8_NV:
+      case GL_VERTEX_ATTRIB_ARRAY9_NV:
+      case GL_VERTEX_ATTRIB_ARRAY10_NV:
+      case GL_VERTEX_ATTRIB_ARRAY11_NV:
+      case GL_VERTEX_ATTRIB_ARRAY12_NV:
+      case GL_VERTEX_ATTRIB_ARRAY13_NV:
+      case GL_VERTEX_ATTRIB_ARRAY14_NV:
+      case GL_VERTEX_ATTRIB_ARRAY15_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV;
+            *params = (GLfloat) ctx->Array.VertexAttrib[n].Enabled;
          }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
-            return;
+         break;
+      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
+            *params = (GLfloat) ctx->Eval.Map1Attrib[n];
+         }
+         break;
+      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
+            *params = (GLfloat) ctx->Eval.Map2Attrib[n];
          }
          break;
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+      case GL_FRAGMENT_PROGRAM_NV:
+         CHECK_EXTENSION_F(NV_fragment_program, pname);
+         *params = (GLfloat) ctx->FragmentProgram.Enabled;
+         break;
+      case GL_MAX_TEXTURE_COORDS_NV:
+         CHECK_EXTENSION_F(NV_fragment_program, pname);
+         *params = (GLfloat) ctx->Const.MaxTextureCoordUnits;
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+         CHECK_EXTENSION_F(NV_fragment_program, pname);
+         *params = (GLfloat) ctx->Const.MaxTextureImageUnits;
+         break;
+      case GL_FRAGMENT_PROGRAM_BINDING_NV:
+         CHECK_EXTENSION_F(NV_fragment_program, pname);
+         if (ctx->FragmentProgram.Current)
+            *params = (GLfloat) ctx->FragmentProgram.Current->Base.Id;
+         else
+            *params = 0.0;
+         break;
+      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+         CHECK_EXTENSION_F(NV_fragment_program, pname);
+         *params = (GLfloat) MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+         break;
+#endif /* FEATURE_NV_fragment_program */
+
+      /* GL_NV_texture_rectangle */
+      case GL_TEXTURE_RECTANGLE_NV:
+         CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+         *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
+         break;
+      case GL_TEXTURE_BINDING_RECTANGLE_NV:
+         CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+         *params = (GLfloat) textureUnit->CurrentRect->Name;
+         break;
+      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+         CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+         *params = (GLfloat) ctx->Const.MaxTextureRectSize;
+         break;
+
+      /* GL_EXT_stencil_two_side */
+      case GL_STENCIL_TEST_TWO_SIDE_EXT:
+         CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+         *params = (GLfloat) ctx->Stencil.TestTwoSide;
+         break;
+      case GL_ACTIVE_STENCIL_FACE_EXT:
+         CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+         *params = (GLfloat) (ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+         break;
+
+      /* GL_NV_light_max_exponent */
+      case GL_MAX_SHININESS_NV:
+         *params = ctx->Const.MaxShininess;
+         break;
+      case GL_MAX_SPOT_EXPONENT_NV:
+         *params = ctx->Const.MaxSpotExponent;
+         break;
+
+#if FEATURE_ARB_vertex_buffer_object
+      case GL_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.ArrayBufferObj->Name;
+         break;
+      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.Vertex.BufferObj->Name;
+         break;
+      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.Normal.BufferObj->Name;
+         break;
+      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.Color.BufferObj->Name;
+         break;
+      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.Index.BufferObj->Name;
+         break;
+      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.TexCoord[clientUnit].BufferObj->Name;
+         break;
+      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.EdgeFlag.BufferObj->Name;
+         break;
+      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.SecondaryColor.BufferObj->Name;
+         break;
+      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.FogCoord.BufferObj->Name;
+         break;
+      /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
+      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         *params = (GLfloat) ctx->Array.ElementArrayBufferObj->Name;
+         break;
+#endif
+
+#if FEATURE_ARB_fragment_program
+      case GL_FRAGMENT_PROGRAM_ARB:
+         CHECK_EXTENSION_F(ARB_fragment_program, pname);
+         *params = (GLfloat) ctx->FragmentProgram.Enabled;
+         break;
+      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+         CHECK_EXTENSION_F(ARB_fragment_program, pname);
+         params[0] = ctx->CurrentStack->Top->m[0];
+         params[1] = ctx->CurrentStack->Top->m[4];
+         params[2] = ctx->CurrentStack->Top->m[8];
+         params[3] = ctx->CurrentStack->Top->m[12];
+         params[4] = ctx->CurrentStack->Top->m[1];
+         params[5] = ctx->CurrentStack->Top->m[5];
+         params[6] = ctx->CurrentStack->Top->m[9];
+         params[7] = ctx->CurrentStack->Top->m[13];
+         params[8] = ctx->CurrentStack->Top->m[2];
+         params[9] = ctx->CurrentStack->Top->m[6];
+         params[10] = ctx->CurrentStack->Top->m[10];
+         params[11] = ctx->CurrentStack->Top->m[14];
+         params[12] = ctx->CurrentStack->Top->m[3];
+         params[13] = ctx->CurrentStack->Top->m[7];
+         params[14] = ctx->CurrentStack->Top->m[11];
+         params[15] = ctx->CurrentStack->Top->m[15];
+         break;
+      /* Remaining ARB_fragment_program queries alias with
+       * the GL_NV_fragment_program queries.
+       */
+#endif
+
+      /* GL_EXT_depth_bounds_test */
+      case GL_DEPTH_BOUNDS_TEST_EXT:
+         CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+         params[0] = (GLfloat) ctx->Depth.BoundsTest;
+         break;
+      case GL_DEPTH_BOUNDS_EXT:
+         CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+         params[0] = ctx->Depth.BoundsMin;
+         params[1] = ctx->Depth.BoundsMax;
+         break;
+
+#if FEATURE_MESA_program_debug
+      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+         CHECK_EXTENSION_F(MESA_program_debug, pname);
+         *params = (GLfloat) ctx->FragmentProgram.CallbackEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+         CHECK_EXTENSION_F(MESA_program_debug, pname);
+         *params = (GLfloat) ctx->VertexProgram.CallbackEnabled;
+         break;
+      case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+         CHECK_EXTENSION_F(MESA_program_debug, pname);
+         *params = (GLfloat) ctx->FragmentProgram.CurrentPosition;
+         break;
+      case GL_VERTEX_PROGRAM_POSITION_MESA:
+         CHECK_EXTENSION_F(MESA_program_debug, pname);
+         *params = (GLfloat) ctx->VertexProgram.CurrentPosition;
+         break;
+#endif
 
       default:
-         gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
+         _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(0x%x)", pname);
    }
 }
 
