-/* $Id: get.c,v 1.10 2000/02/03 19:40:07 brianp Exp $ */
+/* $Id: get.c,v 1.29 2000/05/23 20:10:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
#endif
+static GLenum
+pixel_texgen_mode(const GLcontext *ctx)
+{
+ if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_RGBA;
+ }
+ else {
+ return GL_RGB;
+ }
+ }
+ else {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_ALPHA;
+ }
+ else {
+ return GL_NONE;
+ }
+ }
+}
+
+
void
_mesa_GetBooleanv( GLenum pname, GLboolean *params )
switch (pname) {
case GL_ACCUM_RED_BITS:
+ *params = INT_TO_BOOL(ctx->Visual->AccumRedBits);
+ break;
case GL_ACCUM_GREEN_BITS:
+ *params = INT_TO_BOOL(ctx->Visual->AccumGreenBits);
+ break;
case GL_ACCUM_BLUE_BITS:
+ *params = INT_TO_BOOL(ctx->Visual->AccumBlueBits);
+ break;
case GL_ACCUM_ALPHA_BITS:
- *params = INT_TO_BOOL(ctx->Visual->AccumBits);
+ *params = INT_TO_BOOL(ctx->Visual->AccumAlphaBits);
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]);
case GL_BLEND_SRC:
*params = ENUM_TO_BOOL(ctx->Color.BlendSrcRGB);
break;
- case GL_BLEND_SRC_RGB_INGR:
+ case GL_BLEND_SRC_RGB_EXT:
*params = ENUM_TO_BOOL(ctx->Color.BlendSrcRGB);
break;
- case GL_BLEND_DST_RGB_INGR:
+ case GL_BLEND_DST_RGB_EXT:
*params = ENUM_TO_BOOL(ctx->Color.BlendDstRGB);
break;
- case GL_BLEND_SRC_ALPHA_INGR:
+ case GL_BLEND_SRC_ALPHA_EXT:
*params = ENUM_TO_BOOL(ctx->Color.BlendSrcA);
break;
- case GL_BLEND_DST_ALPHA_INGR:
+ case GL_BLEND_DST_ALPHA_EXT:
*params = ENUM_TO_BOOL(ctx->Color.BlendDstA);
break;
case GL_BLEND_EQUATION_EXT:
case GL_GREEN_SCALE:
*params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
break;
+ case GL_HISTOGRAM:
+ *params = ctx->Pixel.HistogramEnabled;
+ break;
case GL_INDEX_BITS:
*params = INT_TO_BOOL( ctx->Visual->IndexBits );
break;
params[0] = INT_TO_BOOL(MAX_WIDTH);
params[1] = INT_TO_BOOL(MAX_HEIGHT);
break;
+ case GL_MINMAX:
+ *params = ctx->Pixel.MinMaxEnabled;
+ break;
case GL_MODELVIEW_MATRIX:
for (i=0;i<16;i++) {
params[i] = FLOAT_TO_BOOL(ctx->ModelView.m[i]);
*params = INT_TO_BOOL(ctx->Pixel.MapStoSsize);
break;
case GL_POINT_SIZE:
- *params = FLOAT_TO_BOOL(ctx->Point.Size );
+ *params = FLOAT_TO_BOOL(ctx->Point.UserSize);
break;
case GL_POINT_SIZE_GRANULARITY:
*params = FLOAT_TO_BOOL(ctx->Const.PointSizeGranularity );
*params = INT_TO_BOOL(ctx->Const.SubPixelBits);
break;
case GL_TEXTURE_1D:
- *params = _mesa_IsEnabled(GL_TEXTURE_1D );
+ *params = _mesa_IsEnabled(GL_TEXTURE_1D);
break;
case GL_TEXTURE_2D:
- *params = _mesa_IsEnabled(GL_TEXTURE_2D );
+ *params = _mesa_IsEnabled(GL_TEXTURE_2D);
break;
case GL_TEXTURE_3D:
- *params = _mesa_IsEnabled(GL_TEXTURE_3D );
+ *params = _mesa_IsEnabled(GL_TEXTURE_3D);
break;
case GL_TEXTURE_BINDING_1D:
*params = INT_TO_BOOL(textureUnit->CurrentD[1]->Name);
break;
case GL_TEXTURE_BINDING_3D:
*params = INT_TO_BOOL(textureUnit->CurrentD[3]->Name);
- break;
+ break;
case GL_TEXTURE_ENV_COLOR:
{
params[0] = FLOAT_TO_BOOL(textureUnit->EnvColor[0]);
*params = INT_TO_BOOL(ctx->Array.EdgeFlag.Stride);
break;
+ /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = ctx->Const.MaxTextureUnits;
break;
*params = INT_TO_BOOL(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ return;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ return;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = INT_TO_BOOL(ctx->Const.MaxCubeTextureSize);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = INT_TO_BOOL(ctx->Hint.TextureCompression);
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = INT_TO_BOOL(ctx->Const.NumCompressedTextureFormats);
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = INT_TO_BOOL(ctx->Const.CompressedTextureFormats[i]);
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = ENUM_TO_BOOL(GL_NICEST);
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (GLboolean) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (GLboolean) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
case GL_ALLOW_DRAW_WIN_HINT_PGI:
*params = (GLboolean) ctx->Hint.AllowDrawWin;
break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- *params = (GLboolean) ctx->Hint.AllowDrawSpn;
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ *params = (GLboolean) ctx->Hint.AllowDrawFrg;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
*params = (GLboolean) ctx->Hint.AllowDrawMem;
*params = 0;
break;
+ /* GL_EXT_compiled_vertex_array */
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ *params = ctx->Array.LockFirst ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ *params = ctx->Array.LockCount ? GL_TRUE : GL_FALSE;
