-/* $Id: get.c,v 1.39 2000/10/30 13:32:00 keithw Exp $ */
+/* $Id: get.c,v 1.47 2000/12/09 20:35:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "extensions.h"
#include "get.h"
#include "macros.h"
-#include "matrix.h"
#include "mmath.h"
-#include "types.h"
-#include "vb.h"
+#include "mtypes.h"
+
+#include "math/m_matrix.h"
#endif
if (!params)
return;
- if (MESA_VERBOSE & VERBOSE_API)
+ if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glGetBooleanv %s\n", gl_lookup_enum_by_nr(pname));
if (ctx->Driver.GetBooleanv
*params = ENUM_TO_BOOL(ctx->Polygon.CullFaceMode);
break;
case GL_CURRENT_COLOR:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = INT_TO_BOOL(ctx->Current.Color[0]);
params[1] = INT_TO_BOOL(ctx->Current.Color[1]);
params[2] = INT_TO_BOOL(ctx->Current.Color[2]);
params[3] = INT_TO_BOOL(ctx->Current.Color[3]);
break;
case GL_CURRENT_INDEX:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = INT_TO_BOOL(ctx->Current.Index);
break;
case GL_CURRENT_NORMAL:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = FLOAT_TO_BOOL(ctx->Current.Normal[0]);
params[1] = FLOAT_TO_BOOL(ctx->Current.Normal[1]);
params[2] = FLOAT_TO_BOOL(ctx->Current.Normal[2]);
*params = ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][0]);
params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][1]);
params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][2]);
*params = ENUM_TO_BOOL(ctx->Color.DrawBuffer);
break;
case GL_EDGE_FLAG:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = ctx->Current.EdgeFlag;
break;
case GL_FEEDBACK_BUFFER_SIZE:
*params = INT_TO_BOOL( MAX_CLIENT_ATTRIB_STACK_DEPTH);
break;
case GL_MAX_CLIP_PLANES:
- *params = INT_TO_BOOL(MAX_CLIP_PLANES);
+ *params = INT_TO_BOOL(ctx->Const.MaxClipPlanes);
break;
case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
*params = INT_TO_BOOL(VB_MAX);
*params = INT_TO_BOOL(MAX_EVAL_ORDER);
break;
case GL_MAX_LIGHTS:
- *params = INT_TO_BOOL(MAX_LIGHTS);
+ *params = INT_TO_BOOL(ctx->Const.MaxLights);
break;
case GL_MAX_LIST_NESTING:
*params = INT_TO_BOOL(MAX_LIST_NESTING);
*params = INT_TO_BOOL(ctx->Pixel.MapStoSsize);
break;
case GL_POINT_SIZE:
- *params = FLOAT_TO_BOOL(ctx->Point.UserSize);
+ *params = FLOAT_TO_BOOL(ctx->Point.Size);
break;
case GL_POINT_SIZE_GRANULARITY:
*params = FLOAT_TO_BOOL(ctx->Const.PointSizeGranularity );
case GL_RENDER_MODE:
*params = ENUM_TO_BOOL(ctx->RenderMode);
break;
+ case GL_RESCALE_NORMAL:
+ *params = ctx->Transform.RescaleNormals;
+ break;
case GL_RGBA_MODE:
*params = ctx->Visual.RGBAflag;
break;
*params = _mesa_IsEnabled(GL_TEXTURE_3D);
break;
case GL_TEXTURE_BINDING_1D:
- *params = INT_TO_BOOL(textureUnit->CurrentD[1]->Name);
+ *params = INT_TO_BOOL(textureUnit->Current1D->Name);
break;
case GL_TEXTURE_BINDING_2D:
- *params = INT_TO_BOOL(textureUnit->CurrentD[2]->Name);
+ *params = INT_TO_BOOL(textureUnit->Current2D->Name);
break;
case GL_TEXTURE_BINDING_3D:
- *params = INT_TO_BOOL(textureUnit->CurrentD[3]->Name);
+ *params = INT_TO_BOOL(textureUnit->Current3D->Name);
break;
case GL_TEXTURE_ENV_COLOR:
{
break;
case GL_TEXTURE_MATRIX:
for (i=0;i<16;i++) {
- params[i] =
+ params[i] =
FLOAT_TO_BOOL(ctx->TextureMatrix[texTransformUnit].m[i]);
}
break;
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (GLboolean) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawFrg == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (GLboolean) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawFrg == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->ColorMatrix.m);
+ _math_transposef(tm, ctx->ColorMatrix.m);
for (i=0;i<16;i++) {
params[i] = FLOAT_TO_BOOL(tm[i]);
}
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->ModelView.m);
+ _math_transposef(tm, ctx->ModelView.m);
for (i=0;i<16;i++) {
params[i] = FLOAT_TO_BOOL(tm[i]);
}
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->ProjectionMatrix.m);
+ _math_transposef(tm, ctx->ProjectionMatrix.m);
for (i=0;i<16;i++) {
params[i] = FLOAT_TO_BOOL(tm[i]);
}
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+ _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
for (i=0;i<16;i++) {
params[i] = FLOAT_TO_BOOL(tm[i]);
}
break;
/* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_CONVOLUTION_1D_EXT:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = ctx->Pixel.Convolution1DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ return;
+ }
+ break;
+ case GL_CONVOLUTION_2D:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = ctx->Pixel.Convolution2DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ return;
+ }
+ break;
+ case GL_SEPARABLE_2D:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = ctx->Pixel.Separable2DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ return;
+ }
+ break;
case GL_MAX_CONVOLUTION_WIDTH:
*params = INT_TO_BOOL(ctx->Const.MaxConvolutionWidth);
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
*params = ctx->Pixel.PostColorMatrixColorTableEnabled;
break;
-
+
/* GL_EXT_secondary_color */
- case GL_COLOR_SUM_EXT:
+ case GL_COLOR_SUM_EXT:
*params = ctx->Fog.ColorSumEnabled;
break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = INT_TO_BOOL(ctx->Current.SecondaryColor[0]);
params[1] = INT_TO_BOOL(ctx->Current.SecondaryColor[1]);
params[2] = INT_TO_BOOL(ctx->Current.SecondaryColor[2]);
case GL_SECONDARY_COLOR_ARRAY_EXT:
*params = ctx->Array.SecondaryColor.Enabled;
break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
*params = ENUM_TO_BOOL(ctx->Array.SecondaryColor.Type);
break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
*params = INT_TO_BOOL(ctx->Array.SecondaryColor.Stride);
break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
*params = INT_TO_BOOL(ctx->Array.SecondaryColor.Stride);
break;
/* GL_EXT_fog_coord */
- case GL_CURRENT_FOG_COORDINATE_EXT:
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = FLOAT_TO_BOOL(ctx->Current.FogCoord);
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
*params = ctx->Array.FogCoord.Enabled;
break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
*params = ENUM_TO_BOOL(ctx->Array.FogCoord.Type);
break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
*params = INT_TO_BOOL(ctx->Array.FogCoord.Stride);
break;
+ /* GL_MESA_sprite_point */
+ case GL_SPRITE_POINT_MESA:
+ if (ctx->Extensions.MESA_sprite_point) {
+ *params = ctx->Point.SpriteMode;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
+ return;
+ }
+ break;
+
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
}
if (!params)
return;
- if (MESA_VERBOSE & VERBOSE_API)
+ if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glGetDoublev %s\n", gl_lookup_enum_by_nr(pname));
if (ctx->Driver.GetDoublev && (*ctx->Driver.GetDoublev)(ctx, pname, params))
*params = ENUM_TO_DOUBLE(ctx->Polygon.CullFaceMode);
break;
case GL_CURRENT_COLOR:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
break;
case GL_CURRENT_INDEX:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = (GLdouble) ctx->Current.Index;
break;
case GL_CURRENT_NORMAL:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = (GLdouble) ctx->Current.Normal[0];
params[1] = (GLdouble) ctx->Current.Normal[1];
params[2] = (GLdouble) ctx->Current.Normal[2];
*params = (GLdouble) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][0];
params[1] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][1];
params[2] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][2];
*params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer);
break;
case GL_EDGE_FLAG:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = (GLdouble) ctx->Current.EdgeFlag;
break;
case GL_FEEDBACK_BUFFER_SIZE:
*params = (GLdouble) MAX_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_MAX_CLIP_PLANES:
- *params = (GLdouble) MAX_CLIP_PLANES;
+ *params = (GLdouble) ctx->Const.MaxClipPlanes;
break;
case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
*params = (GLdouble) VB_MAX;
*params = (GLdouble) MAX_EVAL_ORDER;
break;
case GL_MAX_LIGHTS:
- *params = (GLdouble) MAX_LIGHTS;
+ *params = (GLdouble) ctx->Const.MaxLights;
break;
case GL_MAX_LIST_NESTING:
*params = (GLdouble) MAX_LIST_NESTING;
*params = (GLdouble) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
- *params = (GLdouble) ctx->Point.UserSize;
+ *params = (GLdouble) ctx->Point.Size;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLdouble) ctx->Const.PointSizeGranularity;