 
-
-
-void
+/**
+ * Get the value(s) of a selected parameter.
+ *
+ * \param pname parameter to be returned.
+ * \param params will hold the value(s) of the speficifed parameter.
+ *
+ * \sa glGetIntegerv().
+ *
+ * Tries to get the specified parameter via dd_function_table::GetIntegerv,
+ * otherwise gets the specified parameter from the current context, converting
+ * it value into GLinteger.
+ */
+void GLAPIENTRY
 _mesa_GetIntegerv( GLenum pname, GLint *params )
 {
    GET_CURRENT_CONTEXT(ctx);
    GLuint i;
-   GLuint texUnit = ctx->Texture.CurrentUnit;
-   GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
+   const GLuint clientUnit = ctx->Array.ActiveTexture;
+   const GLuint texUnit = ctx->Texture.CurrentUnit;
    const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
@@ -3636,7 +4748,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
       return;
 
    if (MESA_VERBOSE & VERBOSE_API)
-      fprintf(stderr, "glGetIntegerv %s\n", gl_lookup_enum_by_nr(pname));
+      _mesa_debug(ctx, "glGetIntegerv %s\n", _mesa_lookup_enum_by_nr(pname));
+
+   if (!ctx->_CurrentProgram) {
+      /* We need this in order to get correct results for
+       * GL_OCCLUSION_TEST_RESULT_HP.  There might be other important cases.
+       */
+      FLUSH_VERTICES(ctx, 0);
+   }
 