+ break;
+
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- /* don't have a color matrix */
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ColorMatrix.m);
+ for (i=0;i<16;i++) {
+ params[i] = FLOAT_TO_BOOL(tm[i]);
+ }
+ }
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
}
break;
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ *params = ctx->Depth.OcclusionTest;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
+ }
+ return;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ if (ctx->Depth.OcclusionTest)
+ *params = ctx->OcclusionResult;
+ else
+ *params = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
+ }
+ return;
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLboolean) pixel_texgen_mode(ctx);
+ break;
+
+ /* GL_SGI_color_matrix (also in 1.2 imaging) */
+ case GL_COLOR_MATRIX_SGI:
+ for (i=0;i<16;i++) {
+ params[i] = FLOAT_TO_BOOL(ctx->ColorMatrix.m[i]);
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = INT_TO_BOOL(ctx->ColorStackDepth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = FLOAT_TO_BOOL(MAX_COLOR_STACK_DEPTH);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[3]);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[3]);
+ break;
+
+ /* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = INT_TO_BOOL(ctx->Const.MaxConvolutionWidth);
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = INT_TO_BOOL(ctx->Const.MaxConvolutionHeight);
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[3]);
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
+ break;
+
+ /* GL_SGI_color_table (also in 1.2 imaging */
+ case GL_COLOR_TABLE_SGI:
+ *params = ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ *params = ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ *params = ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+
default:
- printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
}
}
switch (pname) {
case GL_ACCUM_RED_BITS:
+ *params = (GLdouble) ctx->Visual->AccumRedBits;
+ break;
case GL_ACCUM_GREEN_BITS:
+ *params = (GLdouble) ctx->Visual->AccumGreenBits;
+ break;
case GL_ACCUM_BLUE_BITS:
+ *params = (GLdouble) ctx->Visual->AccumBlueBits;
+ break;
case GL_ACCUM_ALPHA_BITS:
- *params = (GLdouble) ctx->Visual->AccumBits;
+ *params = (GLdouble) ctx->Visual->AccumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = (GLdouble) ctx->Accum.ClearColor[0];
case GL_BLEND_SRC:
*params = ENUM_TO_DOUBLE(ctx->Color.BlendSrcRGB);
break;
- case GL_BLEND_SRC_RGB_INGR:
+ case GL_BLEND_SRC_RGB_EXT:
*params = ENUM_TO_DOUBLE(ctx->Color.BlendSrcRGB);
break;
- case GL_BLEND_DST_RGB_INGR:
+ case GL_BLEND_DST_RGB_EXT:
*params = ENUM_TO_DOUBLE(ctx->Color.BlendDstRGB);
break;
- case GL_BLEND_SRC_ALPHA_INGR:
+ case GL_BLEND_SRC_ALPHA_EXT:
*params = ENUM_TO_DOUBLE(ctx->Color.BlendSrcA);
break;
- case GL_BLEND_DST_ALPHA_INGR:
+ case GL_BLEND_DST_ALPHA_EXT:
*params = ENUM_TO_DOUBLE(ctx->Color.BlendDstA);
break;
case GL_BLEND_EQUATION_EXT:
case GL_GREEN_SCALE:
*params = (GLdouble) ctx->Pixel.GreenScale;
break;
+ case GL_HISTOGRAM:
+ *params = (GLdouble) ctx->Pixel.HistogramEnabled;
+ break;
case GL_INDEX_BITS:
*params = (GLdouble) ctx->Visual->IndexBits;
break;
params[0] = (GLdouble) MAX_WIDTH;
params[1] = (GLdouble) MAX_HEIGHT;
break;
+ case GL_MINMAX:
+ *params = (GLdouble) ctx->Pixel.MinMaxEnabled;
+ break;
case GL_MODELVIEW_MATRIX:
for (i=0;i<16;i++) {
params[i] = (GLdouble) ctx->ModelView.m[i];
*params = (GLdouble) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
- *params = (GLdouble) ctx->Point.Size;
+ *params = (GLdouble) ctx->Point.UserSize;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLdouble) ctx->Const.PointSizeGranularity;
*params = 0.0;
break;
+ /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = (GLdouble) ctx->Const.MaxTextureUnits;
break;
*params = (GLdouble) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ return;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLdouble) textureUnit->CurrentCubeMap->Name;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ return;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLdouble) ctx->Const.MaxCubeTextureSize;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ return;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLdouble) ctx->Hint.TextureCompression;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLdouble) ctx->Const.NumCompressedTextureFormats;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = (GLdouble) ctx->Const.CompressedTextureFormats[i];
