-/* $Id: get.c,v 1.27 2000/05/23 15:17:13 brianp Exp $ */
+/* $Id: get.c,v 1.29 2000/05/23 20:10:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
break;
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = INT_TO_BOOL(ctx->Hint.TextureCompression);
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = INT_TO_BOOL(ctx->Const.NumCompressedTextureFormats);
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = INT_TO_BOOL(ctx->Const.CompressedTextureFormats[i]);
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = ENUM_TO_BOOL(GL_NICEST);
gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
return;
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLdouble) ctx->Hint.TextureCompression;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLdouble) ctx->Const.NumCompressedTextureFormats;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = (GLdouble) ctx->Const.CompressedTextureFormats[i];
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = ENUM_TO_DOUBLE(GL_NICEST);
gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
return;
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLfloat) ctx->Hint.TextureCompression;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLfloat) ctx->Const.NumCompressedTextureFormats;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = (GLfloat) ctx->Const.CompressedTextureFormats[i];
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = ENUM_TO_FLOAT(GL_NICEST);
gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
return;
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLint) ctx->Hint.TextureCompression;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLint) ctx->Const.NumCompressedTextureFormats;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = (GLint) ctx->Const.CompressedTextureFormats[i];
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = (GL_NICEST);
break;
case GL_STRICT_SCISSOR_HINT_PGI:
case GL_FULL_STIPPLE_HINT_PGI:
- *params = (GL_TRUE);
+ *params = GL_TRUE;
break;
case GL_CONSERVE_MEMORY_HINT_PGI:
- *params = (GL_FALSE);
+ *params = GL_FALSE;
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (ctx->Hint.AllowDrawWin == GL_TRUE &&
*params = GL_DONT_CARE;
break;
case GL_BACK_NORMALS_HINT_PGI:
- *params = (GL_TRUE);
+ *params = GL_TRUE;
break;
case GL_NATIVE_GRAPHICS_HANDLE_PGI:
*params = 0;