    if (ctx->Driver.GetIntegerv
        && (*ctx->Driver.GetIntegerv)(ctx, pname, params))
@@ -3674,7 +4793,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          *params = (GLint) ctx->Color.AlphaEnabled;
          break;
       case GL_ALPHA_TEST_REF:
-         *params = FLOAT_TO_INT( (GLfloat) ctx->Color.AlphaRef / CHAN_MAXF );
+         *params = FLOAT_TO_INT(ctx->Color.AlphaRef);
          break;
       case GL_ALPHA_TEST_FUNC:
          *params = (GLint) ctx->Color.AlphaFunc;
@@ -3736,14 +4855,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
       case GL_CLIP_PLANE3:
       case GL_CLIP_PLANE4:
       case GL_CLIP_PLANE5:
-         i = (GLint) (pname - GL_CLIP_PLANE0);
-         *params = (GLint) ctx->Transform.ClipEnabled[i];
+         if (ctx->Transform.ClipPlanesEnabled & (1 << (pname - GL_CLIP_PLANE0)))
+            *params = 1;
+         else
+            *params = 0;
          break;
       case GL_COLOR_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[0]) );
-         params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[1]) );
-         params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[2]) );
-         params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[3]) );
+         params[0] = FLOAT_TO_INT( (ctx->Color.ClearColor[0]) );
+         params[1] = FLOAT_TO_INT( (ctx->Color.ClearColor[1]) );
+         params[2] = FLOAT_TO_INT( (ctx->Color.ClearColor[2]) );
+         params[3] = FLOAT_TO_INT( (ctx->Color.ClearColor[3]) );
          break;
       case GL_COLOR_MATERIAL:
          *params = (GLint) ctx->Light.ColorMaterialEnabled;
@@ -3768,10 +4889,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_COLOR:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[0] ) );
-         params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[1] ) );
-         params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[2] ) );
-         params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[3] ) );
+         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+         params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
          break;
       case GL_CURRENT_INDEX:
         FLUSH_CURRENT(ctx, 0);
@@ -3779,9 +4900,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_NORMAL:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT( ctx->Current.Normal[0] );
-         params[1] = FLOAT_TO_INT( ctx->Current.Normal[1] );
-         params[2] = FLOAT_TO_INT( ctx->Current.Normal[2] );
+         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
          break;
       case GL_CURRENT_RASTER_COLOR:
         params[0] = FLOAT_TO_INT( ctx->Current.RasterColor[0] );
@@ -3802,20 +4923,20 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
         params[3] = (GLint) ctx->Current.RasterPos[3];
         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
-        params[0] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
-        params[1] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
-        params[2] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
-        params[3] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
+        params[0] = (GLint) ctx->Current.RasterTexCoords[texUnit][0];
+        params[1] = (GLint) ctx->Current.RasterTexCoords[texUnit][1];
+        params[2] = (GLint) ctx->Current.RasterTexCoords[texUnit][2];
+        params[3] = (GLint) ctx->Current.RasterTexCoords[texUnit][3];
         break;
       case GL_CURRENT_RASTER_POSITION_VALID:
         *params = (GLint) ctx->Current.RasterPosValid;
         break;
       case GL_CURRENT_TEXTURE_COORDS:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = (GLint) ctx->Current.Texcoord[texTransformUnit][0];
-         params[1] = (GLint) ctx->Current.Texcoord[texTransformUnit][1];
-         params[2] = (GLint) ctx->Current.Texcoord[texTransformUnit][2];
-         params[3] = (GLint) ctx->Current.Texcoord[texTransformUnit][3];
+         params[0] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
+         params[1] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
+         params[2] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
+         params[3] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
         break;
       case GL_DEPTH_BIAS:
          *params = (GLint) ctx->Pixel.DepthBias;
@@ -3900,15 +5021,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
       case GL_GREEN_SCALE:
          *params = (GLint) ctx->Pixel.GreenScale;
          break;
-      case GL_HISTOGRAM:
-         if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) {
-            *params = (GLint) ctx->Pixel.HistogramEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
-        break;
       case GL_INDEX_BITS:
          *params = (GLint) ctx->Visual.indexBits;
          break;
@@ -3988,11 +5100,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
         *params = (GLint) ctx->List.ListBase;
         break;
       case GL_LIST_INDEX:
-        *params = (GLint) ctx->CurrentListNum;
+        *params = (GLint) ctx->ListState.CurrentListNum;
         break;
       case GL_LIST_MODE:
-        *params = ctx->ExecuteFlag ? (GLint) GL_COMPILE_AND_EXECUTE
-                                 : (GLint) GL_COMPILE;
+         if (!ctx->CompileFlag)
+            *params = 0;
+         else if (ctx->ExecuteFlag)
+            *params = (GLint) GL_COMPILE_AND_EXECUTE;
+         else
+            *params = (GLint) GL_COMPILE;
         break;
       case GL_INDEX_LOGIC_OP:
         *params = (GLint) ctx->Color.IndexLogicOpEnabled;
@@ -4120,8 +5236,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          *params = (GLint) MAX_PROJECTION_STACK_DEPTH;
          break;
       case GL_MAX_TEXTURE_SIZE:
+         *params = (1 << (ctx->Const.MaxTextureLevels - 1));
+        break;
       case GL_MAX_3D_TEXTURE_SIZE:
-         *params = ctx->Const.MaxTextureSize;
+         *params = (1 << (ctx->Const.Max3DTextureLevels - 1));
         break;
       case GL_MAX_TEXTURE_STACK_DEPTH:
         *params = (GLint) MAX_TEXTURE_STACK_DEPTH;
@@ -4130,16 +5248,13 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = (GLint) MAX_WIDTH;
          params[1] = (GLint) MAX_HEIGHT;
          break;
-      case GL_MINMAX:
-         *params = (GLint) ctx->Pixel.MinMaxEnabled;
-         break;
       case GL_MODELVIEW_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = (GLint) ctx->ModelView.m[i];
+           params[i] = (GLint) ctx->ModelviewMatrixStack.Top->m[i];
         }
         break;
       case GL_MODELVIEW_STACK_DEPTH:
-        *params = (GLint) (ctx->ModelViewStackDepth + 1);
+        *params = (GLint) (ctx->ModelviewMatrixStack.Depth + 1);
         break;
       case GL_NAME_STACK_DEPTH:
         *params = (GLint) ctx->Select.NameStackDepth;
@@ -4171,6 +5286,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
       case GL_PACK_IMAGE_HEIGHT_EXT:
          *params = ctx->Pack.ImageHeight;
          break;
+      case GL_PACK_INVERT_MESA:
+         *params = ctx->Pack.Invert;
+         break;
       case GL_PERSPECTIVE_CORRECTION_HINT:
         *params = (GLint) ctx->Hint.PerspectiveCorrection;
         break;
@@ -4262,11 +5380,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
         break;
       case GL_PROJECTION_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = (GLint) ctx->ProjectionMatrix.m[i];
+           params[i] = (GLint) ctx->ProjectionMatrixStack.Top->m[i];
         }
         break;
       case GL_PROJECTION_STACK_DEPTH:
-        *params = (GLint) (ctx->ProjectionStackDepth + 1);
+        *params = (GLint) (ctx->ProjectionMatrixStack.Depth + 1);
         break;
       case GL_READ_BUFFER:
         *params = (GLint) ctx->Pixel.ReadBuffer;
@@ -4314,28 +5432,28 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
         *params = (GLint) ctx->Stencil.Clear;
         break;
       case GL_STENCIL_FAIL:
-        *params = (GLint) ctx->Stencil.FailFunc;
+        *params = (GLint) ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_FUNC:
-        *params = (GLint) ctx->Stencil.Function;
+        *params = (GLint) ctx->Stencil.Function[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_PASS_DEPTH_FAIL:
-        *params = (GLint) ctx->Stencil.ZFailFunc;
+        *params = (GLint) ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_PASS_DEPTH_PASS:
-        *params = (GLint) ctx->Stencil.ZPassFunc;
+        *params = (GLint) ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_REF:
-        *params = (GLint) ctx->Stencil.Ref;
+        *params = (GLint) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_TEST:
         *params = (GLint) ctx->Stencil.Enabled;
         break;
       case GL_STENCIL_VALUE_MASK:
-        *params = (GLint) ctx->Stencil.ValueMask;
+        *params = (GLint) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
         break;
       case GL_STENCIL_WRITEMASK:
-        *params = (GLint) ctx->Stencil.WriteMask;
+        *params = (GLint) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
         break;
       case GL_STEREO:
         *params = (GLint) ctx->Visual.stereoMode;
@@ -4384,11 +5502,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
         break;
       case GL_TEXTURE_MATRIX:
          for (i=0;i<16;i++) {
-           params[i] = (GLint) ctx->TextureMatrix[texTransformUnit].m[i];
+           params[i] = (GLint) ctx->TextureMatrixStack[texUnit].Top->m[i];
         }
         break;
       case GL_TEXTURE_STACK_DEPTH:
-        *params = (GLint) (ctx->TextureStackDepth[texTransformUnit] + 1);
+        *params = (GLint) (ctx->TextureMatrixStack[texUnit].Depth + 1);
         break;
       case GL_UNPACK_ALIGNMENT:
         *params = ctx->Unpack.Alignment;
@@ -4414,6 +5532,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
       case GL_UNPACK_IMAGE_HEIGHT_EXT:
          *params = ctx->Unpack.ImageHeight;
          break;
+      case GL_UNPACK_CLIENT_STORAGE_APPLE:
+         *params = ctx->Unpack.ClientStorage;
+         break;
       case GL_VIEWPORT:
          params[0] = (GLint) ctx->Viewport.X;
          params[1] = (GLint) ctx->Viewport.Y;
@@ -4481,16 +5602,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          *params = 0;
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         *params = (GLint) ctx->Array.TexCoord[texUnit].Enabled;
+         *params = (GLint) ctx->Array.TexCoord[clientUnit].Enabled;
          break;
       case GL_TEXTURE_COORD_ARRAY_SIZE:
-         *params = ctx->Array.TexCoord[texUnit].Size;
+         *params = ctx->Array.TexCoord[clientUnit].Size;
          break;
       case GL_TEXTURE_COORD_ARRAY_TYPE:
-         *params = ctx->Array.TexCoord[texUnit].Type;
+         *params = ctx->Array.TexCoord[clientUnit].Type;
          break;
       case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         *params = ctx->Array.TexCoord[texUnit].Stride;
+         *params = ctx->Array.TexCoord[clientUnit].Stride;
          break;
       case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
          *params = 0;
@@ -4507,74 +5628,63 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
 