case GL_RENDER_MODE:
*params = ENUM_TO_DOUBLE(ctx->RenderMode);
break;
+ case GL_RESCALE_NORMAL:
+ *params = (GLdouble) ctx->Transform.RescaleNormals;
+ break;
case GL_RGBA_MODE:
*params = (GLdouble) ctx->Visual.RGBAflag;
break;
*params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_BINDING_1D:
- *params = (GLdouble) textureUnit->CurrentD[1]->Name;
+ *params = (GLdouble) textureUnit->Current1D->Name;
break;
case GL_TEXTURE_BINDING_2D:
- *params = (GLdouble) textureUnit->CurrentD[2]->Name;
+ *params = (GLdouble) textureUnit->Current2D->Name;
break;
case GL_TEXTURE_BINDING_3D:
- *params = (GLdouble) textureUnit->CurrentD[3]->Name;
+ *params = (GLdouble) textureUnit->Current3D->Name;
break;
case GL_TEXTURE_ENV_COLOR:
params[0] = (GLdouble) textureUnit->EnvColor[0];
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (GLdouble) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawFrg == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (GLdouble) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawFrg == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->ColorMatrix.m);
+ _math_transposef(tm, ctx->ColorMatrix.m);
for (i=0;i<16;i++) {
params[i] = (GLdouble) tm[i];
}
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->ModelView.m);
+ _math_transposef(tm, ctx->ModelView.m);
for (i=0;i<16;i++) {
params[i] = (GLdouble) tm[i];
}
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->ProjectionMatrix.m);
+ _math_transposef(tm, ctx->ProjectionMatrix.m);
for (i=0;i<16;i++) {
params[i] = (GLdouble) tm[i];
}
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+ _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
for (i=0;i<16;i++) {
params[i] = (GLdouble) tm[i];
}
break;
/* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_CONVOLUTION_1D_EXT:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = (GLdouble) ctx->Pixel.Convolution1DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ return;
+ }
+ break;
+ case GL_CONVOLUTION_2D:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = (GLdouble) ctx->Pixel.Convolution2DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ return;
+ }
+ break;
+ case GL_SEPARABLE_2D:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = (GLdouble) ctx->Pixel.Separable2DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ return;
+ }
+ break;
case GL_MAX_CONVOLUTION_WIDTH:
*params = (GLdouble) ctx->Const.MaxConvolutionWidth;
break;
break;
/* GL_EXT_secondary_color */
- case GL_COLOR_SUM_EXT:
+ case GL_COLOR_SUM_EXT:
*params = (GLdouble) ctx->Fog.ColorSumEnabled;
break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[0]);
params[1] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[1]);
params[2] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[2]);
case GL_SECONDARY_COLOR_ARRAY_EXT:
*params = (GLdouble) ctx->Array.SecondaryColor.Enabled;
break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
*params = (GLdouble) ctx->Array.SecondaryColor.Type;
break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
*params = (GLdouble) ctx->Array.SecondaryColor.Stride;
break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
*params = (GLdouble) ctx->Array.SecondaryColor.Stride;
break;
/* GL_EXT_fog_coord */
- case GL_CURRENT_FOG_COORDINATE_EXT:
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = (GLdouble) ctx->Current.FogCoord;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
*params = (GLdouble) ctx->Array.FogCoord.Enabled;
break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
*params = (GLdouble) ctx->Array.FogCoord.Type;
break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
*params = (GLdouble) ctx->Array.FogCoord.Stride;
break;
+ /* GL_MESA_sprite_point */
+ case GL_SPRITE_POINT_MESA:
+ if (ctx->Extensions.MESA_sprite_point) {
+ *params = (GLdouble) ctx->Point.SpriteMode;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
+ return;
+ }
+ break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
if (!params)
return;
- if (MESA_VERBOSE & VERBOSE_API)
+ if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glGetFloatv %s\n", gl_lookup_enum_by_nr(pname));
if (ctx->Driver.GetFloatv && (*ctx->Driver.GetFloatv)(ctx, pname, params))