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ break;
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (GLdouble) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (GLdouble) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
case GL_ALLOW_DRAW_WIN_HINT_PGI:
*params = (GLdouble) ctx->Hint.AllowDrawWin;
break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- *params = (GLdouble) ctx->Hint.AllowDrawSpn;
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ *params = (GLdouble) ctx->Hint.AllowDrawFrg;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
*params = (GLdouble) ctx->Hint.AllowDrawMem;
*params = 0;
break;
+ /* GL_EXT_compiled_vertex_array */
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ *params = (GLdouble) ctx->Array.LockFirst;
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ *params = (GLdouble) ctx->Array.LockCount;
+ break;
+
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- /* don't have a color matrix */
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ColorMatrix.m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLdouble) tm[i];
+ }
+ }
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
}
break;
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ *params = (GLdouble) ctx->Depth.OcclusionTest;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
+ }
+ return;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ if (ctx->Depth.OcclusionTest)
+ *params = (GLdouble) ctx->OcclusionResult;
+ else
+ *params = (GLdouble) ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
+ }
+ return;
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = (GLdouble) ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = (GLdouble) ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLdouble) pixel_texgen_mode(ctx);
+ break;
+
+ /* GL_SGI_color_matrix (also in 1.2 imaging) */
+ case GL_COLOR_MATRIX_SGI:
+ for (i=0;i<16;i++) {
+ params[i] = (GLdouble) ctx->ColorMatrix.m[i];
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = (GLdouble) (ctx->ColorStackDepth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = (GLdouble) MAX_COLOR_STACK_DEPTH;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[3];
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[3];
+ break;
+
+ /* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = (GLdouble) ctx->Const.MaxConvolutionWidth;
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = (GLdouble) ctx->Const.MaxConvolutionHeight;
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionScale[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionScale[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionScale[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionScale[3];
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionBias[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionBias[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
+ break;
+
+ /* GL_SGI_color_table (also in 1.2 imaging */
+ case GL_COLOR_TABLE_SGI:
+ *params = (GLdouble) ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+
default:
- printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
}
}
switch (pname) {
case GL_ACCUM_RED_BITS:
+ *params = (GLfloat) ctx->Visual->AccumRedBits;
+ break;
case GL_ACCUM_GREEN_BITS:
+ *params = (GLfloat) ctx->Visual->AccumGreenBits;
+ break;
case GL_ACCUM_BLUE_BITS:
+ *params = (GLfloat) ctx->Visual->AccumBlueBits;
+ break;
case GL_ACCUM_ALPHA_BITS:
- *params = (GLfloat) ctx->Visual->AccumBits;
+ *params = (GLfloat) ctx->Visual->AccumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = ctx->Accum.ClearColor[0];
case GL_BLEND_SRC:
*params = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
break;
- case GL_BLEND_SRC_RGB_INGR:
+ case GL_BLEND_SRC_RGB_EXT:
*params = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
break;
- case GL_BLEND_DST_RGB_INGR:
+ case GL_BLEND_DST_RGB_EXT:
*params = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
break;
- case GL_BLEND_SRC_ALPHA_INGR:
+ case GL_BLEND_SRC_ALPHA_EXT:
*params = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
break;
- case GL_BLEND_DST_ALPHA_INGR:
+ case GL_BLEND_DST_ALPHA_EXT:
*params = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
break;
case GL_BLEND_EQUATION_EXT:
case GL_GREEN_SCALE:
*params = (GLfloat) ctx->Pixel.GreenScale;
break;
+ case GL_HISTOGRAM:
+ *params = (GLfloat) ctx->Pixel.HistogramEnabled;
+ break;
case GL_INDEX_BITS:
*params = (GLfloat) ctx->Visual->IndexBits;
break;