       /* GL_ARB_multitexture */
       case GL_MAX_TEXTURE_UNITS_ARB:
-         *params = ctx->Const.MaxTextureUnits;
+         CHECK_EXTENSION_I(ARB_multitexture, pname);
+         *params = MIN2(ctx->Const.MaxTextureImageUnits,
+                        ctx->Const.MaxTextureCoordUnits);
          break;
       case GL_ACTIVE_TEXTURE_ARB:
+         CHECK_EXTENSION_I(ARB_multitexture, pname);
          *params = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
          break;
       case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         *params = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+         CHECK_EXTENSION_I(ARB_multitexture, pname);
+         *params = GL_TEXTURE0_ARB + clientUnit;
          break;
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-         return;
+         CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+         *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+         break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = textureUnit->CurrentCubeMap->Name;
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-         return;
+         CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+         *params = textureUnit->CurrentCubeMap->Name;
+         break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = ctx->Const.MaxCubeTextureSize;
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-         return;
+         CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+         *params = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+         break;
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLint) ctx->Hint.TextureCompression;
-         }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+         CHECK_EXTENSION_I(ARB_texture_compression, pname);
+         *params = (GLint) ctx->Hint.TextureCompression;
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLint) ctx->Const.NumCompressedTextureFormats;
-         }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+         CHECK_EXTENSION_I(ARB_texture_compression, pname);
+         *params = (GLint) _mesa_get_compressed_formats(ctx, NULL);
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            GLuint i;
-            for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
-               params[i] = (GLint) ctx->Const.CompressedTextureFormats[i];
-         }
-         else
-            gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+         CHECK_EXTENSION_I(ARB_texture_compression, pname);
+         (void) _mesa_get_compressed_formats(ctx, params);
          break;
 
       /* GL_EXT_compiled_vertex_array */
       case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+         CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
         *params = ctx->Array.LockFirst;
         break;
       case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+         CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
         *params = ctx->Array.LockCount;
         break;
-       
+
       /* GL_ARB_transpose_matrix */
       case GL_TRANSPOSE_COLOR_MATRIX_ARB:
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ColorMatrix.m);
+            _math_transposef(tm, ctx->ColorMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLint) tm[i];
             }
@@ -4584,7 +5694,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ModelView.m);
+            _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLint) tm[i];
             }
@@ -4594,7 +5704,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ProjectionMatrix.m);
+            _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLint) tm[i];
             }
@@ -4604,7 +5714,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+            _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLint) tm[i];
             }
@@ -4613,237 +5723,579 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            *params = (GLint) ctx->Depth.OcclusionTest;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
-         return;
+         CHECK_EXTENSION_I(HP_occlusion_test, pname);
+         *params = (GLint) ctx->Depth.OcclusionTest;
+         break;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            if (ctx->Depth.OcclusionTest)
-               *params = (GLint) ctx->OcclusionResult;
-            else
-               *params = (GLint) ctx->OcclusionResultSaved;
-            /* reset flag now */
-            ctx->OcclusionResult = GL_FALSE;
-            ctx->OcclusionResultSaved = GL_FALSE;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
-         return;
+         CHECK_EXTENSION_I(HP_occlusion_test, pname);
+         if (ctx->Depth.OcclusionTest)
+            *params = (GLint) ctx->OcclusionResult;
+         else
+            *params = (GLint) ctx->OcclusionResultSaved;
+         /* reset flag now */
+         ctx->OcclusionResult = GL_FALSE;
+         ctx->OcclusionResultSaved = GL_FALSE;
+         break;
 
       /* GL_SGIS_pixel_texture */
       case GL_PIXEL_TEXTURE_SGIS:
+         CHECK_EXTENSION_I(SGIS_pixel_texture, pname);
          *params = (GLint) ctx->Pixel.PixelTextureEnabled;
          break;
 
       /* GL_SGIX_pixel_texture */
       case GL_PIXEL_TEX_GEN_SGIX:
+         CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
          *params = (GLint) ctx->Pixel.PixelTextureEnabled;
          break;
       case GL_PIXEL_TEX_GEN_MODE_SGIX:
+         CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
          *params = (GLint) pixel_texgen_mode(ctx);
          break;
 
       /* GL_SGI_color_matrix (also in 1.2 imaging) */
       case GL_COLOR_MATRIX_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          for (i=0;i<16;i++) {
-           params[i] = (GLint) ctx->ColorMatrix.m[i];
+           params[i] = (GLint) ctx->ColorMatrixStack.Top->m[i];
         }
         break;
       case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         *params = ctx->ColorStackDepth + 1;
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
+         *params = ctx->ColorMatrixStack.Depth + 1;
          break;
       case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          *params = MAX_COLOR_STACK_DEPTH;
          break;
       case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          *params = (GLint) ctx->Pixel.PostColorMatrixScale[0];
          break;
       case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          *params = (GLint) ctx->Pixel.PostColorMatrixScale[1];
          break;
       case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          *params = (GLint) ctx->Pixel.PostColorMatrixScale[2];
          break;
       case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          *params = (GLint) ctx->Pixel.PostColorMatrixScale[3];
          break;
       case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          *params = (GLint) ctx->Pixel.PostColorMatrixBias[0];
          break;
       case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          *params = (GLint) ctx->Pixel.PostColorMatrixBias[1];
          break;
       case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          *params = (GLint) ctx->Pixel.PostColorMatrixBias[2];
          break;
       case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix, pname);
          *params = (GLint) ctx->Pixel.PostColorMatrixBias[3];
          break;
 