*params = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
break;
case GL_CURRENT_COLOR:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
break;
case GL_CURRENT_INDEX:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = (GLfloat) ctx->Current.Index;
break;
case GL_CURRENT_NORMAL:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = ctx->Current.Normal[0];
params[1] = ctx->Current.Normal[1];
params[2] = ctx->Current.Normal[2];
*params = (GLfloat) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][0];
params[1] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][1];
params[2] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][2];
*params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer);
break;
case GL_EDGE_FLAG:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = (GLfloat) ctx->Current.EdgeFlag;
break;
case GL_FEEDBACK_BUFFER_SIZE:
*params = (GLfloat) MAX_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_MAX_CLIP_PLANES:
- *params = (GLfloat) MAX_CLIP_PLANES;
+ *params = (GLfloat) ctx->Const.MaxClipPlanes;
break;
case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
*params = (GLfloat) VB_MAX;
*params = (GLfloat) MAX_EVAL_ORDER;
break;
case GL_MAX_LIGHTS:
- *params = (GLfloat) MAX_LIGHTS;
+ *params = (GLfloat) ctx->Const.MaxLights;
break;
case GL_MAX_LIST_NESTING:
*params = (GLfloat) MAX_LIST_NESTING;
*params = (GLfloat) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
- *params = (GLfloat) ctx->Point.UserSize;
+ *params = (GLfloat) ctx->Point.Size;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLfloat) ctx->Const.PointSizeGranularity;
case GL_RENDER_MODE:
*params = ENUM_TO_FLOAT(ctx->RenderMode);
break;
+ case GL_RESCALE_NORMAL:
+ *params = (GLfloat) ctx->Transform.RescaleNormals;
+ break;
case GL_RGBA_MODE:
*params = (GLfloat) ctx->Visual.RGBAflag;
break;
*params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
break;
case GL_TEXTURE_BINDING_1D:
- *params = (GLfloat) textureUnit->CurrentD[1]->Name;
+ *params = (GLfloat) textureUnit->Current1D->Name;
break;
case GL_TEXTURE_BINDING_2D:
- *params = (GLfloat) textureUnit->CurrentD[2]->Name;
+ *params = (GLfloat) textureUnit->Current2D->Name;
break;
case GL_TEXTURE_BINDING_3D:
- *params = (GLfloat) textureUnit->CurrentD[2]->Name;
+ *params = (GLfloat) textureUnit->Current2D->Name;
break;
case GL_TEXTURE_ENV_COLOR:
params[0] = textureUnit->EnvColor[0];
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (GLfloat) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawFrg == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (GLfloat) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawFrg == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- gl_matrix_transposef(params, ctx->ColorMatrix.m);
+ _math_transposef(params, ctx->ColorMatrix.m);
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
- gl_matrix_transposef(params, ctx->ModelView.m);
+ _math_transposef(params, ctx->ModelView.m);
break;
case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
- gl_matrix_transposef(params, ctx->ProjectionMatrix.m);
+ _math_transposef(params, ctx->ProjectionMatrix.m);
break;
case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- gl_matrix_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
+ _math_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
break;
/* GL_HP_occlusion_test */
break;
/* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_CONVOLUTION_1D_EXT:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = (GLfloat) ctx->Pixel.Convolution1DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ return;
+ }
+ break;
+ case GL_CONVOLUTION_2D:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = (GLfloat) ctx->Pixel.Convolution2DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ return;
+ }
+ break;
+ case GL_SEPARABLE_2D:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = (GLfloat) ctx->Pixel.Separable2DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ return;
+ }
+ break;
case GL_MAX_CONVOLUTION_WIDTH:
*params = (GLfloat) ctx->Const.MaxConvolutionWidth;
break;
break;
/* GL_EXT_secondary_color */
- case GL_COLOR_SUM_EXT:
+ case GL_COLOR_SUM_EXT:
*params = (GLfloat) ctx->Fog.ColorSumEnabled;