params[0] = (GLfloat) MAX_WIDTH;
params[1] = (GLfloat) MAX_HEIGHT;
break;
+ case GL_MINMAX:
+ *params = (GLfloat) ctx->Pixel.MinMaxEnabled;
+ break;
case GL_MODELVIEW_MATRIX:
for (i=0;i<16;i++) {
params[i] = ctx->ModelView.m[i];
*params = (GLfloat) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
- *params = (GLfloat) ctx->Point.Size;
+ *params = (GLfloat) ctx->Point.UserSize;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLfloat) ctx->Const.PointSizeGranularity;
*params = 0.0;
break;
+ /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = (GLfloat) ctx->Const.MaxTextureUnits;
break;
*params = (GLfloat) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ return;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLfloat) textureUnit->CurrentCubeMap->Name;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ return;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLfloat) ctx->Const.MaxCubeTextureSize;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ return;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLfloat) ctx->Hint.TextureCompression;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLfloat) ctx->Const.NumCompressedTextureFormats;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = (GLfloat) ctx->Const.CompressedTextureFormats[i];
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = ENUM_TO_FLOAT(GL_NICEST);
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (GLfloat) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (GLfloat) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
case GL_ALLOW_DRAW_WIN_HINT_PGI:
*params = (GLfloat) ctx->Hint.AllowDrawWin;
break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- *params = (GLfloat) ctx->Hint.AllowDrawSpn;
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ *params = (GLfloat) ctx->Hint.AllowDrawFrg;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
*params = (GLfloat) ctx->Hint.AllowDrawMem;
*params = 0;
break;
+ /* GL_EXT_compiled_vertex_array */
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ *params = (GLfloat) ctx->Array.LockFirst;
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ *params = (GLfloat) ctx->Array.LockCount;
+ break;
+
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- /* don't have a color matrix */
+ gl_matrix_transposef(params, ctx->ColorMatrix.m);
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
gl_matrix_transposef(params, ctx->ModelView.m);
gl_matrix_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
break;
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ *params = (GLfloat) ctx->Depth.OcclusionTest;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
+ }
+ return;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ if (ctx->Depth.OcclusionTest)
+ *params = (GLfloat) ctx->OcclusionResult;
+ else
+ *params = (GLfloat) ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
+ }
+ return;
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = (GLfloat) ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = (GLfloat) ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLfloat) pixel_texgen_mode(ctx);
+ break;
+
+ /* GL_SGI_color_matrix (also in 1.2 imaging) */
+ case GL_COLOR_MATRIX_SGI:
+ for (i=0;i<16;i++) {
+ params[i] = ctx->ColorMatrix.m[i];
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = (GLfloat) (ctx->ColorStackDepth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = (GLfloat) MAX_COLOR_STACK_DEPTH;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ *params = ctx->Pixel.PostColorMatrixScale[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ *params = ctx->Pixel.PostColorMatrixScale[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ *params = ctx->Pixel.PostColorMatrixScale[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ *params = ctx->Pixel.PostColorMatrixScale[3];
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ *params = ctx->Pixel.PostColorMatrixBias[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ *params = ctx->Pixel.PostColorMatrixBias[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ *params = ctx->Pixel.PostColorMatrixBias[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ *params = ctx->Pixel.PostColorMatrixBias[3];
+ break;
+
+ /* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = (GLfloat) ctx->Const.MaxConvolutionWidth;
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = (GLfloat) ctx->Const.MaxConvolutionHeight;