       /* GL_EXT_convolution (also in 1.2 imaging) */
       case GL_CONVOLUTION_1D_EXT:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLint) ctx->Pixel.Convolution1DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-            return;
-         }
+         CHECK_EXTENSION_I(EXT_convolution, pname);
+         *params = (GLint) ctx->Pixel.Convolution1DEnabled;
          break;
       case GL_CONVOLUTION_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLint) ctx->Pixel.Convolution2DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-            return;
-         }
+         CHECK_EXTENSION_I(EXT_convolution, pname);
+         *params = (GLint) ctx->Pixel.Convolution2DEnabled;
          break;
       case GL_SEPARABLE_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLint) ctx->Pixel.Separable2DEnabled;
-         }
-         else {
-            gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-            return;
-         }
-         break;
-      case GL_MAX_CONVOLUTION_WIDTH:
-         *params = ctx->Const.MaxConvolutionWidth;
-         break;
-      case GL_MAX_CONVOLUTION_HEIGHT:
-         *params = ctx->Const.MaxConvolutionHeight;
+         CHECK_EXTENSION_I(EXT_convolution, pname);
+         *params = (GLint) ctx->Pixel.Separable2DEnabled;
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+         CHECK_EXTENSION_I(EXT_convolution, pname);
          *params = (GLint) ctx->Pixel.PostConvolutionScale[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+         CHECK_EXTENSION_I(EXT_convolution, pname);
          *params = (GLint) ctx->Pixel.PostConvolutionScale[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+         CHECK_EXTENSION_I(EXT_convolution, pname);
          *params = (GLint) ctx->Pixel.PostConvolutionScale[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+         CHECK_EXTENSION_I(EXT_convolution, pname);
          *params = (GLint) ctx->Pixel.PostConvolutionScale[3];
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+         CHECK_EXTENSION_I(EXT_convolution, pname);
          *params = (GLint) ctx->Pixel.PostConvolutionBias[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+         CHECK_EXTENSION_I(EXT_convolution, pname);
          *params = (GLint) ctx->Pixel.PostConvolutionBias[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+         CHECK_EXTENSION_I(EXT_convolution, pname);
          *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+         CHECK_EXTENSION_I(EXT_convolution, pname);
          *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
          break;
 
+      /* GL_EXT_histogram (also in 1.2 imaging) */
+      case GL_HISTOGRAM:
+         CHECK_EXTENSION_I(EXT_histogram, pname);
+         *params = (GLint) ctx->Pixel.HistogramEnabled;
+        break;
+      case GL_MINMAX:
+         CHECK_EXTENSION_I(EXT_histogram, pname);
+         *params = (GLint) ctx->Pixel.MinMaxEnabled;
+         break;
+
       /* GL_SGI_color_table (also in 1.2 imaging */
       case GL_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_I(SGI_color_table, pname);
          *params = (GLint) ctx->Pixel.ColorTableEnabled;
          break;
       case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_I(SGI_color_table, pname);
          *params = (GLint) ctx->Pixel.PostConvolutionColorTableEnabled;
          break;
       case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_I(SGI_color_table, pname);
          *params = (GLint) ctx->Pixel.PostColorMatrixColorTableEnabled;
          break;
 
+      /* GL_SGI_texture_color_table */
+      case GL_TEXTURE_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_I(SGI_texture_color_table, pname);
+         *params = (GLint) textureUnit->ColorTableEnabled;
+         break;
 
       /* GL_EXT_secondary_color */
       case GL_COLOR_SUM_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color, pname);
         *params = (GLint) ctx->Fog.ColorSumEnabled;
         break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color, pname);
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]) );
-         params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]) );
-         params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]) );
+         params[0] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]) );
+         params[1] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]) );
+         params[2] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]) );
+         params[3] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]) );
         break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color, pname);
          *params = (GLint) ctx->Array.SecondaryColor.Enabled;
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color, pname);
         *params = (GLint) ctx->Array.SecondaryColor.Type;
         break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color, pname);
         *params = (GLint) ctx->Array.SecondaryColor.Stride;
         break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-        *params = (GLint) ctx->Array.SecondaryColor.Stride;
+         CHECK_EXTENSION_I(EXT_secondary_color, pname);
+        *params = (GLint) ctx->Array.SecondaryColor.Size;
         break;
 
       /* GL_EXT_fog_coord */
       case GL_CURRENT_FOG_COORDINATE_EXT:
-         if (ctx->Extensions.EXT_fog_coord) {
-            FLUSH_CURRENT(ctx, 0);
-            *params = (GLint) ctx->Current.FogCoord;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
+         CHECK_EXTENSION_I(EXT_fog_coord, pname);
+         FLUSH_CURRENT(ctx, 0);
+         *params = (GLint) ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
         break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         if (ctx->Extensions.EXT_fog_coord) {
-            *params = (GLint) ctx->Array.FogCoord.Enabled;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
+         CHECK_EXTENSION_I(EXT_fog_coord, pname);
+         *params = (GLint) ctx->Array.FogCoord.Enabled;
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         if (ctx->Extensions.EXT_fog_coord) {
-            *params = (GLint) ctx->Array.FogCoord.Type;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
+         CHECK_EXTENSION_I(EXT_fog_coord, pname);
+         *params = (GLint) ctx->Array.FogCoord.Type;
         break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         if (ctx->Extensions.EXT_fog_coord) {
-            *params = (GLint) ctx->Array.FogCoord.Stride;
-         }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
+         CHECK_EXTENSION_I(EXT_fog_coord, pname);
+         *params = (GLint) ctx->Array.FogCoord.Stride;
+        break;
+      case GL_FOG_COORDINATE_SOURCE_EXT:
+         CHECK_EXTENSION_I(EXT_fog_coord, pname);
+        *params = (GLint) ctx->Fog.FogCoordinateSource;
         break;
 