break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[0]);
params[1] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[1]);
params[2] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.SecondaryColor[2]);
case GL_SECONDARY_COLOR_ARRAY_EXT:
*params = (GLfloat) ctx->Array.SecondaryColor.Enabled;
break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
*params = (GLfloat) ctx->Array.SecondaryColor.Type;
break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
*params = (GLfloat) ctx->Array.SecondaryColor.Stride;
break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
*params = (GLfloat) ctx->Array.SecondaryColor.Stride;
break;
/* GL_EXT_fog_coord */
- case GL_CURRENT_FOG_COORDINATE_EXT:
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = (GLfloat) ctx->Current.FogCoord;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
*params = (GLfloat) ctx->Array.FogCoord.Enabled;
break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
*params = (GLfloat) ctx->Array.FogCoord.Type;
break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
*params = (GLfloat) ctx->Array.FogCoord.Stride;
break;
+ /* GL_MESA_sprite_point */
+ case GL_SPRITE_POINT_MESA:
+ if (ctx->Extensions.MESA_sprite_point) {
+ *params = (GLfloat) ctx->Point.SpriteMode;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
+ return;
+ }
+ break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
if (!params)
return;
- if (MESA_VERBOSE & VERBOSE_API)
+ if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glGetIntegerv %s\n", gl_lookup_enum_by_nr(pname));
if (ctx->Driver.GetIntegerv
*params = (GLint) ctx->Polygon.CullFaceMode;
break;
case GL_CURRENT_COLOR:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[0] ) );
params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[1] ) );
params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[2] ) );
params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[3] ) );
break;
case GL_CURRENT_INDEX:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = (GLint) ctx->Current.Index;
break;
case GL_CURRENT_NORMAL:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = FLOAT_TO_INT( ctx->Current.Normal[0] );
params[1] = FLOAT_TO_INT( ctx->Current.Normal[1] );
params[2] = FLOAT_TO_INT( ctx->Current.Normal[2] );
*params = (GLint) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = (GLint) ctx->Current.Texcoord[texTransformUnit][0];
params[1] = (GLint) ctx->Current.Texcoord[texTransformUnit][1];
params[2] = (GLint) ctx->Current.Texcoord[texTransformUnit][2];
*params = (GLint) ctx->Color.DrawBuffer;
break;
case GL_EDGE_FLAG:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
*params = (GLint) ctx->Current.EdgeFlag;
break;
case GL_FEEDBACK_BUFFER_SIZE:
*params = (GLint) MAX_CLIENT_ATTRIB_STACK_DEPTH;
break;
case GL_MAX_CLIP_PLANES:
- *params = (GLint) MAX_CLIP_PLANES;
+ *params = (GLint) ctx->Const.MaxClipPlanes;
break;
case GL_MAX_ELEMENTS_VERTICES: /* GL_VERSION_1_2 */
*params = VB_MAX;
*params = (GLint) MAX_EVAL_ORDER;
break;
case GL_MAX_LIGHTS:
- *params = (GLint) MAX_LIGHTS;
+ *params = (GLint) ctx->Const.MaxLights;
break;
case GL_MAX_LIST_NESTING:
*params = (GLint) MAX_LIST_NESTING;
*params = ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
- *params = (GLint) ctx->Point.UserSize;
+ *params = (GLint) ctx->Point.Size;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLint) ctx->Const.PointSizeGranularity;
case GL_RENDER_MODE:
*params = (GLint) ctx->RenderMode;
break;
+ case GL_RESCALE_NORMAL:
+ *params = (GLint) ctx->Transform.RescaleNormals;
+ break;
case GL_RGBA_MODE:
*params = (GLint) ctx->Visual.RGBAflag;
break;
*params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1 : 0;
break;
case GL_TEXTURE_BINDING_1D:
- *params = textureUnit->CurrentD[1]->Name;
+ *params = textureUnit->Current1D->Name;
break;
case GL_TEXTURE_BINDING_2D:
- *params = textureUnit->CurrentD[2]->Name;
+ *params = textureUnit->Current2D->Name;
break;
case GL_TEXTURE_BINDING_3D:
- *params = textureUnit->CurrentD[3]->Name;
+ *params = textureUnit->Current3D->Name;
break;
case GL_TEXTURE_ENV_COLOR:
params[0] = FLOAT_TO_INT( textureUnit->EnvColor[0] );