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ *params = ctx->Pixel.PostConvolutionScale[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ *params = ctx->Pixel.PostConvolutionScale[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ *params = ctx->Pixel.PostConvolutionScale[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ *params = ctx->Pixel.PostConvolutionScale[3];
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ *params = ctx->Pixel.PostConvolutionBias[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ *params = ctx->Pixel.PostConvolutionBias[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ *params = ctx->Pixel.PostConvolutionBias[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ *params = ctx->Pixel.PostConvolutionBias[2];
+ break;
+
+ /* GL_SGI_color_table (also in 1.2 imaging */
+ case GL_COLOR_TABLE_SGI:
+ *params = (GLfloat) ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ *params = (GLfloat) ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ *params = (GLfloat) ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+
default:
- printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
}
}
switch (pname) {
case GL_ACCUM_RED_BITS:
+ *params = (GLint) ctx->Visual->AccumRedBits;
+ break;
case GL_ACCUM_GREEN_BITS:
+ *params = (GLint) ctx->Visual->AccumGreenBits;
+ break;
case GL_ACCUM_BLUE_BITS:
+ *params = (GLint) ctx->Visual->AccumBlueBits;
+ break;
case GL_ACCUM_ALPHA_BITS:
- *params = (GLint) ctx->Visual->AccumBits;
+ *params = (GLint) ctx->Visual->AccumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] );
case GL_BLEND_SRC:
*params = (GLint) ctx->Color.BlendSrcRGB;
break;
- case GL_BLEND_SRC_RGB_INGR:
+ case GL_BLEND_SRC_RGB_EXT:
*params = (GLint) ctx->Color.BlendSrcRGB;
break;
- case GL_BLEND_DST_RGB_INGR:
+ case GL_BLEND_DST_RGB_EXT:
*params = (GLint) ctx->Color.BlendDstRGB;
break;
- case GL_BLEND_SRC_ALPHA_INGR:
+ case GL_BLEND_SRC_ALPHA_EXT:
*params = (GLint) ctx->Color.BlendSrcA;
break;
- case GL_BLEND_DST_ALPHA_INGR:
+ case GL_BLEND_DST_ALPHA_EXT:
*params = (GLint) ctx->Color.BlendDstA;
break;
case GL_BLEND_EQUATION_EXT:
case GL_GREEN_SCALE:
*params = (GLint) ctx->Pixel.GreenScale;
break;
+ case GL_HISTOGRAM:
+ *params = (GLint) ctx->Pixel.HistogramEnabled;
+ break;
case GL_INDEX_BITS:
*params = (GLint) ctx->Visual->IndexBits;
break;
params[0] = (GLint) MAX_WIDTH;
params[1] = (GLint) MAX_HEIGHT;
break;
+ case GL_MINMAX:
+ *params = (GLint) ctx->Pixel.MinMaxEnabled;
+ break;
case GL_MODELVIEW_MATRIX:
for (i=0;i<16;i++) {
params[i] = (GLint) ctx->ModelView.m[i];
*params = ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
- *params = (GLint) ctx->Point.Size;
+ *params = (GLint) ctx->Point.UserSize;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLint) ctx->Const.PointSizeGranularity;
*params = 0;
break;
+ /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = ctx->Const.MaxTextureUnits;
break;
*params = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
break;
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ return;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = textureUnit->CurrentCubeMap->Name;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ return;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = ctx->Const.MaxCubeTextureSize;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ return;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLint) ctx->Hint.TextureCompression;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLint) ctx->Const.NumCompressedTextureFormats;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = (GLint) ctx->Const.CompressedTextureFormats[i];
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = (GL_NICEST);
break;
case GL_STRICT_SCISSOR_HINT_PGI:
case GL_FULL_STIPPLE_HINT_PGI:
- *params = (GL_TRUE);
+ *params = GL_TRUE;
break;
case GL_CONSERVE_MEMORY_HINT_PGI:
- *params = (GL_FALSE);
+ *params = GL_FALSE;
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
case GL_ALLOW_DRAW_WIN_HINT_PGI:
*params = ctx->Hint.AllowDrawWin;
break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- *params = ctx->Hint.AllowDrawSpn;
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ *params = ctx->Hint.AllowDrawFrg;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
*params = ctx->Hint.AllowDrawMem;
*params = GL_DONT_CARE;
break;
case GL_BACK_NORMALS_HINT_PGI:
- *params = (GL_TRUE);
+ *params = GL_TRUE;
break;
case GL_NATIVE_GRAPHICS_HANDLE_PGI:
*params = 0;
break;
/* GL_EXT_compiled_vertex_array */
- case GL_ARRAY_ELEMENT_LOCK_FIRST_SGI:
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