-      /* GL_MESA_sprite_point */
-      case GL_SPRITE_POINT_MESA:
-         if (ctx->Extensions.MESA_sprite_point) {
-            *params = (GLint) ctx->Point.SpriteMode;
+      /* GL_EXT_texture_lod_bias */
+      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+         *params = (GLint) ctx->Const.MaxTextureLodBias;
+         break;
+
+      /* GL_EXT_texture_filter_anisotropic */
+      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+         CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname);
+         *params = (GLint) ctx->Const.MaxTextureMaxAnisotropy;
+        break;
+
+      /* GL_ARB_multisample */
+      case GL_MULTISAMPLE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample, pname);
+         *params = (GLint) ctx->Multisample.Enabled;
+         break;
+      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample, pname);
+         *params = (GLint) ctx->Multisample.SampleAlphaToCoverage;
+         break;
+      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample, pname);
+         *params = (GLint) ctx->Multisample.SampleAlphaToOne;
+         break;
+      case GL_SAMPLE_COVERAGE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample, pname);
+         *params = (GLint) ctx->Multisample.SampleCoverage;
+         break;
+      case GL_SAMPLE_COVERAGE_VALUE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample, pname);
+         *params = (GLint) ctx->Multisample.SampleCoverageValue;
+         break;
+      case GL_SAMPLE_COVERAGE_INVERT_ARB:
+         CHECK_EXTENSION_I(ARB_multisample, pname);
+         *params = (GLint) ctx->Multisample.SampleCoverageInvert;
+         break;
+      case GL_SAMPLE_BUFFERS_ARB:
+         CHECK_EXTENSION_I(ARB_multisample, pname);
+         *params = 0; /* XXX fix someday */
+         break;
+      case GL_SAMPLES_ARB:
+         CHECK_EXTENSION_I(ARB_multisample, pname);
+         *params = 0; /* XXX fix someday */
+         break;
+
+      /* GL_IBM_rasterpos_clip */
+      case GL_RASTER_POSITION_UNCLIPPED_IBM:
+         CHECK_EXTENSION_I(IBM_rasterpos_clip, pname);
+         *params = (GLint) ctx->Transform.RasterPositionUnclipped;
+         break;
+
+      /* GL_NV_point_sprite */
+      case GL_POINT_SPRITE_NV:
+         CHECK_EXTENSION2_I(NV_point_sprite, ARB_point_sprite, pname);
+         *params = (GLint) ctx->Point.PointSprite;
+         break;
+      case GL_POINT_SPRITE_R_MODE_NV:
+         CHECK_EXTENSION_I(NV_point_sprite, pname);
+         *params = (GLint) ctx->Point.SpriteRMode;
+         break;
+
+      /* GL_SGIS_generate_mipmap */
+      case GL_GENERATE_MIPMAP_HINT_SGIS:
+         CHECK_EXTENSION_I(SGIS_generate_mipmap, pname);
+         *params = (GLint) ctx->Hint.GenerateMipmap;
+         break;
+
+#if FEATURE_NV_vertex_program
+      case GL_VERTEX_PROGRAM_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         *params = (GLint) ctx->VertexProgram.Enabled;
+         break;
+      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         *params = (GLint) ctx->VertexProgram.PointSizeEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         *params = (GLint) ctx->VertexProgram.TwoSideEnabled;
+         break;
+      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         *params = ctx->Const.MaxProgramMatrixStackDepth;
+         break;
+      case GL_MAX_TRACK_MATRICES_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         *params = ctx->Const.MaxProgramMatrices;
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         *params = ctx->CurrentStack->Depth + 1;
+         break;
+      case GL_CURRENT_MATRIX_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         for (i = 0; i < 16; i++)
+            params[i] = (GLint) ctx->CurrentStack->Top->m[i];
+         break;
+      case GL_VERTEX_PROGRAM_BINDING_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         if (ctx->VertexProgram.Current)
+            *params = (GLint) ctx->VertexProgram.Current->Base.Id;
+         else
+            *params = 0;
+         break;
+      case GL_PROGRAM_ERROR_POSITION_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         *params = (GLint) ctx->Program.ErrorPos;
+         break;
+      case GL_VERTEX_ATTRIB_ARRAY0_NV:
+      case GL_VERTEX_ATTRIB_ARRAY1_NV:
+      case GL_VERTEX_ATTRIB_ARRAY2_NV:
+      case GL_VERTEX_ATTRIB_ARRAY3_NV:
+      case GL_VERTEX_ATTRIB_ARRAY4_NV:
+      case GL_VERTEX_ATTRIB_ARRAY5_NV:
+      case GL_VERTEX_ATTRIB_ARRAY6_NV:
+      case GL_VERTEX_ATTRIB_ARRAY7_NV:
+      case GL_VERTEX_ATTRIB_ARRAY8_NV:
+      case GL_VERTEX_ATTRIB_ARRAY9_NV:
+      case GL_VERTEX_ATTRIB_ARRAY10_NV:
+      case GL_VERTEX_ATTRIB_ARRAY11_NV:
+      case GL_VERTEX_ATTRIB_ARRAY12_NV:
+      case GL_VERTEX_ATTRIB_ARRAY13_NV:
+      case GL_VERTEX_ATTRIB_ARRAY14_NV:
+      case GL_VERTEX_ATTRIB_ARRAY15_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV;
+            *params = (GLint) ctx->Array.VertexAttrib[n].Enabled;
          }
-         else {
-            gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-            return;
+         break;
+      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
+            *params = (GLint) ctx->Eval.Map1Attrib[n];
          }
          break;
+      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         {
+            GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
+            *params = (GLint) ctx->Eval.Map2Attrib[n];
+         }
+         break;
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+      case GL_FRAGMENT_PROGRAM_NV:
+         CHECK_EXTENSION_I(NV_fragment_program, pname);
+         *params = (GLint) ctx->FragmentProgram.Enabled;
+         break;
+      case GL_MAX_TEXTURE_COORDS_NV:
+         CHECK_EXTENSION_I(NV_fragment_program, pname);
+         *params = (GLint) ctx->Const.MaxTextureCoordUnits;