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawFrg == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawFrg == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
*params = ctx->Array.LockCount;
break;
-
+
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->ColorMatrix.m);
+ _math_transposef(tm, ctx->ColorMatrix.m);
for (i=0;i<16;i++) {
params[i] = (GLint) tm[i];
}
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->ModelView.m);
+ _math_transposef(tm, ctx->ModelView.m);
for (i=0;i<16;i++) {
params[i] = (GLint) tm[i];
}
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->ProjectionMatrix.m);
+ _math_transposef(tm, ctx->ProjectionMatrix.m);
for (i=0;i<16;i++) {
params[i] = (GLint) tm[i];
}
{
GLfloat tm[16];
GLuint i;
- gl_matrix_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+ _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
for (i=0;i<16;i++) {
params[i] = (GLint) tm[i];
}
break;
/* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_CONVOLUTION_1D_EXT:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = (GLint) ctx->Pixel.Convolution1DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ return;
+ }
+ break;
+ case GL_CONVOLUTION_2D:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = (GLint) ctx->Pixel.Convolution2DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ return;
+ }
+ break;
+ case GL_SEPARABLE_2D:
+ if (ctx->Extensions.EXT_convolution) {
+ *params = (GLint) ctx->Pixel.Separable2DEnabled;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ return;
+ }
+ break;
case GL_MAX_CONVOLUTION_WIDTH:
*params = ctx->Const.MaxConvolutionWidth;
break;
/* GL_EXT_secondary_color */
- case GL_COLOR_SUM_EXT:
+ case GL_COLOR_SUM_EXT:
*params = (GLint) ctx->Fog.ColorSumEnabled;
break;
- case GL_CURRENT_SECONDARY_COLOR_EXT:
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
params[0] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.SecondaryColor[0] ) );
params[1] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.SecondaryColor[1] ) );
params[2] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.SecondaryColor[2] ) );
case GL_SECONDARY_COLOR_ARRAY_EXT:
*params = (GLint) ctx->Array.SecondaryColor.Enabled;
break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
*params = (GLint) ctx->Array.SecondaryColor.Type;
break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
*params = (GLint) ctx->Array.SecondaryColor.Stride;
break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
*params = (GLint) ctx->Array.SecondaryColor.Stride;
break;
/* GL_EXT_fog_coord */
- case GL_CURRENT_FOG_COORDINATE_EXT:
- *params = (GLint) ctx->Current.FogCoord;
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ if (ctx->Extensions.EXT_fog_coord) {
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+ *params = (GLint) ctx->Current.FogCoord;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+ }
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
- *params = (GLint) ctx->Array.FogCoord.Enabled;
+ if (ctx->Extensions.EXT_fog_coord) {
+ *params = (GLint) ctx->Array.FogCoord.Enabled;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+ }
break;
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
- *params = (GLint) ctx->Array.FogCoord.Type;
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ if (ctx->Extensions.EXT_fog_coord) {
+ *params = (GLint) ctx->Array.FogCoord.Type;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+ }
break;
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
- *params = (GLint) ctx->Array.FogCoord.Stride;
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ if (ctx->Extensions.EXT_fog_coord) {
+ *params = (GLint) ctx->Array.FogCoord.Stride;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+ }
break;
+ /* GL_MESA_sprite_point */
+ case GL_SPRITE_POINT_MESA:
+ if (ctx->Extensions.MESA_sprite_point) {
+ *params = (GLint) ctx->Point.SpriteMode;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+ return;
+ }
+ break;
+
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
}
if (!params)
return;
- if (MESA_VERBOSE & VERBOSE_API)
+ if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glGetPointerv %s\n", gl_lookup_enum_by_nr(pname));
if (ctx->Driver.GetPointerv