*params = ctx->Array.LockFirst;
break;
-
- case GL_ARRAY_ELEMENT_LOCK_COUNT_SGI:
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
*params = ctx->Array.LockCount;
break;
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- /* don't have a color matrix */
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ColorMatrix.m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLint) tm[i];
+ }
+ }
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
}
break;
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ *params = (GLint) ctx->Depth.OcclusionTest;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+ }
+ return;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ if (ctx->Depth.OcclusionTest)
+ *params = (GLint) ctx->OcclusionResult;
+ else
+ *params = (GLint) ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+ }
+ return;
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = (GLint) ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = (GLint) ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLint) pixel_texgen_mode(ctx);
+ break;
+
+ /* GL_SGI_color_matrix (also in 1.2 imaging) */
+ case GL_COLOR_MATRIX_SGI:
+ for (i=0;i<16;i++) {
+ params[i] = (GLint) ctx->ColorMatrix.m[i];
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = ctx->ColorStackDepth + 1;
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = MAX_COLOR_STACK_DEPTH;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixScale[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixScale[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixScale[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixScale[3];
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixBias[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixBias[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixBias[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixBias[3];
+ break;
+
+ /* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = ctx->Const.MaxConvolutionWidth;
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = ctx->Const.MaxConvolutionHeight;
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionScale[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionScale[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionScale[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionScale[3];
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionBias[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionBias[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
+ break;
+
+ /* GL_SGI_color_table (also in 1.2 imaging */
+ case GL_COLOR_TABLE_SGI:
+ *params = (GLint) ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ *params = (GLint) ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+
default:
- printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
}
}
_mesa_GetString( GLenum name )
{
GET_CURRENT_CONTEXT(ctx);
- static char result[1000];
static char *vendor = "Brian Paul";
+ static char *renderer = "Mesa";
static char *version = "1.2 Mesa 3.3 beta";
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetString", 0);
- /* First see if device driver can satisfy this call */
- switch (name) {
- case GL_VENDOR:
- case GL_RENDERER:
- case GL_VERSION:
- if (ctx->Driver.GetString) {
- const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
- if (str && str[0])
- return str;
- }
- break;
- /* Extensions always handled by extensions.c */
- case GL_EXTENSIONS:
- return (GLubyte *) gl_extensions_get_string( ctx );
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (GLubyte *) 0;
- }
+ /* this is a required driver function */
+ assert(ctx->Driver.GetString);
+ {
+ const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
+ if (str)
+ return str;
- /* If we get here, device driver didn't return a string */
- switch (name) {
- case GL_VENDOR:
- return (GLubyte *) vendor;
- case GL_RENDERER:
- strcpy(result, "Mesa");
- if (ctx->Driver.RendererString) {
- strcat(result, " ");
- strcat(result, (*ctx->Driver.RendererString)());
- }
- return (GLubyte *) result;
- case GL_VERSION:
- return (GLubyte *) version;
- default:
- /* caught above */
- return NULL;
+ switch (name) {
+ case GL_VENDOR:
+ return (const GLubyte *) vendor;
+ case GL_RENDERER:
+ return (const GLubyte *) renderer;
+ case GL_VERSION:
+ return (const GLubyte *) version;
+ case GL_EXTENSIONS:
+ return (GLubyte *) gl_extensions_get_string( ctx );
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glGetString" );
+ return (GLubyte *) 0;
+ }
}
}