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+         CHECK_EXTENSION_I(NV_fragment_program, pname);
+         *params = (GLint) ctx->Const.MaxTextureImageUnits;
+         break;
+      case GL_FRAGMENT_PROGRAM_BINDING_NV:
+         CHECK_EXTENSION_I(NV_fragment_program, pname);
+         if (ctx->FragmentProgram.Current)
+            *params = (GLint) ctx->FragmentProgram.Current->Base.Id;
+         else
+            *params = 0;
+         break;
+      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+         CHECK_EXTENSION_I(NV_fragment_program, pname);
+         *params = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+         break;
+#endif /* FEATURE_NV_fragment_program */
+
+      /* GL_NV_texture_rectangle */
+      case GL_TEXTURE_RECTANGLE_NV:
+         CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+         *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
+         break;
+      case GL_TEXTURE_BINDING_RECTANGLE_NV:
+         CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+         *params = (GLint) textureUnit->CurrentRect->Name;
+         break;
+      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+         CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+         *params = (GLint) ctx->Const.MaxTextureRectSize;
+         break;
+
+      /* GL_EXT_stencil_two_side */
+      case GL_STENCIL_TEST_TWO_SIDE_EXT:
+         CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+         *params = (GLint) ctx->Stencil.TestTwoSide;
+         break;
+      case GL_ACTIVE_STENCIL_FACE_EXT:
+         CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+         *params = (GLint) (ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+         break;
+
+      /* GL_NV_light_max_exponent */
+      case GL_MAX_SHININESS_NV:
+         *params = (GLint) ctx->Const.MaxShininess;
+         break;
+      case GL_MAX_SPOT_EXPONENT_NV:
+         *params = (GLint) ctx->Const.MaxSpotExponent;
+         break;
+
+#if FEATURE_ARB_vertex_buffer_object
+      case GL_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.ArrayBufferObj->Name;
+         break;
+      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.Vertex.BufferObj->Name;
+         break;
+      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.Normal.BufferObj->Name;
+         break;
+      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.Color.BufferObj->Name;
+         break;
+      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.Index.BufferObj->Name;
+         break;
+      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.TexCoord[clientUnit].BufferObj->Name;
+         break;
+      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.EdgeFlag.BufferObj->Name;
+         break;
+      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.SecondaryColor.BufferObj->Name;
+         break;
+      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.FogCoord.BufferObj->Name;
+         break;
+      /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
+      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         *params = (GLint) ctx->Array.ElementArrayBufferObj->Name;
+         break;
+#endif
+
+#if FEATURE_ARB_fragment_program
+      case GL_FRAGMENT_PROGRAM_ARB:
+         CHECK_EXTENSION_I(ARB_fragment_program, pname);
+         *params = ctx->FragmentProgram.Enabled;
+         break;
+      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+         CHECK_EXTENSION_I(ARB_fragment_program, pname);
+         params[0] = (GLint) ctx->CurrentStack->Top->m[0];
+         params[1] = (GLint) ctx->CurrentStack->Top->m[4];
+         params[2] = (GLint) ctx->CurrentStack->Top->m[8];
+         params[3] = (GLint) ctx->CurrentStack->Top->m[12];
+         params[4] = (GLint) ctx->CurrentStack->Top->m[1];
+         params[5] = (GLint) ctx->CurrentStack->Top->m[5];
+         params[6] = (GLint) ctx->CurrentStack->Top->m[9];
+         params[7] = (GLint) ctx->CurrentStack->Top->m[13];
+         params[8] = (GLint) ctx->CurrentStack->Top->m[2];
+         params[9] = (GLint) ctx->CurrentStack->Top->m[6];
+         params[10] = (GLint) ctx->CurrentStack->Top->m[10];
+         params[11] = (GLint) ctx->CurrentStack->Top->m[14];
+         params[12] = (GLint) ctx->CurrentStack->Top->m[3];
+         params[13] = (GLint) ctx->CurrentStack->Top->m[7];
+         params[14] = (GLint) ctx->CurrentStack->Top->m[11];
+         params[15] = (GLint) ctx->CurrentStack->Top->m[15];
+         break;
+      /* Remaining ARB_fragment_program queries alias with
+       * the GL_NV_fragment_program queries.
+       */
+#endif
+
+      /* GL_EXT_depth_bounds_test */
+      case GL_DEPTH_BOUNDS_TEST_EXT:
+         CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+         params[0] = ctx->Depth.BoundsTest;
+         break;
+      case GL_DEPTH_BOUNDS_EXT:
+         CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+         params[0] = (GLint) ctx->Depth.BoundsMin;
+         params[1] = (GLint) ctx->Depth.BoundsMax;
+         break;
+
+#if FEATURE_MESA_program_debug
+      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+         CHECK_EXTENSION_I(MESA_program_debug, pname);
+         *params = (GLint) ctx->FragmentProgram.CallbackEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+         CHECK_EXTENSION_I(MESA_program_debug, pname);
+         *params = (GLint) ctx->VertexProgram.CallbackEnabled;
+         break;
+      case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+         CHECK_EXTENSION_I(MESA_program_debug, pname);
+         *params = (GLint) ctx->FragmentProgram.CurrentPosition;
+         break;
+      case GL_VERTEX_PROGRAM_POSITION_MESA:
+         CHECK_EXTENSION_I(MESA_program_debug, pname);
+         *params = (GLint) ctx->VertexProgram.CurrentPosition;
+         break;
+#endif
 
       default:
-         gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+         _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
    }
 }
 
 
-
-void
+/**
+ * Get the address of a selected pointer.
+ *
+ * \param pname array or buffer to be returned.
+ * \param params will hold the pointer speficifed by \p pname.
+ *
+ * \sa glGetPointerv().
+ *
+ * Tries to get the specified pointer via dd_function_table::GetPointerv,
+ * otherwise gets the specified pointer from the current context.
+ */
+void GLAPIENTRY
 _mesa_GetPointerv( GLenum pname, GLvoid **params )
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLuint texUnit = ctx->Texture.CurrentUnit;
+   const GLuint clientUnit = ctx->Array.ActiveTexture;
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (!params)
       return;
 
    if (MESA_VERBOSE & VERBOSE_API)
-      fprintf(stderr, "glGetPointerv %s\n", gl_lookup_enum_by_nr(pname));
+      _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));
 
    if (ctx->Driver.GetPointerv
        && (*ctx->Driver.GetPointerv)(ctx, pname, params))
@@ -4851,28 +6303,28 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params )
 
    switch (pname) {
       case GL_VERTEX_ARRAY_POINTER:
-         *params = ctx->Array.Vertex.Ptr;
+         *params = (GLvoid *) ctx->Array.Vertex.Ptr;
          break;
       case GL_NORMAL_ARRAY_POINTER:
-         *params = ctx->Array.Normal.Ptr;
+         *params = (GLvoid *) ctx->Array.Normal.Ptr;
          break;
       case GL_COLOR_ARRAY_POINTER:
-         *params = ctx->Array.Color.Ptr;
+         *params = (GLvoid *) ctx->Array.Color.Ptr;
          break;
       case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
-         *params = ctx->Array.SecondaryColor.Ptr;
+         *params = (GLvoid *) ctx->Array.SecondaryColor.Ptr;
          break;
       case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
-         *params = ctx->Array.FogCoord.Ptr;
+         *params = (GLvoid *) ctx->Array.FogCoord.Ptr;
          break;
       case GL_INDEX_ARRAY_POINTER:
-         *params = ctx->Array.Index.Ptr;
+         *params = (GLvoid *) ctx->Array.Index.Ptr;
          break;
       case GL_TEXTURE_COORD_ARRAY_POINTER:
-         *params = ctx->Array.TexCoord[texUnit].Ptr;
+         *params = (GLvoid *) ctx->Array.TexCoord[clientUnit].Ptr;
          break;
       case GL_EDGE_FLAG_ARRAY_POINTER:
-         *params = ctx->Array.EdgeFlag.Ptr;
+         *params = (GLvoid *) ctx->Array.EdgeFlag.Ptr;
          break;
       case GL_FEEDBACK_BUFFER_POINTER:
          *params = ctx->Feedback.Buffer;
@@ -4880,21 +6332,64 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params )
       case GL_SELECTION_BUFFER_POINTER:
          *params = ctx->Select.Buffer;
          break;
+#if FEATURE_MESA_program_debug
+      case GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA:
+         if (!ctx->Extensions.MESA_program_debug) {
+            _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
+            return;
+         }
+         *params = (GLvoid *) ctx->FragmentProgram.Callback;
+         break;
+      case GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA:
+         if (!ctx->Extensions.MESA_program_debug) {
+            _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
+            return;
+         }
+         *params = ctx->FragmentProgram.CallbackData;
+         break;
+      case GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA:
+         if (!ctx->Extensions.MESA_program_debug) {
+            _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
+            return;
+         }
+         *params = (GLvoid *) ctx->VertexProgram.Callback;
+         break;
+      case GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA:
+         if (!ctx->Extensions.MESA_program_debug) {
+            _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");
+            return;
+         }
+         *params = ctx->VertexProgram.CallbackData;
+         break;
+#endif
       default:
-         gl_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
+         _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
          return;
    }
 }
 
 
-
-const GLubyte *
+/**
+ * Get a string describing the current GL connection.
+ *
+ * \param name name symbolic constant.
+ *
+ * \sa glGetString().
+ *
+ * Tries to get the string from dd_function_table::GetString, otherwise returns
+ * the hardcoded strings.
+ */
+const GLubyte * GLAPIENTRY
 _mesa_GetString( GLenum name )
 {
    GET_CURRENT_CONTEXT(ctx);
    static const char *vendor = "Brian Paul";
    static const char *renderer = "Mesa";
-   static const char *version = "1.2 Mesa 3.5 beta";
+   static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING;
+   static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
+   static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
+   static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
+
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
 
    /* this is a required driver function */
@@ -4904,27 +6399,81 @@ _mesa_GetString( GLenum name )
       if (str)
          return str;
 
-       switch (name) {
-          case GL_VENDOR:
-             return (const GLubyte *) vendor;
-          case GL_RENDERER:
-             return (const GLubyte *) renderer;
-          case GL_VERSION:
-             return (const GLubyte *) version;
-          case GL_EXTENSIONS:
-             return (const GLubyte *) _mesa_extensions_get_string(ctx);
-          default:
-             gl_error( ctx, GL_INVALID_ENUM, "glGetString" );
-             return (const GLubyte *) 0;
-       }
+      switch (name) {
+         case GL_VENDOR:
+            return (const GLubyte *) vendor;
+         case GL_RENDERER:
+            return (const GLubyte *) renderer;
+         case GL_VERSION:
+            if (ctx->Extensions.ARB_multisample &&
+                ctx->Extensions.ARB_multitexture &&
+                ctx->Extensions.ARB_texture_border_clamp &&
+                ctx->Extensions.ARB_texture_compression &&
+                ctx->Extensions.ARB_texture_cube_map &&
+                ctx->Extensions.EXT_texture_env_add &&
+                ctx->Extensions.ARB_texture_env_combine &&
+                ctx->Extensions.ARB_texture_env_dot3) {
+               if (ctx->Extensions.ARB_depth_texture &&
+                   ctx->Extensions.ARB_shadow &&
+                   ctx->Extensions.ARB_texture_env_crossbar &&
+                   ctx->Extensions.ARB_texture_mirrored_repeat &&
+                   ctx->Extensions.ARB_window_pos &&
+                   ctx->Extensions.EXT_blend_color &&
+                   ctx->Extensions.EXT_blend_func_separate &&
+                   ctx->Extensions.EXT_blend_logic_op &&
+                   ctx->Extensions.EXT_blend_minmax &&
+                   ctx->Extensions.EXT_blend_subtract &&
+                   ctx->Extensions.EXT_fog_coord &&
+                   ctx->Extensions.EXT_multi_draw_arrays &&
+                   ctx->Extensions.EXT_point_parameters && /*aka ARB*/
+                   ctx->Extensions.EXT_secondary_color &&
+                   ctx->Extensions.EXT_stencil_wrap &&
+                   ctx->Extensions.EXT_texture_lod_bias &&
+                   ctx->Extensions.SGIS_generate_mipmap) {
+                  if (ctx->Extensions.ARB_occlusion_query &&
+                      ctx->Extensions.ARB_vertex_buffer_object &&
+                      ctx->Extensions.ARB_texture_non_power_of_two &&
+                      ctx->Extensions.EXT_shadow_funcs) {
+                     return (const GLubyte *) version_1_5;
+                  }
+                  else {
+                     return (const GLubyte *) version_1_4;
+                  }
+               }
+               else {
+                  return (const GLubyte *) version_1_3;
+               }
+            }
+            else {
+               return (const GLubyte *) version_1_2;
+            }
+         case GL_EXTENSIONS:
+            if (!ctx->Extensions.String)
+               ctx->Extensions.String = _mesa_make_extension_string(ctx);
+            return (const GLubyte *) ctx->Extensions.String;
+#if FEATURE_NV_fragment_program
+         case GL_PROGRAM_ERROR_STRING_NV:
+            if (ctx->Extensions.NV_fragment_program) {
+               return (const GLubyte *) ctx->Program.ErrorString;
+            }
+            /* FALL-THROUGH */
+#endif
+         default:
+            _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
+            return (const GLubyte *) 0;
+      }
    }
 }
 
 
-/*
- * Execute a glGetError command
+/**
+ * Execute a glGetError() command.
+ *
+ * \return error number.
+ *
+ * Returns __GLcontextRec::ErrorValue.
  */
-GLenum
+GLenum GLAPIENTRY
 _mesa_GetError( void )
 {
    GET_CURRENT_CONTEXT(ctx);
@@ -4932,9 +6481,8 @@ _mesa_GetError( void )
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
 
    if (MESA_VERBOSE & VERBOSE_API)
-      fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e));
+      _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
 
    ctx->ErrorValue = (GLenum) GL_NO_ERROR;
    return e;
 }
-